Pokemon Brilliant Diamond and Shining Pearl Buneary is a Normal Type Rabbit Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Buneary can be found with Run Away, Klutz and Limber as an Ability and has a Medium Fast growth rate with a 1 Speed EV Yield. We recommend the Hasty Nature, based on 350 combined Base Stats.
Buneary Stats and Abilities
Based on Buneary Base IVs we consider this pokemon E-Tier choice. Buneary Highest IV Stat is Speed 85 and the Lowest being Defense 44.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 55 | 220 | 314 |
| E | Attack | 66 | 123 | 254 |
| F | Defense | 44 | 83 | 205 |
| F | Special Attack | 44 | 83 | 205 |
| F | Special Defense | 56 | 105 | 232 |
| D | Speed | 85 | 157 | 295 |
| E | Total | 350 |
| Buneary | Detail |
|---|---|
| Best Nature | Hasty
↑ +10% Speed↓ -10% Defense |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 1 Speed |
| Growth Rate | Medium Fast |
| Catch Rate | 190 (24.8% with PokéBall, full HP) |
| Egg Groups | Field, Human-Like |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Run Away Ability 1 | Run Away allows the bearer to flee a battle with a wild Pokémon without fail, even if the opposing Pokémon has used a move like Mean Look or Bind, or has an ability such as Arena Trap. |
Klutz Ability 2 | The Pokémon can't use any held items. |
Limber Hidden Ability | The Pokémon is protected from paralysis. |
How To Evolve Buneary in BDSP
Buneary requires (high Friendship) to evolve into Lopunny.
Evolution ChartWhere To Find Buneary in BDSP
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
20 - 5% |
Buneary
Lv. 10-12
| |
|
Start |
Buneary
Lv. 16-63
| |
|
Start |
Buneary
Lv. 16-63
| |
|
Start |
Buneary
Lv. 16-63
| |
|
Start |
Buneary
Lv. 16-63
| |
|
Start |
Buneary
Lv. 16-63
| |
|
Start |
Buneary
Lv. 16-63
| |
|
Start |
Buneary
Lv. 16-63
| |
|
Start |
Buneary
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Buneary Weakness
Buneary is a Normal Type pokemon. This will cause Buneary to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage | |
| 0.25x Less Damage | |
| Immune to Damage |
|
What pokemon is Buneary Weak Against?
What pokemon is Buneary Strong Against?
Type Weakness ChartBest Moves Buneary in BDSP
Best Moveset for Buneary Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 48 |
Bounce
| | Physical | 85 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. |
| 32 |
Headbutt
| | Physical | 105 | 100 | 15 | May cause flinching. |
| 1 |
Pound
| | Physical | 60 | 100 | 35 | |
| 16 |
Quick Attack
| | Physical | 60 | 100 | 30 | User attacks first. |
Best Moveset for Buneary TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM01 |
Focus Punch
| | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
| TM22 |
Solar Beam
| | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
| TM23 |
Iron Tail
| | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
| TM13 |
Ice Beam
| | Special | 90 | 100 | 10 | May freeze opponent. |
Buneary Level Up Moves
List of Moves Buneary can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Splash
|
Power: —
Acc: —
PP: 40
Doesn't do ANYTHING.
|
| 1 |
Pound
|
Power:
60 Acc: 100
PP: 35
|
| 4 |
Defense Curl
|
Power: —
Acc: —
PP: 40
Raises user's Defense.
|
| 8 |
Baby-Doll Eyes
|
Power: —
Acc: 100
PP: 30
Always goes first. Lowers the target's attack.
|
| 12 |
After You
|
Power: —
Acc: —
PP: 15
Gives target priority in the next turn.
|
| 16 |
Quick Attack
|
Power:
60 Acc: 100
PP: 30
User attacks first.
|
| 20 |
Double Kick
|
Power: 30
Acc: 100
PP: 30
Hits twice in one turn.
|
| 24 |
Charm
|
Power: —
Acc: 100
PP: 20
Sharply lowers opponent's Attack.
|
| 28 |
Baton Pass
|
Power: —
Acc: —
PP: 40
User switches out and gives stat changes to the incoming Pokémon.
|
| 32 |
Headbutt
|
Power:
105 Acc: 100
PP: 15
May cause flinching.
|
| 36 |
Agility
|
Power: —
Acc: —
PP: 30
Sharply raises user's Speed.
|
| 40 |
Entrainment
|
Power: —
Acc: 100
PP: 15
Makes target's ability same as user's.
|
| 44 |
Flatter
|
Power: —
Acc: 100
PP: 15
Confuses opponent, but raises its Special Attack by two stages.
|
| 48 |
Bounce
|
Power: 85
Acc: 85
PP: 5
Springs up on first turn, attacks on second. May paralyze opponent.
|
| 52 |
Healing Wish
|
Power: —
Acc: —
PP: 10
The user faints and the next Pokémon released is fully healed.
|
Buneary TM Moves
List of Moves Buneary can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
If the user is hit before attacking, it flinches instead.
|
| TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
May confuse opponent.
|
| TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Raises user's Attack and Special Attack.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
May freeze opponent.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Charges on first turn, attacks on second.
|
| TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
May lower opponent's Defense.
|
| TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
May paralyze opponent.
|
| TM27 |
Low Sweep
|
Power: 65
Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Special Defense.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
May raise user's Special Attack.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM60 |
Drain Punch
|
Power: 75
Acc: 100
PP: 10
User recovers half the HP inflicted on opponent.
|
| TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Paralyzes opponent.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
The heavier the opponent, the stronger the attack.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM93 |
Cut
|
Power:
75 Acc: 95
PP: 30
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
Buneary Egg Moves
List of Egg Moves Buneary can learn.
| Egg Move | Desc |
|---|---|
|
Circle Throw
|
Power: 60
Acc: 90
PP: 10
In battles, the opponent switches. In the wild, the Pokémon runs.
|
|
Copycat
|
Power: —
Acc: —
PP: 20
Copies opponent's last move.
|
|
Double Hit
|
Power:
52.5 Acc: 90
PP: 10
Hits twice in one turn.
|
|
Fake Out
|
Power:
60 Acc: 100
PP: 10
User attacks first, foe flinches. Only usable on first turn.
|
|
Flail
|
Power: —
Acc: 100
PP: 15
The lower the user's HP, the higher the power.
|
|
Sweet Kiss
|
Power: —
Acc: 75
PP: 10
Confuses opponent.
|
|
Switcheroo
|
Power: —
Acc: 100
PP: 15
Swaps held items with the opponent.
|
|
Teeter Dance
|
Power: —
Acc: 100
PP: 20
Confuses all Pokémon.
|
|
Fake Tears
|
Power: —
Acc: 100
PP: 20
Sharply lowers opponent's Special Defense.
|
|
Encore
|
Power: —
Acc: 100
PP: 5
Forces opponent to keep using its last move for 3 turns.
|
|
Low Kick
|
Power: —
Acc: 100
PP: 20
The heavier the opponent, the stronger the attack.
|
|
Thunder Punch
|
Power: 75
Acc: 100
PP: 15
May paralyze opponent.
|
|
Ice Punch
|
Power: 75
Acc: 100
PP: 15
May freeze opponent.
|
|
Fire Punch
|
Power: 75
Acc: 100
PP: 15
May burn opponent.
|
|
Cosmic Power
|
Power: —
Acc: —
PP: 20
Raises user's Defense and Special Defense.
|
|
Power-Up Punch
|
Power: 40
Acc: 100
PP: 10
Raises Attack.
|
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