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Pokemon Brilliant Diamond and Shining Pearl Illumise

Illumise
Firefly Pokémon

Pokemon Brilliant Diamond and Shining Pearl Illumise is a Bug Type Firefly Pokémon, with a 19.6% Chance To Catch with a regular Pokeball. Illumise can be found with Oblivious, Tinted Lens and Prankster as an Ability and has a Fluctuating growth rate with a 1 Speed EV Yield. We recommend the Timid Nature, based on 430 combined Base Stats.

National Dex Pokemon

Illumise Stats and Abilities

Based on Illumise Base IVs we consider this pokemon D-Tier choice. Illumise Highest IV Stat is Speed 85 and the Lowest being Attack 47.

Tier Stat Base Min Max
F
HP65240334
F
Attack4789212
E
Defense75139273
D
Special Attack73135269
E
Special Defense85157295
D
Speed85157295
D
Total430
Illumise Detail
Best Held Items
Best Nature
Timid
+10% Speed
-10% Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sweet
Dislikes: Spicy
EV Yield1 Speed
Growth RateFluctuating
Catch Rate150 (19.6% with PokéBall, full HP)
Egg GroupsBug, Human-Like
Egg Cycles15 (3,599–3,855 steps)
Abilities Description
Oblivious
Ability 1
Oblivious makes the Pokémon immune to gender-based moves and abilities, specifically Attract, Captivate and Cute Charm.
Tinted Lens
Ability 2
Powers up “not very effective” moves.
Prankster
Hidden Ability
Prankster increases the priority of status moves by +1.

How To Evolve Illumise in BDSP

The Pokemon Illumise does not have an evolution in the Brilliant Diamond & Shining Pearl Series.

Where To Find Illumise in BDSP

Illumise has 5 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Illumise, within the Dazzling Cave location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 229
100 - 20%
Illumise
Lv. 50
Sunlit Cavern
National
Illumise
Lv. 16-63
Stargleam Cavern
National
Illumise
Lv. 16-63
Grassland Cave
National
Illumise
Lv. 16-63
Dazzling Cave
National
Illumise
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Illumise Weakness

Illumise is a Bug Type pokemon. This will cause Illumise to take More Damage from Flying, Rock, Fire Type Moves, and Less Damage from Fighting, Ground, Grass Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Flying
Rock
Fire
0.5x
Less Damage
Fighting
Ground
Grass
0.25x
Less Damage
Immune to Damage

What pokemon is Illumise Weak Against?

Tier Pokemon
S
Lugia
S
Ho-Oh
S
Rayquaza
S
Dragonite
S
Tyranitar

What pokemon is Illumise Strong Against?

Tier Pokemon
S
Groudon
S
Celebi
S
Garchomp
A
Swampert
A
Tangrowth
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Best Moves Illumise in BDSP

Best Moveset for Illumise Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
40
Bug Buzz
Special
135
100 10 May lower opponent's Special Defense.
43
Play Rough
Physical
90
90 10 May lower opponent's Attack.
33
Zen Headbutt
Physical
80
90 15 May cause flinching.
47
Covet
Physical
60
100 25 Opponent's item is stolen by the user.

Best Moveset for Illumise TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM22
Solar Beam
Special
120
100 10 Charges on first turn, attacks on second.
TM25
Thunder
Special
110
70 10 May paralyze opponent.
TM62
Bug Buzz
Special
135
100 10 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Illumise Level Up Moves

List of Moves Illumise can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Play Nice
Power: —
Acc: —
PP: 20
Status

Lowers opponent's Attack. Always hits.
1
Tackle
Power: 40
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
5
Sweet Scent
Power: —
Acc: —
PP: 20
Status

Lowers opponent's Evasiveness.
9
Charm
Power: —
Acc: 100
PP: 20
Status

Sharply lowers opponent's Attack.
12
Quick Attack
Power: 40
Acc: 100
PP: 30
Physical

User attacks first.
15
Struggle Bug
Power:
75
Acc: 100
PP: 20
Special

Lowers opponent's Special Attack.
19
Moonlight
Power: —
Acc: —
PP: 5
Status

User recovers HP. Amount varies with the weather.
22
Wish
Power: —
Acc: —
PP: 10
Status

The user recovers HP in the following turn.
26
Encore
Power: —
Acc: 100
PP: 5
Status

Forces opponent to keep using its last move for 3 turns.
29
Flatter
Power: —
Acc: 100
PP: 15
Status

Confuses opponent, but raises its Special Attack by two stages.
33
Zen Headbutt
Power: 80
Acc: 90
PP: 15
Physical

May cause flinching.
36
Helping Hand
Power: —
Acc: —
PP: 20
Status

In Double Battles, boosts the power of the partner's move.
40
Bug Buzz
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
43
Play Rough
Power: 90
Acc: 90
PP: 10
Physical

May lower opponent's Attack.
47
Covet
Power: 60
Acc: 100
PP: 25
Physical

Opponent's item is stolen by the user.
50
Infestation
Power:
30
Acc: 100
PP: 20
Special

Traps opponent, damaging them for 4-5 turns.
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Illumise TM Moves

List of Moves Illumise can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM03
Water Pulse
Power: 60
Acc: 100
PP: 20
Special

May confuse opponent.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM19
Giga Drain
Power: 75
Acc: 100
PP: 10
Special

User recovers half the HP inflicted on opponent.
TM21
Dazzling Gleam
Power: 80
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM40
Aerial Ace
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM51
Roost
Power: —
Acc: —
PP: 10
Status

User recovers half of its max HP and loses the Flying type temporarily.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM62
Bug Buzz
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM89
U-turn
Power:
105
Acc: 100
PP: 20
Physical

User switches out immediately after attacking.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
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Illumise Egg Moves

List of Egg Moves Illumise can learn.

Egg Move Desc
Baton Pass
Power: —
Acc: —
PP: 40
Status

User switches out and gives stat changes to the incoming Pokémon.
Growth
Power: —
Acc: —
PP: 40
Status

Raises user's Attack and Special Attack.
Encore
Power: —
Acc: 100
PP: 5
Status

Forces opponent to keep using its last move for 3 turns.
Fake Tears
Power: —
Acc: 100
PP: 20
Status

Sharply lowers opponent's Special Defense.
Confuse Ray
Power: —
Acc: 100
PP: 10
Status

Confuses opponent.
Aromatherapy
Power: —
Acc: —
PP: 5
Status

Cures all status problems in your party.
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