Pokemon Brilliant Diamond and Shining Pearl Probopass is a Rock and Steel Type Compass Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Probopass can be found with Sturdy, Magnet Pull and Sand Force as an Ability and has a Medium Fast growth rate with a 1 Defense, 2 Special Defense EV Yield. We recommend the Sassy Nature, based on 525 combined Base Stats.
Probopass Stats and Abilities
Based on Probopass Base IVs we consider this pokemon B-Tier choice. Probopass Highest IV Stat is Special Defense 150 and the Lowest being Speed 40.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 60 | 230 | 324 |
E | Attack | 55 | 103 | 229 |
B | Defense | 145 | 265 | 427 |
D | Special Attack | 75 | 139 | 273 |
A | Special Defense | 150 | 274 | 438 |
F | Speed | 40 | 76 | 196 |
B | Total | 525 |
Probopass | Detail |
---|---|
Best Nature | Sassy
↑ +10% Special Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | 5% Magnet |
Like/Dislikes |
Likes: Bitter
Dislikes: Sweet
|
EV Yield | 1 Defense, 2 Special Defense |
Growth Rate | Medium Fast |
Catch Rate | 60 (7.8% with PokéBall, full HP) |
Egg Groups | Mineral |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Sturdy Ability 1 | Sturdy allows the Pokémon to survive with 1 HP if attacked at full HP with an attack that would otherwise knock it out. It also prevents One-Hit-KO moves (Fissure, Horn Drill, Guillotine or Sheer Cold). |
Magnet Pull Ability 2 | Magnet Pull prevents Steel type Pokémon from switching out of battle or fleeing. |
Sand Force Hidden Ability | Sand Force raises the power of Ground, Rock and Steel type moves by 30% during a sandstorm. |
How To Evolve Probopass in BDSP
Nosepass requires (level up in a Magnetic Field area) to evolve into Probopass.
Base Form | Evolution Requirement | First Evolution |
---|---|---|
Nosepass
| level up in a Magnetic Field area → |
Probopass
|
Where To Find Probopass in BDSP
Probopass has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
5 - 1% |
Nosepass
Lv. 14
|
Pokemon Brilliant Diamond and Shining Pearl Probopass Weakness
Probopass is a Rock and Steel Type pokemon. This will cause Probopass to take More Damage from Water, Fighting, Ground Type Moves, and Less Damage from Rock, Bug, Psychic, Ice, Dragon, Fairy, Poison, Normal, Type moves.
Damage | Types |
---|---|
4.0x More Damage |
Fighting
Ground
|
2.0x More Damage |
Water
|
0.5x Less Damage |
Rock
Bug
Psychic
Ice
Dragon
Fairy
|
0.25x Less Damage |
Normal
Flying
|
Immune to Damage |
Poison
|
What pokemon is Probopass Weak Against?
Best Moves Probopass in BDSP
Best Moveset for Probopass Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
43 |
Zap Cannon
| Special | 120 | 50 | 5 | Paralyzes opponent. | |
40 |
Stone Edge
| Physical | 150 | 80 | 5 | High critical hit ratio. | |
37 |
Earth Power
| Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
50 |
Body Press
| Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
Best Moveset for Probopass TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 |
Explosion
| Physical | 250 | 100 | 5 | User faints. | |
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM25 |
Thunder
| Special | 110 | 70 | 10 | May paralyze opponent. |
Probopass Level Up Moves
List of Moves Probopass can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Tri Attack
|
Power: 80
Acc: 100
PP: 10
Special
May paralyze, burn or freeze opponent.
|
1 |
Magnetic Flux
|
Power: —
Acc: —
PP: 20
Status
Raises Defense and Sp. Defense of Plus/Minus Pokémon.
|
1 |
Magnet Rise
|
Power: —
Acc: —
PP: 10
Status
User becomes immune to Ground-type moves for 5 turns.
|
1 |
Gravity
|
Power: —
Acc: —
PP: 5
Status
Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.
|
1 |
Wide Guard
|
Power: —
Acc: —
PP: 10
Status
Protects the user's team from multi-target attacks.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
Physical
A physical attack in which the user charges and slams into the target with its whole body.
|
4 |
Iron Defense
|
Power: —
Acc: —
PP: 15
Status
Sharply raises user's Defense.
|
7 |
Block
|
Power: —
Acc: —
PP: 5
Status
Opponent cannot flee or switch.
|
10 |
Smack Down
|
Power:
75 Acc: 100
PP: 15
Physical
Makes Flying-type Pokémon vulnerable to Ground moves.
|
13 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Status
Paralyzes opponent.
|
16 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
19 |
Spark
|
Power: 65
Acc: 100
PP: 20
Physical
May paralyze opponent.
|
22 |
Rock Slide
|
Power:
112.5 Acc: 90
PP: 10
Physical
May cause flinching.
|
25 |
Power Gem
|
Power:
120 Acc: 100
PP: 20
Special
The user attacks with a ray of light that sparkles as if it were made of gemstones.
|
28 |
Rock Blast
|
Power:
37.5 Acc: 90
PP: 10
Physical
Hits 2-5 times in one turn.
|
31 |
Discharge
|
Power: 80
Acc: 100
PP: 15
Special
May paralyze opponent.
|
34 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Status
Creates a sandstorm for 5 turns.
|
37 |
Earth Power
|
Power: 90
Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
40 |
Stone Edge
|
Power:
150 Acc: 80
PP: 5
Physical
High critical hit ratio.
|
43 |
Lock-On
|
Power: —
Acc: —
PP: 5
Status
User's next attack is guaranteed to hit.
|
43 |
Zap Cannon
|
Power: 120
Acc: 50
PP: 5
Special
Paralyzes opponent.
|
50 |
Body Press
|
Power: 80
Acc: 100
PP: 10
Physical
The higher the user's Defense, the stronger the attack.
|
Probopass TM Moves
List of Moves Probopass can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM21 |
Dazzling Gleam
|
Power: 80
Acc: 100
PP: 10
Special
Hits all adjacent opponents.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
Special
May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
Special
May paralyze opponent.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Special
Ignores Accuracy and Evasiveness.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Status
Creates a sandstorm for 5 turns.
|
TM39 |
Rock Tomb
|
Power:
90 Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Status
Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM43 |
Volt Switch
|
Power: 70
Acc: 100
PP: 20
Special
User must switch out after attacking.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
Physical
User faints.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM69 |
Rock Polish
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Speed.
|
TM71 |
Stone Edge
|
Power:
150 Acc: 80
PP: 5
Physical
High critical hit ratio.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Status
Paralyzes opponent.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Status
Damages opponent switching into battle.
|
TM80 |
Rock Slide
|
Power:
112.5 Acc: 90
PP: 10
Physical
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM91 |
Flash Cannon
|
Power:
120 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
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