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Pokemon Brilliant Diamond and Shining Pearl Articuno

Articuno
Freeze Pokémon

Pokemon Brilliant Diamond and Shining Pearl Articuno is a Ice and Flying Type Freeze Pokémon, with a 0.4% Chance To Catch with a regular Pokeball. Articuno can be found with Pressure as an Ability and has a Slow growth rate with a 3 Special Defense EV Yield. We recommend the Calm Nature, based on 580 combined Base Stats.

Shining Pearl Exclusive
National Dex Pokemon

Articuno Stats and Abilities

Based on Articuno Base IVs we consider this pokemon S-Tier choice. Articuno Highest IV Stat is Special Defense 125 and the Lowest being Attack 85.

Tier Stat Base Min Max
E
HP90290384
D
Attack85157295
D
Defense100184328
C
Special Attack95175317
C
Special Defense125229383
D
Speed85157295
S
Total580
Articuno Detail
Best Held Items
Best Nature
Calm
+10% Special Defense
-10% Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Bitter
Dislikes: Spicy
EV Yield3 Special Defense
Growth RateSlow
Catch Rate3 (0.4% with PokéBall, full HP)
Egg GroupsUndiscovered
Egg Cycles80 (20,304–20,560 steps)
Abilities Description
Pressure
Ability 1
Pressure makes any attack targeted at the ability-bearer - regardless of whether it hits - use 2 PP instead of 1.
Snow Cloak
Hidden Ability
Snow Cloak raises ability-bearer's evasion by 20% in a hail storm. It also gives immunity to damage by hail (if they are not already protected by being Ice type).

How To Evolve Articuno in BDSP

The Pokemon Articuno does not have an evolution in the Brilliant Diamond & Shining Pearl Series.

Where To Find Articuno in BDSP

How To Get Articuno In Pokemon Brilliant Diamond and Shining Pearl. Articuno is a Legendary Bird Pokemon alongside Zapdos and Moltres.

Shining Pearl Exclusive Pokemon

  1. First obtain the Explorer Kit from the Old Man in Eterna City.
  2. Go underground, while in the Grand Underground you have a Rare chance while mining to mine a Mysterious Shard.
  3. After you have beat the game (Battling and Winning the Champion) - You will need 3 Mysterious Shards or 1 Mysterious Shard L to obtain the Kanto Slate.
  4. Travel to Ramanas Park located in Route 221, after you enter you can purchase the Kanto Slate from one of the Vendors.
  5. NOTE: You will need to purchase the current Slates available before new slates will appear in shop.
  6. Take the Kanto Slate to the corresponding room and place it on the pedestal, you will be transported and the Articuno encounter will begin. 1 Kanto Slate per encounter.

Articuno has 1 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. ? Articuno, within the Ramanas Park location using the Interact method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Ramanas Park
Interact
Articuno
Lv. ?

Pokemon Brilliant Diamond and Shining Pearl Articuno Weakness

Articuno is a Ice and Flying Type pokemon. This will cause Articuno to take More Damage from Steel, Fire, Electric, Rock Type Moves, and Less Damage from Bug, Grass, Ground Type moves.

Damage Types
4.0x
More Damage
Rock
2.0x
More Damage
Steel
Fire
Electric
0.5x
Less Damage
Bug
Grass
0.25x
Less Damage
Immune to Damage
Ground

What pokemon is Articuno Weak Against?

Tier Pokemon
S
Ho-Oh
S
Dialga
S
Tyranitar
S
Metagross
S
Heatran

What pokemon is Articuno Strong Against?

Tier Pokemon
S
Groudon
S
Celebi
S
Garchomp
A
Swampert
A
Tangrowth
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Best Moves Articuno in BDSP

Best Moveset for Articuno Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
65
Blizzard
Special
165
70 5 May freeze opponent.
55
Hurricane
Special
165
70 10 May confuse opponent.
45
Ice Beam
Special
135
100 10 May freeze opponent.
35
Freeze-Dry
Special
105
100 20 May freeze opponent. Super-effective against Water types.

Best Moveset for Articuno TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM14
Blizzard
Special
165
70 5 May freeze opponent.
TM94
Fly
Physical
135
95 15 Flies up on first turn, attacks on second turn.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Articuno Level Up Moves

List of Moves Articuno can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Gust
Power:
60
Acc: 100
PP: 35
Special

Hits Pokémon using Fly/Bounce with double power.
1
Mist
Power: —
Acc: —
PP: 30
Status

User's stats cannot be changed for a period of time.
5
Powder Snow
Power:
60
Acc: 100
PP: 25
Special

May freeze opponent.
10
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
15
Ice Shard
Power:
60
Acc: 100
PP: 30
Physical

User attacks first.
20
Agility
Power: —
Acc: —
PP: 30
Status

Sharply raises user's Speed.
25
Ancient Power
Power: 60
Acc: 100
PP: 5
Special

May raise all user's stats at once.
30
Tailwind
Power: —
Acc: —
PP: 30
Status

Doubles Speed for 4 turns.
35
Freeze-Dry
Power:
105
Acc: 100
PP: 20
Special

May freeze opponent. Super-effective against Water types.
40
Roost
Power: —
Acc: —
PP: 10
Status

User recovers half of its max HP and loses the Flying type temporarily.
45
Ice Beam
Power:
135
Acc: 100
PP: 10
Special

May freeze opponent.
50
Hail
Power: —
Acc: —
PP: 10
Status

Non-Ice types are damaged for 5 turns.
55
Hurricane
Power:
165
Acc: 70
PP: 10
Special

May confuse opponent.
60
Mind Reader
Power: —
Acc: —
PP: 5
Status

User's next attack is guaranteed to hit.
65
Blizzard
Power:
165
Acc: 70
PP: 5
Special

May freeze opponent.
70
Sheer Cold
Power: —
Acc: —
PP: 5
Special

One-Hit-KO, if it hits.
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Articuno TM Moves

List of Moves Articuno can learn using (TMs) Technical Machine Items.

TM Move Desc
TM03
Water Pulse
Power: 60
Acc: 100
PP: 20
Special

May confuse opponent.
TM05
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
TM07
Hail
Power: —
Acc: —
PP: 10
Status

Non-Ice types are damaged for 5 turns.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM13
Ice Beam
Power:
135
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power:
165
Acc: 70
PP: 5
Special

May freeze opponent.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM40
Aerial Ace
Power:
90
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM47
Steel Wing
Power: 70
Acc: 90
PP: 25
Physical

May raise user's Defense.
TM51
Roost
Power: —
Acc: —
PP: 10
Status

User recovers half of its max HP and loses the Flying type temporarily.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM72
Avalanche
Power:
90
Acc: 100
PP: 10
Physical

Power doubles if user took damage first.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM88
Pluck
Power:
90
Acc: 100
PP: 20
Physical

If the opponent is holding a berry, its effect is stolen by user.
TM89
U-turn
Power: 70
Acc: 100
PP: 20
Physical

User switches out immediately after attacking.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM94
Fly
Power:
135
Acc: 95
PP: 15
Physical

Flies up on first turn, attacks on second turn.
TM97
Defog
Power: —
Acc: —
PP: 15
Status

Lowers opponent's Evasiveness and clears fog.
TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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