Guides

Pokemon Brilliant Diamond and Shining Pearl Lopunny

Lopunny
Rabbit Pokémon

Pokemon Brilliant Diamond and Shining Pearl Lopunny is a Normal Type Rabbit Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Lopunny can be found with Cute Charm, Klutz and Limber as an Ability and has a Medium Fast growth rate with a 2 Speed EV Yield. We recommend the Jolly Nature, based on 480 combined Base Stats.

Lopunny Stats and Abilities

Based on Lopunny Base IVs we consider this pokemon C-Tier choice. Lopunny Highest IV Stat is Speed 105 and the Lowest being Special Attack 54.

Tier Stat Base Min Max
F
HP65240334
D
Attack76141276
E
Defense84155293
E
Special Attack54101227
D
Special Defense96177320
C
Speed105193339
C
Total480
Lopunny Detail
Best Held Items
Best Nature
Jolly
+10% Speed
-10% Special Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sweet
Dislikes: Dry
EV Yield2 Speed
Growth RateMedium Fast
Catch Rate60 (7.8% with PokéBall, full HP)
Egg GroupsField, Human-Like
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Cute Charm
Ability 1
Contact with the Pokémon may cause infatuation.
Klutz
Ability 2
The Pokémon can't use any held items.
Limber
Hidden Ability
The Pokémon is protected from paralysis.

How To Evolve Lopunny in BDSP

Buneary requires (high Friendship) to evolve into Lopunny.

Base Form Evolution Requirement First Evolution
Buneary
high Friendship
Lopunny

Where To Find Lopunny in BDSP

Lopunny has 9 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Buneary, within the Glacial Cavern location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Eterna Forest
20 - 5%
Buneary
Lv. 10-12
Whiteout Cave
Start
Buneary
Lv. 16-63
Sunlit Cavern
Start
Buneary
Lv. 16-63
Still-Water Cavern
Start
Buneary
Lv. 16-63
Spacious Cave
Start
Buneary
Lv. 16-63
Riverbank Cave
Start
Buneary
Lv. 16-63
Icy Cave
Start
Buneary
Lv. 16-63
Grassland Cave
Start
Buneary
Lv. 16-63
Glacial Cavern
Start
Buneary
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Lopunny Weakness

Lopunny is a Normal Type pokemon. This will cause Lopunny to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Fighting
0.5x
Less Damage
0.25x
Less Damage
Immune to Damage
Ghost

What pokemon is Lopunny Weak Against?

Tier Pokemon
A
Infernape
A
Blaziken
B
Lucario
B
Gallade
B
Poliwrath

What pokemon is Lopunny Strong Against?

Tier Pokemon
B
Dusknoir
B
Gengar
C
Drifblim
C
Mismagius
C
Spiritomb
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Best Moves Lopunny in BDSP

Best Moveset for Lopunny Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
56
High Jump Kick
Physical
130
90 10 If it misses, the user loses half their HP.
48
Bounce
Physical
85
85 5 Springs up on first turn, attacks on second. May paralyze opponent.
32
Headbutt
Physical
105
100 15 May cause flinching.
1
Pound
Physical
60
100 35

Best Moveset for Lopunny TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
225
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
225
90 5 User must recharge next turn.
TM52
Focus Blast
Special
120
70 5 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Lopunny Level Up Moves

List of Moves Lopunny can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Mirror Coat
Power: —
Acc: 100
PP: 20
Special

When hit by a Special Attack, user strikes back with 2x power.
1
Magic Coat
Power: —
Acc: —
PP: 15
Status

Reflects moves that cause status conditions back to the attacker.
1
Splash
Power: —
Acc: —
PP: 40
Status

Doesn't do ANYTHING.
1
Pound
Power:
60
Acc: 100
PP: 35
Physical

1
Defense Curl
Power: —
Acc: —
PP: 40
Status

Raises user's Defense.
1
Baby-Doll Eyes
Power: —
Acc: 100
PP: 30
Status

Always goes first. Lowers the target's attack.
12
After You
Power: —
Acc: —
PP: 15
Status

Gives target priority in the next turn.
16
Quick Attack
Power:
60
Acc: 100
PP: 30
Physical

User attacks first.
20
Double Kick
Power: 30
Acc: 100
PP: 30
Physical

Hits twice in one turn.
24
Charm
Power: —
Acc: 100
PP: 20
Status

Sharply lowers opponent's Attack.
28
Baton Pass
Power: —
Acc: —
PP: 40
Status

User switches out and gives stat changes to the incoming Pokémon.
32
Headbutt
Power:
105
Acc: 100
PP: 15
Physical

May cause flinching.
36
Agility
Power: —
Acc: —
PP: 30
Status

Sharply raises user's Speed.
40
Entrainment
Power: —
Acc: 100
PP: 15
Status

Makes target's ability same as user's.
44
Flatter
Power: —
Acc: 100
PP: 15
Status

Confuses opponent, but raises its Special Attack by two stages.
48
Bounce
Power: 85
Acc: 85
PP: 5
Physical

Springs up on first turn, attacks on second. May paralyze opponent.
52
Healing Wish
Power: —
Acc: —
PP: 10
Status

The user faints and the next Pokémon released is fully healed.
56
High Jump Kick
Power: 130
Acc: 90
PP: 10
Physical

If it misses, the user loses half their HP.
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Lopunny TM Moves

List of Moves Lopunny can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM03
Water Pulse
Power: 60
Acc: 100
PP: 20
Special

May confuse opponent.
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM15
Hyper Beam
Power:
225
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM27
Low Sweep
Power: 65
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM42
Facade
Power:
105
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM52
Focus Blast
Power: 120
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM60
Drain Punch
Power: 75
Acc: 100
PP: 10
Physical

User recovers half the HP inflicted on opponent.
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM68
Giga Impact
Power:
225
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM89
U-turn
Power: 70
Acc: 100
PP: 20
Physical

User switches out immediately after attacking.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM93
Cut
Power:
75
Acc: 95
PP: 30
Physical

TM96
Strength
Power:
120
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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