Pokemon Brilliant Diamond and Shining Pearl Golem is a Rock and Ground Type Megaton Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Golem can be found with Rock Head, Sturdy and Sand Veil as an Ability and has a Medium Slow growth rate with a 3 Defense EV Yield. We recommend the Relaxed Nature, based on 495 combined Base Stats.
Golem Stats and Abilities
Based on Golem Base IVs we consider this pokemon C-Tier choice. Golem Highest IV Stat is Defense 130 and the Lowest being Speed 45.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 80 | 270 | 364 |
A | Attack | 120 | 220 | 372 |
C | Defense | 130 | 238 | 394 |
E | Special Attack | 55 | 103 | 229 |
F | Special Defense | 65 | 121 | 251 |
F | Speed | 45 | 85 | 207 |
C | Total | 495 |
Golem | Detail |
---|---|
Best Nature | Relaxed
↑ +10% Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | 5% Everstone |
Like/Dislikes |
Likes: Sour
Dislikes: Sweet
|
EV Yield | 3 Defense |
Growth Rate | Medium Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Mineral |
Egg Cycles | 15 (3,599–3,855 steps) |
Abilities | Description |
---|---|
Rock Head Ability 1 | Protects the Pokémon from recoil damage. |
Sturdy Ability 2 | Sturdy allows the Pokémon to survive with 1 HP if attacked at full HP with an attack that would otherwise knock it out. It also prevents One-Hit-KO moves (Fissure, Horn Drill, Guillotine or Sheer Cold). |
Sand Veil Hidden Ability | Sand Veil raises the ability-bearer's evasion by 20% in a sandstorm. It also gives immunity to sandstorm damage (if they are not already protected by being Ground/Rock/Steel type). |
How To Evolve Golem in BDSP
Geodude requires (Level 25) to evolve into Graveler and then (Trade) to evolve into Golem.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Geodude
| Level 25 → |
Graveler
| Trade → |
Golem
|
Where To Find Golem in BDSP
Golem has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
5 - 1% |
Geodude
Lv. 20-22
| |
5 - 1% |
Geodude
Lv. 19
| |
5 - 1% |
Geodude
Lv. 5-7
| |
5 - 1% |
Geodude
Lv. 14-16
| |
5 - 1% |
Geodude
Lv. 5-9
| |
5 - 1% |
Geodude
Lv. 4-8
| |
5 - 1% |
Geodude
Lv. 22
| |
5 - 1% |
Geodude
Lv. 29-31
| |
5 - 1% |
Graveler
Lv. 31-33
| |
20 - 5% |
Graveler
Lv. 45
| |
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20 - 5% |
Graveler
Lv. 52
| |
20 - 5% |
Graveler
Lv. 33-34
| |
20 - 5% |
Graveler
Lv. 36
| |
5 - 1% |
Geodude
Lv. 14-16
| |
20 - 5% |
Geodude
Lv. 15-16
| |
20 - 5% |
Geodude
Lv. 13
| |
20 - 5% |
Graveler
Lv. 27
| |
20 - 5% |
Geodude
Lv. 5
| |
100 - 20% |
Graveler
Lv. 21-22
| |
20 - 5% |
Geodude
Lv. 20
| |
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100 - 20% |
Graveler
Lv. 54-56
| |
100 - 20% |
Graveler
Lv. 23-24
| |
20 - 5% |
Geodude
Lv. 22
| |
100 - 20% |
Geodude
Lv. 25-29
| |
20 - 5% |
Graveler
Lv. 55
| |
Start |
Geodude
Lv. 16-63
| |
Defog |
Graveler
Lv. 16-63
| |
Start |
Geodude
Lv. 16-63
| |
Defog |
Graveler
Lv. 16-63
| |
Start |
Geodude
Lv. 16-63
| |
Advertisement | ||
Defog |
Graveler
Lv. 16-63
| |
Start |
Geodude
Lv. 16-63
| |
Defog |
Graveler
Lv. 16-63
| |
Start |
Geodude
Lv. 16-63
| |
Defog |
Graveler
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Golem Weakness
Golem is a Rock and Ground Type pokemon. This will cause Golem to take More Damage from Fighting, Ground, Steel, Ice, Water, Grass Type Moves, and Less Damage from Normal, , Fire, Rock, Electric, Poison Type moves.
Damage | Types |
---|---|
4.0x More Damage |
Water
Grass
|
2.0x More Damage |
Fighting
Ground
Steel
Ice
|
0.5x Less Damage |
Normal
Flying
Fire
Rock
|
0.25x Less Damage |
Poison
|
Immune to Damage |
Electric
|
Best Moves Golem in BDSP
Best Moveset for Golem Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
44 |
Explosion
| Physical | 250 | 100 | 5 | User faints. | |
24 |
Self-Destruct
| Physical | 200 | 100 | 5 | User faints. | |
50 |
Double-Edge
| Physical | 120 | 100 | 15 | User receives recoil damage. | |
40 |
Earthquake
| Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
Best Moveset for Golem TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 |
Explosion
| Physical | 250 | 100 | 5 | User faints. | |
TM01 |
Focus Punch
| Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | |
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. |
Golem Level Up Moves
List of Moves Golem can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
60 |
Heavy Slam
|
Power: —
Acc: 100
PP: 10
Physical
The heavier the user, the stronger the attack.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
Physical
A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Defense Curl
|
Power: —
Acc: —
PP: 40
Status
Raises user's Defense.
|
6 |
Rock Polish
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Speed.
|
4 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Status
Creates a sandstorm for 5 turns.
|
10 |
Rollout
|
Power:
45 Acc: 90
PP: 20
Physical
Doubles in power each turn for 5 turns.
|
12 |
Harden
|
Power: —
Acc: —
PP: 30
Status
Raises user's Defense.
|
16 |
Rock Throw
|
Power:
75 Acc: 90
PP: 15
Physical
|
18 |
Smack Down
|
Power:
75 Acc: 100
PP: 15
Physical
Makes Flying-type Pokémon vulnerable to Ground moves.
|
22 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
24 |
Self-Destruct
|
Power: 200
Acc: 100
PP: 5
Physical
User faints.
|
30 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Status
Damages opponent switching into battle.
|
34 |
Rock Blast
|
Power:
37.5 Acc: 90
PP: 10
Physical
Hits 2-5 times in one turn.
|
40 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
44 |
Explosion
|
Power: 250
Acc: 100
PP: 5
Physical
User faints.
|
50 |
Double-Edge
|
Power: 120
Acc: 100
PP: 15
Physical
User receives recoil damage.
|
54 |
Stone Edge
|
Power:
150 Acc: 80
PP: 5
Physical
High critical hit ratio.
|
Golem TM Moves
List of Moves Golem can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
Physical
If the user is hit before attacking, it flinches instead.
|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
Status
In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM26 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
TM28 |
Dig
|
Power:
120 Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
Special
May burn opponent.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Status
Creates a sandstorm for 5 turns.
|
TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
Special
May burn opponent.
|
TM39 |
Rock Tomb
|
Power:
90 Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
Special
May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
Physical
User faints.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM69 |
Rock Polish
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Speed.
|
TM71 |
Stone Edge
|
Power:
150 Acc: 80
PP: 5
Physical
High critical hit ratio.
|
TM74 |
Gyro Ball
|
Power: —
Acc: 100
PP: 5
Physical
The slower the user, the stronger the attack.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Status
Damages opponent switching into battle.
|
TM80 |
Rock Slide
|
Power:
112.5 Acc: 90
PP: 10
Physical
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
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