Pokemon Brilliant Diamond and Shining Pearl Shinx is a Electric Type Flash Pokémon, with a 30.7% Chance To Catch with a regular Pokeball. Shinx can be found with Rivalry, Intimidate and Guts as an Ability and has a Medium Slow growth rate with a 1 Attack EV Yield. We recommend the Lonely Nature, based on 263 combined Base Stats.
Shinx Stats and Abilities
Based on Shinx Base IVs we consider this pokemon F-Tier choice. Shinx Highest IV Stat is Attack 65 and the Lowest being Defense 34.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 45 | 200 | 294 |
E | Attack | 65 | 121 | 251 |
F | Defense | 34 | 65 | 183 |
F | Special Attack | 40 | 76 | 196 |
F | Special Defense | 34 | 65 | 183 |
F | Speed | 45 | 85 | 207 |
F | Total | 263 |
Shinx | Detail |
---|---|
Best Nature | Lonely
↑ +10% Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Attack |
Growth Rate | Medium Slow |
Catch Rate | 235 (30.7% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Rivalry Ability 1 | Deals more damage to a Pokémon of same gender. |
Intimidate Ability 2 | Intimidate lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle). |
Guts Hidden Ability | Guts raises the ability-bearer's Attack by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If burnt, the Pokémon does not suffer the usual drop in Attack. |
How To Evolve Shinx in BDSP
Shinx requires (Level 15) to evolve into Luxio and then (Level 30) to evolve into Luxray.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Shinx
![]() | Level 15 → |
Luxio
![]() | Level 30 → |
Luxray
![]() |

Where To Find Shinx in BDSP
Shinx has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 5 - 1% ![]() ![]() ![]() |
![]() Shinx
Lv. 4-5
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Shinx
Lv. 3-4
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Shinx
Lv. 6-7
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Luxio
Lv. 29
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Shinx
Lv. 28
| |
![]() Start |
![]() Shinx
Lv. 16-63
| |
![]() ![]() 7th Badge |
![]() Luxio
Lv. 16-63
| |
![]() Start |
![]() Shinx
Lv. 16-63
| |
![]() ![]() 7th Badge |
![]() Luxio
Lv. 16-63
| |
![]() Start |
![]() Shinx
Lv. 16-63
| |
Advertisement | ||
![]() ![]() 7th Badge |
![]() Luxio
Lv. 16-63
| |
![]() Start |
![]() Shinx
Lv. 16-63
| |
![]() ![]() 7th Badge |
![]() Luxio
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Shinx Weakness
Shinx is a Electric Type pokemon. This will cause Shinx to take More Damage from Ground Type Moves, and Less Damage from , Steel, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() |
0.5x Less Damage |
![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Shinx Weak Against?

Best Moves Shinx in BDSP
Best Moveset for Shinx Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
48 |
Wild Charge
| ![]() | Physical | 135 | 100 | 15 | User receives recoil damage. |
36 |
Crunch
| ![]() | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
40 |
Discharge
| ![]() | Special | 120 | 100 | 15 | May paralyze opponent. |
24 |
Volt Switch
| ![]() | Special | 105 | 100 | 20 | User must switch out after attacking. |
Best Moveset for Shinx TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM25 |
Thunder
| ![]() | Special | 165 | 70 | 10 | May paralyze opponent. |
TM23 |
Iron Tail
| ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TM24 |
Thunderbolt
| ![]() | Special | 135 | 100 | 15 | May paralyze opponent. |
TM96 |
Strength
| ![]() | Physical | 80 | 100 | 15 |



Shinx Level Up Moves
List of Moves Shinx can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
![]() A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Leer
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
4 |
Thunder Shock
|
Power:
60 Acc: 100
PP: 30
![]() May paralyze opponent.
|
8 |
Charge
|
Power: —
Acc: —
PP: 20
![]() Raises user's Special Defense and next Electric move's power increases.
|
12 |
Bite
|
Power: 60
Acc: 100
PP: 25
![]() May cause flinching.
|
16 |
Spark
|
Power:
97.5 Acc: 100
PP: 20
![]() May paralyze opponent.
|
20 |
Roar
|
Power: —
Acc: —
PP: 20
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
24 |
Volt Switch
|
Power:
105 Acc: 100
PP: 20
![]() User must switch out after attacking.
|
28 |
Scary Face
|
Power: —
Acc: 100
PP: 10
![]() Sharply lowers opponent's Speed.
|
32 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
|
36 |
Crunch
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
40 |
Discharge
|
Power:
120 Acc: 100
PP: 15
![]() May paralyze opponent.
|
44 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
48 |
Wild Charge
|
Power:
135 Acc: 100
PP: 15
![]() User receives recoil damage.
|
Shinx TM Moves
List of Moves Shinx can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM24 |
Thunderbolt
|
Power:
135 Acc: 100
PP: 15
![]() May paralyze opponent.
|
TM25 |
Thunder
|
Power:
165 Acc: 70
PP: 10
![]() May paralyze opponent.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power:
90 Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM43 |
Volt Switch
|
Power:
105 Acc: 100
PP: 20
![]() User must switch out after attacking.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM57 |
Charge Beam
|
Power:
75 Acc: 90
PP: 10
![]() May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
|
TM78 |
Snarl
|
Power: 55
Acc: 95
PP: 15
![]() Lowers opponent's Special Attack.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
Shinx Egg Moves
List of Egg Moves Shinx can learn.
Egg Move | Desc |
---|---|
Baby-Doll Eyes
|
Power: —
Acc: 100
PP: 30
![]() Always goes first. Lowers the target's attack.
|
Take Down
|
Power: 90
Acc: 85
PP: 20
![]() User receives recoil damage.
|
Double Kick
|
Power: 30
Acc: 100
PP: 30
![]() Hits twice in one turn.
|
Howl
|
Power: —
Acc: —
PP: 40
![]() Raises user's Attack.
|
Night Slash
|
Power: 70
Acc: 100
PP: 15
![]() High critical hit ratio.
|
Quick Attack
|
Power: 40
Acc: 100
PP: 30
![]() User attacks first.
|
Ice Fang
|
Power: 65
Acc: 95
PP: 15
![]() May cause flinching and/or freeze opponent.
|
Fire Fang
|
Power: 65
Acc: 95
PP: 15
![]() May cause flinching and/or burn opponent.
|
Thunder Fang
|
Power:
97.5 Acc: 95
PP: 15
![]() May cause flinching and/or paralyze opponent.
|
Swift
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
Helping Hand
|
Power: —
Acc: —
PP: 20
![]() In Double Battles, boosts the power of the partner's move.
|
Eerie Impulse
|
Power: —
Acc: 100
PP: 15
![]() Sharply lowers opponent's Special Attack.
|
Fake Tears
|
Power: —
Acc: 100
PP: 20
![]() Sharply lowers opponent's Special Defense.
|
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