Pokemon Brilliant Diamond and Shining Pearl Venomoth is a Bug and Poison Type Poison Moth Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Venomoth can be found with Shield Dust, Tinted Lens and Wonder Skin as an Ability and has a Medium Fast growth rate with a 1 Special Attack, 1 Speed EV Yield. We recommend the Hasty Nature, based on 450 combined Base Stats.
Venomoth Stats and Abilities
Based on Venomoth Base IVs we consider this pokemon C-Tier choice. Venomoth Highest IV Stat is Speed 90 and the Lowest being Defense 60.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 70 | 250 | 344 |
| E | Attack | 65 | 121 | 251 |
| F | Defense | 60 | 112 | 240 |
| C | Special Attack | 90 | 166 | 306 |
| E | Special Defense | 75 | 139 | 273 |
| D | Speed | 90 | 166 | 306 |
| C | Total | 450 |
| Venomoth | Detail |
|---|---|
| Best Nature | Hasty
↑ +10% Speed↓ -10% Defense |
| Caught in the Wild Held Item Chance | 5% Shed Shell |
| Like/Dislikes |
|
| EV Yield | 1 Special Attack, 1 Speed |
| Growth Rate | Medium Fast |
| Catch Rate | 75 (9.8% with PokéBall, full HP) |
| Egg Groups | Bug |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Shield Dust Ability 1 | Blocks the added effects of attacks taken. |
Tinted Lens Ability 2 | Powers up “not very effective” moves. |
Wonder Skin Hidden Ability | Wonder Skin halves the accuracy of all status moves targeted at the ability-bearer. |
How To Evolve Venomoth in BDSP
Venonat requires (Level 31) to evolve into Venomoth.
Evolution ChartWhere To Find Venomoth in BDSP
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
100 - 20% |
Venonat
Lv. 22
| |
|
20 - 5% |
Venomoth
Lv. 50-52
| |
|
National |
Venomoth
Lv. 16-63
| |
|
National |
Venonat
Lv. 16-63
| |
|
National |
Venomoth
Lv. 16-63
| |
|
National |
Venonat
Lv. 16-63
| |
|
National |
Venomoth
Lv. 16-63
| |
|
National |
Venonat
Lv. 16-63
| |
|
National |
Venomoth
Lv. 16-63
| |
|
National |
Venonat
Lv. 16-63
| |
|
National |
Venomoth
Lv. 16-63
| |
|
National |
Venonat
Lv. 16-63
| |
|
National |
Venomoth
Lv. 16-63
| |
|
National |
Venonat
Lv. 16-63
| |
|
National |
Venomoth
Lv. 16-63
| |
|
National |
Venonat
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Venomoth Weakness
Venomoth is a Bug and Poison Type pokemon. This will cause Venomoth to take More Damage from , Rock, Fire, Psychic Type Moves, and Less Damage from Poison, Bug, Fairy, Fighting, Grass Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage |
|
| Immune to Damage |
What pokemon is Venomoth Strong Against?
Type Weakness ChartBest Moves Venomoth in BDSP
Best Moveset for Venomoth Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 59 |
Bug Buzz
| | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
| 55 |
Psychic
| | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
| 37 |
Leech Life
| | Physical | 120 | 100 | 10 | User recovers half the HP inflicted on opponent. |
| 41 |
Zen Headbutt
| | Physical | 80 | 90 | 15 | May cause flinching. |
Best Moveset for Venomoth TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM68 |
Giga Impact
| | Physical | 150 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM22 |
Solar Beam
| | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
| TM62 |
Bug Buzz
| | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
Venomoth Level Up Moves
List of Moves Venomoth can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Gust
|
Power: 40
Acc: 100
PP: 35
Hits Pokémon using Fly/Bounce with double power.
|
| 63 |
Quiver Dance
|
Power: —
Acc: —
PP: 20
Raises user's Special Attack, Special Defense and Speed.
|
| 59 |
Bug Buzz
|
Power:
135 Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| 1 |
Whirlwind
|
Power: —
Acc: —
PP: 20
In battles, the opponent switches. In the wild, the Pokémon runs.
|
| 1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
A physical attack in which the user charges and slams into the target with its whole body.
|
| 1 |
Disable
|
Power: —
Acc: 100
PP: 20
Opponent can't use its last attack for a few turns.
|
| 1 |
Struggle Bug
|
Power:
75 Acc: 100
PP: 20
Lowers opponent's Special Attack.
|
| 5 |
Supersonic
|
Power: —
Acc: 55
PP: 20
Confuses opponent.
|
| 11 |
Confusion
|
Power: 50
Acc: 100
PP: 25
May confuse opponent.
|
| 13 |
Poison Powder
|
Power: —
Acc: 75
PP: 35
Poisons opponent.
|
| 17 |
Psybeam
|
Power: 65
Acc: 100
PP: 20
May confuse opponent.
|
| 23 |
Stun Spore
|
Power: —
Acc: 75
PP: 30
Paralyzes opponent.
|
| 25 |
Mega Drain
|
Power: 40
Acc: 100
PP: 15
User recovers half the HP inflicted on opponent.
|
| 29 |
Sleep Powder
|
Power: —
Acc: 75
PP: 15
Puts opponent to sleep.
|
| 37 |
Leech Life
|
Power:
120 Acc: 100
PP: 10
User recovers half the HP inflicted on opponent.
|
| 41 |
Zen Headbutt
|
Power: 80
Acc: 90
PP: 15
May cause flinching.
|
| 47 |
Poison Fang
|
Power:
75 Acc: 100
PP: 15
May badly poison opponent.
|
| 55 |
Psychic
|
Power: 90
Acc: 100
PP: 10
May lower opponent's Special Defense.
|
Venomoth TM Moves
List of Moves Venomoth can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM19 |
Giga Drain
|
Power: 75
Acc: 100
PP: 10
User recovers half the HP inflicted on opponent.
|
| TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Charges on first turn, attacks on second.
|
| TM29 |
Psychic
|
Power: 90
Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM36 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
May poison opponent.
|
| TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM48 |
Skill Swap
|
Power: —
Acc: —
PP: 10
The user swaps Abilities with the opponent.
|
| TM51 |
Roost
|
Power: —
Acc: —
PP: 10
User recovers half of its max HP and loses the Flying type temporarily.
|
| TM53 |
Energy Ball
|
Power: 90
Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM62 |
Bug Buzz
|
Power:
135 Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Accuracy.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM89 |
U-turn
|
Power:
105 Acc: 100
PP: 20
User switches out immediately after attacking.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM97 |
Defog
|
Power: —
Acc: —
PP: 15
Lowers opponent's Evasiveness and clears fog.
|
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