Pokemon Brilliant Diamond and Shining Pearl Loudred is a Normal Type Big Voice Pokémon, with a 15.7% Chance To Catch with a regular Pokeball. Loudred can be found with Soundproof as an Ability and has a Medium Slow growth rate with a 2 HP EV Yield. We recommend the Lonely Nature, based on 360 combined Base Stats.
Loudred Stats and Abilities
Based on Loudred Base IVs we consider this pokemon E-Tier choice. Loudred Highest IV Stat is Attack 71 and the Lowest being Defense 43.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 84 | 278 | 372 |
E | Attack | 71 | 132 | 265 |
F | Defense | 43 | 81 | 203 |
D | Special Attack | 71 | 132 | 265 |
F | Special Defense | 43 | 81 | 203 |
F | Speed | 48 | 90 | 214 |
E | Total | 360 |
Loudred | Detail |
---|---|
Best Held Items | |
Best Nature | Lonely ↑ +10% Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 HP |
Growth Rate | Medium Slow |
Catch Rate | 120 (15.7% with PokéBall, full HP) |
Egg Groups | Field, Monster |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Soundproof Ability 1 | Soundproof grants the Pokémon immunity to all sound-based moves, preventing all damage and effects. |
Scrappy Hidden Ability | Enables moves to hit Ghost-type Pokémon. |
How To Evolve Loudred in BDSP
Whismur requires (Level 20) to evolve into Loudred and then (Level 40) to evolve into Exploud.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Whismur ![]() | Level 20 → | Loudred ![]() | Level 40 → | Exploud ![]() |

Where To Find Loudred in BDSP
Loudred has 1 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 39-40 Loudred, within the Mt. Coronet location using the PokeRadar method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() | ![]() Loudred Lv. 39-40 |

Pokemon Brilliant Diamond and Shining Pearl Loudred Weakness
Loudred is a Normal Type pokemon. This will cause Loudred to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() |
0.5x Less Damage | |
0.25x Less Damage | |
Immune to Damage | ![]() |
What pokemon is Loudred Weak Against?
What pokemon is Loudred Strong Against?

Best Moves Loudred in BDSP
Best Moveset for Loudred Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
57 | Hyper Voice | ![]() | Special | 135 | 100 | 10 | |
43 | Uproar | ![]() | Special | 135 | 100 | 10 | User attacks for 3 turns and prevents sleep. |
23 | Stomp | ![]() | Physical | 97.5 | 100 | 20 | May cause flinching. |
1 | Bite | ![]() | Physical | 60 | 100 | 25 | May cause flinching. |
Best Moveset for Loudred TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM50 | Overheat | ![]() | Special | 130 | 90 | 5 | Sharply lowers user's Special Attack. |
TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM14 | Blizzard | ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TM38 | Fire Blast | ![]() | Special | 110 | 85 | 5 | May burn opponent. |


Loudred Level Up Moves
List of Moves Loudred can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Bite | Power: 60 Acc: 100 PP: 25 ![]() May cause flinching. |
1 | Astonish | Power: 30 Acc: 100 PP: 15 ![]() May cause flinching. |
1 | Pound | Power: 60 Acc: 100 PP: 35 ![]() |
1 | Echoed Voice | Power: 60 Acc: 100 PP: 15 ![]() Power increases each turn. |
1 | Howl | Power: — Acc: — PP: 40 ![]() Raises user's Attack. |
15 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
15 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
23 | Stomp | Power: 97.5 Acc: 100 PP: 20 ![]() May cause flinching. |
29 | Roar | Power: — Acc: — PP: 20 ![]() In battles, the opponent switches. In the wild, the Pokémon runs. |
36 | Supersonic | Power: — Acc: 55 PP: 20 ![]() Confuses opponent. |
43 | Uproar | Power: 135 Acc: 100 PP: 10 ![]() User attacks for 3 turns and prevents sleep. |
50 | Screech | Power: — Acc: 85 PP: 40 ![]() Sharply lowers opponent's Defense. |
57 | Hyper Voice | Power: 135 Acc: 100 PP: 10 ![]() |
Loudred TM Moves
List of Moves Loudred can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 | Water Pulse | Power: 60 Acc: 100 PP: 20 ![]() May confuse opponent. |
TM05 | Roar | Power: — Acc: — PP: 20 ![]() In battles, the opponent switches. In the wild, the Pokémon runs. |
TM10 | Work Up | Power: — Acc: — PP: 30 ![]() Raises user's Attack and Special Attack. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM12 | Taunt | Power: — Acc: 100 PP: 20 ![]() Opponent can only use moves that attack. |
TM13 | Ice Beam | Power: 90 Acc: 100 PP: 10 ![]() May freeze opponent. |
TM14 | Blizzard | Power: 110 Acc: 70 PP: 5 ![]() May freeze opponent. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM22 | Solar Beam | Power: 120 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
TM26 | Earthquake | Power: 100 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM30 | Shadow Ball | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Special Defense. |
TM31 | Brick Break | Power: 75 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM34 | Shock Wave | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM35 | Flamethrower | Power: 90 Acc: 100 PP: 15 ![]() May burn opponent. |
TM38 | Fire Blast | Power: 110 Acc: 85 PP: 5 ![]() May burn opponent. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM41 | Torment | Power: — Acc: 100 PP: 15 ![]() Opponent cannot use the same move in a row. |
TM42 | Facade | Power: 105 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM50 | Overheat | Power: 130 Acc: 90 PP: 5 ![]() Sharply lowers user's Special Attack. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 60 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM96 | Strength | Power: 120 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
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