Pokemon Brilliant Diamond and Shining Pearl Pikachu is a Electric Type Mouse Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Pikachu can be found with Static as an Ability and has a Medium Fast growth rate with a 2 Speed EV Yield. We recommend the Hasty Nature, based on 320 combined Base Stats.
Pikachu Stats and Abilities
Based on Pikachu Base IVs we consider this pokemon F-Tier choice. Pikachu Highest IV Stat is Speed 90 and the Lowest being Defense 40.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 35 | 180 | 274 |
E | Attack | 55 | 103 | 229 |
F | Defense | 40 | 76 | 196 |
F | Special Attack | 50 | 94 | 218 |
F | Special Defense | 50 | 94 | 218 |
D | Speed | 90 | 166 | 306 |
F | Total | 320 |
Pikachu | Detail |
---|---|
Best Nature | Hasty
↑ +10% Speed↓ -10% Defense |
Caught in the Wild Held Item Chance | 5% Light Ball ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Speed |
Growth Rate | Medium Fast |
Catch Rate | 190 (24.8% with PokéBall, full HP) |
Egg Groups | Fairy, Field |
Egg Cycles | 10 (2,314–2,570 steps) |
Abilities | Description |
---|---|
Static Ability 1 | If a Pokémon with Static is hit by a move making contact, there is a 30% chance the foe will become paralyzed. |
Lightning Rod Hidden Ability | Lightning Rod forces all single-target Electric-type moves - used by any other Pokémon on the field - to target this Pokémon, and with 100% accuracy. This includes the status move Thunder Wave. The ability is most useful in double/triple battles. |
How To Evolve Pikachu in BDSP
Pichu requires (high Friendship) to evolve into Pikachu and then (Thunder Stone) to evolve into Raichu.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Pichu
![]() | high Friendship → |
Pikachu
![]() |
Thunder Stone ![]() → |
Raichu
![]() |

Where To Find Pikachu in BDSP
Pikachu has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() |
![]() Pikachu
Lv. 18
| |
![]() 5 - 1% ![]() |
![]() Pichu
Lv. 16
|

Pokemon Brilliant Diamond and Shining Pearl Pikachu Weakness
Pikachu is a Electric Type pokemon. This will cause Pikachu to take More Damage from Ground Type Moves, and Less Damage from , Steel, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() |
0.5x Less Damage |
![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Pikachu Weak Against?
What pokemon is Pikachu Strong Against?

Best Moves Pikachu in BDSP
Best Moveset for Pikachu Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
44 |
Thunder
| ![]() | Special | 165 | 70 | 10 | May paralyze opponent. |
36 |
Thunderbolt
| ![]() | Special | 135 | 100 | 15 | May paralyze opponent. |
32 |
Discharge
| ![]() | Special | 120 | 100 | 15 | May paralyze opponent. |
28 |
Slam
| ![]() | Physical | 80 | 75 | 20 |
Best Moveset for Pikachu TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM25 |
Thunder
| ![]() | Special | 165 | 70 | 10 | May paralyze opponent. |
TM23 |
Iron Tail
| ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TM95 |
Surf
| ![]() | Special | 90 | 100 | 15 | Hits all adjacent Pokémon. |


Pikachu Level Up Moves
List of Moves Pikachu can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Play Nice
|
Power: —
Acc: —
PP: 20
![]() Lowers opponent's Attack. Always hits.
|
1 |
Sweet Kiss
|
Power: —
Acc: 75
PP: 10
![]() Confuses opponent.
|
1 |
Nuzzle
|
Power:
30 Acc: 100
PP: 20
![]() Paralyzes opponent.
|
1 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Attack.
|
1 |
Charm
|
Power: —
Acc: 100
PP: 20
![]() Sharply lowers opponent's Attack.
|
1 |
Thunder Shock
|
Power:
60 Acc: 100
PP: 30
![]() May paralyze opponent.
|
1 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
1 |
Growl
|
Power: —
Acc: 100
PP: 40
![]() Lowers opponent's Attack.
|
1 |
Quick Attack
|
Power: 40
Acc: 100
PP: 30
![]() User attacks first.
|
4 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
|
8 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
12 |
Electro Ball
|
Power: —
Acc: 100
PP: 10
![]() The faster the user, the stronger the attack.
|
16 |
Feint
|
Power: 30
Acc: 100
PP: 10
![]() Only hits if opponent uses Protect or Detect in the same turn.
|
20 |
Spark
|
Power:
97.5 Acc: 100
PP: 20
![]() May paralyze opponent.
|
24 |
Agility
|
Power: —
Acc: —
PP: 30
![]() Sharply raises user's Speed.
|
28 |
Slam
|
Power: 80
Acc: 75
PP: 20
![]() |
32 |
Discharge
|
Power:
120 Acc: 100
PP: 15
![]() May paralyze opponent.
|
36 |
Thunderbolt
|
Power:
135 Acc: 100
PP: 15
![]() May paralyze opponent.
|
40 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
44 |
Thunder
|
Power:
165 Acc: 70
PP: 10
![]() May paralyze opponent.
|
Pikachu TM Moves
List of Moves Pikachu can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM24 |
Thunderbolt
|
Power:
135 Acc: 100
PP: 15
![]() May paralyze opponent.
|
TM25 |
Thunder
|
Power:
165 Acc: 70
PP: 10
![]() May paralyze opponent.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
![]() Halves damage from Physical attacks for 5 turns.
|
TM34 |
Shock Wave
|
Power:
90 Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM43 |
Volt Switch
|
Power:
105 Acc: 100
PP: 20
![]() User must switch out after attacking.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM57 |
Charge Beam
|
Power:
75 Acc: 90
PP: 10
![]() May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Attack.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM95 |
Surf
|
Power: 90
Acc: 100
PP: 15
![]() Hits all adjacent Pokémon.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
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