Guides

Pokemon Brilliant Diamond and Shining Pearl Pinsir

Pinsir
Stag Beetle Pokémon

Pokemon Brilliant Diamond and Shining Pearl Pinsir is a Bug Type Stag Beetle Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Pinsir can be found with Hyper Cutter, Mold Breaker and Moxie as an Ability and has a Slow growth rate with a 2 Attack EV Yield. We recommend the Adamant Nature, based on 500 combined Base Stats.

Shining Pearl Exclusive

Pinsir Stats and Abilities

Based on Pinsir Base IVs we consider this pokemon B-Tier choice. Pinsir Highest IV Stat is Attack 125 and the Lowest being Special Attack 55.

Tier Stat Base Min Max
F
HP65240334
A
Attack125229383
D
Defense100184328
E
Special Attack55103229
E
Special Defense70130262
D
Speed85157295
B
Total500
Pinsir Detail
Best Held Items
Best Nature
Adamant
+10% Attack
-10% Special Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Dry
EV Yield2 Attack
Growth RateSlow
Catch Rate45 (5.9% with PokéBall, full HP)
Egg GroupsBug
Egg Cycles25 (6,169–6,425 steps)
Abilities Description
Hyper Cutter
Ability 1
Hyper Cutter prevents the bearer's Attack stat from being lowered by other Pokémon, through moves such as Growl or abilities such as Intimidate.
Mold Breaker
Ability 2
Mold Breaker prevents a target's ability from affecting moves that the Mold Breaker Pokémon uses. It only affects abilities that change the power, accuracy or other effects of moves.
Moxie
Hidden Ability
Moxie increases the user's Attack one stage upon fainting an opponent.

How To Evolve Pinsir in BDSP

The Pokemon Pinsir does not have an evolution in the Brilliant Diamond & Shining Pearl Series.

Where To Find Pinsir in BDSP

Pinsir has 6 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Pinsir, within the Big Bluff Cavern location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 229
100 - 20%
Pinsir
Lv. 52
Sunlit Cavern
National
Pinsir
Lv. 16-63
Still-Water Cavern
Start
Pinsir
Lv. 16-63
Riverbank Cave
Start
Pinsir
Lv. 16-63
Grassland Cave
Start
Pinsir
Lv. 16-63
Big Bluff Cavern
Start
Pinsir
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Pinsir Weakness

Pinsir is a Bug Type pokemon. This will cause Pinsir to take More Damage from Flying, Rock, Fire Type Moves, and Less Damage from Fighting, Ground, Grass Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Flying
Rock
Fire
0.5x
Less Damage
Fighting
Ground
Grass
0.25x
Less Damage
Immune to Damage

What pokemon is Pinsir Weak Against?

Tier Pokemon
S
Lugia
S
Ho-Oh
S
Rayquaza
S
Dragonite
S
Tyranitar

What pokemon is Pinsir Strong Against?

Tier Pokemon
S
Groudon
S
Celebi
S
Garchomp
A
Swampert
A
Tangrowth
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Best Moves Pinsir in BDSP

Best Moveset for Pinsir Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
52
Superpower
Physical
120
100 5 Lowers user's Attack and Defense.
36
Strength
Physical
80
100 15
44
Submission
Physical
80
80 20 User receives recoil damage.
32
X-Scissor
Physical
120
100 15 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.

Best Moveset for Pinsir TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM52
Focus Blast
Special
120
70 5 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Pinsir Level Up Moves

List of Moves Pinsir can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Vise Grip
Power: 55
Acc: 100
PP: 30
Physical

1
Harden
Power: —
Acc: —
PP: 30
Status

Raises user's Defense.
4
Focus Energy
Power: —
Acc: —
PP: 30
Status

Increases critical hit ratio.
8
Bind
Power: 15
Acc: 85
PP: 20
Physical

Traps opponent, damaging them for 4-5 turns.
12
Seismic Toss
Power: —
Acc: 100
PP: 20
Physical

Inflicts damage equal to user's level.
16
Bug Bite
Power:
90
Acc: 100
PP: 20
Physical

Receives the effect from the opponent's held berry.
20
Storm Throw
Power: 60
Acc: 100
PP: 10
Physical

Always results in a critical hit.
24
Double Hit
Power: 35
Acc: 90
PP: 10
Physical

Hits twice in one turn.
28
Vital Throw
Power: 70
Acc: —
PP: 10
Physical

User attacks last, but ignores Accuracy and Evasiveness.
32
X-Scissor
Power:
120
Acc: 100
PP: 15
Physical

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
36
Strength
Power: 80
Acc: 100
PP: 15
Physical

40
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
44
Submission
Power: 80
Acc: 80
PP: 20
Physical

User receives recoil damage.
48
Guillotine
Power: —
Acc: —
PP: 5
Physical

One-Hit-KO, if it hits.
52
Superpower
Power: 120
Acc: 100
PP: 5
Physical

Lowers user's Attack and Defense.
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Pinsir TM Moves

List of Moves Pinsir can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM08
Bulk Up
Power: —
Acc: —
PP: 20
Status

Raises user's Attack and Defense.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM52
Focus Blast
Power: 120
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM54
False Swipe
Power: 40
Acc: 100
PP: 40
Physical

Always leaves opponent with at least 1 HP.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM71
Stone Edge
Power: 100
Acc: 80
PP: 5
Physical

High critical hit ratio.
TM75
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
TM76
Stealth Rock
Power: —
Acc: —
PP: 20
Status

Damages opponent switching into battle.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM81
X-Scissor
Power:
120
Acc: 100
PP: 15
Physical

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM93
Cut
Power: 50
Acc: 95
PP: 30
Physical

TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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Pinsir Egg Moves

List of Egg Moves Pinsir can learn.

Egg Move Desc
Feint
Power: 30
Acc: 100
PP: 10
Physical

Only hits if opponent uses Protect or Detect in the same turn.
Flail
Power: —
Acc: 100
PP: 15
Physical

The lower the user's HP, the higher the power.
Thrash
Power: 120
Acc: 100
PP: 10
Physical

User attacks for 2-3 turns but then becomes confused.
Fury Attack
Power: 15
Acc: 85
PP: 20
Physical

Hits 2-5 times in one turn.
Quick Attack
Power: 40
Acc: 100
PP: 30
Physical

User attacks first.
Close Combat
Power: 120
Acc: 100
PP: 5
Physical

Lowers user's Defense and Special Defense.
Bug Bite
Power:
90
Acc: 100
PP: 20
Physical

Receives the effect from the opponent's held berry.
Superpower
Power: 120
Acc: 100
PP: 5
Physical

Lowers user's Attack and Defense.
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