Pokemon Brilliant Diamond and Shining Pearl Buneary is a Normal Type Rabbit Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Buneary can be found with Run Away, Klutz and Limber as an Ability and has a Medium Fast growth rate with a 1 Speed EV Yield. We recommend the Hasty Nature, based on 350 combined Base Stats.
Buneary Stats and Abilities
Based on Buneary Base IVs we consider this pokemon E-Tier choice. Buneary Highest IV Stat is Speed 85 and the Lowest being Defense 44.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 55 | 220 | 314 |
E | Attack | 66 | 123 | 254 |
F | Defense | 44 | 83 | 205 |
F | Special Attack | 44 | 83 | 205 |
F | Special Defense | 56 | 105 | 232 |
D | Speed | 85 | 157 | 295 |
E | Total | 350 |
Buneary | Detail |
---|---|
Best Nature | Hasty
↑ +10% Speed↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Speed |
Growth Rate | Medium Fast |
Catch Rate | 190 (24.8% with PokéBall, full HP) |
Egg Groups | Field, Human-Like |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Run Away Ability 1 | Run Away allows the bearer to flee a battle with a wild Pokémon without fail, even if the opposing Pokémon has used a move like Mean Look or Bind, or has an ability such as Arena Trap. |
Klutz Ability 2 | The Pokémon can't use any held items. |
Limber Hidden Ability | The Pokémon is protected from paralysis. |
How To Evolve Buneary in BDSP
Buneary requires (high Friendship) to evolve into Lopunny.

Where To Find Buneary in BDSP
Buneary has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() |
![]() Buneary
Lv. 10-12
| |
![]() Start |
![]() Buneary
Lv. 16-63
| |
![]() Start |
![]() Buneary
Lv. 16-63
| |
![]() Start |
![]() Buneary
Lv. 16-63
| |
![]() Start |
![]() Buneary
Lv. 16-63
| |
![]() Start |
![]() Buneary
Lv. 16-63
| |
![]() Start |
![]() Buneary
Lv. 16-63
| |
![]() Start |
![]() Buneary
Lv. 16-63
| |
![]() Start |
![]() Buneary
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Buneary Weakness
Buneary is a Normal Type pokemon. This will cause Buneary to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() |
0.5x Less Damage | |
0.25x Less Damage | |
Immune to Damage |
![]() |
What pokemon is Buneary Weak Against?
What pokemon is Buneary Strong Against?

Best Moves Buneary in BDSP
Best Moveset for Buneary Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
48 |
Bounce
| ![]() | Physical | 85 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. |
32 |
Headbutt
| ![]() | Physical | 105 | 100 | 15 | May cause flinching. |
1 |
Pound
| ![]() | Physical | 60 | 100 | 35 | |
16 |
Quick Attack
| ![]() | Physical | 60 | 100 | 30 | User attacks first. |
Best Moveset for Buneary TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM22 |
Solar Beam
| ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM23 |
Iron Tail
| ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TM13 |
Ice Beam
| ![]() | Special | 90 | 100 | 10 | May freeze opponent. |



Buneary Level Up Moves
List of Moves Buneary can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Splash
|
Power: —
Acc: —
PP: 40
![]() Doesn't do ANYTHING.
|
1 |
Pound
|
Power:
60 Acc: 100
PP: 35
![]() |
4 |
Defense Curl
|
Power: —
Acc: —
PP: 40
![]() Raises user's Defense.
|
8 |
Baby-Doll Eyes
|
Power: —
Acc: 100
PP: 30
![]() Always goes first. Lowers the target's attack.
|
12 |
After You
|
Power: —
Acc: —
PP: 15
![]() Gives target priority in the next turn.
|
16 |
Quick Attack
|
Power:
60 Acc: 100
PP: 30
![]() User attacks first.
|
20 |
Double Kick
|
Power: 30
Acc: 100
PP: 30
![]() Hits twice in one turn.
|
24 |
Charm
|
Power: —
Acc: 100
PP: 20
![]() Sharply lowers opponent's Attack.
|
28 |
Baton Pass
|
Power: —
Acc: —
PP: 40
![]() User switches out and gives stat changes to the incoming Pokémon.
|
32 |
Headbutt
|
Power:
105 Acc: 100
PP: 15
![]() May cause flinching.
|
36 |
Agility
|
Power: —
Acc: —
PP: 30
![]() Sharply raises user's Speed.
|
40 |
Entrainment
|
Power: —
Acc: 100
PP: 15
![]() Makes target's ability same as user's.
|
44 |
Flatter
|
Power: —
Acc: 100
PP: 15
![]() Confuses opponent, but raises its Special Attack by two stages.
|
48 |
Bounce
|
Power: 85
Acc: 85
PP: 5
![]() Springs up on first turn, attacks on second. May paralyze opponent.
|
52 |
Healing Wish
|
Power: —
Acc: —
PP: 10
![]() The user faints and the next Pokémon released is fully healed.
|
Buneary TM Moves
List of Moves Buneary can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
![]() May confuse opponent.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
![]() May freeze opponent.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
![]() May paralyze opponent.
|
TM27 |
Low Sweep
|
Power: 65
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
![]() May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM60 |
Drain Punch
|
Power: 75
Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power:
75 Acc: 95
PP: 30
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
Buneary Egg Moves
List of Egg Moves Buneary can learn.
Egg Move | Desc |
---|---|
Circle Throw
|
Power: 60
Acc: 90
PP: 10
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
Copycat
|
Power: —
Acc: —
PP: 20
![]() Copies opponent's last move.
|
Double Hit
|
Power:
52.5 Acc: 90
PP: 10
![]() Hits twice in one turn.
|
Fake Out
|
Power:
60 Acc: 100
PP: 10
![]() User attacks first, foe flinches. Only usable on first turn.
|
Flail
|
Power: —
Acc: 100
PP: 15
![]() The lower the user's HP, the higher the power.
|
Sweet Kiss
|
Power: —
Acc: 75
PP: 10
![]() Confuses opponent.
|
Switcheroo
|
Power: —
Acc: 100
PP: 15
![]() Swaps held items with the opponent.
|
Teeter Dance
|
Power: —
Acc: 100
PP: 20
![]() Confuses all Pokémon.
|
Fake Tears
|
Power: —
Acc: 100
PP: 20
![]() Sharply lowers opponent's Special Defense.
|
Encore
|
Power: —
Acc: 100
PP: 5
![]() Forces opponent to keep using its last move for 3 turns.
|
Low Kick
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
Thunder Punch
|
Power: 75
Acc: 100
PP: 15
![]() May paralyze opponent.
|
Ice Punch
|
Power: 75
Acc: 100
PP: 15
![]() May freeze opponent.
|
Fire Punch
|
Power: 75
Acc: 100
PP: 15
![]() May burn opponent.
|
Cosmic Power
|
Power: —
Acc: —
PP: 20
![]() Raises user's Defense and Special Defense.
|
Power-Up Punch
|
Power: 40
Acc: 100
PP: 10
![]() Raises Attack.
|
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