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Pokemon Brilliant Diamond and Shining Pearl Wooper

Wooper
Water Fish Pokémon

Pokemon Brilliant Diamond and Shining Pearl Wooper is a Water and Ground Type Water Fish Pokémon, with a 33.3% Chance To Catch with a regular Pokeball. Wooper can be found with Damp, Water Absorb and Unaware as an Ability and has a Medium Fast growth rate with a 1 HP EV Yield. We recommend the Brave Nature, based on 210 combined Base Stats.

Wooper Stats and Abilities

Based on Wooper Base IVs we consider this pokemon F-Tier choice. Wooper Highest IV Stat is Attack 45 and the Lowest being Speed 15.

Tier Stat Base Min Max
F
HP55220314
F
Attack4585207
F
Defense4585207
F
Special Attack2549163
F
Special Defense2549163
F
Speed1531141
F
Total210
Wooper Detail
Best Held Items
Best Nature
Brave
+10% Attack
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Sweet
EV Yield1 HP
Growth RateMedium Fast
Catch Rate255 (33.3% with PokéBall, full HP)
Egg GroupsField, Water 1
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Damp
Ability 1
Damp prevents all Pokémon on the field from using the moves Selfdestruct and Explosion. It also prevents damage (to the Damp Pokémon only) from the ability Aftermath.
Water Absorb
Ability 2
A Pokémon with Water Absorb heals 1/4 of its maximum HP when hit by a Water-type attack.
Unaware
Hidden Ability
Ignores any stat changes in the Pokémon.

How To Evolve Wooper in BDSP

Wooper requires (Level 20) to evolve into Quagsire.

Base Form Evolution Requirement First Evolution
Wooper
Level 20
Quagsire

Where To Find Wooper in BDSP

Wooper has 5 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Wooper, within the Bogsunk Cavern location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 212
20 - 5%
Quagsire
Lv. 20-40
Route 212
5 - 1%
Wooper
Lv. 20-40
Route 212
5 - 1%
Wooper
Lv. 18
Great Marsh
100 - 20%
Quagsire
Lv. 20-40
Great Marsh
20 - 5%
Quagsire
Lv. 25-26
Great Marsh
20 - 5%
Wooper
Lv. 24
Great Marsh
5 - 1%
Wooper
Lv. 20-30
Swampy Cave
Defog
Quagsire
Lv. 16-63
Swampy Cave
Defog
Wooper
Lv. 16-63
Fountainspring Cave
Defog
Quagsire
Lv. 16-63
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Fountainspring Cave
Defog
Wooper
Lv. 16-63
Bogsunk Cavern
Defog
Quagsire
Lv. 16-63
Bogsunk Cavern
Defog
Wooper
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Wooper Weakness

Wooper is a Water and Ground Type pokemon. This will cause Wooper to take More Damage from Grass Type Moves, and Less Damage from Steel, Fire, Poison, Rock, Electric Type moves.

Damage Types
4.0x
More Damage
Grass
2.0x
More Damage
0.5x
Less Damage
Steel
Fire
Poison
Rock
0.25x
Less Damage
Immune to Damage
Electric

What pokemon is Wooper Weak Against?

Tier Pokemon
S
Celebi
A
Tangrowth
A
Exeggutor
A
Sceptile
B
Venusaur

What pokemon is Wooper Strong Against?

