Pokemon Brilliant Diamond and Shining Pearl Weavile is a Dark and Ice Type Sharp Claw Pokémon, with a 5.9% Chance To Catch with a regular PokeBall. Weavile has a Medium Slow growth rate with a 1 Attack, 1 Speed EV Yield, and Total of 510 combine Stats.
Stat | HP | Attack | Defense | Sp.Atk | Sp.Def | Speed | Total |
---|---|---|---|---|---|---|---|
Base | 70 | 120 | 65 | 45 | 85 | 125 | 510 |
Min | 250 | 220 | 121 | 85 | 157 | 229 | |
Max | 344 | 372 | 251 | 207 | 295 | 383 |
Abilities | 1. Pressure Pickpocket (hidden ability) |
EV Yield | 1 Attack, 1 Speed |
Growth Rate | Medium Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
How To Evolve Weavile in Pokemon Diamond and Pearl
Sneasel requires hold Razor Claw, Nighttime to evolve into Weavile in Pokemon D/P.
Pokemon Diamond and Pearl Weavile Weakness
Weavile is a Dark and Ice Type pokemon. This will cause it to take More Damage from Bug, Fairy, Rock, Steel, Fire, Fighting Type Moves and will take Less Damage from Ghost, Dark, Ice, Psychic type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | |
0.25x Damage | |
Immune to Damage |
What pokemon is Weavile Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
680 | |||
545 | |||
540 | |||
535 | |||
535 |
What pokemon is Weavile Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
580 | |||
580 | |||
580 | |||
530 | |||
525 |
Where To Find Weavile in Pokemon Diamond and Pearl
Weavile Moves in Pokemon Diamond and Pearl
List of Moves Weavile can learn by reaching higher levels in Pokemon Diamond and Pearl.
Lvl | Move | Desc |
---|---|---|
66 | Dark Pulse | Class: Special Power: 80 Acc: 100 PP: 15 May cause flinching. |
60 | Night Slash | Class: Physical Power: 70 Acc: 100 PP: 15 High critical hit ratio. |
54 | Screech | Class: Status Power: — Acc: 85 PP: 40 Sharply lowers opponent's Defense. |
48 | Nasty Plot | Class: Status Power: — Acc: — PP: 20 Sharply raises user's Special Attack. |
42 | Fling | Class: Physical Power: — Acc: 100 PP: 10 Power depends on held item. |
36 | Hone Claws | Class: Status Power: — Acc: — PP: 15 Raises user's Attack and Accuracy. |
30 | Fury Swipes | Class: Physical Power: 18 Acc: 80 PP: 15 Hits 2-5 times in one turn. |
24 | Icy Wind | Class: Special Power: 55 Acc: 95 PP: 15 Lowers opponent's Speed. |
18 | Metal Claw | Class: Physical Power: 50 Acc: 95 PP: 35 May raise user's Attack. |
1 | Assurance | Class: Physical Power: 60 Acc: 100 PP: 10 Power doubles if opponent already took damage in the same turn. |
1 | Beat Up | Class: Physical Power: — Acc: 100 PP: 30 Each Pokémon in your party attacks. |
1 | Taunt | Class: Status Power: — Acc: 100 PP: 20 Opponent can only use moves that attack. |
1 | Revenge | Class: Physical Power: 60 Acc: 100 PP: 10 Power increases if user was hit first. |
1 | Ice Shard | Class: Physical Power: 40 Acc: 100 PP: 30 User attacks first. |
1 | Quick Attack | Class: Physical Power: 40 Acc: 100 PP: 30 User attacks first. |
1 | Scratch | Class: Physical Power: 40 Acc: 100 PP: 35 |
1 | Slash | Class: Physical Power: 70 Acc: 100 PP: 20 High critical hit ratio. |
1 | Leer | Class: Status Power: — Acc: 100 PP: 30 Lowers opponent's Defense. |
1 | Agility | Class: Status Power: — Acc: — PP: 30 Sharply raises user's Speed. |
List of Moves Weavile can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
94 | False Swipe | Class: Physical Power: 40 Acc: 100 PP: 40 Always leaves opponent with at least 1 HP. |
