Pokemon Brilliant Diamond and Shining Pearl Fearow is a Normal and Type Beak Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Fearow can be found with Keen Eye as an Ability and has a Medium Fast growth rate with a 2 Speed EV Yield. We recommend the Jolly Nature, based on 442 combined Base Stats.
Fearow Stats and Abilities
Based on Fearow Base IVs we consider this pokemon D-Tier choice. Fearow Highest IV Stat is Speed 100 and the Lowest being Special Attack 61.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 65 | 240 | 334 |
C | Attack | 90 | 166 | 306 |
F | Defense | 65 | 121 | 251 |
E | Special Attack | 61 | 114 | 243 |
F | Special Defense | 61 | 114 | 243 |
C | Speed | 100 | 184 | 328 |
D | Total | 442 |
Fearow | Detail |
---|---|
Best Nature | Jolly
↑ +10% Speed↓ -10% Special Attack |
Caught in the Wild Held Item Chance | 5% Sharp Beak |
Like/Dislikes |
Likes: Sweet
Dislikes: Dry
|
EV Yield | 2 Speed |
Growth Rate | Medium Fast |
Catch Rate | 90 (11.8% with PokéBall, full HP) |
Egg Groups | Flying |
Egg Cycles | 15 (3,599–3,855 steps) |
Abilities | Description |
---|---|
Keen Eye Ability 1 | Keen Eye prevents the Pokémon from losing accuracy, for example from moves like Sand-Attack. |
Sniper Hidden Ability | Sniper increases the power of critical hits by 1.5x. This means a critical hit will deal 2.25x normal damage instead of 1.5x. |
How To Evolve Fearow in BDSP
Spearow requires (Level 20) to evolve into Fearow.
Where To Find Fearow in BDSP
Fearow has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
20 - 5% |
Fearow
Lv. 54-55
| |
20 - 5% |
Fearow
Lv. 54-55
| |
100 - 20% |
Spearow
Lv. 20-22
| |
5 - 1% |
Fearow
Lv. 51-53
| |
100 - 20% |
Spearow
Lv. 20-22
| |
5 - 1% |
Fearow
Lv. 50-52
|
Pokemon Brilliant Diamond and Shining Pearl Fearow Weakness
Fearow is a Normal and Type pokemon. This will cause Fearow to take More Damage from Rock, Electric, Ice Type Moves, and Less Damage from Bug, Grass, Ghost, Ground Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Rock
Electric
Ice
|
0.5x Less Damage |
Bug
Grass
|
0.25x Less Damage | |
Immune to Damage |
Ghost
Ground
|
What pokemon is Fearow Weak Against?
What pokemon is Fearow Strong Against?
Best Moves Fearow in BDSP
Best Moveset for Fearow Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
23 |
Take Down
| Physical | 135 | 85 | 20 | User receives recoil damage. | |
41 |
Drill Peck
| Physical | 120 | 100 | 20 | ||
45 |
Drill Run
| Physical | 80 | 95 | 10 | High critical hit ratio. | |
15 |
Aerial Ace
| Physical | 90 | — | 20 | Ignores Accuracy and Evasiveness. |
Best Moveset for Fearow TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| Physical | 225 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 225 | 90 | 5 | User must recharge next turn. | |
TM94 |
Fly
| Physical | 135 | 95 | 15 | Flies up on first turn, attacks on second turn. | |
TM42 |
Facade
| Physical | 105 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
Fearow Level Up Moves
List of Moves Fearow can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
45 |
Drill Run
|
Power: 80
Acc: 95
PP: 10
Physical
High critical hit ratio.
|
1 |
Pluck
|
Power:
90 Acc: 100
PP: 20
Physical
If the opponent is holding a berry, its effect is stolen by user.
|
1 |
Peck
|
Power:
52.5 Acc: 100
PP: 35
Physical
|
1 |
Growl
|
Power: —
Acc: 100
PP: 40
Status
Lowers opponent's Attack.
|
4 |
Leer
|
Power: —
Acc: 100
PP: 30
Status
Lowers opponent's Defense.
|
8 |
Assurance
|
Power: 60
Acc: 100
PP: 10
Physical
Power doubles if opponent already took damage in the same turn.
|
11 |
Fury Attack
|
Power:
22.5 Acc: 85
PP: 20
Physical
Hits 2-5 times in one turn.
|
15 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
Physical
Ignores Accuracy and Evasiveness.
|
18 |
Wing Attack
|
Power:
90 Acc: 100
PP: 35
Physical
|
23 |
Take Down
|
Power:
135 Acc: 85
PP: 20
Physical
User receives recoil damage.
|
27 |
Agility
|
Power: —
Acc: —
PP: 30
Status
Sharply raises user's Speed.
|
32 |
Focus Energy
|
Power: —
Acc: —
PP: 30
Status
Increases critical hit ratio.
|
36 |
Roost
|
Power: —
Acc: —
PP: 10
Status
User recovers half of its max HP and loses the Flying type temporarily.
|
41 |
Drill Peck
|
Power:
120 Acc: 100
PP: 20
Physical
|
Fearow TM Moves
List of Moves Fearow can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Status
Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power:
225 Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM40 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
Physical
Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
TM47 |
Steel Wing
|
Power: 70
Acc: 90
PP: 25
Physical
May raise user's Defense.
|
TM51 |
Roost
|
Power: —
Acc: —
PP: 10
Status
User recovers half of its max HP and loses the Flying type temporarily.
|
TM54 |
False Swipe
|
Power:
60 Acc: 100
PP: 40
Physical
Always leaves opponent with at least 1 HP.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM68 |
Giga Impact
|
Power:
225 Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM88 |
Pluck
|
Power:
90 Acc: 100
PP: 20
Physical
If the opponent is holding a berry, its effect is stolen by user.
|
TM89 |
U-turn
|
Power: 70
Acc: 100
PP: 20
Physical
User switches out immediately after attacking.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM94 |
Fly
|
Power:
135 Acc: 95
PP: 15
Physical
Flies up on first turn, attacks on second turn.
|
TM97 |
Defog
|
Power: —
Acc: —
PP: 15
Status
Lowers opponent's Evasiveness and clears fog.
|
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