Pokemon Brilliant Diamond and Shining Pearl Fearow is a Normal and Type Beak Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Fearow can be found with Keen Eye as an Ability and has a Medium Fast growth rate with a 2 Speed EV Yield. We recommend the Jolly Nature, based on 442 combined Base Stats.
Fearow Stats and Abilities
Based on Fearow Base IVs we consider this pokemon D-Tier choice. Fearow Highest IV Stat is Speed 100 and the Lowest being Special Attack 61.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 65 | 240 | 334 |
C | Attack | 90 | 166 | 306 |
F | Defense | 65 | 121 | 251 |
E | Special Attack | 61 | 114 | 243 |
F | Special Defense | 61 | 114 | 243 |
C | Speed | 100 | 184 | 328 |
D | Total | 442 |
Fearow | Detail |
---|---|
Best Held Items | |
Best Nature | Jolly ↑ +10% Speed↓ -10% Special Attack |
Caught in the Wild Held Item Chance | 5% Sharp Beak ![]() |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 Speed |
Growth Rate | Medium Fast |
Catch Rate | 90 (11.8% with PokéBall, full HP) |
Egg Groups | Flying |
Egg Cycles | 15 (3,599–3,855 steps) |
Abilities | Description |
---|---|
Keen Eye Ability 1 | Keen Eye prevents the Pokémon from losing accuracy, for example from moves like Sand-Attack. |
Sniper Hidden Ability | Sniper increases the power of critical hits by 1.5x. This means a critical hit will deal 2.25x normal damage instead of 1.5x. |
How To Evolve Fearow in BDSP
Spearow requires (Level 20) to evolve into Fearow.

Where To Find Fearow in BDSP
Fearow has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 50-52 Fearow, within the Route 225 location using the Walking method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() | ![]() Fearow Lv. 54-55 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Fearow Lv. 54-55 | |
![]() 100 - 20% ![]() ![]() ![]() | ![]() Spearow Lv. 20-22 | |
![]() 5 - 1% ![]() ![]() | ![]() Fearow Lv. 51-53 | |
![]() 100 - 20% ![]() ![]() ![]() | ![]() Spearow Lv. 20-22 | |
![]() 5 - 1% ![]() ![]() | ![]() Fearow Lv. 50-52 |

Pokemon Brilliant Diamond and Shining Pearl Fearow Weakness
Fearow is a Normal and Type pokemon. This will cause Fearow to take More Damage from Rock, Electric, Ice Type Moves, and Less Damage from Bug, Grass, Ghost, Ground Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() |
0.25x Less Damage | |
Immune to Damage | ![]() ![]() |
What pokemon is Fearow Weak Against?
What pokemon is Fearow Strong Against?

Best Moves Fearow in BDSP
Best Moveset for Fearow Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
23 | Take Down | ![]() | Physical | 135 | 85 | 20 | User receives recoil damage. |
41 | Drill Peck | ![]() | Physical | 120 | 100 | 20 | |
45 | Drill Run | ![]() | Physical | 80 | 95 | 10 | High critical hit ratio. |
15 | Aerial Ace | ![]() | Physical | 90 | — | 20 | Ignores Accuracy and Evasiveness. |
Best Moveset for Fearow TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 | Giga Impact | ![]() | Physical | 225 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 225 | 90 | 5 | User must recharge next turn. |
TM94 | Fly | ![]() | Physical | 135 | 95 | 15 | Flies up on first turn, attacks on second turn. |
TM42 | Facade | ![]() | Physical | 105 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |


Fearow Level Up Moves
List of Moves Fearow can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
45 | Drill Run | Power: 80 Acc: 95 PP: 10 ![]() High critical hit ratio. |
1 | Pluck | Power: 90 Acc: 100 PP: 20 ![]() If the opponent is holding a berry, its effect is stolen by user. |
1 | Peck | Power: 52.5 Acc: 100 PP: 35 ![]() |
1 | Growl | Power: — Acc: 100 PP: 40 ![]() Lowers opponent's Attack. |
4 | Leer | Power: — Acc: 100 PP: 30 ![]() Lowers opponent's Defense. |
8 | Assurance | Power: 60 Acc: 100 PP: 10 ![]() Power doubles if opponent already took damage in the same turn. |
11 | Fury Attack | Power: 22.5 Acc: 85 PP: 20 ![]() Hits 2-5 times in one turn. |
15 | Aerial Ace | Power: 90 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
18 | Wing Attack | Power: 90 Acc: 100 PP: 35 ![]() |
23 | Take Down | Power: 135 Acc: 85 PP: 20 ![]() User receives recoil damage. |
27 | Agility | Power: — Acc: — PP: 30 ![]() Sharply raises user's Speed. |
32 | Focus Energy | Power: — Acc: — PP: 30 ![]() Increases critical hit ratio. |
36 | Roost | Power: — Acc: — PP: 10 ![]() User recovers half of its max HP and loses the Flying type temporarily. |
41 | Drill Peck | Power: 120 Acc: 100 PP: 20 ![]() |
Fearow TM Moves
List of Moves Fearow can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM10 | Work Up | Power: — Acc: — PP: 30 ![]() Raises user's Attack and Special Attack. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM15 | Hyper Beam | Power: 225 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM40 | Aerial Ace | Power: 90 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM42 | Facade | Power: 105 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM46 | Thief | Power: 60 Acc: 100 PP: 25 ![]() Also steals opponent's held item. |
TM47 | Steel Wing | Power: 70 Acc: 90 PP: 25 ![]() May raise user's Defense. |
TM51 | Roost | Power: — Acc: — PP: 10 ![]() User recovers half of its max HP and loses the Flying type temporarily. |
TM54 | False Swipe | Power: 60 Acc: 100 PP: 40 ![]() Always leaves opponent with at least 1 HP. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM68 | Giga Impact | Power: 225 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM88 | Pluck | Power: 90 Acc: 100 PP: 20 ![]() If the opponent is holding a berry, its effect is stolen by user. |
TM89 | U-turn | Power: 70 Acc: 100 PP: 20 ![]() User switches out immediately after attacking. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM94 | Fly | Power: 135 Acc: 95 PP: 15 ![]() Flies up on first turn, attacks on second turn. |
TM97 | Defog | Power: — Acc: — PP: 15 ![]() Lowers opponent's Evasiveness and clears fog. |
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