Pokemon Brilliant Diamond and Shining Pearl Aron is a Steel and Rock Type Iron Armor Pokémon, with a 23.5% Chance To Catch with a regular Pokeball. Aron can be found with Sturdy, Rock Head and Heavy Metal as an Ability and has a Slow growth rate with a 1 Defense EV Yield. We recommend the Relaxed Nature, based on 330 combined Base Stats.
Aron Stats and Abilities
Based on Aron Base IVs we consider this pokemon F-Tier choice. Aron Highest IV Stat is Defense 100 and the Lowest being Speed 30.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 50 | 210 | 304 |
E | Attack | 70 | 130 | 262 |
D | Defense | 100 | 184 | 328 |
F | Special Attack | 40 | 76 | 196 |
F | Special Defense | 40 | 76 | 196 |
F | Speed | 30 | 58 | 174 |
F | Total | 330 |
Aron | Detail |
---|---|
Best Nature | Relaxed
↑ +10% Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | 5% Hard Stone |
Like/Dislikes |
Likes: Sour
Dislikes: Sweet
|
EV Yield | 1 Defense |
Growth Rate | Slow |
Catch Rate | 180 (23.5% with PokéBall, full HP) |
Egg Groups | Monster |
Egg Cycles | 35 (8,739–8,995 steps) |
Abilities | Description |
---|---|
Sturdy Ability 1 | Sturdy allows the Pokémon to survive with 1 HP if attacked at full HP with an attack that would otherwise knock it out. It also prevents One-Hit-KO moves (Fissure, Horn Drill, Guillotine or Sheer Cold). |
Rock Head Ability 2 | Protects the Pokémon from recoil damage. |
Heavy Metal Hidden Ability | Heavy Metal doubles the Pokémon's weight in battle. Increasing weight affects these moves: |
How To Evolve Aron in BDSP
Aron requires (Level 32) to evolve into Lairon and then (Level 42) to evolve into Aggron.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Aron
| Level 32 → |
Lairon
| Level 42 → |
Aggron
|
Where To Find Aron in BDSP
Aron has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
20 - 5% |
Aron
Lv. 29-30
| |
National |
Aron
Lv. 16-63
| |
National |
Lairon
Lv. 16-63
| |
National |
Aron
Lv. 16-63
| |
National |
Lairon
Lv. 16-63
| |
National |
Aron
Lv. 16-63
| |
National |
Lairon
Lv. 16-63
| |
National |
Aron
Lv. 16-63
| |
National |
Lairon
Lv. 16-63
| |
National |
Aron
Lv. 16-63
| |
Advertisement | ||
National |
Lairon
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Aron Weakness
Aron is a Steel and Rock Type pokemon. This will cause Aron to take More Damage from Water, Fighting, Ground Type Moves, and Less Damage from Rock, Bug, Psychic, Ice, Dragon, Fairy, Poison, Normal, Type moves.
Damage | Types |
---|---|
4.0x More Damage |
Fighting
Ground
|
2.0x More Damage |
Water
|
0.5x Less Damage |
Rock
Bug
Psychic
Ice
Dragon
Fairy
|
0.25x Less Damage |
Normal
Flying
|
Immune to Damage |
Poison
|
Best Moves Aron in BDSP
Best Moveset for Aron Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
56 |
Double-Edge
| Physical | 120 | 100 | 15 | User receives recoil damage. | |
44 |
Iron Tail
| Physical | 150 | 75 | 15 | May lower opponent's Defense. | |
36 |
Take Down
| Physical | 90 | 85 | 20 | User receives recoil damage. | |
28 |
Iron Head
| Physical | 120 | 100 | 15 | May cause flinching. |
Best Moveset for Aron TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM26 |
Earthquake
| Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TM23 |
Iron Tail
| Physical | 150 | 75 | 15 | May lower opponent's Defense. | |
TM28 |
Dig
| Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM96 |
Strength
| Physical | 80 | 100 | 15 |
Aron Level Up Moves
List of Moves Aron can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
Physical
A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Harden
|
Power: —
Acc: —
PP: 30
Status
Raises user's Defense.
|
4 |
Metal Claw
|
Power:
75 Acc: 95
PP: 35
Physical
May raise user's Attack.
|
8 |
Rock Tomb
|
Power:
90 Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
12 |
Roar
|
Power: —
Acc: —
PP: 20
Status
In battles, the opponent switches. In the wild, the Pokémon runs.
|
16 |
Headbutt
|
Power: 70
Acc: 100
PP: 15
Physical
May cause flinching.
|
20 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
24 |
Rock Slide
|
Power:
112.5 Acc: 90
PP: 10
Physical
May cause flinching.
|
28 |
Iron Head
|
Power:
120 Acc: 100
PP: 15
Physical
May cause flinching.
|
33 |
Metal Sound
|
Power: —
Acc: 85
PP: 40
Status
Sharply lowers opponent's Special Defense.
|
36 |
Take Down
|
Power: 90
Acc: 85
PP: 20
Physical
User receives recoil damage.
|
40 |
Autotomize
|
Power: —
Acc: —
PP: 15
Status
Reduces weight and sharply raises Speed.
|
44 |
Iron Tail
|
Power:
150 Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
48 |
Iron Defense
|
Power: —
Acc: —
PP: 15
Status
Sharply raises user's Defense.
|
52 |
Heavy Slam
|
Power: —
Acc: 100
PP: 10
Physical
The heavier the user, the stronger the attack.
|
56 |
Double-Edge
|
Power: 120
Acc: 100
PP: 15
Physical
User receives recoil damage.
|
60 |
Metal Burst
|
Power: —
Acc: 100
PP: 10
Physical
Deals damage equal to 1.5x opponent's attack.
|
Aron TM Moves
List of Moves Aron can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
Special
May confuse opponent.
|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
Status
In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power:
150 Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Special
Ignores Accuracy and Evasiveness.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Status
Creates a sandstorm for 5 turns.
|
TM39 |
Rock Tomb
|
Power:
90 Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
Physical
Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
Physical
High critical hit ratio.
|
TM69 |
Rock Polish
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Speed.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Status
Damages opponent switching into battle.
|
TM80 |
Rock Slide
|
Power:
112.5 Acc: 90
PP: 10
Physical
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
Physical
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
Aron Egg Moves
List of Egg Moves Aron can learn.
Egg Move | Desc |
---|---|
Curse
|
Power: —
Acc: —
PP: 10
Status
Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
Dragon Rush
|
Power: 100
Acc: 75
PP: 10
Physical
May cause flinching.
|
Endeavor
|
Power: —
Acc: 100
PP: 5
Physical
Reduces opponent's HP to same as user's.
|
Head Smash
|
Power:
225 Acc: 80
PP: 5
Physical
User receives recoil damage.
|
Stomp
|
Power: 65
Acc: 100
PP: 20
Physical
May cause flinching.
|
Mud-Slap
|
Power: 20
Acc: 100
PP: 10
Special
Lowers opponent's Accuracy.
|
Body Slam
|
Power: 85
Acc: 100
PP: 15
Physical
May paralyze opponent.
|
Screech
|
Power: —
Acc: 85
PP: 40
Status
Sharply lowers opponent's Defense.
|
Iron Head
|
Power:
120 Acc: 100
PP: 15
Physical
May cause flinching.
|
Superpower
|
Power: 120
Acc: 100
PP: 5
Physical
Lowers user's Attack and Defense.
|
Reversal
|
Power: —
Acc: 100
PP: 15
Physical
The lower the user's HP, the higher the power.
|
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