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Pokemon Brilliant Diamond and Shining Pearl Weavile

Weavile
Sharp Claw Pokémon

Pokemon Brilliant Diamond and Shining Pearl Weavile is a Dark and Ice Type Sharp Claw Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Weavile can be found with Pressure as an Ability and has a Medium Slow growth rate with a 1 Attack, 1 Speed EV Yield. We recommend the Jolly Nature, based on 510 combined Base Stats.

Weavile Stats and Abilities

Based on Weavile Base IVs we consider this pokemon B-Tier choice. Weavile Highest IV Stat is Speed 125 and the Lowest being Special Attack 45.

Tier Stat Base Min Max
F
HP70250344
A
Attack120220372
F
Defense65121251
F
Special Attack4585207
E
Special Defense85157295
B
Speed125229383
B
Total510
Weavile Detail
Best Nature
Jolly
+10% Speed
-10% Special Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sweet
Dislikes: Dry
EV Yield1 Attack, 1 Speed
Growth RateMedium Slow
Catch Rate45 (5.9% with PokéBall, full HP)
Egg GroupsField
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Pressure
Ability 1
Pressure makes any attack targeted at the ability-bearer - regardless of whether it hits - use 2 PP instead of 1.
Pickpocket
Hidden Ability
Steals an item when hit by another Pokémon.

How To Evolve Weavile in BDSP

Sneasel requires (hold Razor Claw, Nighttime) to evolve into Weavile.

Base Form Evolution Requirement First Evolution
Sneasel
hold Razor Claw , Nighttime
Weavile

Where To Find Weavile in BDSP

Weavile has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Snowpoint Temple
5 - 1%
Sneasel
Lv. 50-52
Route 217
5 - 1%
Sneasel
Lv. 34-35
Route 216
5 - 1%
Sneasel
Lv. 32-33
Lake Acuity
5 - 1%
Sneasel
Lv. 35-36
Acuity Lakefront
5 - 1%
Sneasel
Lv. 34-35
Whiteout Cave
7th Badge
Sneasel
Lv. 16-63
Icy Cave
7th Badge
Sneasel
Lv. 16-63
Glacial Cavern
7th Badge
Sneasel
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Weavile Weakness

Weavile is a Dark and Ice Type pokemon. This will cause Weavile to take More Damage from Bug, Fairy, Rock, Steel, Fire, Fighting Type Moves, and Less Damage from Ghost, Dark, Ice, Psychic Type moves.

Damage Types
4.0x
More Damage
Fighting
2.0x
More Damage
Bug
Fairy
Rock
Steel
Fire
0.5x
Less Damage
Ghost
Dark
Ice
0.25x
Less Damage
Immune to Damage
Psychic

What pokemon is Weavile Weak Against?

Tier Pokemon
S
Ho-Oh
S
Dialga
S
Tyranitar
S
Metagross
S
Heatran

What pokemon is Weavile Strong Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Tyranitar
S
Celebi
S
Metagross
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Best Moves Weavile in BDSP

Best Moveset for Weavile Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
66
Dark Pulse
Special
120
100 15 May cause flinching.
60
Night Slash
Physical
105
100 15 High critical hit ratio.
1
Slash
Physical
70
100 20 High critical hit ratio.
1
Assurance
Physical
90
100 10 Power doubles if opponent already took damage in the same turn.

Best Moveset for Weavile TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM52
Focus Blast
Special
120
70 5 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Weavile Level Up Moves

List of Moves Weavile can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Revenge
Power: 60
Acc: 100
PP: 10
Physical

Power increases if user was hit first.
1
Assurance
Power:
90
Acc: 100
PP: 10
Physical

Power doubles if opponent already took damage in the same turn.
1
Quick Attack
Power: 40
Acc: 100
PP: 30
Physical

User attacks first.
1
Beat Up
Power: —
Acc: 100
PP: 30
Physical

Each Pokémon in your party attacks.
1
Agility
Power: —
Acc: —
PP: 30
Status

Sharply raises user's Speed.
1
Slash
Power: 70
Acc: 100
PP: 20
Physical

High critical hit ratio.
1
Scratch
Power: 40
Acc: 100
PP: 35
Physical

1
Leer
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
1
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
1
Ice Shard
Power:
60
Acc: 100
PP: 30
Physical

User attacks first.
18
Metal Claw
Power: 50
Acc: 95
PP: 35
Physical

May raise user's Attack.
24
Icy Wind
Power:
82.5
Acc: 95
PP: 15
Special

Lowers opponent's Speed.
30
Fury Swipes
Power: 18
Acc: 80
PP: 15
Physical

Hits 2-5 times in one turn.
36
Hone Claws
Power: —
Acc: —
PP: 15
Status

Raises user's Attack and Accuracy.
42
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
48
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
54
Screech
Power: —
Acc: 85
PP: 40
Status

Sharply lowers opponent's Defense.
60
Night Slash
Power:
105
Acc: 100
PP: 15
Physical

High critical hit ratio.
66
Dark Pulse
Power:
120
Acc: 100
PP: 15
Special

May cause flinching.
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Weavile TM Moves

List of Moves Weavile can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM07
Hail
Power: —
Acc: —
PP: 10
Status

Non-Ice types are damaged for 5 turns.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM13
Ice Beam
Power:
135
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power:
165
Acc: 70
PP: 5
Special

May freeze opponent.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM27
Low Sweep
Power: 65
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM40
Aerial Ace
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power:
90
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM52
Focus Blast
Power: 120
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM54
False Swipe
Power: 40
Acc: 100
PP: 40
Physical

Always leaves opponent with at least 1 HP.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM63
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
TM65
Shadow Claw
Power: 70
Acc: 100
PP: 15
Physical

High critical hit ratio.
TM66
Payback
Power:
75
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM72
Avalanche
Power:
90
Acc: 100
PP: 10
Physical

Power doubles if user took damage first.
TM75
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM78
Snarl
Power:
82.5
Acc: 95
PP: 15
Special

Lowers opponent's Special Attack.
TM79
Dark Pulse
Power:
120
Acc: 100
PP: 15
Special

May cause flinching.
TM81
X-Scissor
Power: 80
Acc: 100
PP: 15
Physical

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM84
Poison Jab
Power: 80
Acc: 100
PP: 20
Physical

May poison the opponent.
TM85
Dream Eater
Power: 100
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM93
Cut
Power: 50
Acc: 95
PP: 30
Physical

TM95
Surf
Power: 90
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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