Pokemon Brilliant Diamond and Shining Pearl Wooper is a Water and Ground Type Water Fish Pokémon, with a 33.3% Chance To Catch with a regular Pokeball. Wooper can be found with Damp, Water Absorb and Unaware as an Ability and has a Medium Fast growth rate with a 1 HP EV Yield. We recommend the Brave Nature, based on 210 combined Base Stats.
Wooper Stats and Abilities
Based on Wooper Base IVs we consider this pokemon F-Tier choice. Wooper Highest IV Stat is Attack 45 and the Lowest being Speed 15.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 55 | 220 | 314 |
F | Attack | 45 | 85 | 207 |
F | Defense | 45 | 85 | 207 |
F | Special Attack | 25 | 49 | 163 |
F | Special Defense | 25 | 49 | 163 |
F | Speed | 15 | 31 | 141 |
F | Total | 210 |
Wooper | Detail |
---|---|
Best Held Items | |
Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 HP |
Growth Rate | Medium Fast |
Catch Rate | 255 (33.3% with PokéBall, full HP) |
Egg Groups | Field, Water 1 |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Damp Ability 1 | Damp prevents all Pokémon on the field from using the moves Selfdestruct and Explosion. It also prevents damage (to the Damp Pokémon only) from the ability Aftermath. |
Water Absorb Ability 2 | A Pokémon with Water Absorb heals 1/4 of its maximum HP when hit by a Water-type attack. |
Unaware Hidden Ability | Ignores any stat changes in the Pokémon. |
How To Evolve Wooper in BDSP
Wooper requires (Level 20) to evolve into Quagsire.

Where To Find Wooper in BDSP
Wooper has 5 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Wooper, within the Bogsunk Cavern location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() |
![]() Quagsire
Lv. 20-40
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Wooper
Lv. 20-40
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Wooper
Lv. 18
| |
![]() 100 - 20% ![]() ![]() ![]() |
![]() Quagsire
Lv. 20-40
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Quagsire
Lv. 25-26
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Wooper
Lv. 24
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Wooper
Lv. 20-30
| |
![]() ![]() Defog |
![]() Quagsire
Lv. 16-63
| |
![]() ![]() Defog |
![]() Wooper
Lv. 16-63
| |
![]() ![]() Defog |
![]() Quagsire
Lv. 16-63
| |
advertisement | ||
![]() ![]() Defog |
![]() Wooper
Lv. 16-63
| |
![]() ![]() Defog |
![]() Quagsire
Lv. 16-63
| |
![]() ![]() Defog |
![]() Wooper
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Wooper Weakness
Wooper is a Water and Ground Type pokemon. This will cause Wooper to take More Damage from Grass Type Moves, and Less Damage from Steel, Fire, Poison, Rock, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage |
![]() |
2.0x More Damage | |
0.5x Less Damage |
![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
![]() |
What pokemon is Wooper Weak Against?
What pokemon is Wooper Strong Against?

Best Moves Wooper in BDSP
Best Moveset for Wooper Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
40 |
Earthquake
| ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
24 |
Aqua Tail
| ![]() | Physical | 135 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
28 |
Muddy Water
| ![]() | Special | 135 | 85 | 10 | May lower opponent's Accuracy. |
16 |
Slam
| ![]() | Physical | 80 | 75 | 20 |
Best Moveset for Wooper TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM14 |
Blizzard
| ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TM26 |
Earthquake
| ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TM23 |
Iron Tail
| ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TM13 |
Ice Beam
| ![]() | Special | 90 | 100 | 10 | May freeze opponent. |



Wooper Level Up Moves
List of Moves Wooper can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
![]() |
1 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
4 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
8 |
Mud Shot
|
Power:
82.5 Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
12 |
Mist
|
Power: —
Acc: —
PP: 30
![]() User's stats cannot be changed for a period of time.
|
12 |
Haze
|
Power: —
Acc: —
PP: 30
![]() Resets all stat changes.
|
16 |
Slam
|
Power: 80
Acc: 75
PP: 20
![]() |
21 |
Yawn
|
Power: —
Acc: —
PP: 10
![]() Puts opponent to sleep in the next turn.
|
24 |
Aqua Tail
|
Power:
135 Acc: 90
PP: 10
![]() The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
28 |
Muddy Water
|
Power:
135 Acc: 85
PP: 10
![]() May lower opponent's Accuracy.
|
32 |
Amnesia
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Defense.
|
36 |
Toxic
|
Power: —
Acc: 90
PP: 10
![]() Badly poisons opponent.
|
40 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
Wooper TM Moves
List of Moves Wooper can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
![]() May confuse opponent.
|
TM06 |
Toxic
|
Power: —
Acc: 90
PP: 10
![]() Badly poisons opponent.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
![]() Non-Ice types are damaged for 5 turns.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
![]() May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
![]() May freeze opponent.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
![]() The user's party is protected from status conditions.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM26 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM28 |
Dig
|
Power:
120 Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM36 |
Sludge Bomb
|
Power: 90
Acc: 100
PP: 10
![]() May poison opponent.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
![]() Creates a sandstorm for 5 turns.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM49 |
Scald
|
Power:
120 Acc: 100
PP: 15
![]() May burn opponent.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
![]() Hits all adjacent Pokémon.
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
TM99 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
![]() May cause flinching.
|
Wooper Egg Moves
List of Egg Moves Wooper can learn.
Egg Move | Desc |
---|---|
Ancient Power
|
Power: 60
Acc: 100
PP: 5
![]() May raise all user's stats at once.
|
Curse
|
Power: —
Acc: —
PP: 10
![]() Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
Stockpile
|
Power: —
Acc: —
PP: 20
![]() Stores energy for use with Spit Up and Swallow.
|
Swallow
|
Power: —
Acc: —
PP: 10
![]() The more times the user has performed Stockpile, the more HP is recovered.
|
Spit Up
|
Power: —
Acc: 100
PP: 10
![]() Power depends on how many times the user performed Stockpile.
|
Counter
|
Power: —
Acc: 100
PP: 20
![]() When hit by a Physical Attack, user strikes back with 2x power.
|
Double Kick
|
Power: 30
Acc: 100
PP: 30
![]() Hits twice in one turn.
|
Recover
|
Power: —
Acc: —
PP: 10
![]() User recovers half its max HP.
|
After You
|
Power: —
Acc: —
PP: 15
![]() Gives target priority in the next turn.
|
Acid Spray
|
Power: 40
Acc: 100
PP: 20
![]() Sharply lowers opponent's Special Defense.
|
Power-Up Punch
|
Power: 40
Acc: 100
PP: 10
![]() Raises Attack.
|
Body Slam
|
Power: 85
Acc: 100
PP: 15
![]() May paralyze opponent.
|
Encore
|
Power: —
Acc: 100
PP: 5
![]() Forces opponent to keep using its last move for 3 turns.
|
Guard Swap
|
Power: —
Acc: —
PP: 10
![]() User and opponent swap Defense and Special Defense.
|
Eerie Impulse
|
Power: —
Acc: 100
PP: 15
![]() Sharply lowers opponent's Special Attack.
|
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