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Pokemon Brilliant Diamond and Shining Pearl Magneton

Magneton
Magnet Pokémon

Pokemon Brilliant Diamond and Shining Pearl Magneton is a Electric and Steel Type Magnet Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Magneton can be found with Magnet Pull, Sturdy and Analytic as an Ability and has a Medium Fast growth rate with a 2 Special Attack EV Yield. We recommend the Modest Nature, based on 465 combined Base Stats.

Magneton Stats and Abilities

Based on Magneton Base IVs we consider this pokemon C-Tier choice. Magneton Highest IV Stat is Special Attack 120 and the Lowest being Attack 60.

Tier Stat Base Min Max
F
HP50210304
E
Attack60112240
D
Defense95175317
A
Special Attack120220372
E
Special Defense70130262
E
Speed70130262
C
Total465
Magneton Detail
Best Held Items
Best Nature
Modest
+10% Special Attack
-10% Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Dry
Dislikes: Spicy
EV Yield2 Special Attack
Growth RateMedium Fast
Catch Rate60 (7.8% with PokéBall, full HP)
Egg GroupsMineral
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Magnet Pull
Ability 1
Magnet Pull prevents Steel type Pokémon from switching out of battle or fleeing.
Sturdy
Ability 2
Sturdy allows the Pokémon to survive with 1 HP if attacked at full HP with an attack that would otherwise knock it out. It also prevents One-Hit-KO moves (Fissure, Horn Drill, Guillotine or Sheer Cold).
Analytic
Hidden Ability
Boosts move power when the Pokémon moves last.

How To Evolve Magneton in BDSP

Magnemite requires (Level 30) to evolve into Magneton and then (use Thunder Stone) to evolve into Magnezone.

Base Form Evolution Requirement First Evolution Evolution Requirement Final Evolution
Magnemite
Level 30
Magneton
use Thunder Stone
Magnezone

Where To Find Magneton in BDSP

Magneton has 5 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 28-29 Magnemite, within the Fuego Ironworks location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Whiteout Cave
Start
Magnemite
Lv. 16-63
Spacious Cave
Start
Magnemite
Lv. 16-63
Icy Cave
Start
Magnemite
Lv. 16-63
Glacial Cavern
Start
Magnemite
Lv. 16-63
Fuego Ironworks
5 - 1%
Magnemite
Lv. 28-29

Pokemon Brilliant Diamond and Shining Pearl Magneton Weakness

Magneton is a Electric and Steel Type pokemon. This will cause Magneton to take More Damage from Fighting, Fire, Ground Type Moves, and Less Damage from Electric, Normal, Rock, Bug, Grass, Psychic, Ice, Dragon, Fairy, Poison, Flying, Steel Type moves.

Damage Types
4.0x
More Damage
Ground
2.0x
More Damage
Fighting
Fire
0.5x
Less Damage
Electric
Normal
Rock
Bug
Grass
Psychic
Ice
Dragon
Fairy
0.25x
Less Damage
Flying
Steel
Immune to Damage
Poison

What pokemon is Magneton Weak Against?

Tier Pokemon
S
Ho-Oh
S
Groudon
S
Heatran
S
Garchomp
S
Moltres

What pokemon is Magneton Strong Against?

Tier Pokemon
S
Arceus
S
Mewtwo
S
Lugia
S
Ho-Oh
S
Rayquaza
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Best Moves Magneton in BDSP

Best Moveset for Magneton Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
64
Zap Cannon
Special
180
50 5 Paralyzes opponent.
40
Discharge
Special
120
100 15 May paralyze opponent.
34
Flash Cannon
Special
120
100 10 May lower opponent's Special Defense.
1
Tri Attack
Special
80
100 10 May paralyze, burn or freeze opponent.

Best Moveset for Magneton TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM64
Explosion
Physical
250
100 5 User faints.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM25
Thunder
Special
165
70 10 May paralyze opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Magneton Level Up Moves

List of Moves Magneton can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Tri Attack
Power: 80
Acc: 100
PP: 10
Special

May paralyze, burn or freeze opponent.
1
Electric Terrain
Power: —
Acc: —
PP: 10
Status

Prevents all Pokémon from falling asleep for 5 turns.
1
Thunder Shock
Power:
60
Acc: 100
PP: 30
Special

May paralyze opponent.
1
Tackle
Power: 40
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
1
Supersonic
Power: —
Acc: 55
PP: 20
Status

Confuses opponent.
1
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
12
Electro Ball
Power: —
Acc: 100
PP: 10
Special

The faster the user, the stronger the attack.
16
Gyro Ball
Power: —
Acc: 100
PP: 5
Physical

The slower the user, the stronger the attack.
20
Spark
Power:
97.5
Acc: 100
PP: 20
Physical

May paralyze opponent.
24
Screech
Power: —
Acc: 85
PP: 40
Status

Sharply lowers opponent's Defense.
28
Magnet Rise
Power: —
Acc: —
PP: 10
Status

User becomes immune to Ground-type moves for 5 turns.
34
Flash Cannon
Power:
120
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
40
Discharge
Power:
120
Acc: 100
PP: 15
Special

May paralyze opponent.
46
Metal Sound
Power: —
Acc: 85
PP: 40
Status

Sharply lowers opponent's Special Defense.
52
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
58
Lock-On
Power: —
Acc: —
PP: 5
Status

User's next attack is guaranteed to hit.
64
Zap Cannon
Power:
180
Acc: 50
PP: 5
Special

Paralyzes opponent.
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Magneton TM Moves

List of Moves Magneton can learn using (TMs) Technical Machine Items.

TM Move Desc
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM24
Thunderbolt
Power:
135
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power:
165
Acc: 70
PP: 10
Special

May paralyze opponent.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM34
Shock Wave
Power:
90
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM43
Volt Switch
Power:
105
Acc: 100
PP: 20
Special

User must switch out after attacking.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM57
Charge Beam
Power:
75
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM64
Explosion
Power: 250
Acc: 100
PP: 5
Physical

User faints.
TM67
Recycle
Power: —
Acc: —
PP: 10
Status

User's used hold item is restored.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM74
Gyro Ball
Power: —
Acc: 100
PP: 5
Physical

The slower the user, the stronger the attack.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM91
Flash Cannon
Power:
120
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
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