Guides

Pokemon Brilliant Diamond and Shining Pearl Solrock

Solrock
Meteorite Pokémon

Pokemon Brilliant Diamond and Shining Pearl Solrock is a Rock and Psychic Type Meteorite Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Solrock can be found with Levitate as an Ability and has a Fast growth rate with a 2 Attack EV Yield. We recommend the Adamant Nature, based on 460 combined Base Stats.

Brilliant Diamond Exclusive
National Dex Pokemon

Solrock Stats and Abilities

Based on Solrock Base IVs we consider this pokemon C-Tier choice. Solrock Highest IV Stat is Attack 95 and the Lowest being Special Attack 55.

Tier Stat Base Min Max
E
HP90290384
C
Attack95175317
E
Defense85157295
E
Special Attack55103229
F
Special Defense65121251
E
Speed70130262
C
Total460
Solrock Detail
Best Held Items
Best Nature
Adamant
+10% Attack
-10% Special Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Dry
EV Yield2 Attack
Growth RateFast
Catch Rate45 (5.9% with PokéBall, full HP)
Egg GroupsMineral
Egg Cycles25 (6,169–6,425 steps)
Abilities Description
Levitate
Ability 1
Levitate causes the Pokémon to be raised (like Flying-type Pokémon).

How To Evolve Solrock in BDSP

The Pokemon Solrock does not have an evolution in the Brilliant Diamond & Shining Pearl Series.

Where To Find Solrock in BDSP

Solrock has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Solrock, within the Dazzling Cave location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Still-Water Cavern
National
Solrock
Lv. 16-63
Stargleam Cavern
National
Solrock
Lv. 16-63
Riverbank Cave
National
Solrock
Lv. 16-63
Dazzling Cave
National
Solrock
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Solrock Weakness

Solrock is a Rock and Psychic Type pokemon. This will cause Solrock to take More Damage from Ground, Steel, Water, Grass, Bug, Ghost, Dark Type Moves, and Less Damage from Normal, Flying, Poison, Fire, Psychic Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Ground
Steel
Water
Grass
Bug
Ghost
Dark
0.5x
Less Damage
Normal
Flying
Poison
Fire
Psychic
0.25x
Less Damage
Immune to Damage

What pokemon is Solrock Weak Against?

Tier Pokemon
S
Dialga
S
Palkia
S
Kyogre
S
Groudon
S
Tyranitar

What pokemon is Solrock Strong Against?

Tier Pokemon
S
Arceus
S
Mewtwo
S
Lugia
S
Ho-Oh
S
Rayquaza
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Best Moves Solrock in BDSP

Best Moveset for Solrock Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
50
Explosion
Physical
250
100 5 User faints.
1
Flare Blitz
Physical
120
100 15 User receives recoil damage. May burn opponent.
40
Solar Beam
Special
120
100 10 Charges on first turn, attacks on second.
35
Stone Edge
Physical
150
80 5 High critical hit ratio.

Best Moveset for Solrock TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM64
Explosion
Physical
250
100 5 User faints.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM50
Overheat
Special
130
90 5 Sharply lowers user's Special Attack.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Solrock Level Up Moves

List of Moves Solrock can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Flare Blitz
Power: 120
Acc: 100
PP: 15
Physical

User receives recoil damage. May burn opponent.
1
Morning Sun
Power: —
Acc: —
PP: 5
Status

User recovers HP. Amount varies with the weather.
1
Tackle
Power: 40
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
1
Harden
Power: —
Acc: —
PP: 30
Status

Raises user's Defense.
1
Confusion
Power:
75
Acc: 100
PP: 25
Special

May confuse opponent.
1
Rock Throw
Power:
75
Acc: 90
PP: 15
Physical

5
Hypnosis
Power: —
Acc: 60
PP: 20
Status

Puts opponent to sleep.
10
Rock Polish
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Speed.
15
Rock Slide
Power:
112.5
Acc: 90
PP: 10
Physical

May cause flinching.
20
Zen Headbutt
Power:
120
Acc: 90
PP: 15
Physical

May cause flinching.
25
Cosmic Power
Power: —
Acc: —
PP: 20
Status

Raises user's Defense and Special Defense.
30
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
35
Stone Edge
Power:
150
Acc: 80
PP: 5
Physical

High critical hit ratio.
40
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
45
Wonder Room
Power: —
Acc: —
PP: 10
Status

Swaps every Pokémon's Defense and Special Defense for 5 turns.
50
Explosion
Power: 250
Acc: 100
PP: 5
Physical

User faints.
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Solrock TM Moves

List of Moves Solrock can learn using (TMs) Technical Machine Items.

TM Move Desc
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM29
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM38
Fire Blast
Power: 110
Acc: 85
PP: 5
Special

May burn opponent.
TM39
Rock Tomb
Power:
90
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM48
Skill Swap
Power: —
Acc: —
PP: 10
Status

The user swaps Abilities with the opponent.
TM50
Overheat
Power: 130
Acc: 90
PP: 5
Special

Sharply lowers user's Special Attack.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM61
Will-O-Wisp
Power: —
Acc: 85
PP: 15
Status

Burns opponent.
TM64
Explosion
Power: 250
Acc: 100
PP: 5
Physical

User faints.
TM67
Recycle
Power: —
Acc: —
PP: 10
Status

User's used hold item is restored.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM69
Rock Polish
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Speed.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM71
Stone Edge
Power:
150
Acc: 80
PP: 5
Physical

High critical hit ratio.
TM74
Gyro Ball
Power: —
Acc: 100
PP: 5
Physical

The slower the user, the stronger the attack.
TM75
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
TM76
Stealth Rock
Power: —
Acc: —
PP: 20
Status

Damages opponent switching into battle.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM80
Rock Slide
Power:
112.5
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM85
Dream Eater
Power:
150
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM92
Trick Room
Power: —
Acc: —
PP: 5
Status

Slower Pokémon move first in the turn for 5 turns.
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