Pokemon Brilliant Diamond and Shining Pearl Cradily is a Rock and Grass Type Barnacle Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Cradily can be found with Suction Cups as an Ability and has a Erratic growth rate with a 2 Special Defense EV Yield. We recommend the Sassy Nature, based on 495 combined Base Stats.
Cradily Stats and Abilities
Based on Cradily Base IVs we consider this pokemon C-Tier choice. Cradily Highest IV Stat is Special Defense 107 and the Lowest being Speed 43.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 86 | 282 | 376 |
D | Attack | 81 | 150 | 287 |
D | Defense | 97 | 179 | 322 |
D | Special Attack | 81 | 150 | 287 |
D | Special Defense | 107 | 197 | 344 |
F | Speed | 43 | 81 | 203 |
C | Total | 495 |
Cradily | Detail |
---|---|
Best Nature | Sassy
↑ +10% Special Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | 5% Big Root |
Like/Dislikes |
Likes: Bitter
Dislikes: Sweet
|
EV Yield | 2 Special Defense |
Growth Rate | Erratic |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Water 3 |
Egg Cycles | 30 (7,454–7,710 steps) |
Abilities | Description |
---|---|
Suction Cups Ability 1 | Suction Cups prevents opponents forcing the ability-bearer to switch out or flee via the moves Roar, Whirlwind, Circle Throw, or Dragon Tail, or the item Red Card. |
Storm Drain Hidden Ability | Storm Drain forces all single-target Water-type moves - used by any other Pokémon on the field - to target this Pokémon, and with 100% accuracy. The ability is most useful in double/triple battles. |
How To Evolve Cradily in BDSP
Lileep requires (Level 40) to evolve into Cradily.
Where To Find Cradily in BDSP
Cradily has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
Interact |
Lileep
Lv. 20
|
Pokemon Brilliant Diamond and Shining Pearl Cradily Weakness
Cradily is a Rock and Grass Type pokemon. This will cause Cradily to take More Damage from Fighting, Steel, Bug, Ice Type Moves, and Less Damage from Normal, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Fighting
Steel
Bug
Ice
|
0.5x Less Damage |
Normal
Electric
|
0.25x Less Damage | |
Immune to Damage |
What pokemon is Cradily Weak Against?
What pokemon is Cradily Strong Against?
Best Moves Cradily in BDSP
Best Moveset for Cradily Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
48 |
Energy Ball
| Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
36 |
Giga Drain
| Special | 112.5 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
24 |
Brine
| Special | 65 | 100 | 10 | Power doubles if opponent's HP is less than 50%. | |
16 |
Ancient Power
| Special | 90 | 100 | 5 | May raise all user's stats at once. |
Best Moveset for Cradily TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM22 |
Solar Beam
| Special | 180 | 100 | 10 | Charges on first turn, attacks on second. | |
TM26 |
Earthquake
| Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
Cradily Level Up Moves
List of Moves Cradily can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Leech Seed
|
Power: —
Acc: 90
PP: 10
Status
Drains HP from opponent each turn.
|
1 |
Wrap
|
Power: 15
Acc: 90
PP: 20
Physical
Traps opponent, damaging them for 4-5 turns.
|
1 |
Astonish
|
Power: 30
Acc: 100
PP: 15
Physical
May cause flinching.
|
1 |
Acid
|
Power: 40
Acc: 100
PP: 30
Special
May lower opponent's Special Defense.
|
1 |
Confuse Ray
|
Power: —
Acc: 100
PP: 10
Status
Confuses opponent.
|
12 |
Ingrain
|
Power: —
Acc: —
PP: 20
Status
User restores HP each turn. User cannot escape/switch.
|
16 |
Ancient Power
|
Power:
90 Acc: 100
PP: 5
Special
May raise all user's stats at once.
|
20 |
Mega Drain
|
Power:
60 Acc: 100
PP: 15
Special
User recovers half the HP inflicted on opponent.
|
24 |
Brine
|
Power: 65
Acc: 100
PP: 10
Special
Power doubles if opponent's HP is less than 50%.
|
28 |
Amnesia
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Special Defense.
|
32 |
Gastro Acid
|
Power: —
Acc: 100
PP: 10
Status
Cancels out the effect of the opponent's Ability.
|
36 |
Giga Drain
|
Power:
112.5 Acc: 100
PP: 10
Special
User recovers half the HP inflicted on opponent.
|
43 |
Stockpile
|
Power: —
Acc: —
PP: 20
Status
Stores energy for use with Spit Up and Swallow.
|
43 |
Spit Up
|
Power: —
Acc: 100
PP: 10
Special
Power depends on how many times the user performed Stockpile.
|
43 |
Swallow
|
Power: —
Acc: —
PP: 10
Status
The more times the user has performed Stockpile, the more HP is recovered.
|
48 |
Energy Ball
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
Cradily TM Moves
List of Moves Cradily can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM09 |
Bullet Seed
|
Power:
37.5 Acc: 100
PP: 30
Physical
Hits 2-5 times in one turn.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM19 |
Giga Drain
|
Power:
112.5 Acc: 100
PP: 10
Special
User recovers half the HP inflicted on opponent.
|
TM22 |
Solar Beam
|
Power:
180 Acc: 100
PP: 10
Special
Charges on first turn, attacks on second.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM36 |
Sludge Bomb
|
Power: 90
Acc: 100
PP: 10
Special
May poison opponent.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Status
Creates a sandstorm for 5 turns.
|
TM39 |
Rock Tomb
|
Power:
90 Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM53 |
Energy Ball
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM55 |
Brine
|
Power: 65
Acc: 100
PP: 10
Special
Power doubles if opponent's HP is less than 50%.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM69 |
Rock Polish
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Speed.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Status
Lowers opponent's Accuracy.
|
TM71 |
Stone Edge
|
Power:
150 Acc: 80
PP: 5
Physical
High critical hit ratio.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Attack.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Status
Damages opponent switching into battle.
|
TM80 |
Rock Slide
|
Power:
112.5 Acc: 90
PP: 10
Physical
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
Special
The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
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