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Pokemon Brilliant Diamond and Shining Pearl Shinx

Shinx
Flash Pokémon

Pokemon Brilliant Diamond and Shining Pearl Shinx is a Electric Type Flash Pokémon, with a 30.7% Chance To Catch with a regular Pokeball. Shinx can be found with Rivalry, Intimidate and Guts as an Ability and has a Medium Slow growth rate with a 1 Attack EV Yield. We recommend the Lonely Nature, based on 263 combined Base Stats.

Shinx Stats and Abilities

Based on Shinx Base IVs we consider this pokemon F-Tier choice. Shinx Highest IV Stat is Attack 65 and the Lowest being Defense 34.

Tier Stat Base Min Max
F
HP45200294
E
Attack65121251
F
Defense3465183
F
Special Attack4076196
F
Special Defense3465183
F
Speed4585207
F
Total263
Shinx Detail
Best Nature
Lonely
+10% Attack
-10% Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Sour
EV Yield1 Attack
Growth RateMedium Slow
Catch Rate235 (30.7% with PokéBall, full HP)
Egg GroupsField
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Rivalry
Ability 1
Deals more damage to a Pokémon of same gender.
Intimidate
Ability 2
Intimidate lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle).
Guts
Hidden Ability
Guts raises the ability-bearer's Attack by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If burnt, the Pokémon does not suffer the usual drop in Attack.

How To Evolve Shinx in BDSP

Shinx requires (Level 15) to evolve into Luxio and then (Level 30) to evolve into Luxray.

Base Form Evolution Requirement First Evolution Evolution Requirement Final Evolution
Shinx
Level 15
Luxio
Level 30
Luxray

Where To Find Shinx in BDSP

Shinx has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 203
5 - 1%
Shinx
Lv. 4-5
Route 202
5 - 1%
Shinx
Lv. 3-4
Route 204
20 - 5%
Shinx
Lv. 6-7
Fuego Ironworks
20 - 5%
Luxio
Lv. 29
Fuego Ironworks
20 - 5%
Shinx
Lv. 28
Whiteout Cave
Start
Shinx
Lv. 16-63
Whiteout Cave
7th Badge
Luxio
Lv. 16-63
Sunlit Cavern
Start
Shinx
Lv. 16-63
Sunlit Cavern
7th Badge
Luxio
Lv. 16-63
Spacious Cave
Start
Shinx
Lv. 16-63
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Spacious Cave
7th Badge
Luxio
Lv. 16-63
Grassland Cave
Start
Shinx
Lv. 16-63
Grassland Cave
7th Badge
Luxio
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Shinx Weakness

Shinx is a Electric Type pokemon. This will cause Shinx to take More Damage from Ground Type Moves, and Less Damage from Flying, Steel, Electric Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Ground
0.5x
Less Damage
Flying
Steel
Electric
0.25x
Less Damage
Immune to Damage

What pokemon is Shinx Weak Against?

Tier Pokemon
S
Groudon
S
Garchomp
A
Swampert
A
Rhyperior
A
Mamoswine

What pokemon is Shinx Strong Against?

Tier Pokemon
S
Lugia
S
Ho-Oh
S
Rayquaza
S
Dialga
S
Dragonite
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Best Moves Shinx in BDSP

Best Moveset for Shinx Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
48
Wild Charge
Physical
135
100 15 User receives recoil damage.
36
Crunch
Physical
80
100 15 May lower opponent's Defense.
40
Discharge
Special
120
100 15 May paralyze opponent.
24
Volt Switch
Special
105
100 20 User must switch out after attacking.

Best Moveset for Shinx TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM25
Thunder
Special
165
70 10 May paralyze opponent.
TM23
Iron Tail
Physical
100
75 15 May lower opponent's Defense.
TM24
Thunderbolt
Special
135
100 15 May paralyze opponent.
TM96
Strength
Physical
80
100 15
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Shinx Level Up Moves

List of Moves Shinx can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Tackle
Power: 40
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
1
Leer
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
4
Thunder Shock
Power:
60
Acc: 100
PP: 30
Special

May paralyze opponent.
8
Charge
Power: —
Acc: —
PP: 20
Status

Raises user's Special Defense and next Electric move's power increases.
12
Bite
Power: 60
Acc: 100
PP: 25
Physical

May cause flinching.
16
Spark
Power:
97.5
Acc: 100
PP: 20
Physical

May paralyze opponent.
20
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
24
Volt Switch
Power:
105
Acc: 100
PP: 20
Special

User must switch out after attacking.
28
Scary Face
Power: —
Acc: 100
PP: 10
Status

Sharply lowers opponent's Speed.
32
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
36
Crunch
Power: 80
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
40
Discharge
Power:
120
Acc: 100
PP: 15
Special

May paralyze opponent.
44
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
48
Wild Charge
Power:
135
Acc: 100
PP: 15
Physical

User receives recoil damage.
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Shinx TM Moves

List of Moves Shinx can learn using (TMs) Technical Machine Items.

TM Move Desc
TM05
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM24
Thunderbolt
Power:
135
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power:
165
Acc: 70
PP: 10
Special

May paralyze opponent.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM34
Shock Wave
Power:
90
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM43
Volt Switch
Power:
105
Acc: 100
PP: 20
Special

User must switch out after attacking.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM57
Charge Beam
Power:
75
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM78
Snarl
Power: 55
Acc: 95
PP: 15
Special

Lowers opponent's Special Attack.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

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Shinx Egg Moves

List of Egg Moves Shinx can learn.

Egg Move Desc
Baby-Doll Eyes
Power: —
Acc: 100
PP: 30
Status

Always goes first. Lowers the target's attack.
Take Down
Power: 90
Acc: 85
PP: 20
Physical

User receives recoil damage.
Double Kick
Power: 30
Acc: 100
PP: 30
Physical

Hits twice in one turn.
Howl
Power: —
Acc: —
PP: 40
Status

Raises user's Attack.
Night Slash
Power: 70
Acc: 100
PP: 15
Physical

High critical hit ratio.
Quick Attack
Power: 40
Acc: 100
PP: 30
Physical

User attacks first.
Ice Fang
Power: 65
Acc: 95
PP: 15
Physical

May cause flinching and/or freeze opponent.
Fire Fang
Power: 65
Acc: 95
PP: 15
Physical

May cause flinching and/or burn opponent.
Thunder Fang
Power:
97.5
Acc: 95
PP: 15
Physical

May cause flinching and/or paralyze opponent.
Swift
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
Helping Hand
Power: —
Acc: —
PP: 20
Status

In Double Battles, boosts the power of the partner's move.
Eerie Impulse
Power: —
Acc: 100
PP: 15
Status

Sharply lowers opponent's Special Attack.
Fake Tears
Power: —
Acc: 100
PP: 20
Status

Sharply lowers opponent's Special Defense.
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