Pokemon Brilliant Diamond and Shining Pearl Fearow is a Normal and Type Beak Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Fearow can be found with Keen Eye as an Ability and has a Medium Fast growth rate with a 2 Speed EV Yield. We recommend the Jolly Nature, based on 442 combined Base Stats.
Fearow Stats and Abilities
Based on Fearow Base IVs we consider this pokemon D-Tier choice. Fearow Highest IV Stat is Speed 100 and the Lowest being Special Attack 61.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 65 | 240 | 334 |
C | Attack | 90 | 166 | 306 |
F | Defense | 65 | 121 | 251 |
E | Special Attack | 61 | 114 | 243 |
F | Special Defense | 61 | 114 | 243 |
C | Speed | 100 | 184 | 328 |
D | Total | 442 |
Fearow | Detail |
---|---|
Best Held Items | |
Best Nature | Jolly
↑ +10% Speed↓ -10% Special Attack |
Caught in the Wild Held Item Chance | 5% Sharp Beak ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Speed |
Growth Rate | Medium Fast |
Catch Rate | 90 (11.8% with PokéBall, full HP) |
Egg Groups | Flying |
Egg Cycles | 15 (3,599–3,855 steps) |
Abilities | Description |
---|---|
Keen Eye Ability 1 | Keen Eye prevents the Pokémon from losing accuracy, for example from moves like Sand-Attack. |
Sniper Hidden Ability | Sniper increases the power of critical hits by 1.5x. This means a critical hit will deal 2.25x normal damage instead of 1.5x. |
How To Evolve Fearow in BDSP
Spearow requires (Level 20) to evolve into Fearow.

Where To Find Fearow in BDSP
Fearow has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 50-52 Fearow, within the Route 225 location using the Walking method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() |
![]() Fearow
Lv. 54-55
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Fearow
Lv. 54-55
| |
![]() 100 - 20% ![]() ![]() ![]() |
![]() Spearow
Lv. 20-22
| |
![]() 5 - 1% ![]() ![]() |
![]() Fearow
Lv. 51-53
| |
![]() 100 - 20% ![]() ![]() ![]() |
![]() Spearow
Lv. 20-22
| |
![]() 5 - 1% ![]() ![]() |
![]() Fearow
Lv. 50-52
|

Pokemon Brilliant Diamond and Shining Pearl Fearow Weakness
Fearow is a Normal and Type pokemon. This will cause Fearow to take More Damage from Rock, Electric, Ice Type Moves, and Less Damage from Bug, Grass, Ghost, Ground Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
![]() ![]() |
What pokemon is Fearow Weak Against?
What pokemon is Fearow Strong Against?

Best Moves Fearow in BDSP
Best Moveset for Fearow Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
23 |
Take Down
| ![]() | Physical | 135 | 85 | 20 | User receives recoil damage. |
41 |
Drill Peck
| ![]() | Physical | 120 | 100 | 20 | |
45 |
Drill Run
| ![]() | Physical | 80 | 95 | 10 | High critical hit ratio. |
15 |
Aerial Ace
| ![]() | Physical | 90 | — | 20 | Ignores Accuracy and Evasiveness. |
Best Moveset for Fearow TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 225 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 225 | 90 | 5 | User must recharge next turn. |
TM94 |
Fly
| ![]() | Physical | 135 | 95 | 15 | Flies up on first turn, attacks on second turn. |
TM42 |
Facade
| ![]() | Physical | 105 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |


Fearow Level Up Moves
List of Moves Fearow can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
45 |
Drill Run
|
Power: 80
Acc: 95
PP: 10
![]() High critical hit ratio.
|
1 |
Pluck
|
Power:
90 Acc: 100
PP: 20
![]() If the opponent is holding a berry, its effect is stolen by user.
|
1 |
Peck
|
Power:
52.5 Acc: 100
PP: 35
![]() |
1 |
Growl
|
Power: —
Acc: 100
PP: 40
![]() Lowers opponent's Attack.
|
4 |
Leer
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
8 |
Assurance
|
Power: 60
Acc: 100
PP: 10
![]() Power doubles if opponent already took damage in the same turn.
|
11 |
Fury Attack
|
Power:
22.5 Acc: 85
PP: 20
![]() Hits 2-5 times in one turn.
|
15 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
18 |
Wing Attack
|
Power:
90 Acc: 100
PP: 35
![]() |
23 |
Take Down
|
Power:
135 Acc: 85
PP: 20
![]() User receives recoil damage.
|
27 |
Agility
|
Power: —
Acc: —
PP: 30
![]() Sharply raises user's Speed.
|
32 |
Focus Energy
|
Power: —
Acc: —
PP: 30
![]() Increases critical hit ratio.
|
36 |
Roost
|
Power: —
Acc: —
PP: 10
![]() User recovers half of its max HP and loses the Flying type temporarily.
|
41 |
Drill Peck
|
Power:
120 Acc: 100
PP: 20
![]() |
Fearow TM Moves
List of Moves Fearow can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power:
225 Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM40 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM47 |
Steel Wing
|
Power: 70
Acc: 90
PP: 25
![]() May raise user's Defense.
|
TM51 |
Roost
|
Power: —
Acc: —
PP: 10
![]() User recovers half of its max HP and loses the Flying type temporarily.
|
TM54 |
False Swipe
|
Power:
60 Acc: 100
PP: 40
![]() Always leaves opponent with at least 1 HP.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM68 |
Giga Impact
|
Power:
225 Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM88 |
Pluck
|
Power:
90 Acc: 100
PP: 20
![]() If the opponent is holding a berry, its effect is stolen by user.
|
TM89 |
U-turn
|
Power: 70
Acc: 100
PP: 20
![]() User switches out immediately after attacking.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM94 |
Fly
|
Power:
135 Acc: 95
PP: 15
![]() Flies up on first turn, attacks on second turn.
|
TM97 |
Defog
|
Power: —
Acc: —
PP: 15
![]() Lowers opponent's Evasiveness and clears fog.
|
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