Pokemon Brilliant Diamond and Shining Pearl Nosepass is a Rock Type Compass Pokémon, with a 33.3% Chance To Catch with a regular Pokeball. Nosepass can be found with Sturdy, Magnet Pull and Sand Force as an Ability and has a Medium Fast growth rate with a 1 Defense EV Yield. We recommend the Relaxed Nature, based on 375 combined Base Stats.
Nosepass Stats and Abilities
Based on Nosepass Base IVs we consider this pokemon E-Tier choice. Nosepass Highest IV Stat is Defense 135 and the Lowest being Speed 30.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 30 | 170 | 264 |
F | Attack | 45 | 85 | 207 |
C | Defense | 135 | 247 | 405 |
F | Special Attack | 45 | 85 | 207 |
E | Special Defense | 90 | 166 | 306 |
F | Speed | 30 | 58 | 174 |
E | Total | 375 |
Nosepass | Detail |
---|---|
Best Nature | Relaxed
↑ +10% Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | 5% Magnet |
Like/Dislikes |
Likes: Sour
Dislikes: Sweet
|
EV Yield | 1 Defense |
Growth Rate | Medium Fast |
Catch Rate | 255 (33.3% with PokéBall, full HP) |
Egg Groups | Mineral |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Sturdy Ability 1 | Sturdy allows the Pokémon to survive with 1 HP if attacked at full HP with an attack that would otherwise knock it out. It also prevents One-Hit-KO moves (Fissure, Horn Drill, Guillotine or Sheer Cold). |
Magnet Pull Ability 2 | Magnet Pull prevents Steel type Pokémon from switching out of battle or fleeing. |
Sand Force Hidden Ability | Sand Force raises the power of Ground, Rock and Steel type moves by 30% during a sandstorm. |
How To Evolve Nosepass in BDSP
Nosepass requires (level up in a Magnetic Field area) to evolve into Probopass.
Base Form | Evolution Requirement | First Evolution |
---|---|---|
Nosepass
| level up in a Magnetic Field area → |
Probopass
|
Where To Find Nosepass in BDSP
Nosepass has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
5 - 1% |
Nosepass
Lv. 14
|
Pokemon Brilliant Diamond and Shining Pearl Nosepass Weakness
Nosepass is a Rock Type pokemon. This will cause Nosepass to take More Damage from Fighting, Ground, Steel, Water, Grass Type Moves, and Less Damage from Normal, , Poison, Fire Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Fighting
Ground
Steel
Water
Grass
|
0.5x Less Damage |
Normal
Flying
Poison
Fire
|
0.25x Less Damage | |
Immune to Damage |
Best Moves Nosepass in BDSP
Best Moveset for Nosepass Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
43 |
Zap Cannon
| Special | 120 | 50 | 5 | Paralyzes opponent. | |
40 |
Stone Edge
| Physical | 150 | 80 | 5 | High critical hit ratio. | |
37 |
Earth Power
| Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
31 |
Discharge
| Special | 80 | 100 | 15 | May paralyze opponent. |
Best Moveset for Nosepass TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 |
Explosion
| Physical | 250 | 100 | 5 | User faints. | |
TM25 |
Thunder
| Special | 110 | 70 | 10 | May paralyze opponent. | |
TM26 |
Earthquake
| Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TM71 |
Stone Edge
| Physical | 150 | 80 | 5 | High critical hit ratio. |
Nosepass Level Up Moves
List of Moves Nosepass can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
Physical
A physical attack in which the user charges and slams into the target with its whole body.
|
4 |
Harden
|
Power: —
Acc: —
PP: 30
Status
Raises user's Defense.
|
7 |
Block
|
Power: —
Acc: —
PP: 5
Status
Opponent cannot flee or switch.
|
10 |
Rock Throw
|
Power:
75 Acc: 90
PP: 15
Physical
|
13 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Status
Paralyzes opponent.
|
16 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
19 |
Spark
|
Power: 65
Acc: 100
PP: 20
Physical
May paralyze opponent.
|
22 |
Rock Slide
|
Power:
112.5 Acc: 90
PP: 10
Physical
May cause flinching.
|
25 |
Power Gem
|
Power:
120 Acc: 100
PP: 20
Special
The user attacks with a ray of light that sparkles as if it were made of gemstones.
|
28 |
Rock Blast
|
Power:
37.5 Acc: 90
PP: 10
Physical
Hits 2-5 times in one turn.
|
31 |
Discharge
|
Power: 80
Acc: 100
PP: 15
Special
May paralyze opponent.
|
34 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Status
Creates a sandstorm for 5 turns.
|
37 |
Earth Power
|
Power: 90
Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
40 |
Stone Edge
|
Power:
150 Acc: 80
PP: 5
Physical
High critical hit ratio.
|
43 |
Lock-On
|
Power: —
Acc: —
PP: 5
Status
User's next attack is guaranteed to hit.
|
43 |
Zap Cannon
|
Power: 120
Acc: 50
PP: 5
Special
Paralyzes opponent.
|
Nosepass TM Moves
List of Moves Nosepass can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM21 |
Dazzling Gleam
|
Power: 80
Acc: 100
PP: 10
Special
Hits all adjacent opponents.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
Special
May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
Special
May paralyze opponent.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Special
Ignores Accuracy and Evasiveness.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Status
Creates a sandstorm for 5 turns.
|
TM39 |
Rock Tomb
|
Power:
90 Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Status
Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM43 |
Volt Switch
|
Power: 70
Acc: 100
PP: 20
Special
User must switch out after attacking.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
Physical
User faints.
|
TM69 |
Rock Polish
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Speed.
|
TM71 |
Stone Edge
|
Power:
150 Acc: 80
PP: 5
Physical
High critical hit ratio.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Status
Paralyzes opponent.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Status
Damages opponent switching into battle.
|
TM80 |
Rock Slide
|
Power:
112.5 Acc: 90
PP: 10
Physical
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
Nosepass Egg Moves
List of Egg Moves Nosepass can learn.
Egg Move | Desc |
---|---|
Rollout
|
Power:
45 Acc: 90
PP: 20
Physical
Doubles in power each turn for 5 turns.
|
Double-Edge
|
Power: 120
Acc: 100
PP: 15
Physical
User receives recoil damage.
|
Block
|
Power: —
Acc: —
PP: 5
Status
Opponent cannot flee or switch.
|
Wide Guard
|
Power: —
Acc: —
PP: 10
Status
Protects the user's team from multi-target attacks.
|
Click/Tap ROCK Pokemon similar to Nosepass.