Pokemon Brilliant Diamond and Shining Pearl Mantine is a Water and Type Kite Pokémon, with a 3.3% Chance To Catch with a regular Pokeball. Mantine can be found with Swift Swim, Water Absorb and Water Veil as an Ability and has a Slow growth rate with a 2 Special Defense EV Yield. We recommend the Calm Nature, based on 485 combined Base Stats.
Mantine Stats and Abilities
Based on Mantine Base IVs we consider this pokemon C-Tier choice. Mantine Highest IV Stat is Special Defense 140 and the Lowest being Attack 40.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 85 | 280 | 374 |
F | Attack | 40 | 76 | 196 |
E | Defense | 70 | 130 | 262 |
D | Special Attack | 80 | 148 | 284 |
B | Special Defense | 140 | 256 | 416 |
E | Speed | 70 | 130 | 262 |
C | Total | 485 |
Mantine | Detail |
---|---|
Best Held Items | |
Best Nature | Calm
↑ +10% Special Defense↓ -10% Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Special Defense |
Growth Rate | Slow |
Catch Rate | 25 (3.3% with PokéBall, full HP) |
Egg Groups | Water 1 |
Egg Cycles | 25 (6,169–6,425 steps) |
Abilities | Description |
---|---|
Swift Swim Ability 1 | Swift Swim doubles the ability-bearer's Speed during rain. |
Water Absorb Ability 2 | A Pokémon with Water Absorb heals 1/4 of its maximum HP when hit by a Water-type attack. |
Water Veil Hidden Ability | Prevents the Pokémon from getting a burn. |
How To Evolve Mantine in BDSP
Mantyke requires (with Remoraid in party) to evolve into Mantine.

Where To Find Mantine in BDSP
Mantine has 6 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Mantyke, within the Fountainspring Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() |
![]() Mantyke
Lv. 30-45
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Mantyke
Lv. 30-45
| |
![]() ![]() Waterfall |
![]() Mantyke
Lv. 16-63
| |
![]() ![]() Waterfall |
![]() Mantyke
Lv. 16-63
| |
![]() ![]() Waterfall |
![]() Mantyke
Lv. 16-63
| |
![]() ![]() Waterfall |
![]() Mantyke
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Mantine Weakness
Mantine is a Water and Type pokemon. This will cause Mantine to take More Damage from Rock, Electric Type Moves, and Less Damage from Steel, Fire, Water, Fighting, Bug, Ground Type moves.
Damage | Types |
---|---|
4.0x More Damage |
![]() |
2.0x More Damage |
![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
![]() |
What pokemon is Mantine Weak Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
S | |
A |

Best Moves Mantine in BDSP
Best Moveset for Mantine Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
48 |
Hydro Pump
| ![]() | Special | 165 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
44 |
Take Down
| ![]() | Physical | 90 | 85 | 20 | User receives recoil damage. |
40 |
Bounce
| ![]() | Physical | 127.5 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. |
32 |
Air Slash
| ![]() | Special | 112.5 | 95 | 20 | May cause flinching. |
Best Moveset for Mantine TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM14 |
Blizzard
| ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TM26 |
Earthquake
| ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |



Mantine Level Up Moves
List of Moves Mantine can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Psybeam
|
Power: 65
Acc: 100
PP: 20
![]() May confuse opponent.
|
1 |
Bullet Seed
|
Power: 25
Acc: 100
PP: 30
![]() Hits 2-5 times in one turn.
|
1 |
Roost
|
Power: —
Acc: —
PP: 10
![]() User recovers half of its max HP and loses the Flying type temporarily.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
![]() A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
![]() |
1 |
Supersonic
|
Power: —
Acc: 55
PP: 20
![]() Confuses opponent.
|
1 |
Wing Attack
|
Power:
90 Acc: 100
PP: 35
![]() |
12 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
![]() May confuse opponent.
|
16 |
Wide Guard
|
Power: —
Acc: —
PP: 10
![]() Protects the user's team from multi-target attacks.
|
20 |
Agility
|
Power: —
Acc: —
PP: 30
![]() Sharply raises user's Speed.
|
24 |
Bubble Beam
|
Power:
97.5 Acc: 100
PP: 20
![]() May lower opponent's Speed.
|
28 |
Headbutt
|
Power: 70
Acc: 100
PP: 15
![]() May cause flinching.
|
32 |
Air Slash
|
Power:
112.5 Acc: 95
PP: 20
![]() May cause flinching.
|
36 |
Aqua Ring
|
Power: —
Acc: —
PP: 20
![]() Restores a little HP each turn.
|
40 |
Bounce
|
Power:
127.5 Acc: 85
PP: 5
![]() Springs up on first turn, attacks on second. May paralyze opponent.
|
44 |
Take Down
|
Power: 90
Acc: 85
PP: 20
![]() User receives recoil damage.
|
48 |
Hydro Pump
|
Power:
165 Acc: 80
PP: 5
![]() The target is blasted by a huge volume of water launched under great pressure.
|
Mantine TM Moves
List of Moves Mantine can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
![]() May confuse opponent.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
![]() Non-Ice types are damaged for 5 turns.
|
TM09 |
Bullet Seed
|
Power: 25
Acc: 100
PP: 30
![]() Hits 2-5 times in one turn.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
![]() May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
![]() May freeze opponent.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM40 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM49 |
Scald
|
Power:
120 Acc: 100
PP: 15
![]() May burn opponent.
|
TM51 |
Roost
|
Power: —
Acc: —
PP: 10
![]() User recovers half of its max HP and loses the Flying type temporarily.
|
TM55 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
![]() Power doubles if opponent's HP is less than 50%.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
![]() Hits all adjacent Pokémon.
|
TM97 |
Defog
|
Power: —
Acc: —
PP: 15
![]() Lowers opponent's Evasiveness and clears fog.
|
TM99 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
![]() May cause flinching.
|
Mantine Egg Moves
List of Egg Moves Mantine can learn.
Egg Move | Desc |
---|---|
Twister
|
Power: 40
Acc: 100
PP: 20
![]() May cause flinching. Hits Pokémon using Fly/Bounce with double power.
|
Haze
|
Power: —
Acc: —
PP: 30
![]() Resets all stat changes.
|
Slam
|
Power: 80
Acc: 75
PP: 20
![]() |
Mirror Coat
|
Power: —
Acc: 100
PP: 20
![]() When hit by a Special Attack, user strikes back with 2x power.
|
Splash
|
Power: —
Acc: —
PP: 40
![]() Doesn't do ANYTHING.
|
Tailwind
|
Power: —
Acc: —
PP: 30
![]() Doubles Speed for 4 turns.
|
Confuse Ray
|
Power: —
Acc: 100
PP: 10
![]() Confuses opponent.
|
Hydro Pump
|
Power:
165 Acc: 80
PP: 5
![]() The target is blasted by a huge volume of water launched under great pressure.
|
Wide Guard
|
Power: —
Acc: —
PP: 10
![]() Protects the user's team from multi-target attacks.
|
Amnesia
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Defense.
|
Click/Tap WATER Pokemon similar to Mantine.


















































































Click/Tap FLYING Pokemon similar to Mantine.















































































