Pokemon Brilliant Diamond and Shining Pearl Mantine is a Water and Type Kite Pokémon, with a 3.3% Chance To Catch with a regular Pokeball. Mantine can be found with Swift Swim, Water Absorb and Water Veil as an Ability and has a Slow growth rate with a 2 Special Defense EV Yield. We recommend the Calm Nature, based on 485 combined Base Stats.
Mantine Stats and Abilities
Based on Mantine Base IVs we consider this pokemon C-Tier choice. Mantine Highest IV Stat is Special Defense 140 and the Lowest being Attack 40.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 85 | 280 | 374 |
F | Attack | 40 | 76 | 196 |
E | Defense | 70 | 130 | 262 |
D | Special Attack | 80 | 148 | 284 |
B | Special Defense | 140 | 256 | 416 |
E | Speed | 70 | 130 | 262 |
C | Total | 485 |
Mantine | Detail |
---|---|
Best Held Items | |
Best Nature | Calm ↑ +10% Special Defense↓ -10% Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 Special Defense |
Growth Rate | Slow |
Catch Rate | 25 (3.3% with PokéBall, full HP) |
Egg Groups | Water 1 |
Egg Cycles | 25 (6,169–6,425 steps) |
Abilities | Description |
---|---|
Swift Swim Ability 1 | Swift Swim doubles the ability-bearer's Speed during rain. |
Water Absorb Ability 2 | A Pokémon with Water Absorb heals 1/4 of its maximum HP when hit by a Water-type attack. |
Water Veil Hidden Ability | Prevents the Pokémon from getting a burn. |
How To Evolve Mantine in BDSP
Mantyke requires (with Remoraid in party) to evolve into Mantine.

Where To Find Mantine in BDSP
Mantine has 6 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Mantyke, within the Fountainspring Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() | ![]() Mantyke Lv. 30-45 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Mantyke Lv. 30-45 | |
![]() ![]() Waterfall | ![]() Mantyke Lv. 16-63 | |
![]() ![]() Waterfall | ![]() Mantyke Lv. 16-63 | |
![]() ![]() Waterfall | ![]() Mantyke Lv. 16-63 | |
![]() ![]() Waterfall | ![]() Mantyke Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Mantine Weakness
Mantine is a Water and Type pokemon. This will cause Mantine to take More Damage from Rock, Electric Type Moves, and Less Damage from Steel, Fire, Water, Fighting, Bug, Ground Type moves.
Damage | Types |
---|---|
4.0x More Damage | ![]() |
2.0x More Damage | ![]() |
0.5x Less Damage | ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage | ![]() |
What pokemon is Mantine Weak Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
S | |
A |

Best Moves Mantine in BDSP
Best Moveset for Mantine Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
48 | Hydro Pump | ![]() | Special | 165 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
44 | Take Down | ![]() | Physical | 90 | 85 | 20 | User receives recoil damage. |
40 | Bounce | ![]() | Physical | 127.5 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. |
32 | Air Slash | ![]() | Special | 112.5 | 95 | 20 | May cause flinching. |
Best Moveset for Mantine TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM14 | Blizzard | ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |



