Pokemon Brilliant Diamond and Shining Pearl Mantine is a Water and Type Kite Pokémon, with a 3.3% Chance To Catch with a regular Pokeball. Mantine can be found with Swift Swim, Water Absorb and Water Veil as an Ability and has a Slow growth rate with a 2 Special Defense EV Yield. We recommend the Calm Nature, based on 485 combined Base Stats.
Mantine Stats and Abilities
Based on Mantine Base IVs we consider this pokemon C-Tier choice. Mantine Highest IV Stat is Special Defense 140 and the Lowest being Attack 40.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 85 | 280 | 374 |
F | Attack | 40 | 76 | 196 |
E | Defense | 70 | 130 | 262 |
D | Special Attack | 80 | 148 | 284 |
B | Special Defense | 140 | 256 | 416 |
E | Speed | 70 | 130 | 262 |
C | Total | 485 |
Mantine | Detail |
---|---|
Best Nature | Calm
↑ +10% Special Defense↓ -10% Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Special Defense |
Growth Rate | Slow |
Catch Rate | 25 (3.3% with PokéBall, full HP) |
Egg Groups | Water 1 |
Egg Cycles | 25 (6,169–6,425 steps) |
Abilities | Description |
---|---|
Swift Swim Ability 1 | Swift Swim doubles the ability-bearer's Speed during rain. |
Water Absorb Ability 2 | A Pokémon with Water Absorb heals 1/4 of its maximum HP when hit by a Water-type attack. |
Water Veil Hidden Ability | Prevents the Pokémon from getting a burn. |
How To Evolve Mantine in BDSP
Mantyke requires (with Remoraid in party) to evolve into Mantine.

Where To Find Mantine in BDSP
Mantine has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() |
![]() Mantyke
Lv. 30-45
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Mantyke
Lv. 30-45
| |
![]() ![]() Waterfall |
![]() Mantyke
Lv. 16-63
| |
![]() ![]() Waterfall |
![]() Mantyke
Lv. 16-63
| |
![]() ![]() Waterfall |
![]() Mantyke
Lv. 16-63
| |
![]() ![]() Waterfall |
![]() Mantyke
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Mantine Weakness
Mantine is a Water and Type pokemon. This will cause Mantine to take More Damage from Rock, Electric Type Moves, and Less Damage from Steel, Fire, Water, Fighting, Bug, Ground Type moves.
Damage | Types |
---|---|
4.0x More Damage |
![]() |
2.0x More Damage |
![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
![]() |
What pokemon is Mantine Weak Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
S | |
A |

Best Moves Mantine in BDSP
Best Moveset for Mantine Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
48 |
Hydro Pump
| ![]() | Special | 165 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
44 |
Take Down
| ![]() | Physical | 90 | 85 | 20 | User receives recoil damage. |
40 |
Bounce
| ![]() | Physical | 127.5 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. |
32 |
Air Slash
| ![]() | Special | 112.5 | 95 | 20 | May cause flinching. |
Best Moveset for Mantine TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM14 |
Blizzard
| ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TM26 |
Earthquake
| ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |



Mantine Level Up Moves
List of Moves Mantine can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Psybeam
|
Power: 65
Acc: 100
PP: 20
![]() May confuse opponent.
|
1 |
Bullet Seed
|
Power: 25
Acc: 100
PP: 30
![]() Hits 2-5 times in one turn.
|
1 |
Roost
|
Power: —
Acc: —
PP: 10
![]() User recovers half of its max HP and loses the Flying type temporarily.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
![]() A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
![]() |
1 |
Supersonic
|
Power: —
Acc: 55
PP: 20
![]() Confuses opponent.
|
1 |
Wing Attack
|
Power:
90 Acc: 100
PP: 35
![]() |
12 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
![]() May confuse opponent.
|
16 |
Wide Guard
|
Power: —
Acc: —
PP: 10
![]() Protects the user's team from multi-target attacks.
|
20 |
Agility
|
Power: —
Acc: —
PP: 30
![]() Sharply raises user's Speed.
|
24 |
Bubble Beam
|
Power:
97.5 Acc: 100
PP: 20
![]() May lower opponent's Speed.
|
28 |
Headbutt
|
Power: 70
Acc: 100
PP: 15
![]() May cause flinching.
|
32 |
Air Slash
|
Power:
112.5 Acc: 95
PP: 20
![]() May cause flinching.
|
36 |
Aqua Ring
|
Power: —
Acc: —
PP: 20
![]() Restores a little HP each turn.
|
40 |
Bounce
|
Power:
127.5 Acc: 85
PP: 5
![]() Springs up on first turn, attacks on second. May paralyze opponent.
|
44 |
Take Down
|
Power: 90
Acc: 85
PP: 20
![]() User receives recoil damage.
|
48 |
Hydro Pump
|
Power:
165 Acc: 80
PP: 5
![]() The target is blasted by a huge volume of water launched under great pressure.
|
Mantine TM Moves
List of Moves Mantine can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
![]() May confuse opponent.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
![]() Non-Ice types are damaged for 5 turns.
|
TM09 |
Bullet Seed
|
Power: 25
Acc: 100
PP: 30
![]() Hits 2-5 times in one turn.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
![]() May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
![]() May freeze opponent.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM40 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM49 |
Scald
|
Power:
120 Acc: 100
PP: 15
![]() May burn opponent.
|
TM51 |
Roost
|
Power: —
Acc: —
PP: 10
![]() User recovers half of its max HP and loses the Flying type temporarily.
|
TM55 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
![]() Power doubles if opponent's HP is less than 50%.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
![]() Hits all adjacent Pokémon.
|
TM97 |
Defog
|
Power: —
Acc: —
PP: 15
![]() Lowers opponent's Evasiveness and clears fog.
|
TM99 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
![]() May cause flinching.
|
Mantine Egg Moves
List of Egg Moves Mantine can learn.
Egg Move | Desc |
---|---|
Twister
|
Power: 40
Acc: 100
PP: 20
![]() May cause flinching. Hits Pokémon using Fly/Bounce with double power.
|
Haze
|
Power: —
Acc: —
PP: 30
![]() Resets all stat changes.
|
Slam
|
Power: 80
Acc: 75
PP: 20
![]() |
Mirror Coat
|
Power: —
Acc: 100
PP: 20
![]() When hit by a Special Attack, user strikes back with 2x power.
|
Splash
|
Power: —
Acc: —
PP: 40
![]() Doesn't do ANYTHING.
|
Tailwind
|
Power: —
Acc: —
PP: 30
![]() Doubles Speed for 4 turns.
|
Confuse Ray
|
Power: —
Acc: 100
PP: 10
![]() Confuses opponent.
|
Hydro Pump
|
Power:
165 Acc: 80
PP: 5
![]() The target is blasted by a huge volume of water launched under great pressure.
|
Wide Guard
|
Power: —
Acc: —
PP: 10
![]() Protects the user's team from multi-target attacks.
|
Amnesia
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Defense.
|
Click/Tap WATER Pokemon similar to Mantine.


















































































Click/Tap FLYING Pokemon similar to Mantine.















































































