Pokemon Brilliant Diamond and Shining Pearl Heracross is a Bug and Fighting Type Single Horn Pokémon, with a 5.9% Chance To Catch with a regular PokeBall. Heracross has a Slow growth rate with a 2 Attack EV Yield, and Total of 500 combine Stats.
Stat | HP | Attack | Defense | Sp.Atk | Sp.Def | Speed | Total |
---|---|---|---|---|---|---|---|
Base | 80 | 125 | 75 | 40 | 95 | 85 | 500 |
Min | 270 | 229 | 139 | 76 | 175 | 157 | |
Max | 364 | 383 | 273 | 196 | 317 | 295 |
Abilities | 1. Swarm 2. Guts Moxie (hidden ability) |
EV Yield | 2 Attack |
Growth Rate | Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Bug |
Egg Cycles | 25 (6,169–6,425 steps) |
How To Evolve Heracross in Pokemon Diamond and Pearl
Heracross currently has no evolutions in Pokemon Diamond and Pearl.
This pokemon currently does not have an evolution.
Pokemon Diamond and Pearl Heracross Weakness
Heracross is a Bug and Fighting Type pokemon. This will cause it to take More Damage from Fire, Psychic, Fairy, Type Moves and will take Less Damage from Fighting, Ground, Grass, Bug, Dark type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | |
0.25x Damage | |
Immune to Damage |
What pokemon is Heracross Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
580 | |||
580 | |||
580 | |||
545 | |||
540 |
What pokemon is Heracross Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
600 | |||
535 | |||
535 | |||
534 | |||
530 |
Where To Find Heracross in Pokemon Diamond and Pearl
Heracross spawn locations, include Eterna Forest where level 5-15 Heracross is found in Pokemon Diamond and Pearl.
Pokemon | Locations |
---|---|
Level: 5-15 Honey Tree Eterna Forest | |
Level: 5-15 Honey Tree Floaroma Meadow | |
Level: 5-15 Honey Tree Fuego Ironworks | |
Level: 5-15 Honey Tree Route 205 | |
Level: 5-15 Honey Tree Route 205 | |
Level: 5-15 Honey Tree Route 206 | |
Level: 5-15 Honey Tree Route 207 | |
Level: 5-15 Honey Tree Route 208 | |
Level: 5-15 Honey Tree Route 209 | |
Level: 5-15 Honey Tree Route 210 | |
Level: 5-15 Honey Tree Route 210 | |
Level: 5-15 Honey Tree Route 211 | |
Level: 5-15 Honey Tree Route 212 | |
Level: 5-15 Honey Tree Route 212 | |
Level: 5-15 Honey Tree Route 213 | |
Level: 5-15 Honey Tree Route 214 | |
Level: 5-15 Honey Tree Route 215 | |
Level: 5-15 Honey Tree Route 218 | |
Level: 5-15 Honey Tree Route 221 | |
Level: 5-15 Honey Tree Route 222 | |
Level: 5-15 Honey Tree Valley Windworks |
Heracross Moves in Pokemon Diamond and Pearl
List of Moves Heracross can learn by reaching higher levels in Pokemon Diamond and Pearl.
