Pokemon Brilliant Diamond and Shining Pearl Pachirisu is a Electric Type EleSquirrel Pokémon, with a 26.1% Chance To Catch with a regular PokeBall. Pachirisu has a Medium Fast growth rate with a 1 Speed EV Yield, and Total of 405 combine Stats.
Stat | HP | Attack | Defense | Sp.Atk | Sp.Def | Speed | Total |
---|---|---|---|---|---|---|---|
Base | 60 | 45 | 70 | 45 | 90 | 95 | 405 |
Min | 230 | 85 | 130 | 85 | 166 | 175 | |
Max | 324 | 207 | 262 | 207 | 306 | 317 |
Abilities | 1. Run Away 2. Pickup Volt Absorb (hidden ability) |
EV Yield | 1 Speed |
Growth Rate | Medium Fast |
Catch Rate | 200 (26.1% with PokéBall, full HP) |
Egg Groups | Fairy, Field |
Egg Cycles | 10 (2,314–2,570 steps) |
How To Evolve Pachirisu in Pokemon Diamond and Pearl
This pokemon currently does not have an evolution.
Pokemon Diamond and Pearl Pachirisu Weakness
Pachirisu is a Electric Type pokemon. This will cause it to take More Damage from Ground Type Moves and will take Less Damage from , Steel, Electric type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | |
0.25x Damage | |
Immune to Damage |
What pokemon is Pachirisu Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
600 | |||
535 | |||
530 | |||
525 | |||
525 |
What pokemon is Pachirisu Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
680 | |||
545 | |||
540 | |||
540 | |||
535 |
Where To Find Pachirisu in Pokemon Diamond and Pearl
Pachirisu spawn locations, include Route 205 where level 11 Pachirisu is found in Pokemon Diamond and Pearl.
Pokemon | Locations |
---|---|
Level: 11 Walking Route 205 | |
Level: 29 Walking Fuego Ironworks | |
Level: 7-8 Walking Valley Windworks | |
Level: 9 Walking Route 205 |
Pachirisu Moves in Pokemon Diamond and Pearl
List of Moves Pachirisu can learn by reaching higher levels in Pokemon Diamond and Pearl.
Lvl | Move | Desc |
---|---|---|
49 | Hyper Fang | Class: Physical Power: 80 Acc: 90 PP: 15 May cause flinching. |
45 | Last Resort | Class: Physical Power: 140 Acc: 100 PP: 5 Can only be used after all other moves are used. |
41 | Discharge | Class: Special Power: 80 Acc: 100 PP: 15 May paralyze opponent. |
37 | Super Fang | Class: Physical Power: — Acc: 90 PP: 10 Always takes off half of the opponent's HP. |
33 | Thunder Wave | Class: Status Power: — Acc: 90 PP: 20 Paralyzes opponent. |
29 | Sweet Kiss | Class: Status Power: — Acc: 75 PP: 10 Confuses opponent. |
25 | Electro Ball | Class: Special Power: — Acc: 100 PP: 10 The faster the user, the stronger the attack. |
21 | Swift | Class: Special Power: 60 Acc: — PP: 20 Ignores Accuracy and Evasiveness. |
19 | Nuzzle | Class: Physical Power: 20 Acc: 100 PP: 20 Paralyzes opponent. |
17 | Endure | Class: Status Power: — Acc: — PP: 10 Always left with at least 1 HP, but may fail if used consecutively. |
13 | Spark | Class: Physical Power: 65 Acc: 100 PP: 20 May paralyze opponent. |
9 | Charm | Class: Status Power: — Acc: 100 PP: 20 Sharply lowers opponent's Attack. |
5 | Quick Attack | Class: Physical Power: 40 Acc: 100 PP: 30 User attacks first. |
1 | Bide | Class: Physical Power: — Acc: — PP: 10 User takes damage for two turns then strikes back double. |
1 | Growl | Class: Status Power: — Acc: 100 PP: 40 Lowers opponent's Attack. |
List of Moves Pachirisu can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
100 | Confide | Class: Status Power: — Acc: — PP: 20 Lowers opponent's Special Attack. |
90 | Substitute | Class: Status Power: — Acc: — PP: 10 Uses HP to creates a decoy that takes hits. |
89 | U-turn | Class: Physical Power: 70 Acc: 100 PP: 20 User switches out immediately after attacking. |
88 | Sleep Talk | Class: Status Power: — Acc: — PP: 10 User performs one of its own moves while sleeping. |
87 | Swagger | Class: Status Power: — Acc: 85 PP: 15 Opponent becomes confused, but its Attack is sharply raised. |
86 | Grass Knot | Class: Special Power: — Acc: 100 PP: 20 The heavier the opponent, the stronger the attack. |
73 | Thunder Wave | Class: Status Power: — Acc: 90 PP: 20 Paralyzes opponent. |
72 | Volt Switch | Class: Special Power: 70 Acc: 100 PP: 20 User must switch out after attacking. |
57 | Charge Beam | Class: Special Power: 50 Acc: 90 PP: 10 May raise user's Special Attack. |
56 | Fling | Class: Physical Power: — Acc: 100 PP: 10 Power depends on held item. |
49 | Echoed Voice | Class: Special Power: 40 Acc: 100 PP: 15 Power increases each turn. |
48 | Round | Class: Special Power: 60 Acc: 100 PP: 15 Power increases if teammates use it in the same turn. |
45 | Attract | Class: Status Power: — Acc: 100 PP: 15 If opponent is the opposite gender, it's less likely to attack. |
44 | Rest | Class: Status Power: — Acc: — PP: 10 User sleeps for 2 turns, but user is fully healed. |
42 | Facade | Class: Physical Power: 70 Acc: 100 PP: 20 Power doubles if user is burned, poisoned, or paralyzed. |
32 | Double Team | Class: Status Power: — Acc: — PP: 15 Raises user's Evasiveness. |
27 | Return | Class: Physical Power: — Acc: 100 PP: 20 Power increases with higher Friendship. |
25 | Thunder | Class: Special Power: 110 Acc: 70 PP: 10 May paralyze opponent. |
24 | Thunderbolt | Class: Special Power: 90 Acc: 100 PP: 15 May paralyze opponent. |
21 | Frustration | Class: Physical Power: — Acc: 100 PP: 20 Power decreases with higher Friendship. |
18 | Rain Dance | Class: Status Power: — Acc: — PP: 5 Makes it rain for 5 turns. |
17 | Protect | Class: Status Power: — Acc: — PP: 10 Protects the user, but may fail if used consecutively. |
16 | Light Screen | Class: Status Power: — Acc: — PP: 30 Halves damage from Special attacks for 5 turns. |
10 | Hidden Power | Class: Special Power: 60 Acc: 100 PP: 15 Type and power depends on user's IVs. |
6 | Toxic | Class: Status Power: — Acc: 90 PP: 10 Badly poisons opponent. |
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