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Pokemon Brilliant Diamond and Shining Pearl Heracross

Heracross
Single Horn Pokémon

Pokemon Brilliant Diamond and Shining Pearl Heracross is a Bug and Fighting Type Single Horn Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Heracross can be found with Swarm, Guts and Moxie as an Ability and has a Slow growth rate with a 2 Attack EV Yield. We recommend the Adamant Nature, based on 500 combined Base Stats.

Heracross Stats and Abilities

Based on Heracross Base IVs we consider this pokemon B-Tier choice. Heracross Highest IV Stat is Attack 125 and the Lowest being Special Attack 40.

Tier Stat Base Min Max
E
HP80270364
A
Attack125229383
E
Defense75139273
F
Special Attack4076196
D
Special Defense95175317
D
Speed85157295
B
Total500
Heracross Detail
Best Nature
Adamant
+10% Attack
-10% Special Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Dry
EV Yield2 Attack
Growth RateSlow
Catch Rate45 (5.9% with PokéBall, full HP)
Egg GroupsBug
Egg Cycles25 (6,169–6,425 steps)
Abilities Description
Swarm
Ability 1
Swarm increases the power of Bug-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch).
Guts
Ability 2
Guts raises the ability-bearer's Attack by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If burnt, the Pokémon does not suffer the usual drop in Attack.
Moxie
Hidden Ability
Moxie increases the user's Attack one stage upon fainting an opponent.

How To Evolve Heracross in BDSP

The Pokemon Heracross does not have an evolution in the Brilliant Diamond & Shining Pearl Series.

Where To Find Heracross in BDSP

Heracross has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Valley Windworks
100 - 20%
Heracross
Lv. 5-15
Route 222
100 - 20%
Heracross
Lv. 5-15
Route 221
100 - 20%
Heracross
Lv. 5-15
Route 218
100 - 20%
Heracross
Lv. 5-15
Route 215
100 - 20%
Heracross
Lv. 5-15
Route 214
100 - 20%
Heracross
Lv. 5-15
Route 213
100 - 20%
Heracross
Lv. 5-15
Route 212
100 - 20%
Heracross
Lv. 5-15
Route 211
100 - 20%
Heracross
Lv. 5-15
Route 210
100 - 20%
Heracross
Lv. 5-15
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Route 209
100 - 20%
Heracross
Lv. 5-15
Route 208
100 - 20%
Heracross
Lv. 5-15
Route 207
100 - 20%
Heracross
Lv. 5-15
Route 206
100 - 20%
Heracross
Lv. 5-15
Route 205
100 - 20%
Heracross
Lv. 5-15
Fuego Ironworks
100 - 20%
Heracross
Lv. 5-15
Floaroma Meadow
100 - 20%
Heracross
Lv. 5-15
Eterna Forest
100 - 20%
Heracross
Lv. 5-15

Pokemon Brilliant Diamond and Shining Pearl Heracross Weakness

Heracross is a Bug and Fighting Type pokemon. This will cause Heracross to take More Damage from Fire, Psychic, Fairy, Flying Type Moves, and Less Damage from Fighting, Ground, Grass, Bug, Dark Type moves.

Damage Types
4.0x
More Damage
Flying
2.0x
More Damage
Fire
Psychic
Fairy
0.5x
Less Damage
Fighting
Ground
Grass
Bug
Dark
0.25x
Less Damage
Immune to Damage

What pokemon is Heracross Weak Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Ho-Oh
S
Rayquaza
S
Dragonite

What pokemon is Heracross Strong Against?

Tier Pokemon
S
Groudon
S
Tyranitar
S
Celebi
S
Darkrai
S
Garchomp
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Best Moves Heracross in BDSP

Best Moveset for Heracross Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
60
Close Combat
Physical
180
100 5 Lowers user's Defense and Special Defense.
55
Megahorn
Physical
180
85 10 Using its tough and impressive horn, the user rams into the target to inflict damage.
45
Thrash
Physical
120
100 10 User attacks for 2-3 turns but then becomes confused.
40
Throat Chop
Physical
80
100 15 Prevents use of sound moves for two turns.

Best Moveset for Heracross TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
225
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM52
Focus Blast
Special
180
70 5 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Heracross Level Up Moves

List of Moves Heracross can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Tackle
Power: 40
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
1
Leer
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
5
Fury Attack
Power: 15
Acc: 85
PP: 20
Physical

Hits 2-5 times in one turn.
10
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
15
Aerial Ace
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
20
Horn Attack
Power: 65
Acc: 100
PP: 25
Physical

25
Counter
Power: —
Acc: 100
PP: 20
Physical

When hit by a Physical Attack, user strikes back with 2x power.
30
Brick Break
Power:
112.5
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
35
Pin Missile
Power:
37.5
Acc: 95
PP: 20
Physical

Hits 2-5 times in one turn.
40
Throat Chop
Power: 80
Acc: 100
PP: 15
Physical

Prevents use of sound moves for two turns.
45
Thrash
Power: 120
Acc: 100
PP: 10
Physical

User attacks for 2-3 turns but then becomes confused.
50
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
55
Megahorn
Power:
180
Acc: 85
PP: 10
Physical

Using its tough and impressive horn, the user rams into the target to inflict damage.
60
Close Combat
Power:
180
Acc: 100
PP: 5
Physical

Lowers user's Defense and Special Defense.
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Heracross TM Moves

List of Moves Heracross can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power:
225
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM08
Bulk Up
Power: —
Acc: —
PP: 20
Status

Raises user's Attack and Defense.
TM09
Bullet Seed
Power: 25
Acc: 100
PP: 30
Physical

Hits 2-5 times in one turn.
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM31
Brick Break
Power:
112.5
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM40
Aerial Ace
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM52
Focus Blast
Power:
180
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM54
False Swipe
Power: 40
Acc: 100
PP: 40
Physical

Always leaves opponent with at least 1 HP.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM65
Shadow Claw
Power: 70
Acc: 100
PP: 15
Physical

High critical hit ratio.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM71
Stone Edge
Power: 100
Acc: 80
PP: 5
Physical

High critical hit ratio.
TM75
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM93
Cut
Power: 50
Acc: 95
PP: 30
Physical

TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power:
60
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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Heracross Egg Moves

List of Egg Moves Heracross can learn.

Egg Move Desc
Flail
Power: —
Acc: 100
PP: 15
Physical

The lower the user's HP, the higher the power.
Double-Edge
Power: 120
Acc: 100
PP: 15
Physical

User receives recoil damage.
Harden
Power: —
Acc: —
PP: 30
Status

Raises user's Defense.
Seismic Toss
Power: —
Acc: 100
PP: 20
Physical

Inflicts damage equal to user's level.
Night Slash
Power: 70
Acc: 100
PP: 15
Physical

High critical hit ratio.
Feint
Power: 30
Acc: 100
PP: 10
Physical

Only hits if opponent uses Protect or Detect in the same turn.
Take Down
Power: 90
Acc: 85
PP: 20
Physical

User receives recoil damage.
Revenge
Power:
90
Acc: 100
PP: 10
Physical

Power increases if user was hit first.
Megahorn
Power:
180
Acc: 85
PP: 10
Physical

Using its tough and impressive horn, the user rams into the target to inflict damage.
Rock Blast
Power: 25
Acc: 90
PP: 10
Physical

Hits 2-5 times in one turn.
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