Mantine Level Up Moves
List of Moves Mantine can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Psybeam | Power: 65 Acc: 100 PP: 20 ![]() May confuse opponent. |
1 | Bullet Seed | Power: 25 Acc: 100 PP: 30 ![]() Hits 2-5 times in one turn. |
1 | Roost | Power: — Acc: — PP: 10 ![]() User recovers half of its max HP and loses the Flying type temporarily. |
1 | Tackle | Power: 40 Acc: 100 PP: 35 ![]() A physical attack in which the user charges and slams into the target with its whole body. |
1 | Water Gun | Power: 60 Acc: 100 PP: 25 ![]() |
1 | Supersonic | Power: — Acc: 55 PP: 20 ![]() Confuses opponent. |
1 | Wing Attack | Power: 90 Acc: 100 PP: 35 ![]() |
12 | Water Pulse | Power: 90 Acc: 100 PP: 20 ![]() May confuse opponent. |
16 | Wide Guard | Power: — Acc: — PP: 10 ![]() Protects the user's team from multi-target attacks. |
20 | Agility | Power: — Acc: — PP: 30 ![]() Sharply raises user's Speed. |
24 | Bubble Beam | Power: 97.5 Acc: 100 PP: 20 ![]() May lower opponent's Speed. |
28 | Headbutt | Power: 70 Acc: 100 PP: 15 ![]() May cause flinching. |
32 | Air Slash | Power: 112.5 Acc: 95 PP: 20 ![]() May cause flinching. |
36 | Aqua Ring | Power: — Acc: — PP: 20 ![]() Restores a little HP each turn. |
40 | Bounce | Power: 127.5 Acc: 85 PP: 5 ![]() Springs up on first turn, attacks on second. May paralyze opponent. |
44 | Take Down | Power: 90 Acc: 85 PP: 20 ![]() User receives recoil damage. |
48 | Hydro Pump | Power: 165 Acc: 80 PP: 5 ![]() The target is blasted by a huge volume of water launched under great pressure. |
Mantine TM Moves
List of Moves Mantine can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 | Water Pulse | Power: 90 Acc: 100 PP: 20 ![]() May confuse opponent. |
TM07 | Hail | Power: — Acc: — PP: 10 ![]() Non-Ice types are damaged for 5 turns. |
TM09 | Bullet Seed | Power: 25 Acc: 100 PP: 30 ![]() Hits 2-5 times in one turn. |
TM13 | Ice Beam | Power: 90 Acc: 100 PP: 10 ![]() May freeze opponent. |
TM14 | Blizzard | Power: 110 Acc: 70 PP: 5 ![]() May freeze opponent. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM26 | Earthquake | Power: 100 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM40 | Aerial Ace | Power: 90 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM49 | Scald | Power: 120 Acc: 100 PP: 15 ![]() May burn opponent. |
TM51 | Roost | Power: — Acc: — PP: 10 ![]() User recovers half of its max HP and loses the Flying type temporarily. |
TM55 | Brine | Power: 97.5 Acc: 100 PP: 10 ![]() Power doubles if opponent's HP is less than 50%. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 60 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM95 | Surf | Power: 135 Acc: 100 PP: 15 ![]() Hits all adjacent Pokémon. |
TM97 | Defog | Power: — Acc: — PP: 15 ![]() Lowers opponent's Evasiveness and clears fog. |
TM99 | Waterfall | Power: 120 Acc: 100 PP: 15 ![]() May cause flinching. |
Mantine Egg Moves
List of Egg Moves Mantine can learn.
Egg Move | Desc |
---|---|
Twister | Power: 40 Acc: 100 PP: 20 ![]() May cause flinching. Hits Pokémon using Fly/Bounce with double power. |
Haze | Power: — Acc: — PP: 30 ![]() Resets all stat changes. |
Slam | Power: 80 Acc: 75 PP: 20 ![]() |
Mirror Coat | Power: — Acc: 100 PP: 20 ![]() When hit by a Special Attack, user strikes back with 2x power. |
Splash | Power: — Acc: — PP: 40 ![]() Doesn't do ANYTHING. |
Tailwind | Power: — Acc: — PP: 30 ![]() Doubles Speed for 4 turns. |
Confuse Ray | Power: — Acc: 100 PP: 10 ![]() Confuses opponent. |
Hydro Pump | Power: 165 Acc: 80 PP: 5 ![]() The target is blasted by a huge volume of water launched under great pressure. |
Wide Guard | Power: — Acc: — PP: 10 ![]() Protects the user's team from multi-target attacks. |
Amnesia | Power: — Acc: — PP: 20 ![]() Sharply raises user's Special Defense. |
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