Lvl | Move | Desc |
---|---|---|
60 | Close Combat | Class: Physical Power: 120 Acc: 100 PP: 5 Lowers user's Defense and Special Defense. |
55 | Megahorn | Class: Physical Power: 120 Acc: 85 PP: 10 |
50 | Swords Dance | Class: Status Power: — Acc: — PP: 20 Sharply raises user's Attack. |
45 | Thrash | Class: Physical Power: 120 Acc: 100 PP: 10 User attacks for 2-3 turns but then becomes confused. |
40 | Throat Chop | Class: Physical Power: 80 Acc: 100 PP: 15 Prevents use of sound moves for two turns. |
35 | Pin Missile | Class: Physical Power: 25 Acc: 95 PP: 20 Hits 2-5 times in one turn. |
30 | Brick Break | Class: Physical Power: 75 Acc: 100 PP: 15 Breaks through Reflect and Light Screen barriers. |
25 | Counter | Class: Physical Power: — Acc: 100 PP: 20 When hit by a Physical Attack, user strikes back with 2x power. |
20 | Horn Attack | Class: Physical Power: 65 Acc: 100 PP: 25 |
15 | Aerial Ace | Class: Physical Power: 60 Acc: — PP: 20 Ignores Accuracy and Evasiveness. |
10 | Endure | Class: Status Power: — Acc: — PP: 10 Always left with at least 1 HP, but may fail if used consecutively. |
5 | Fury Attack | Class: Physical Power: 15 Acc: 85 PP: 20 Hits 2-5 times in one turn. |
1 | Tackle | Class: Physical Power: 40 Acc: 100 PP: 35 |
1 | Leer | Class: Status Power: — Acc: 100 PP: 30 Lowers opponent's Defense. |
List of Moves Heracross can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
97 | Brutal Swing | Class: Physical Power: 60 Acc: 100 PP: 20 The user swings its body around violently to inflict damage on everything in its vicinity. |
96 | Smart Strike | Class: Physical Power: 70 Acc: — PP: 10 The user stabs the target with a sharp horn. This attack never misses. |
94 | False Swipe | Class: Physical Power: 40 Acc: 100 PP: 40 Always leaves opponent with at least 1 HP. |
81 | Bulldoze | Class: Physical Power: 60 Acc: 100 PP: 20 Lowers opponent's Speed. |
79 | Retaliate | Class: Physical Power: 70 Acc: 100 PP: 5 Inflicts double damage if a teammate fainted on the last turn. |
76 | Round | Class: Special Power: 60 Acc: 100 PP: 15 Power increases if teammates use it in the same turn. |
74 | Venoshock | Class: Special Power: 65 Acc: 100 PP: 10 Inflicts double damage if the target is poisoned. |
65 | Shadow Claw | Class: Physical Power: 70 Acc: 100 PP: 15 High critical hit ratio. |
59 | Fling | Class: Physical Power: — Acc: 100 PP: 10 Power depends on held item. |
58 | Assurance | Class: Physical Power: 60 Acc: 100 PP: 10 Power doubles if opponent already took damage in the same turn. |
54 | Rock Blast | Class: Physical Power: 25 Acc: 90 PP: 10 Hits 2-5 times in one turn. |
50 | Bullet Seed | Class: Physical Power: 25 Acc: 100 PP: 30 Hits 2-5 times in one turn. |
48 | Rock Tomb | Class: Physical Power: 60 Acc: 95 PP: 15 Lowers opponent's Speed. |
43 | Brick Break | Class: Physical Power: 75 Acc: 100 PP: 15 Breaks through Reflect and Light Screen barriers. |
42 | Revenge | Class: Physical Power: 60 Acc: 100 PP: 10 Power increases if user was hit first. |
41 | Helping Hand | Class: Status Power: — Acc: — PP: 20 In Double Battles, boosts the power of the partner's move. |
39 | Facade | Class: Physical Power: 70 Acc: 100 PP: 20 Power doubles if user is burned, poisoned, or paralyzed. |
34 | Sunny Day | Class: Status Power: — Acc: — PP: 5 Makes it sunny for 5 turns. |
33 | Rain Dance | Class: Status Power: — Acc: — PP: 5 Makes it rain for 5 turns. |
31 | Attract | Class: Status Power: — Acc: 100 PP: 15 If opponent is the opposite gender, it's less likely to attack. |
25 | Protect | Class: Status Power: — Acc: — PP: 10 Protects the user, but may fail if used consecutively. |
24 | Snore | Class: Special Power: 50 Acc: 100 PP: 15 Can only be used if asleep. May cause flinching. |
23 | Thief | Class: Physical Power: 60 Acc: 100 PP: 25 Also steals opponent's held item. |
22 | Rock Slide | Class: Physical Power: 75 Acc: 90 PP: 10 May cause flinching. |
21 | Rest | Class: Status Power: — Acc: — PP: 10 User sleeps for 2 turns, but user is fully healed. |
15 | Dig | Class: Physical Power: 80 Acc: 100 PP: 10 Digs underground on first turn, attacks on second. Can also escape from caves. |
9 | Giga Impact | Class: Physical Power: 150 Acc: 90 PP: 5 User must recharge next turn. |
8 | Hyper Beam | Class: Special Power: 150 Acc: 90 PP: 5 User must recharge next turn. |
7 | Pin Missile | Class: Physical Power: 25 Acc: 95 PP: 20 Hits 2-5 times in one turn. |
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