Tier Pokemon
S
Ho-Oh
S
Dialga
S
Tyranitar
S
Metagross
S
Heatran
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Best Moves Wooper in BDSP

Best Moveset for Wooper Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
40
Earthquake
Physical
150
100 10 Power is doubled if opponent is underground from using Dig.
24
Aqua Tail
Physical
135
90 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
28
Muddy Water
Special
135
85 10 May lower opponent's Accuracy.
16
Slam
Physical
80
75 20

Best Moveset for Wooper TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM14
Blizzard
Special
110
70 5 May freeze opponent.
TM26
Earthquake
Physical
150
100 10 Power is doubled if opponent is underground from using Dig.
TM23
Iron Tail
Physical
100
75 15 May lower opponent's Defense.
TM13
Ice Beam
Special
90
100 10 May freeze opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Wooper Level Up Moves

List of Moves Wooper can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Water Gun
Power:
60
Acc: 100
PP: 25
Special

1
Tail Whip
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
4
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
8
Mud Shot
Power:
82.5
Acc: 95
PP: 15
Special

Lowers opponent's Speed.
12
Mist
Power: —
Acc: —
PP: 30
Status

User's stats cannot be changed for a period of time.
12
Haze
Power: —
Acc: —
PP: 30
Status

Resets all stat changes.
16
Slam
Power: 80
Acc: 75
PP: 20
Physical

21
Yawn
Power: —
Acc: —
PP: 10
Status

Puts opponent to sleep in the next turn.
24
Aqua Tail
Power:
135
Acc: 90
PP: 10
Physical

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
28
Muddy Water
Power:
135
Acc: 85
PP: 10
Special

May lower opponent's Accuracy.
32
Amnesia
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Defense.
36
Toxic
Power: —
Acc: 90
PP: 10
Status

Badly poisons opponent.
40
Earthquake
Power:
150
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
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Wooper TM Moves

List of Moves Wooper can learn using (TMs) Technical Machine Items.

TM Move Desc
TM03
Water Pulse
Power:
90
Acc: 100
PP: 20
Special

May confuse opponent.
TM06
Toxic
Power: —
Acc: 90
PP: 10
Status

Badly poisons opponent.
TM07
Hail
Power: —
Acc: —
PP: 10
Status

Non-Ice types are damaged for 5 turns.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM26
Earthquake
Power:
150
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM28
Dig
Power:
120
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM36
Sludge Bomb
Power: 90
Acc: 100
PP: 10
Special

May poison opponent.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM49
Scald
Power:
120
Acc: 100
PP: 15
Special

May burn opponent.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power:
90
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM95
Surf
Power:
135
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
TM99
Waterfall
Power:
120
Acc: 100
PP: 15
Physical

May cause flinching.
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Wooper Egg Moves

List of Egg Moves Wooper can learn.

Egg Move Desc
Ancient Power
Power: 60
Acc: 100
PP: 5
Special

May raise all user's stats at once.
Curse
Power: —
Acc: —
PP: 10
Status

Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
Stockpile
Power: —
Acc: —
PP: 20
Status

Stores energy for use with Spit Up and Swallow.
Swallow
Power: —
Acc: —
PP: 10
Status

The more times the user has performed Stockpile, the more HP is recovered.
Spit Up
Power: —
Acc: 100
PP: 10
Special

Power depends on how many times the user performed Stockpile.
Counter
Power: —
Acc: 100
PP: 20
Physical

When hit by a Physical Attack, user strikes back with 2x power.
Double Kick
Power: 30
Acc: 100
PP: 30
Physical

Hits twice in one turn.
Recover
Power: —
Acc: —
PP: 10
Status

User recovers half its max HP.
After You
Power: —
Acc: —
PP: 15
Status

Gives target priority in the next turn.
Acid Spray
Power: 40
Acc: 100
PP: 20
Special

Sharply lowers opponent's Special Defense.
Power-Up Punch
Power: 40
Acc: 100
PP: 10
Physical

Raises Attack.
Body Slam
Power: 85
Acc: 100
PP: 15
Physical

May paralyze opponent.
Encore
Power: —
Acc: 100
PP: 5
Status

Forces opponent to keep using its last move for 3 turns.
Guard Swap
Power: —
Acc: —
PP: 10
Status

User and opponent swap Defense and Special Defense.
Eerie Impulse
Power: —
Acc: 100
PP: 15
Status

Sharply lowers opponent's Special Attack.
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