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Pokemon Brilliant Diamond and Shining Pearl Fearow

Fearow
Beak Pokémon

Pokemon Brilliant Diamond and Shining Pearl Fearow is a Normal and Flying Type Beak Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Fearow can be found with Keen Eye as an Ability and has a Medium Fast growth rate with a 2 Speed EV Yield. We recommend the Jolly Nature, based on 442 combined Base Stats.

National Dex Pokemon

Fearow Stats and Abilities

Based on Fearow Base IVs we consider this pokemon D-Tier choice. Fearow Highest IV Stat is Speed 100 and the Lowest being Special Attack 61.

Tier Stat Base Min Max
F
HP65240334
C
Attack90166306
F
Defense65121251
E
Special Attack61114243
F
Special Defense61114243
C
Speed100184328
D
Total442
Fearow Detail
Best Nature
Jolly
+10% Speed
-10% Special Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sweet
Dislikes: Dry
EV Yield2 Speed
Growth RateMedium Fast
Catch Rate90 (11.8% with PokéBall, full HP)
Egg GroupsFlying
Egg Cycles15 (3,599–3,855 steps)
Abilities Description
Keen Eye
Ability 1
Keen Eye prevents the Pokémon from losing accuracy, for example from moves like Sand-Attack.
Sniper
Hidden Ability
Sniper increases the power of critical hits by 1.5x. This means a critical hit will deal 2.25x normal damage instead of 1.5x.

How To Evolve Fearow in BDSP

Spearow requires (Level 20) to evolve into Fearow.

Base Form Evolution Requirement First Evolution
Spearow
Level 20
Fearow

Where To Find Fearow in BDSP

Fearow has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Stark Mountain
20 - 5%
Fearow
Lv. 54-55
Route 227
20 - 5%
Fearow
Lv. 54-55
Route 226
100 - 20%
Spearow
Lv. 20-22
Route 226
5 - 1%
Fearow
Lv. 51-53
Route 225
100 - 20%
Spearow
Lv. 20-22
Route 225
5 - 1%
Fearow
Lv. 50-52

Pokemon Brilliant Diamond and Shining Pearl Fearow Weakness

Fearow is a Normal and Flying Type pokemon. This will cause Fearow to take More Damage from Rock, Electric, Ice Type Moves, and Less Damage from Bug, Grass, Ghost, Ground Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Rock
Electric
Ice
0.5x
Less Damage
Bug
Grass
0.25x
Less Damage
Immune to Damage
Ghost
Ground

What pokemon is Fearow Weak Against?

Tier Pokemon
S
Tyranitar
S
Articuno
S
Zapdos
S
Raikou
S
Regirock

What pokemon is Fearow Strong Against?

Tier Pokemon
S
Groudon
S
Celebi
S
Garchomp
A
Swampert
A
Tangrowth
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Best Moves Fearow in BDSP

Best Moveset for Fearow Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
23
Take Down
Physical
135
85 20 User receives recoil damage.
41
Drill Peck
Physical
120
100 20
45
Drill Run
Physical
80
95 10 High critical hit ratio.
15
Aerial Ace
Physical
90
20 Ignores Accuracy and Evasiveness.

Best Moveset for Fearow TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM68
Giga Impact
Physical
225
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
225
90 5 User must recharge next turn.
TM94
Fly
Physical
135
95 15 Flies up on first turn, attacks on second turn.
TM42
Facade
Physical
105
100 20 Power doubles if user is burned, poisoned, or paralyzed.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Fearow Level Up Moves

List of Moves Fearow can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
45
Drill Run
Power: 80
Acc: 95
PP: 10
Physical

High critical hit ratio.
1
Pluck
Power:
90
Acc: 100
PP: 20
Physical

If the opponent is holding a berry, its effect is stolen by user.
1
Peck
Power:
52.5
Acc: 100
PP: 35
Physical

1
Growl
Power: —
Acc: 100
PP: 40
Status

Lowers opponent's Attack.
4
Leer
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
8
Assurance
Power: 60
Acc: 100
PP: 10
Physical

Power doubles if opponent already took damage in the same turn.
11
Fury Attack
Power:
22.5
Acc: 85
PP: 20
Physical

Hits 2-5 times in one turn.
15
Aerial Ace
Power:
90
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
18
Wing Attack
Power:
90
Acc: 100
PP: 35
Physical

23
Take Down
Power:
135
Acc: 85
PP: 20
Physical

User receives recoil damage.
27
Agility
Power: —
Acc: —
PP: 30
Status

Sharply raises user's Speed.
32
Focus Energy
Power: —
Acc: —
PP: 30
Status

Increases critical hit ratio.
36
Roost
Power: —
Acc: —
PP: 10
Status

User recovers half of its max HP and loses the Flying type temporarily.
41
Drill Peck
Power:
120
Acc: 100
PP: 20
Physical

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Fearow TM Moves

List of Moves Fearow can learn using (TMs) Technical Machine Items.

TM Move Desc
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM15
Hyper Beam
Power:
225
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM40
Aerial Ace
Power:
90
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM42
Facade
Power:
105
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM47
Steel Wing
Power: 70
Acc: 90
PP: 25
Physical

May raise user's Defense.
TM51
Roost
Power: —
Acc: —
PP: 10
Status

User recovers half of its max HP and loses the Flying type temporarily.
TM54
False Swipe
Power:
60
Acc: 100
PP: 40
Physical

Always leaves opponent with at least 1 HP.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM68
Giga Impact
Power:
225
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM88
Pluck
Power:
90
Acc: 100
PP: 20
Physical

If the opponent is holding a berry, its effect is stolen by user.
TM89
U-turn
Power: 70
Acc: 100
PP: 20
Physical

User switches out immediately after attacking.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM94
Fly
Power:
135
Acc: 95
PP: 15
Physical

Flies up on first turn, attacks on second turn.
TM97
Defog
Power: —
Acc: —
PP: 15
Status

Lowers opponent's Evasiveness and clears fog.
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