Pokemon Brilliant Diamond and Shining Pearl Yanma is a Bug and Type Clear Wing Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Yanma can be found with Speed Boost, Compound Eyes and Frisk as an Ability and has a Medium Fast growth rate with a 1 Speed EV Yield. We recommend the Hasty Nature, based on 390 combined Base Stats.
Yanma Stats and Abilities
Based on Yanma Base IVs we consider this pokemon E-Tier choice. Yanma Highest IV Stat is Speed 95 and the Lowest being Defense 45.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 65 | 240 | 334 |
E | Attack | 65 | 121 | 251 |
F | Defense | 45 | 85 | 207 |
D | Special Attack | 75 | 139 | 273 |
F | Special Defense | 45 | 85 | 207 |
D | Speed | 95 | 175 | 317 |
E | Total | 390 |
Yanma | Detail |
---|---|
Best Nature | Hasty
↑ +10% Speed↓ -10% Defense |
Caught in the Wild Held Item Chance | 5% Wide Lens ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Speed |
Growth Rate | Medium Fast |
Catch Rate | 75 (9.8% with PokéBall, full HP) |
Egg Groups | Bug |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Speed Boost Ability 1 | Its Speed stat is gradually boosted. |
Compound Eyes Ability 2 | Compound Eyes raises the ability-bearer's accuracy by 30%. |
Frisk Hidden Ability | The Pokémon can check a foe's held item. |
How To Evolve Yanma in BDSP
Yanma requires (after Ancient Power learned) to evolve into Yanmega.

Where To Find Yanma in BDSP
Yanma has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() |
![]() Yanma
Lv. 20-26
|

Pokemon Brilliant Diamond and Shining Pearl Yanma Weakness
Yanma is a Bug and Type pokemon. This will cause Yanma to take More Damage from , Fire, Electric, Ice, Rock Type Moves, and Less Damage from Bug, Ground, Fighting, Grass Type moves.
Damage | Types |
---|---|
4.0x More Damage |
![]() |
2.0x More Damage |
![]() ![]() ![]() ![]() |
0.5x Less Damage |
![]() |
0.25x Less Damage |
![]() ![]() |
Immune to Damage |
![]() |
What pokemon is Yanma Strong Against?

Best Moves Yanma in BDSP
Best Moveset for Yanma Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
57 |
Bug Buzz
| ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
27 |
Uproar
| ![]() | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. |
54 |
Air Slash
| ![]() | Special | 112.5 | 95 | 20 | May cause flinching. |
49 |
U-turn
| ![]() | Physical | 105 | 100 | 20 | User switches out immediately after attacking. |
Best Moveset for Yanma TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM22 |
Solar Beam
| ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM85 |
Dream Eater
| ![]() | Special | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
TM62 |
Bug Buzz
| ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TM29 |
Psychic
| ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |



Yanma Level Up Moves
List of Moves Yanma can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
![]() A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Gust
|
Power:
60 Acc: 100
PP: 35
![]() Hits Pokémon using Fly/Bounce with double power.
|
6 |
Quick Attack
|
Power: 40
Acc: 100
PP: 30
![]() User attacks first.
|
11 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
14 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
17 |
Detect
|
Power: —
Acc: —
PP: 5
![]() Protects the user, but may fail if used consecutively.
|
22 |
Supersonic
|
Power: —
Acc: 55
PP: 20
![]() Confuses opponent.
|
27 |
Uproar
|
Power: 90
Acc: 100
PP: 10
![]() User attacks for 3 turns and prevents sleep.
|
30 |
String Shot
|
Power: —
Acc: 95
PP: 40
![]() Sharply lowers opponent's Speed.
|
33 |
Ancient Power
|
Power: 60
Acc: 100
PP: 5
![]() May raise all user's stats at once.
|
38 |
Hypnosis
|
Power: —
Acc: 60
PP: 20
![]() Puts opponent to sleep.
|
43 |
Wing Attack
|
Power:
90 Acc: 100
PP: 35
![]() |
46 |
Screech
|
Power: —
Acc: 85
PP: 40
![]() Sharply lowers opponent's Defense.
|
49 |
U-turn
|
Power:
105 Acc: 100
PP: 20
![]() User switches out immediately after attacking.
|
54 |
Air Slash
|
Power:
112.5 Acc: 95
PP: 20
![]() May cause flinching.
|
57 |
Bug Buzz
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
Yanma TM Moves
List of Moves Yanma can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM19 |
Giga Drain
|
Power: 75
Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
|
TM29 |
Psychic
|
Power: 90
Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM40 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM47 |
Steel Wing
|
Power: 70
Acc: 90
PP: 25
![]() May raise user's Defense.
|
TM51 |
Roost
|
Power: —
Acc: —
PP: 10
![]() User recovers half of its max HP and loses the Flying type temporarily.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM62 |
Bug Buzz
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
![]() User recovers half the HP inflicted on a sleeping opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM89 |
U-turn
|
Power:
105 Acc: 100
PP: 20
![]() User switches out immediately after attacking.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM97 |
Defog
|
Power: —
Acc: —
PP: 15
![]() Lowers opponent's Evasiveness and clears fog.
|
Yanma Egg Moves
List of Egg Moves Yanma can learn.
Egg Move | Desc |
---|---|
Whirlwind
|
Power: —
Acc: —
PP: 20
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
Reversal
|
Power: —
Acc: 100
PP: 15
![]() The lower the user's HP, the higher the power.
|
Leech Life
|
Power:
120 Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
Feint
|
Power: 30
Acc: 100
PP: 10
![]() Only hits if opponent uses Protect or Detect in the same turn.
|
Double-Edge
|
Power: 120
Acc: 100
PP: 15
![]() User receives recoil damage.
|
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