Pokemon Brilliant Diamond and Shining Pearl Cradily is a Rock and Grass Type Barnacle Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Cradily can be found with Suction Cups as an Ability and has a Erratic growth rate with a 2 Special Defense EV Yield. We recommend the Sassy Nature, based on 495 combined Base Stats.
Cradily Stats and Abilities
Based on Cradily Base IVs we consider this pokemon C-Tier choice. Cradily Highest IV Stat is Special Defense 107 and the Lowest being Speed 43.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 86 | 282 | 376 |
D | Attack | 81 | 150 | 287 |
D | Defense | 97 | 179 | 322 |
D | Special Attack | 81 | 150 | 287 |
D | Special Defense | 107 | 197 | 344 |
F | Speed | 43 | 81 | 203 |
C | Total | 495 |
Cradily | Detail |
---|---|
Best Held Items | |
Best Nature | Sassy
↑ +10% Special Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | 5% Big Root ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Special Defense |
Growth Rate | Erratic |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Water 3 |
Egg Cycles | 30 (7,454–7,710 steps) |
Abilities | Description |
---|---|
Suction Cups Ability 1 | Suction Cups prevents opponents forcing the ability-bearer to switch out or flee via the moves Roar, Whirlwind, Circle Throw, or Dragon Tail, or the item Red Card. |
Storm Drain Hidden Ability | Storm Drain forces all single-target Water-type moves - used by any other Pokémon on the field - to target this Pokémon, and with 100% accuracy. The ability is most useful in double/triple battles. |
How To Evolve Cradily in BDSP
Lileep requires (Level 40) to evolve into Cradily.

Where To Find Cradily in BDSP
Cradily has 1 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 20 Lileep, within the Mining Museum location using the Fossil method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() Interact ![]() ![]() ![]() |
![]() Lileep
Lv. 20
|

Pokemon Brilliant Diamond and Shining Pearl Cradily Weakness
Cradily is a Rock and Grass Type pokemon. This will cause Cradily to take More Damage from Fighting, Steel, Bug, Ice Type Moves, and Less Damage from Normal, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Cradily Weak Against?
What pokemon is Cradily Strong Against?

Best Moves Cradily in BDSP
Best Moveset for Cradily Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
48 |
Energy Ball
| ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
36 |
Giga Drain
| ![]() | Special | 112.5 | 100 | 10 | User recovers half the HP inflicted on opponent. |
24 |
Brine
| ![]() | Special | 65 | 100 | 10 | Power doubles if opponent's HP is less than 50%. |
16 |
Ancient Power
| ![]() | Special | 90 | 100 | 5 | May raise all user's stats at once. |
Best Moveset for Cradily TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM22 |
Solar Beam
| ![]() | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. |
TM26 |
Earthquake
| ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |


Cradily Level Up Moves
List of Moves Cradily can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Leech Seed
|
Power: —
Acc: 90
PP: 10
![]() Drains HP from opponent each turn.
|
1 |
Wrap
|
Power: 15
Acc: 90
PP: 20
![]() Traps opponent, damaging them for 4-5 turns.
|
1 |
Astonish
|
Power: 30
Acc: 100
PP: 15
![]() May cause flinching.
|
1 |
Acid
|
Power: 40
Acc: 100
PP: 30
![]() May lower opponent's Special Defense.
|
1 |
Confuse Ray
|
Power: —
Acc: 100
PP: 10
![]() Confuses opponent.
|
12 |
Ingrain
|
Power: —
Acc: —
PP: 20
![]() User restores HP each turn. User cannot escape/switch.
|
16 |
Ancient Power
|
Power:
90 Acc: 100
PP: 5
![]() May raise all user's stats at once.
|
20 |
Mega Drain
|
Power:
60 Acc: 100
PP: 15
![]() User recovers half the HP inflicted on opponent.
|
24 |
Brine
|
Power: 65
Acc: 100
PP: 10
![]() Power doubles if opponent's HP is less than 50%.
|
28 |
Amnesia
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Defense.
|
32 |
Gastro Acid
|
Power: —
Acc: 100
PP: 10
![]() Cancels out the effect of the opponent's Ability.
|
36 |
Giga Drain
|
Power:
112.5 Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
43 |
Stockpile
|
Power: —
Acc: —
PP: 20
![]() Stores energy for use with Spit Up and Swallow.
|
43 |
Spit Up
|
Power: —
Acc: 100
PP: 10
![]() Power depends on how many times the user performed Stockpile.
|
43 |
Swallow
|
Power: —
Acc: —
PP: 10
![]() The more times the user has performed Stockpile, the more HP is recovered.
|
48 |
Energy Ball
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
Cradily TM Moves
List of Moves Cradily can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM09 |
Bullet Seed
|
Power:
37.5 Acc: 100
PP: 30
![]() Hits 2-5 times in one turn.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM19 |
Giga Drain
|
Power:
112.5 Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM22 |
Solar Beam
|
Power:
180 Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM36 |
Sludge Bomb
|
Power: 90
Acc: 100
PP: 10
![]() May poison opponent.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
![]() Creates a sandstorm for 5 turns.
|
TM39 |
Rock Tomb
|
Power:
90 Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM53 |
Energy Ball
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM55 |
Brine
|
Power: 65
Acc: 100
PP: 10
![]() Power doubles if opponent's HP is less than 50%.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM69 |
Rock Polish
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Speed.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM71 |
Stone Edge
|
Power:
150 Acc: 80
PP: 5
![]() High critical hit ratio.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
![]() Damages opponent switching into battle.
|
TM80 |
Rock Slide
|
Power:
112.5 Acc: 90
PP: 10
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
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