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Pokemon Brilliant Diamond and Shining Pearl Wigglytuff

Wigglytuff
Balloon Pokémon

Pokemon Brilliant Diamond and Shining Pearl Wigglytuff is a Normal and Fairy Type Balloon Pokémon, with a 6.5% Chance To Catch with a regular Pokeball. Wigglytuff can be found with Cute Charm, Competitive and Frisk as an Ability and has a Fast growth rate with a 3 HP EV Yield. We recommend the Mild Nature, based on 435 combined Base Stats.

National Dex Pokemon

Wigglytuff Stats and Abilities

Based on Wigglytuff Base IVs we consider this pokemon D-Tier choice. Wigglytuff Highest IV Stat is Special Attack 85 and the Lowest being Defense 45.

Tier Stat Base Min Max
C
HP140390484
E
Attack70130262
F
Defense4585207
D
Special Attack85157295
F
Special Defense5094218
F
Speed4585207
D
Total435
Wigglytuff Detail
Best Held Items
Best Nature
Mild
+10% Special Attack
-10% Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Dry
Dislikes: Sour
EV Yield3 HP
Growth RateFast
Catch Rate50 (6.5% with PokéBall, full HP)
Egg GroupsFairy
Egg Cycles10 (2,314–2,570 steps)
Abilities Description
Cute Charm
Ability 1
Contact with the Pokémon may cause infatuation.
Competitive
Ability 2
Competitive raises the ability-bearer's Special Attack when a stat-lowering move is targeted at it.
Frisk
Hidden Ability
The Pokémon can check a foe's held item.

How To Evolve Wigglytuff in BDSP

Igglybuff requires (high Friendship) to evolve into Jigglypuff and then (use Moon Stone) to evolve into Wigglytuff.

Base Form Evolution Requirement First Evolution Evolution Requirement Final Evolution
Igglybuff
high Friendship
Jigglypuff
use Moon Stone
Wigglytuff

Where To Find Wigglytuff in BDSP

Wigglytuff has 1 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-18 Jigglypuff, within the Trophy Garden location using the Walking method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Trophy Garden
100 - 20%
Igglybuff
Lv. 16-18
Trophy Garden
100 - 20%
Jigglypuff
Lv. 16-18

Pokemon Brilliant Diamond and Shining Pearl Wigglytuff Weakness

Wigglytuff is a Normal and Fairy Type pokemon. This will cause Wigglytuff to take More Damage from Poison, Steel Type Moves, and Less Damage from Bug, Dark, Ghost, Dragon Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Poison
Steel
0.5x
Less Damage
Bug
Dark
0.25x
Less Damage
Immune to Damage
Ghost
Dragon

What pokemon is Wigglytuff Weak Against?

Tier Pokemon
S
Dialga
S
Metagross
S
Heatran
S
Jirachi
S
Registeel

What pokemon is Wigglytuff Strong Against?

Tier Pokemon
S
Rayquaza
S
Dialga
S
Palkia
S
Dragonite
S
Tyranitar
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Best Moves Wigglytuff in BDSP

Best Moveset for Wigglytuff Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
1
Double-Edge
Physical
180
100 15 User receives recoil damage.
1
Hyper Voice
Special
135
100 10
1
Play Rough
Physical
135
90 10 May lower opponent's Attack.
1
Body Slam
Physical
127.5
100 15 May paralyze opponent.

Best Moveset for Wigglytuff TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
225
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
225
90 5 User must recharge next turn.
TM52
Focus Blast
Special
120
70 5 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Wigglytuff Level Up Moves

List of Moves Wigglytuff can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Sweet Kiss
Power: —
Acc: 75
PP: 10
Status

Confuses opponent.
1
Disarming Voice
Power:
60
Acc: —
PP: 15
Special

Ignores Accuracy and Evasiveness.
1
Disable
Power: —
Acc: 100
PP: 20
Status

Opponent can't use its last attack for a few turns.
1
Charm
Power: —
Acc: 100
PP: 20
Status

Sharply lowers opponent's Attack.
1
Echoed Voice
Power:
60
Acc: 100
PP: 15
Special

Power increases each turn.
1
Covet
Power:
90
Acc: 100
PP: 25
Physical

Opponent's item is stolen by the user.
1
Stockpile
Power: —
Acc: —
PP: 20
Status

Stores energy for use with Spit Up and Swallow.
1
Swallow
Power: —
Acc: —
PP: 10
Status

The more times the user has performed Stockpile, the more HP is recovered.
1
Spit Up
Power: —
Acc: 100
PP: 10
Special

Power depends on how many times the user performed Stockpile.
1
Round
Power:
90
Acc: 100
PP: 15
Special

Power increases if teammates use it in the same turn.
1
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
1
Body Slam
Power:
127.5
Acc: 100
PP: 15
Physical

May paralyze opponent.
1
Mimic
Power: —
Acc: —
PP: 10
Status

Copies the opponent's last move.
1
Gyro Ball
Power: —
Acc: 100
PP: 5
Physical

The slower the user, the stronger the attack.
1
Play Rough
Power:
135
Acc: 90
PP: 10
Physical

May lower opponent's Attack.
1
Hyper Voice
Power:
135
Acc: 100
PP: 10
Special

1
Double-Edge
Power:
180
Acc: 100
PP: 15
Physical

User receives recoil damage.
1
Sing
Power: —
Acc: 55
PP: 15
Status

Puts opponent to sleep.
1
Pound
Power:
60
Acc: 100
PP: 35
Physical

1
Copycat
Power: —
Acc: —
PP: 20
Status

Copies opponent's last move.
1
Defense Curl
Power: —
Acc: —
PP: 40
Status

Raises user's Defense.
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Wigglytuff TM Moves

List of Moves Wigglytuff can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM03
Water Pulse
Power: 60
Acc: 100
PP: 20
Special

May confuse opponent.
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM15
Hyper Beam
Power:
225
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM21
Dazzling Gleam
Power:
120
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM29
Psychic
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
TM38
Fire Blast
Power: 110
Acc: 85
PP: 5
Special

May burn opponent.
TM42
Facade
Power:
105
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM52
Focus Blast
Power: 120
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM60
Drain Punch
Power: 75
Acc: 100
PP: 10
Physical

User recovers half the HP inflicted on opponent.
TM67
Recycle
Power: —
Acc: —
PP: 10
Status

User's used hold item is restored.
TM68
Giga Impact
Power:
225
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM74
Gyro Ball
Power: —
Acc: 100
PP: 5
Physical

The slower the user, the stronger the attack.
TM76
Stealth Rock
Power: —
Acc: —
PP: 20
Status

Damages opponent switching into battle.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM85
Dream Eater
Power: 100
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM96
Strength
Power:
120
Acc: 100
PP: 15
Physical

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