85 | Snarl | Class: Special Power: 55 Acc: 95 PP: 15 Lowers opponent's Special Attack. |
79 | Retaliate | Class: Physical Power: 70 Acc: 100 PP: 5 Inflicts double damage if a teammate fainted on the last turn. |
76 | Round | Class: Special Power: 60 Acc: 100 PP: 15 Power increases if teammates use it in the same turn. |
75 | Low Sweep | Class: Physical Power: 65 Acc: 100 PP: 20 Lowers opponent's Speed. |
69 | Psycho Cut | Class: Physical Power: 70 Acc: 100 PP: 20 High critical hit ratio. |
65 | Shadow Claw | Class: Physical Power: 70 Acc: 100 PP: 15 High critical hit ratio. |
64 | Avalanche | Class: Physical Power: 60 Acc: 100 PP: 10 Power doubles if user took damage first. |
59 | Fling | Class: Physical Power: — Acc: 100 PP: 10 Power depends on held item. |
58 | Assurance | Class: Physical Power: 60 Acc: 100 PP: 10 Power doubles if opponent already took damage in the same turn. |
57 | Payback | Class: Physical Power: 50 Acc: 100 PP: 10 Power doubles if the user was attacked first. |
51 | Icicle Spear | Class: Physical Power: 25 Acc: 100 PP: 30 Hits 2-5 times in one turn. |
47 | Fake Tears | Class: Status Power: — Acc: 100 PP: 20 Sharply lowers opponent's Special Defense. |
43 | Brick Break | Class: Physical Power: 75 Acc: 100 PP: 15 Breaks through Reflect and Light Screen barriers. |
42 | Revenge | Class: Physical Power: 60 Acc: 100 PP: 10 Power increases if user was hit first. |
40 | Swift | Class: Special Power: 60 Acc: — PP: 20 Ignores Accuracy and Evasiveness. |
39 | Facade | Class: Physical Power: 70 Acc: 100 PP: 20 Power doubles if user is burned, poisoned, or paralyzed. |
37 | Beat Up | Class: Physical Power: — Acc: 100 PP: 30 Each Pokémon in your party attacks. |
36 | Whirlpool | Class: Special Power: 35 Acc: 85 PP: 15 Traps opponent, damaging them for 4-5 turns. |
35 | Hail | Class: Status Power: — Acc: — PP: 10 Non-Ice types are damaged for 5 turns. |
34 | Sunny Day | Class: Status Power: — Acc: — PP: 5 Makes it sunny for 5 turns. |
33 | Rain Dance | Class: Status Power: — Acc: — PP: 5 Makes it rain for 5 turns. |
31 | Attract | Class: Status Power: — Acc: 100 PP: 15 If opponent is the opposite gender, it's less likely to attack. |
27 | Icy Wind | Class: Special Power: 55 Acc: 95 PP: 15 Lowers opponent's Speed. |
25 | Protect | Class: Status Power: — Acc: — PP: 10 Protects the user, but may fail if used consecutively. |
24 | Snore | Class: Special Power: 50 Acc: 100 PP: 15 Can only be used if asleep. May cause flinching. |
23 | Thief | Class: Physical Power: 60 Acc: 100 PP: 25 Also steals opponent's held item. |
21 | Rest | Class: Status Power: — Acc: — PP: 10 User sleeps for 2 turns, but user is fully healed. |
18 | Reflect | Class: Status Power: — Acc: — PP: 20 Halves damage from Physical attacks for 5 turns. |
16 | Screech | Class: Status Power: — Acc: 85 PP: 40 Sharply lowers opponent's Defense. |
15 | Dig | Class: Physical Power: 80 Acc: 100 PP: 10 Digs underground on first turn, attacks on second. Can also escape from caves. |
9 | Giga Impact | Class: Physical Power: 150 Acc: 90 PP: 5 User must recharge next turn. |
8 | Hyper Beam | Class: Special Power: 150 Acc: 90 PP: 5 User must recharge next turn. |
4 | Ice Punch | Class: Physical Power: 75 Acc: 100 PP: 15 May freeze opponent. |
1 | Mega Kick | Class: Physical Power: 120 Acc: 75 PP: 5 |
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