Pokemon Brilliant Diamond and Shining Pearl Lopunny is a Normal Type Rabbit Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Lopunny can be found with Cute Charm, Klutz and Limber as an Ability and has a Medium Fast growth rate with a 2 Speed EV Yield. We recommend the Jolly Nature, based on 480 combined Base Stats.
Lopunny Stats and Abilities
Based on Lopunny Base IVs we consider this pokemon C-Tier choice. Lopunny Highest IV Stat is Speed 105 and the Lowest being Special Attack 54.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 65 | 240 | 334 |
D | Attack | 76 | 141 | 276 |
E | Defense | 84 | 155 | 293 |
E | Special Attack | 54 | 101 | 227 |
D | Special Defense | 96 | 177 | 320 |
C | Speed | 105 | 193 | 339 |
C | Total | 480 |
Lopunny | Detail |
---|---|
Best Nature | Jolly
↑ +10% Speed↓ -10% Special Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Speed |
Growth Rate | Medium Fast |
Catch Rate | 60 (7.8% with PokéBall, full HP) |
Egg Groups | Field, Human-Like |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Cute Charm Ability 1 | Contact with the Pokémon may cause infatuation. |
Klutz Ability 2 | The Pokémon can't use any held items. |
Limber Hidden Ability | The Pokémon is protected from paralysis. |
How To Evolve Lopunny in BDSP
Buneary requires (high Friendship) to evolve into Lopunny.

Where To Find Lopunny in BDSP
Lopunny has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() |
![]() Buneary
Lv. 10-12
| |
![]() Start |
![]() Buneary
Lv. 16-63
| |
![]() Start |
![]() Buneary
Lv. 16-63
| |
![]() Start |
![]() Buneary
Lv. 16-63
| |
![]() Start |
![]() Buneary
Lv. 16-63
| |
![]() Start |
![]() Buneary
Lv. 16-63
| |
![]() Start |
![]() Buneary
Lv. 16-63
| |
![]() Start |
![]() Buneary
Lv. 16-63
| |
![]() Start |
![]() Buneary
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Lopunny Weakness
Lopunny is a Normal Type pokemon. This will cause Lopunny to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() |
0.5x Less Damage | |
0.25x Less Damage | |
Immune to Damage |
![]() |
What pokemon is Lopunny Weak Against?
What pokemon is Lopunny Strong Against?

Best Moves Lopunny in BDSP
Best Moveset for Lopunny Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
56 |
High Jump Kick
| ![]() | Physical | 130 | 90 | 10 | If it misses, the user loses half their HP. |
48 |
Bounce
| ![]() | Physical | 85 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. |
32 |
Headbutt
| ![]() | Physical | 105 | 100 | 15 | May cause flinching. |
1 |
Pound
| ![]() | Physical | 60 | 100 | 35 |
Best Moveset for Lopunny TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 |
Giga Impact
| ![]() | Physical | 225 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 225 | 90 | 5 | User must recharge next turn. |
TM52 |
Focus Blast
| ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |


Lopunny Level Up Moves
List of Moves Lopunny can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Mirror Coat
|
Power: —
Acc: 100
PP: 20
![]() When hit by a Special Attack, user strikes back with 2x power.
|
1 |
Magic Coat
|
Power: —
Acc: —
PP: 15
![]() Reflects moves that cause status conditions back to the attacker.
|
1 |
Splash
|
Power: —
Acc: —
PP: 40
![]() Doesn't do ANYTHING.
|
1 |
Pound
|
Power:
60 Acc: 100
PP: 35
![]() |
1 |
Defense Curl
|
Power: —
Acc: —
PP: 40
![]() Raises user's Defense.
|
1 |
Baby-Doll Eyes
|
Power: —
Acc: 100
PP: 30
![]() Always goes first. Lowers the target's attack.
|
12 |
After You
|
Power: —
Acc: —
PP: 15
![]() Gives target priority in the next turn.
|
16 |
Quick Attack
|
Power:
60 Acc: 100
PP: 30
![]() User attacks first.
|
20 |
Double Kick
|
Power: 30
Acc: 100
PP: 30
![]() Hits twice in one turn.
|
24 |
Charm
|
Power: —
Acc: 100
PP: 20
![]() Sharply lowers opponent's Attack.
|
28 |
Baton Pass
|
Power: —
Acc: —
PP: 40
![]() User switches out and gives stat changes to the incoming Pokémon.
|
32 |
Headbutt
|
Power:
105 Acc: 100
PP: 15
![]() May cause flinching.
|
36 |
Agility
|
Power: —
Acc: —
PP: 30
![]() Sharply raises user's Speed.
|
40 |
Entrainment
|
Power: —
Acc: 100
PP: 15
![]() Makes target's ability same as user's.
|
44 |
Flatter
|
Power: —
Acc: 100
PP: 15
![]() Confuses opponent, but raises its Special Attack by two stages.
|
48 |
Bounce
|
Power: 85
Acc: 85
PP: 5
![]() Springs up on first turn, attacks on second. May paralyze opponent.
|
52 |
Healing Wish
|
Power: —
Acc: —
PP: 10
![]() The user faints and the next Pokémon released is fully healed.
|
56 |
High Jump Kick
|
Power: 130
Acc: 90
PP: 10
![]() If it misses, the user loses half their HP.
|
Lopunny TM Moves
List of Moves Lopunny can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
![]() May confuse opponent.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
![]() May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
![]() May freeze opponent.
|
TM15 |
Hyper Beam
|
Power:
225 Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
![]() May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
![]() May paralyze opponent.
|
TM27 |
Low Sweep
|
Power: 65
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
![]() May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
![]() May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM60 |
Drain Punch
|
Power: 75
Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power:
225 Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM89 |
U-turn
|
Power: 70
Acc: 100
PP: 20
![]() User switches out immediately after attacking.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power:
75 Acc: 95
PP: 30
![]() |
TM96 |
Strength
|
Power:
120 Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
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