Pokemon Brilliant Diamond and Shining Pearl Elekid is a Electric Type Electric Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Elekid can be found with Static as an Ability and has a Medium Fast growth rate with a 1 Speed EV Yield. We recommend the Hasty Nature, based on 360 combined Base Stats.
Elekid Stats and Abilities
Based on Elekid Base IVs we consider this pokemon E-Tier choice. Elekid Highest IV Stat is Speed 95 and the Lowest being Defense 37.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 45 | 200 | 294 |
E | Attack | 63 | 117 | 247 |
F | Defense | 37 | 71 | 190 |
E | Special Attack | 65 | 121 | 251 |
F | Special Defense | 55 | 103 | 229 |
D | Speed | 95 | 175 | 317 |
E | Total | 360 |
Elekid | Detail |
---|---|
Best Nature | Hasty
↑ +10% Speed↓ -10% Defense |
Caught in the Wild Held Item Chance | 5% Electirizer ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Speed |
Growth Rate | Medium Fast |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Undiscovered |
Egg Cycles | 25 (6,169–6,425 steps) |
Abilities | Description |
---|---|
Static Ability 1 | If a Pokémon with Static is hit by a move making contact, there is a 30% chance the foe will become paralyzed. |
Vital Spirit Hidden Ability | Vital Spirit prevents the ability-bearer from falling asleep. This means that it also prevents the use of the move Rest. |
How To Evolve Elekid in BDSP
Elekid requires (Level 30) to evolve into Electabuzz and then (trade holding Electirizer) to evolve into Electivire.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Elekid
![]() | Level 30 → |
Electabuzz
![]() | trade holding
Electirizer ![]() → |
Electivire
![]() |
![](https://img.rankedboost.com/wp-content/uploads/2022/01/li-arrow.png)
Where To Find Elekid in BDSP
Elekid has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
![](https://img.rankedboost.com/wp-content/plugins/pokemon-diamond-pearl/assets/icons/Start.png)
![](https://img.rankedboost.com/wp-content/plugins/pokemon-diamond-pearl/assets/icons/Strength.png)
![](https://img.rankedboost.com/wp-content/plugins/pokemon-diamond-pearl/assets/icons/Defog.png)
![](https://img.rankedboost.com/wp-content/plugins/pokemon-diamond-pearl/assets/icons/7th Badge.png)
![](https://img.rankedboost.com/wp-content/plugins/pokemon-diamond-pearl/assets/icons/Waterfall.png)
![](https://img.rankedboost.com/wp-content/plugins/pokemon-diamond-pearl/assets/icons/National.png)
![](https://img.rankedboost.com/wp-content/plugins/pokemon-diamond-pearl/assets/icons/Morning.jpg)
![](https://img.rankedboost.com/wp-content/plugins/pokemon-diamond-pearl/assets/icons/Day.jpg)
![](https://img.rankedboost.com/wp-content/plugins/pokemon-diamond-pearl/assets/icons/Night.jpg)
Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() Start |
![]() Elekid
Lv. 16-63
| |
![]() Start |
![]() Elekid
Lv. 16-63
| |
![]() Start |
![]() Elekid
Lv. 16-63
| |
![]() Start |
![]() Elekid
Lv. 16-63
|
![](https://img.rankedboost.com/wp-content/uploads/2022/01/li-arrow.png)
Pokemon Brilliant Diamond and Shining Pearl Elekid Weakness
Elekid is a Electric Type pokemon. This will cause Elekid to take More Damage from Ground Type Moves, and Less Damage from , Steel, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() |
0.5x Less Damage |
![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Elekid Weak Against?
![](https://img.rankedboost.com/wp-content/uploads/2022/01/li-arrow.png)
Best Moves Elekid in BDSP
Best Moveset for Elekid Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
48 |
Thunder
| ![]() | Special | 165 | 70 | 10 | May paralyze opponent. |
40 |
Thunderbolt
| ![]() | Special | 135 | 100 | 15 | May paralyze opponent. |
32 |
Discharge
| ![]() | Special | 120 | 100 | 15 | May paralyze opponent. |
28 |
Thunder Punch
| ![]() | Physical | 112.5 | 100 | 15 | May paralyze opponent. |
Best Moveset for Elekid TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM25 |
Thunder
| ![]() | Special | 165 | 70 | 10 | May paralyze opponent. |
TM29 |
Psychic
| ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TM24 |
Thunderbolt
| ![]() | Special | 135 | 100 | 15 | May paralyze opponent. |
![](https://img.rankedboost.com/wp-content/plugins/pokemon-diamond-pearl/assets/icons/li-arrow.png)
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Elekid Level Up Moves
List of Moves Elekid can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Quick Attack
|
Power: 40
Acc: 100
PP: 30
![]() User attacks first.
|
1 |
Leer
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
4 |
Thunder Shock
|
Power:
60 Acc: 100
PP: 30
![]() May paralyze opponent.
|
8 |
Charge
|
Power: —
Acc: —
PP: 20
![]() Raises user's Special Defense and next Electric move's power increases.
|
12 |
Swift
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
16 |
Shock Wave
|
Power:
90 Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
20 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
|
24 |
Screech
|
Power: —
Acc: 85
PP: 40
![]() Sharply lowers opponent's Defense.
|
28 |
Thunder Punch
|
Power:
112.5 Acc: 100
PP: 15
![]() May paralyze opponent.
|
32 |
Discharge
|
Power:
120 Acc: 100
PP: 15
![]() May paralyze opponent.
|
36 |
Low Kick
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
40 |
Thunderbolt
|
Power:
135 Acc: 100
PP: 15
![]() May paralyze opponent.
|
44 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
48 |
Thunder
|
Power:
165 Acc: 70
PP: 10
![]() May paralyze opponent.
|
Elekid TM Moves
List of Moves Elekid can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM24 |
Thunderbolt
|
Power:
135 Acc: 100
PP: 15
![]() May paralyze opponent.
|
TM25 |
Thunder
|
Power:
165 Acc: 70
PP: 10
![]() May paralyze opponent.
|
TM29 |
Psychic
|
Power: 90
Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power:
90 Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM43 |
Volt Switch
|
Power:
105 Acc: 100
PP: 20
![]() User must switch out after attacking.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM57 |
Charge Beam
|
Power:
75 Acc: 90
PP: 10
![]() May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
Elekid Egg Moves
List of Egg Moves Elekid can learn.
Egg Move | Desc |
---|---|
Cross Chop
|
Power: 100
Acc: 80
PP: 5
![]() High critical hit ratio.
|
Dynamic Punch
|
Power: 100
Acc: 50
PP: 5
![]() Confuses opponent.
|
Hammer Arm
|
Power: 100
Acc: 90
PP: 10
![]() Lowers user's Speed.
|
Feint
|
Power: 30
Acc: 100
PP: 10
![]() Only hits if opponent uses Protect or Detect in the same turn.
|
Fire Punch
|
Power: 75
Acc: 100
PP: 15
![]() May burn opponent.
|
Ice Punch
|
Power: 75
Acc: 100
PP: 15
![]() May freeze opponent.
|
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