Pokemon Brilliant Diamond and Shining Pearl Electrode is a Electric Type Ball Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Electrode can be found with Soundproof, Static and Aftermath as an Ability and has a Medium Fast growth rate with a 2 Speed EV Yield. We recommend the Timid Nature, based on 490 combined Base Stats.
Electrode Stats and Abilities
Based on Electrode Base IVs we consider this pokemon C-Tier choice. Electrode Highest IV Stat is Speed 150 and the Lowest being Attack 50.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 60 | 230 | 324 |
F | Attack | 50 | 94 | 218 |
E | Defense | 70 | 130 | 262 |
D | Special Attack | 80 | 148 | 284 |
E | Special Defense | 80 | 148 | 284 |
S | Speed | 150 | 274 | 438 |
C | Total | 490 |
Electrode | Detail |
---|---|
Best Held Items | |
Best Nature | Timid ↑ +10% Speed↓ -10% Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 Speed |
Growth Rate | Medium Fast |
Catch Rate | 60 (7.8% with PokéBall, full HP) |
Egg Groups | Mineral |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Soundproof Ability 1 | Soundproof grants the Pokémon immunity to all sound-based moves, preventing all damage and effects. |
Static Ability 2 | If a Pokémon with Static is hit by a move making contact, there is a 30% chance the foe will become paralyzed. |
Aftermath Hidden Ability | If an attacker faints a Pokémon with Aftermath using a contact move, the attacker will lose 1/4 of their maximum HP. |
How To Evolve Electrode in BDSP
Voltorb requires (Level 30) to evolve into Electrode.

Where To Find Electrode in BDSP
Electrode has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 28 Voltorb, within the Route 218 location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National | ![]() Voltorb Lv. 16-63 | |
![]() ![]() National | ![]() Voltorb Lv. 16-63 | |
![]() ![]() National | ![]() Voltorb Lv. 16-63 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Voltorb Lv. 28 |

Pokemon Brilliant Diamond and Shining Pearl Electrode Weakness
Electrode is a Electric Type pokemon. This will cause Electrode to take More Damage from Ground Type Moves, and Less Damage from , Steel, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() |
0.5x Less Damage | ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Electrode Weak Against?
What pokemon is Electrode Strong Against?

Best Moves Electrode in BDSP
Best Moveset for Electrode Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
47 | Explosion | ![]() | Physical | 250 | 100 | 5 | User faints. |
26 | Self-Destruct | ![]() | Physical | 200 | 100 | 5 | User faints. |
41 | Discharge | ![]() | Special | 120 | 100 | 15 | May paralyze opponent. |
9 | Spark | ![]() | Physical | 97.5 | 100 | 20 | May paralyze opponent. |
Best Moveset for Electrode TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 | Explosion | ![]() | Physical | 250 | 100 | 5 | User faints. |
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM25 | Thunder | ![]() | Special | 165 | 70 | 10 | May paralyze opponent. |


Electrode Level Up Moves
List of Moves Electrode can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Magnetic Flux | Power: — Acc: — PP: 20 ![]() Raises Defense and Sp. Defense of Plus/Minus Pokémon. |
1 | Charge | Power: — Acc: — PP: 20 ![]() Raises user's Special Defense and next Electric move's power increases. |
1 | Tackle | Power: 40 Acc: 100 PP: 35 ![]() A physical attack in which the user charges and slams into the target with its whole body. |
6 | Eerie Impulse | Power: — Acc: 100 PP: 15 ![]() Sharply lowers opponent's Special Attack. |
4 | Thunder Shock | Power: 60 Acc: 100 PP: 30 ![]() May paralyze opponent. |
9 | Spark | Power: 97.5 Acc: 100 PP: 20 ![]() May paralyze opponent. |
11 | Rollout | Power: 30 Acc: 90 PP: 20 ![]() Doubles in power each turn for 5 turns. |
13 | Screech | Power: — Acc: 85 PP: 40 ![]() Sharply lowers opponent's Defense. |
16 | Charge Beam | Power: 75 Acc: 90 PP: 10 ![]() May raise user's Special Attack. |
20 | Swift | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
22 | Electro Ball | Power: — Acc: 100 PP: 10 ![]() The faster the user, the stronger the attack. |
26 | Self-Destruct | Power: 200 Acc: 100 PP: 5 ![]() User faints. |
29 | Light Screen | Power: — Acc: — PP: 30 ![]() Halves damage from Special attacks for 5 turns. |
36 | Magnet Rise | Power: — Acc: — PP: 10 ![]() User becomes immune to Ground-type moves for 5 turns. |
41 | Discharge | Power: 120 Acc: 100 PP: 15 ![]() May paralyze opponent. |
47 | Explosion | Power: 250 Acc: 100 PP: 5 ![]() User faints. |
54 | Gyro Ball | Power: — Acc: 100 PP: 5 ![]() The slower the user, the stronger the attack. |
58 | Mirror Coat | Power: — Acc: 100 PP: 20 ![]() When hit by a Special Attack, user strikes back with 2x power. |
Electrode TM Moves
List of Moves Electrode can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM12 | Taunt | Power: — Acc: 100 PP: 20 ![]() Opponent can only use moves that attack. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM16 | Light Screen | Power: — Acc: — PP: 30 ![]() Halves damage from Special attacks for 5 turns. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM24 | Thunderbolt | Power: 135 Acc: 100 PP: 15 ![]() May paralyze opponent. |
TM25 | Thunder | Power: 165 Acc: 70 PP: 10 ![]() May paralyze opponent. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM34 | Shock Wave | Power: 90 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM41 | Torment | Power: — Acc: 100 PP: 15 ![]() Opponent cannot use the same move in a row. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM43 | Volt Switch | Power: 105 Acc: 100 PP: 20 ![]() User must switch out after attacking. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM46 | Thief | Power: 60 Acc: 100 PP: 25 ![]() Also steals opponent's held item. |
TM57 | Charge Beam | Power: 75 Acc: 90 PP: 10 ![]() May raise user's Special Attack. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM64 | Explosion | Power: 250 Acc: 100 PP: 5 ![]() User faints. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM70 | Flash | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
TM73 | Thunder Wave | Power: — Acc: 90 PP: 20 ![]() Paralyzes opponent. |
TM74 | Gyro Ball | Power: — Acc: 100 PP: 5 ![]() The slower the user, the stronger the attack. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
Click/Tap ELECTRIC Pokemon similar to Electrode.








































