Pokemon Brilliant Diamond and Shining Pearl Azurill is a Normal and Fairy Type Polka Dot Pokémon, with a 19.6% Chance To Catch with a regular PokeBall. Azurill has a Fast growth rate with a 1 HP EV Yield, and Total of 190 combine Stats.
Stat | HP | Attack | Defense | Sp.Atk | Sp.Def | Speed | Total |
---|---|---|---|---|---|---|---|
Base | 50 | 20 | 40 | 20 | 40 | 20 | 190 |
Min | 210 | 40 | 76 | 40 | 76 | 40 | |
Max | 304 | 152 | 196 | 152 | 196 | 152 |
Abilities | 1. Thick Fat 2. Huge Power Sap Sipper (hidden ability) |
EV Yield | 1 HP |
Growth Rate | Fast |
Catch Rate | 150 (19.6% with PokéBall, full HP) |
Egg Groups | Undiscovered |
Egg Cycles | 10 (2,314–2,570 steps) |
How To Evolve Azurill in Pokemon Diamond and Pearl
Azurill requires high Friendship to evolve into Marill and then Level 18 to evolve into Azumarill in Pokemon D/P.
Pokemon Diamond and Pearl Azurill Weakness
Azurill is a Normal and Fairy Type pokemon. This will cause it to take More Damage from Poison, Steel Type Moves and will take Less Damage from Bug, Dark, Ghost, Dragon type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | |
0.25x Damage | |
Immune to Damage |
What pokemon is Azurill Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
680 | |||
535 | |||
535 | |||
530 | |||
525 |
What pokemon is Azurill Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
680 | |||
680 | |||
600 | |||
525 | |||
525 |
Where To Find Azurill in Pokemon Diamond and Pearl
Azurill spawn locations, include Great Marsh where level 20 Azurill is found in Pokemon Diamond and Pearl.
Pokemon | Locations |
---|---|
Level: 20 Walking Great Marsh | |
Level: 20 Walking Great Marsh | |
Level: 22 Walking Great Marsh | |
Level: 22 Walking Great Marsh | |
Level: 24 Walking Great Marsh | |
Level: 24 Walking Great Marsh |
Azurill Moves in Pokemon Diamond and Pearl
List of Moves Azurill can learn by reaching higher levels in Pokemon Diamond and Pearl.
Lvl | Move | Desc |
---|---|---|
15 | Bounce | Class: Physical Power: 85 Acc: 85 PP: 5 Springs up on first turn, attacks on second. May paralyze opponent. |
12 | Slam | Class: Physical Power: 80 Acc: 75 PP: 20 |
9 | Charm | Class: Status Power: — Acc: 100 PP: 20 Sharply lowers opponent's Attack. |
6 | Bubble Beam | Class: Special Power: 65 Acc: 100 PP: 20 May lower opponent's Speed. |
3 | Helping Hand | Class: Status Power: — Acc: — PP: 20 In Double Battles, boosts the power of the partner's move. |
1 | Tail Whip | Class: Status Power: — Acc: 100 PP: 30 Lowers opponent's Defense. |
1 | Splash | Class: Status Power: — Acc: — PP: 40 Doesn't do ANYTHING. |
1 | Water Gun | Class: Special Power: 40 Acc: 100 PP: 25 |
List of Moves Azurill can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
97 | Brutal Swing | Class: Physical Power: 60 Acc: 100 PP: 20 The user swings its body around violently to inflict damage on everything in its vicinity. |
87 | Draining Kiss | Class: Special Power: 50 Acc: 100 PP: 10 User recovers most the HP inflicted on opponent. |
76 | Round | Class: Special Power: 60 Acc: 100 PP: 15 Power increases if teammates use it in the same turn. |
53 | Mud Shot | Class: Special Power: 55 Acc: 95 PP: 15 Lowers opponent's Speed. |
52 | Bounce | Class: Physical Power: 85 Acc: 85 PP: 5 Springs up on first turn, attacks on second. May paralyze opponent. |
47 | Fake Tears | Class: Status Power: — Acc: 100 PP: 20 Sharply lowers opponent's Special Defense. |
41 | Helping Hand | Class: Status Power: — Acc: — PP: 20 In Double Battles, boosts the power of the partner's move. |
39 | Facade | Class: Physical Power: 70 Acc: 100 PP: 20 Power doubles if user is burned, poisoned, or paralyzed. |
36 | Whirlpool | Class: Special Power: 35 Acc: 85 PP: 15 Traps opponent, damaging them for 4-5 turns. |
35 | Hail | Class: Status Power: — Acc: — PP: 10 Non-Ice types are damaged for 5 turns. |
33 | Rain Dance | Class: Status Power: — Acc: — PP: 5 Makes it rain for 5 turns. |
31 | Attract | Class: Status Power: — Acc: 100 PP: 15 If opponent is the opposite gender, it's less likely to attack. |
29 | Charm | Class: Status Power: — Acc: 100 PP: 20 Sharply lowers opponent's Attack. |
27 | Icy Wind | Class: Special Power: 55 Acc: 95 PP: 15 Lowers opponent's Speed. |
25 | Protect | Class: Status Power: — Acc: — PP: 10 Protects the user, but may fail if used consecutively. |
24 | Snore | Class: Special Power: 50 Acc: 100 PP: 15 Can only be used if asleep. May cause flinching. |
21 | Rest | Class: Status Power: — Acc: — PP: 10 User sleeps for 2 turns, but user is fully healed. |
17 | Light Screen | Class: Status Power: — Acc: — PP: 30 Halves damage from Special attacks for 5 turns. |
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