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Pokemon Brilliant Diamond and Shining Pearl Mawile

Mawile
Deceiver Pokémon

Pokemon Brilliant Diamond and Shining Pearl Mawile is a Steel and Fairy Type Deceiver Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Mawile can be found with Hyper Cutter, Intimidate and Sheer Force as an Ability and has a Fast growth rate with a 1 Attack, 1 Defense EV Yield. We recommend the Brave Nature, based on 380 combined Base Stats.

Brilliant Diamond Exclusive
National Dex Pokemon

Mawile Stats and Abilities

Based on Mawile Base IVs we consider this pokemon E-Tier choice. Mawile Highest IV Stat is Attack 85 and the Lowest being Speed 50.

Tier Stat Base Min Max
F
HP50210304
D
Attack85157295
E
Defense85157295
E
Special Attack55103229
F
Special Defense55103229
F
Speed5094218
E
Total380
Mawile Detail
Best Held Items
Best Nature
Brave
+10% Attack
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Sweet
EV Yield1 Attack, 1 Defense
Growth RateFast
Catch Rate45 (5.9% with PokéBall, full HP)
Egg GroupsFairy, Field
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Hyper Cutter
Ability 1
Hyper Cutter prevents the bearer's Attack stat from being lowered by other Pokémon, through moves such as Growl or abilities such as Intimidate.
Intimidate
Ability 2
Intimidate lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle).
Sheer Force
Hidden Ability
Sheer Force increases the power of moves that have beneficial secondary effects by 30%, but removes those additional effects.

How To Evolve Mawile in BDSP

The Pokemon Mawile does not have an evolution in the Brilliant Diamond & Shining Pearl Series.

Where To Find Mawile in BDSP

Mawile has 2 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Mawile, within the Dazzling Cave location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Stargleam Cavern
National
Mawile
Lv. 16-63
Dazzling Cave
National
Mawile
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Mawile Weakness

Mawile is a Steel and Fairy Type pokemon. This will cause Mawile to take More Damage from Ground, Fire Type Moves, and Less Damage from Normal, Flying, Rock, Grass, Psychic, Ice, Fairy, Dark, Dragon, Bug Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Ground
Fire
0.5x
Less Damage
Normal
Flying
Rock
Grass
Psychic
Ice
Fairy
Dark
0.25x
Less Damage
Bug
Immune to Damage
Dragon

What pokemon is Mawile Weak Against?

Tier Pokemon
S
Ho-Oh
S
Groudon
S
Heatran
S
Garchomp
S
Moltres

What pokemon is Mawile Strong Against?

Tier Pokemon
S
Arceus
S
Mewtwo
S
Lugia
S
Ho-Oh
S
Rayquaza
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Best Moves Mawile in BDSP

Best Moveset for Mawile Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
48
Play Rough
Physical
135
90 10 May lower opponent's Attack.
28
Crunch
Physical
80
100 15 May lower opponent's Defense.
36
Iron Head
Physical
120
100 15 May cause flinching.
20
Sucker Punch
Physical
70
100 5 User attacks first, but only works if opponent is readying an attack.

Best Moveset for Mawile TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM52
Focus Blast
Special
120
70 5 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Mawile Level Up Moves

List of Moves Mawile can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Astonish
Power: 30
Acc: 100
PP: 15
Physical

May cause flinching.
1
Growl
Power: —
Acc: 100
PP: 40
Status

Lowers opponent's Attack.
4
Fairy Wind
Power:
60
Acc: 100
PP: 30
Special

The user stirs up a fairy wind and strikes the target with it.
8
Baton Pass
Power: —
Acc: —
PP: 40
Status

User switches out and gives stat changes to the incoming Pokémon.
12
Bite
Power: 60
Acc: 100
PP: 25
Physical

May cause flinching.
16
Stockpile
Power: —
Acc: —
PP: 20
Status

Stores energy for use with Spit Up and Swallow.
16
Swallow
Power: —
Acc: —
PP: 10
Status

The more times the user has performed Stockpile, the more HP is recovered.
16
Spit Up
Power: —
Acc: 100
PP: 10
Special

Power depends on how many times the user performed Stockpile.
20
Sucker Punch
Power: 70
Acc: 100
PP: 5
Physical

User attacks first, but only works if opponent is readying an attack.
24
Iron Defense
Power: —
Acc: —
PP: 15
Status

Sharply raises user's Defense.
28
Crunch
Power: 80
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
32
Sweet Scent
Power: —
Acc: —
PP: 20
Status

Lowers opponent's Evasiveness.
36
Iron Head
Power:
120
Acc: 100
PP: 15
Physical

May cause flinching.
40
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
44
Fake Tears
Power: —
Acc: 100
PP: 20
Status

Sharply lowers opponent's Special Defense.
48
Play Rough
Power:
135
Acc: 90
PP: 10
Physical

May lower opponent's Attack.
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Mawile TM Moves

List of Moves Mawile can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
TM36
Sludge Bomb
Power: 90
Acc: 100
PP: 10
Special

May poison opponent.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM38
Fire Blast
Power: 110
Acc: 85
PP: 5
Special

May burn opponent.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM52
Focus Blast
Power: 120
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM54
False Swipe
Power: 40
Acc: 100
PP: 40
Physical

Always leaves opponent with at least 1 HP.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM71
Stone Edge
Power: 100
Acc: 80
PP: 5
Physical

High critical hit ratio.
TM75
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
TM76
Stealth Rock
Power: —
Acc: —
PP: 20
Status

Damages opponent switching into battle.
TM79
Dark Pulse
Power: 80
Acc: 100
PP: 15
Special

May cause flinching.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM91
Flash Cannon
Power:
120
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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Mawile Egg Moves

List of Egg Moves Mawile can learn.

Egg Move Desc
Ancient Power
Power: 60
Acc: 100
PP: 5
Special

May raise all user's stats at once.
Tickle
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Attack and Defense.
Slam
Power: 80
Acc: 75
PP: 20
Physical

Seismic Toss
Power: —
Acc: 100
PP: 20
Physical

Inflicts damage equal to user's level.
Power-Up Punch
Power: 40
Acc: 100
PP: 10
Physical

Raises Attack.
Poison Fang
Power: 50
Acc: 100
PP: 15
Physical

May badly poison opponent.
Sucker Punch
Power: 70
Acc: 100
PP: 5
Physical

User attacks first, but only works if opponent is readying an attack.
Ice Fang
Power: 65
Acc: 95
PP: 15
Physical

May cause flinching and/or freeze opponent.
Fire Fang
Power: 65
Acc: 95
PP: 15
Physical

May cause flinching and/or burn opponent.
Thunder Fang
Power: 65
Acc: 95
PP: 15
Physical

May cause flinching and/or paralyze opponent.
Guard Swap
Power: —
Acc: —
PP: 10
Status

User and opponent swap Defense and Special Defense.
Metal Burst
Power: —
Acc: 100
PP: 10
Physical

Deals damage equal to 1.5x opponent's attack.
Misty Terrain
Power: —
Acc: —
PP: 10
Status

Protects the field from status conditions for 5 turns.
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