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Pokemon Brilliant Diamond and Shining Pearl Azurill

Azurill
Polka Dot Pokémon

Pokemon Brilliant Diamond and Shining Pearl Azurill is a Normal and Fairy Type Polka Dot Pokémon, with a 19.6% Chance To Catch with a regular Pokeball. Azurill can be found with Thick Fat, Huge Power and Sap Sipper as an Ability and has a Fast growth rate with a 1 HP EV Yield. We recommend the Bold Nature, based on 190 combined Base Stats.

Azurill Stats and Abilities

Based on Azurill Base IVs we consider this pokemon F-Tier choice. Azurill Highest IV Stat is Defense 40 and the Lowest being Attack 20.

Tier Stat Base Min Max
F
HP50210304
F
Attack2040152
F
Defense4076196
F
Special Attack2040152
F
Special Defense4076196
F
Speed2040152
F
Total190
Azurill Detail
Best Nature
Bold
+10% Defense
-10% Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sour
Dislikes: Spicy
EV Yield1 HP
Growth RateFast
Catch Rate150 (19.6% with PokéBall, full HP)
Egg GroupsUndiscovered
Egg Cycles10 (2,314–2,570 steps)
Abilities Description
Thick Fat
Ability 1
Thick Fat reduces the damage taken from Fire-type and Ice-type moves by 50%.
Huge Power
Ability 2
Raises the Pokémon's Attack stat.
Sap Sipper
Hidden Ability
Boosts Attack when hit by a Grass-type move.

How To Evolve Azurill in BDSP

Azurill requires (high Friendship) to evolve into Marill and then (Level 18) to evolve into Azumarill.

Base Form Evolution Requirement First Evolution Evolution Requirement Final Evolution
Azurill
high Friendship
Marill
Level 18
Azumarill

Where To Find Azurill in BDSP

Azurill has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Great Marsh
100 - 20%
Azurill
Lv. 24
Great Marsh
20 - 5%
Marill
Lv. 20-30
Great Marsh
20 - 5%
Marill
Lv. 25-26
Trophy Garden
100 - 20%
Azurill
Lv. 16-18
Trophy Garden
100 - 20%
Marill
Lv. 16-18

Pokemon Brilliant Diamond and Shining Pearl Azurill Weakness

Azurill is a Normal and Fairy Type pokemon. This will cause Azurill to take More Damage from Poison, Steel Type Moves, and Less Damage from Bug, Dark, Ghost, Dragon Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Poison
Steel
0.5x
Less Damage
Bug
Dark
0.25x
Less Damage
Immune to Damage
Ghost
Dragon

What pokemon is Azurill Weak Against?

Tier Pokemon
S
Dialga
S
Metagross
S
Heatran
S
Jirachi
S
Registeel

What pokemon is Azurill Strong Against?

Tier Pokemon
S
Rayquaza
S
Dialga
S
Palkia
S
Dragonite
S
Tyranitar
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Best Moves Azurill in BDSP

Best Moveset for Azurill Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
15
Bounce
Physical
85
85 5 Springs up on first turn, attacks on second. May paralyze opponent.
12
Slam
Physical
120
75 20
6
Bubble Beam
Special
65
100 20 May lower opponent's Speed.
1
Water Gun
Special
40
100 25

Best Moveset for Azurill TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM14
Blizzard
Special
110
70 5 May freeze opponent.
TM23
Iron Tail
Physical
100
75 15 May lower opponent's Defense.
TM13
Ice Beam
Special
90
100 10 May freeze opponent.
TM95
Surf
Special
90
100 15 Hits all adjacent Pokémon.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Azurill Level Up Moves

List of Moves Azurill can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Splash
Power: —
Acc: —
PP: 40
Status

Doesn't do ANYTHING.
1
Water Gun
Power: 40
Acc: 100
PP: 25
Special

1
Tail Whip
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
3
Helping Hand
Power: —
Acc: —
PP: 20
Status

In Double Battles, boosts the power of the partner's move.
6
Bubble Beam
Power: 65
Acc: 100
PP: 20
Special

May lower opponent's Speed.
9
Charm
Power: —
Acc: 100
PP: 20
Status

Sharply lowers opponent's Attack.
12
Slam
Power:
120
Acc: 75
PP: 20
Physical

15
Bounce
Power: 85
Acc: 85
PP: 5
Physical

Springs up on first turn, attacks on second. May paralyze opponent.
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Azurill TM Moves

List of Moves Azurill can learn using (TMs) Technical Machine Items.

TM Move Desc
TM03
Water Pulse
Power: 60
Acc: 100
PP: 20
Special

May confuse opponent.
TM07
Hail
Power: —
Acc: —
PP: 10
Status

Non-Ice types are damaged for 5 turns.
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM42
Facade
Power:
105
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM49
Scald
Power: 80
Acc: 100
PP: 15
Special

May burn opponent.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM95
Surf
Power: 90
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
TM99
Waterfall
Power: 80
Acc: 100
PP: 15
Physical

May cause flinching.
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Azurill Egg Moves

List of Egg Moves Azurill can learn.

Egg Move Desc
Aqua Jet
Power: 40
Acc: 100
PP: 20
Physical

User attacks first.
Belly Drum
Power: —
Acc: —
PP: 10
Status

User loses 50% of its max HP, but Attack raises to maximum.
Copycat
Power: —
Acc: —
PP: 20
Status

Copies opponent's last move.
Perish Song
Power: —
Acc: —
PP: 5
Status

Any Pokémon in play when this attack is used faints in 3 turns.
Present
Power: —
Acc: 90
PP: 15
Physical

Either deals damage or heals.
Sing
Power: —
Acc: 55
PP: 15
Status

Puts opponent to sleep.
Soak
Power: —
Acc: 100
PP: 20
Status

Changes the target's type to water.
Supersonic
Power: —
Acc: 55
PP: 20
Status

Confuses opponent.
Tickle
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Attack and Defense.
Encore
Power: —
Acc: 100
PP: 5
Status

Forces opponent to keep using its last move for 3 turns.
Slam
Power:
120
Acc: 75
PP: 20
Physical

Fake Tears
Power: —
Acc: 100
PP: 20
Status

Sharply lowers opponent's Special Defense.
Body Slam
Power:
127.5
Acc: 100
PP: 15
Physical

May paralyze opponent.
Muddy Water
Power: 90
Acc: 85
PP: 10
Special

May lower opponent's Accuracy.
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