Pokemon Brilliant Diamond and Shining Pearl Buneary is a Normal Type Rabbit Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Buneary can be found with Run Away, Klutz and Limber as an Ability and has a Medium Fast growth rate with a 1 Speed EV Yield. We recommend the Hasty Nature, based on 350 combined Base Stats.
Buneary Stats and Abilities
Based on Buneary Base IVs we consider this pokemon E-Tier choice. Buneary Highest IV Stat is Speed 85 and the Lowest being Defense 44.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 55 | 220 | 314 |
E | Attack | 66 | 123 | 254 |
F | Defense | 44 | 83 | 205 |
F | Special Attack | 44 | 83 | 205 |
F | Special Defense | 56 | 105 | 232 |
D | Speed | 85 | 157 | 295 |
E | Total | 350 |
Buneary | Detail |
---|---|
Best Held Items | |
Best Nature | Hasty
↑ +10% Speed↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Speed |
Growth Rate | Medium Fast |
Catch Rate | 190 (24.8% with PokéBall, full HP) |
Egg Groups | Field, Human-Like |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Run Away Ability 1 | Run Away allows the bearer to flee a battle with a wild Pokémon without fail, even if the opposing Pokémon has used a move like Mean Look or Bind, or has an ability such as Arena Trap. |
Klutz Ability 2 | The Pokémon can't use any held items. |
Limber Hidden Ability | The Pokémon is protected from paralysis. |
How To Evolve Buneary in BDSP
Buneary requires (high Friendship) to evolve into Lopunny.

Where To Find Buneary in BDSP
Buneary has 9 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Buneary, within the Glacial Cavern location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() |
![]() Buneary
Lv. 10-12
| |
![]() Start |
![]() Buneary
Lv. 16-63
| |
![]() Start |
![]() Buneary
Lv. 16-63
| |
![]() Start |
![]() Buneary
Lv. 16-63
| |
![]() Start |
![]() Buneary
Lv. 16-63
| |
![]() Start |
![]() Buneary
Lv. 16-63
| |
![]() Start |
![]() Buneary
Lv. 16-63
| |
![]() Start |
![]() Buneary
Lv. 16-63
| |
![]() Start |
![]() Buneary
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Buneary Weakness
Buneary is a Normal Type pokemon. This will cause Buneary to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() |
0.5x Less Damage | |
0.25x Less Damage | |
Immune to Damage |
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What pokemon is Buneary Weak Against?
What pokemon is Buneary Strong Against?

Best Moves Buneary in BDSP
Best Moveset for Buneary Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
48 |
Bounce
| ![]() | Physical | 85 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. |
32 |
Headbutt
| ![]() | Physical | 105 | 100 | 15 | May cause flinching. |
1 |
Pound
| ![]() | Physical | 60 | 100 | 35 | |
16 |
Quick Attack
| ![]() | Physical | 60 | 100 | 30 | User attacks first. |
Best Moveset for Buneary TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM22 |
Solar Beam
| ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM23 |
Iron Tail
| ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TM13 |
Ice Beam
| ![]() | Special | 90 | 100 | 10 | May freeze opponent. |



Buneary Level Up Moves
List of Moves Buneary can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Splash
|
Power: —
Acc: —
PP: 40
![]() Doesn't do ANYTHING.
|
1 |
Pound
|
Power:
60 Acc: 100
PP: 35
![]() |
4 |
Defense Curl
|
Power: —
Acc: —
PP: 40
![]() Raises user's Defense.
|
8 |
Baby-Doll Eyes
|
Power: —
Acc: 100
PP: 30
![]() Always goes first. Lowers the target's attack.
|
12 |
After You
|
Power: —
Acc: —
PP: 15
![]() Gives target priority in the next turn.
|
16 |
Quick Attack
|
Power:
60 Acc: 100
PP: 30
![]() User attacks first.
|
20 |
Double Kick
|
Power: 30
Acc: 100
PP: 30
![]() Hits twice in one turn.
|
24 |
Charm
|
Power: —
Acc: 100
PP: 20
![]() Sharply lowers opponent's Attack.
|
28 |
Baton Pass
|
Power: —
Acc: —
PP: 40
![]() User switches out and gives stat changes to the incoming Pokémon.
|
32 |
Headbutt
|
Power:
105 Acc: 100
PP: 15
![]() May cause flinching.
|
36 |
Agility
|
Power: —
Acc: —
PP: 30
![]() Sharply raises user's Speed.
|
40 |
Entrainment
|
Power: —
Acc: 100
PP: 15
![]() Makes target's ability same as user's.
|
44 |
Flatter
|
Power: —
Acc: 100
PP: 15
![]() Confuses opponent, but raises its Special Attack by two stages.
|
48 |
Bounce
|
Power: 85
Acc: 85
PP: 5
![]() Springs up on first turn, attacks on second. May paralyze opponent.
|
52 |
Healing Wish
|
Power: —
Acc: —
PP: 10
![]() The user faints and the next Pokémon released is fully healed.
|
Buneary TM Moves
List of Moves Buneary can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
![]() May confuse opponent.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
![]() May freeze opponent.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
![]() May paralyze opponent.
|
TM27 |
Low Sweep
|
Power: 65
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
![]() May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM60 |
Drain Punch
|
Power: 75
Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power:
75 Acc: 95
PP: 30
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
Buneary Egg Moves
List of Egg Moves Buneary can learn.
Egg Move | Desc |
---|---|
Circle Throw
|
Power: 60
Acc: 90
PP: 10
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
Copycat
|
Power: —
Acc: —
PP: 20
![]() Copies opponent's last move.
|
Double Hit
|
Power:
52.5 Acc: 90
PP: 10
![]() Hits twice in one turn.
|
Fake Out
|
Power:
60 Acc: 100
PP: 10
![]() User attacks first, foe flinches. Only usable on first turn.
|
Flail
|
Power: —
Acc: 100
PP: 15
![]() The lower the user's HP, the higher the power.
|
Sweet Kiss
|
Power: —
Acc: 75
PP: 10
![]() Confuses opponent.
|
Switcheroo
|
Power: —
Acc: 100
PP: 15
![]() Swaps held items with the opponent.
|
Teeter Dance
|
Power: —
Acc: 100
PP: 20
![]() Confuses all Pokémon.
|
Fake Tears
|
Power: —
Acc: 100
PP: 20
![]() Sharply lowers opponent's Special Defense.
|
Encore
|
Power: —
Acc: 100
PP: 5
![]() Forces opponent to keep using its last move for 3 turns.
|
Low Kick
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
Thunder Punch
|
Power: 75
Acc: 100
PP: 15
![]() May paralyze opponent.
|
Ice Punch
|
Power: 75
Acc: 100
PP: 15
![]() May freeze opponent.
|
Fire Punch
|
Power: 75
Acc: 100
PP: 15
![]() May burn opponent.
|
Cosmic Power
|
Power: —
Acc: —
PP: 20
![]() Raises user's Defense and Special Defense.
|
Power-Up Punch
|
Power: 40
Acc: 100
PP: 10
![]() Raises Attack.
|
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