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Pokemon Brilliant Diamond and Shining Pearl Mantine

Mantine
Kite Pokémon

Pokemon Brilliant Diamond and Shining Pearl Mantine is a Water and Flying Type Kite Pokémon, with a 3.3% Chance To Catch with a regular Pokeball. Mantine can be found with Swift Swim, Water Absorb and Water Veil as an Ability and has a Slow growth rate with a 2 Special Defense EV Yield. We recommend the Calm Nature, based on 485 combined Base Stats.

Mantine Stats and Abilities

Based on Mantine Base IVs we consider this pokemon C-Tier choice. Mantine Highest IV Stat is Special Defense 140 and the Lowest being Attack 40.

Tier Stat Base Min Max
E
HP85280374
F
Attack4076196
E
Defense70130262
D
Special Attack80148284
B
Special Defense140256416
E
Speed70130262
C
Total485
Mantine Detail
Best Nature
Calm
+10% Special Defense
-10% Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Bitter
Dislikes: Spicy
EV Yield2 Special Defense
Growth RateSlow
Catch Rate25 (3.3% with PokéBall, full HP)
Egg GroupsWater 1
Egg Cycles25 (6,169–6,425 steps)
Abilities Description
Swift Swim
Ability 1
Swift Swim doubles the ability-bearer's Speed during rain.
Water Absorb
Ability 2
A Pokémon with Water Absorb heals 1/4 of its maximum HP when hit by a Water-type attack.
Water Veil
Hidden Ability
Prevents the Pokémon from getting a burn.

How To Evolve Mantine in BDSP

Mantyke requires (with Remoraid in party) to evolve into Mantine.

Base Form Evolution Requirement First Evolution
Mantyke
with Remoraid in party
Mantine

Where To Find Mantine in BDSP

Mantine has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Sunyshore City
20 - 5%
Mantyke
Lv. 30-45
Route 223
20 - 5%
Mantyke
Lv. 30-45
Still-Water Cavern
Waterfall
Mantyke
Lv. 16-63
Spacious Cave
Waterfall
Mantyke
Lv. 16-63
Riverbank Cave
Waterfall
Mantyke
Lv. 16-63
Fountainspring Cave
Waterfall
Mantyke
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Mantine Weakness

Mantine is a Water and Flying Type pokemon. This will cause Mantine to take More Damage from Rock, Electric Type Moves, and Less Damage from Steel, Fire, Water, Fighting, Bug, Ground Type moves.

Damage Types
4.0x
More Damage
Electric
2.0x
More Damage
Rock
0.5x
Less Damage
Steel
Fire
Water
Fighting
Bug
0.25x
Less Damage
Immune to Damage
Ground

What pokemon is Mantine Weak Against?

Tier Pokemon
S
Tyranitar
S
Zapdos
S
Raikou
S
Regirock
A
Electivire

What pokemon is Mantine Strong Against?

Tier Pokemon
S
Ho-Oh
S
Dialga
S
Palkia
S
Kyogre
S
Groudon
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Best Moves Mantine in BDSP

Best Moveset for Mantine Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
48
Hydro Pump
Special
165
80 5 The target is blasted by a huge volume of water launched under great pressure.
44
Take Down
Physical
90
85 20 User receives recoil damage.
40
Bounce
Physical
127.5
85 5 Springs up on first turn, attacks on second. May paralyze opponent.
32
Air Slash
Special
112.5
95 20 May cause flinching.

Best Moveset for Mantine TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM14
Blizzard
Special
110
70 5 May freeze opponent.
TM26
Earthquake
Physical
100
100 10 Power is doubled if opponent is underground from using Dig.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Mantine Level Up Moves

List of Moves Mantine can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Psybeam
Power: 65
Acc: 100
PP: 20
Special

May confuse opponent.
1
Bullet Seed
Power: 25
Acc: 100
PP: 30
Physical

Hits 2-5 times in one turn.
1
Roost
Power: —
Acc: —
PP: 10
Status

User recovers half of its max HP and loses the Flying type temporarily.
1
Tackle
Power: 40
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
1
Water Gun
Power:
60
Acc: 100
PP: 25
Special

1
Supersonic
Power: —
Acc: 55
PP: 20
Status

Confuses opponent.
1
Wing Attack
Power:
90
Acc: 100
PP: 35
Physical

12
Water Pulse
Power:
90
Acc: 100
PP: 20
Special

May confuse opponent.
16
Wide Guard
Power: —
Acc: —
PP: 10
Status

Protects the user's team from multi-target attacks.
20
Agility
Power: —
Acc: —
PP: 30
Status

Sharply raises user's Speed.
24
Bubble Beam
Power:
97.5
Acc: 100
PP: 20
Special

May lower opponent's Speed.
28
Headbutt
Power: 70
Acc: 100
PP: 15
Physical

May cause flinching.
32
Air Slash
Power:
112.5
Acc: 95
PP: 20
Special

May cause flinching.
36
Aqua Ring
Power: —
Acc: —
PP: 20
Status

Restores a little HP each turn.
40
Bounce
Power:
127.5
Acc: 85
PP: 5
Physical

Springs up on first turn, attacks on second. May paralyze opponent.
44
Take Down
Power: 90
Acc: 85
PP: 20
Physical

User receives recoil damage.
48
Hydro Pump
Power:
165
Acc: 80
PP: 5
Special

The target is blasted by a huge volume of water launched under great pressure.
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Mantine TM Moves

List of Moves Mantine can learn using (TMs) Technical Machine Items.

TM Move Desc
TM03
Water Pulse
Power:
90
Acc: 100
PP: 20
Special

May confuse opponent.
TM07
Hail
Power: —
Acc: —
PP: 10
Status

Non-Ice types are damaged for 5 turns.
TM09
Bullet Seed
Power: 25
Acc: 100
PP: 30
Physical

Hits 2-5 times in one turn.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM40
Aerial Ace
Power:
90
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM49
Scald
Power:
120
Acc: 100
PP: 15
Special

May burn opponent.
TM51
Roost
Power: —
Acc: —
PP: 10
Status

User recovers half of its max HP and loses the Flying type temporarily.
TM55
Brine
Power:
97.5
Acc: 100
PP: 10
Special

Power doubles if opponent's HP is less than 50%.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM95
Surf
Power:
135
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
TM97
Defog
Power: —
Acc: —
PP: 15
Status

Lowers opponent's Evasiveness and clears fog.
TM99
Waterfall
Power:
120
Acc: 100
PP: 15
Physical

May cause flinching.
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Mantine Egg Moves

List of Egg Moves Mantine can learn.

Egg Move Desc
Twister
Power: 40
Acc: 100
PP: 20
Special

May cause flinching. Hits Pokémon using Fly/Bounce with double power.
Haze
Power: —
Acc: —
PP: 30
Status

Resets all stat changes.
Slam
Power: 80
Acc: 75
PP: 20
Physical

Mirror Coat
Power: —
Acc: 100
PP: 20
Special

When hit by a Special Attack, user strikes back with 2x power.
Splash
Power: —
Acc: —
PP: 40
Status

Doesn't do ANYTHING.
Tailwind
Power: —
Acc: —
PP: 30
Status

Doubles Speed for 4 turns.
Confuse Ray
Power: —
Acc: 100
PP: 10
Status

Confuses opponent.
Hydro Pump
Power:
165
Acc: 80
PP: 5
Special

The target is blasted by a huge volume of water launched under great pressure.
Wide Guard
Power: —
Acc: —
PP: 10
Status

Protects the user's team from multi-target attacks.
Amnesia
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Defense.
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