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Pokemon Brilliant Diamond and Shining Pearl Probopass

Probopass
Compass Pokémon

Pokemon Brilliant Diamond and Shining Pearl Probopass is a Rock and Steel Type Compass Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Probopass can be found with Sturdy, Magnet Pull and Sand Force as an Ability and has a Medium Fast growth rate with a 1 Defense, 2 Special Defense EV Yield. We recommend the Sassy Nature, based on 525 combined Base Stats.

National Dex Pokemon

Probopass Stats and Abilities

Based on Probopass Base IVs we consider this pokemon B-Tier choice. Probopass Highest IV Stat is Special Defense 150 and the Lowest being Speed 40.

Tier Stat Base Min Max
F
HP60230324
E
Attack55103229
B
Defense145265427
D
Special Attack75139273
A
Special Defense150274438
F
Speed4076196
B
Total525
Probopass Detail
Best Held Items
Best Nature
Sassy
+10% Special Defense
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Bitter
Dislikes: Sweet
EV Yield1 Defense, 2 Special Defense
Growth RateMedium Fast
Catch Rate60 (7.8% with PokéBall, full HP)
Egg GroupsMineral
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Sturdy
Ability 1
Sturdy allows the Pokémon to survive with 1 HP if attacked at full HP with an attack that would otherwise knock it out. It also prevents One-Hit-KO moves (Fissure, Horn Drill, Guillotine or Sheer Cold).
Magnet Pull
Ability 2
Magnet Pull prevents Steel type Pokémon from switching out of battle or fleeing.
Sand Force
Hidden Ability
Sand Force raises the power of Ground, Rock and Steel type moves by 30% during a sandstorm.

How To Evolve Probopass in BDSP

Nosepass requires (level up in a Magnetic Field area) to evolve into Probopass.

Base Form Evolution Requirement First Evolution
Nosepass
level up in a Magnetic Field area
Probopass

Where To Find Probopass in BDSP

Probopass has 1 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 14 Nosepass, within the Route 206 location using the Walking method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 206
5 - 1%
Nosepass
Lv. 14

Pokemon Brilliant Diamond and Shining Pearl Probopass Weakness

Probopass is a Rock and Steel Type pokemon. This will cause Probopass to take More Damage from Water, Fighting, Ground Type Moves, and Less Damage from Rock, Bug, Psychic, Ice, Dragon, Fairy, Poison, Normal, Flying Type moves.

Damage Types
4.0x
More Damage
Fighting
Ground
2.0x
More Damage
Water
0.5x
Less Damage
Rock
Bug
Psychic
Ice
Dragon
Fairy
0.25x
Less Damage
Normal
Flying
Immune to Damage
Poison

What pokemon is Probopass Weak Against?

Tier Pokemon
S
Palkia
S
Kyogre
S
Groudon
S
Garchomp
S
Manaphy

What pokemon is Probopass Strong Against?

Tier Pokemon
S
Arceus
S
Mewtwo
S
Lugia
S
Ho-Oh
S
Rayquaza
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Best Moves Probopass in BDSP

Best Moveset for Probopass Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
43
Zap Cannon
Special
120
50 5 Paralyzes opponent.
40
Stone Edge
Physical
150
80 5 High critical hit ratio.
37
Earth Power
Special
90
100 10 May lower opponent's Special Defense.
50
Body Press
Physical
80
100 10 The higher the user's Defense, the stronger the attack.

Best Moveset for Probopass TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM64
Explosion
Physical
250
100 5 User faints.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM25
Thunder
Special
110
70 10 May paralyze opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Probopass Level Up Moves

List of Moves Probopass can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Tri Attack
Power: 80
Acc: 100
PP: 10
Special

May paralyze, burn or freeze opponent.
1
Magnetic Flux
Power: —
Acc: —
PP: 20
Status

Raises Defense and Sp. Defense of Plus/Minus Pokémon.
1
Magnet Rise
Power: —
Acc: —
PP: 10
Status

User becomes immune to Ground-type moves for 5 turns.
1
Gravity
Power: —
Acc: —
PP: 5
Status

Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.
1
Wide Guard
Power: —
Acc: —
PP: 10
Status

Protects the user's team from multi-target attacks.
1
Tackle
Power: 40
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
4
Iron Defense
Power: —
Acc: —
PP: 15
Status

Sharply raises user's Defense.
7
Block
Power: —
Acc: —
PP: 5
Status

Opponent cannot flee or switch.
10
Smack Down
Power:
75
Acc: 100
PP: 15
Physical

Makes Flying-type Pokémon vulnerable to Ground moves.
13
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
16
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
19
Spark
Power: 65
Acc: 100
PP: 20
Physical

May paralyze opponent.
22
Rock Slide
Power:
112.5
Acc: 90
PP: 10
Physical

May cause flinching.
25
Power Gem
Power:
120
Acc: 100
PP: 20
Special

The user attacks with a ray of light that sparkles as if it were made of gemstones.
28
Rock Blast
Power:
37.5
Acc: 90
PP: 10
Physical

Hits 2-5 times in one turn.
31
Discharge
Power: 80
Acc: 100
PP: 15
Special

May paralyze opponent.
34
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
37
Earth Power
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
40
Stone Edge
Power:
150
Acc: 80
PP: 5
Physical

High critical hit ratio.
43
Lock-On
Power: —
Acc: —
PP: 5
Status

User's next attack is guaranteed to hit.
43
Zap Cannon
Power: 120
Acc: 50
PP: 5
Special

Paralyzes opponent.
50
Body Press
Power: 80
Acc: 100
PP: 10
Physical

The higher the user's Defense, the stronger the attack.
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Probopass TM Moves

List of Moves Probopass can learn using (TMs) Technical Machine Items.

TM Move Desc
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM21
Dazzling Gleam
Power: 80
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM39
Rock Tomb
Power:
90
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM43
Volt Switch
Power: 70
Acc: 100
PP: 20
Special

User must switch out after attacking.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM64
Explosion
Power: 250
Acc: 100
PP: 5
Physical

User faints.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM69
Rock Polish
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Speed.
TM71
Stone Edge
Power:
150
Acc: 80
PP: 5
Physical

High critical hit ratio.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM76
Stealth Rock
Power: —
Acc: —
PP: 20
Status

Damages opponent switching into battle.
TM80
Rock Slide
Power:
112.5
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM91
Flash Cannon
Power:
120
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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