Pokemon Brilliant Diamond and Shining Pearl Lairon is a Steel and Rock Type Iron Armor Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Lairon can be found with Sturdy, Rock Head and Heavy Metal as an Ability and has a Slow growth rate with a 2 Defense EV Yield. We recommend the Relaxed Nature, based on 430 combined Base Stats.
Lairon Stats and Abilities
Based on Lairon Base IVs we consider this pokemon D-Tier choice. Lairon Highest IV Stat is Defense 140 and the Lowest being Speed 40.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 60 | 230 | 324 |
C | Attack | 90 | 166 | 306 |
B | Defense | 140 | 256 | 416 |
F | Special Attack | 50 | 94 | 218 |
F | Special Defense | 50 | 94 | 218 |
F | Speed | 40 | 76 | 196 |
D | Total | 430 |
Lairon | Detail |
---|---|
Best Nature | Relaxed
↑ +10% Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | 5% Hard Stone ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Defense |
Growth Rate | Slow |
Catch Rate | 90 (11.8% with PokéBall, full HP) |
Egg Groups | Monster |
Egg Cycles | 35 (8,739–8,995 steps) |
Abilities | Description |
---|---|
Sturdy Ability 1 | Sturdy allows the Pokémon to survive with 1 HP if attacked at full HP with an attack that would otherwise knock it out. It also prevents One-Hit-KO moves (Fissure, Horn Drill, Guillotine or Sheer Cold). |
Rock Head Ability 2 | Protects the Pokémon from recoil damage. |
Heavy Metal Hidden Ability | Heavy Metal doubles the Pokémon's weight in battle. Increasing weight affects these moves: |
How To Evolve Lairon in BDSP
Aron requires (Level 32) to evolve into Lairon and then (Level 42) to evolve into Aggron.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Aron
![]() | Level 32 → |
Lairon
![]() | Level 42 → |
Aggron
![]() |

Where To Find Lairon in BDSP
Lairon has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() |
![]() Aron
Lv. 29-30
| |
![]() ![]() National |
![]() Aron
Lv. 16-63
| |
![]() ![]() National |
![]() Lairon
Lv. 16-63
| |
![]() ![]() National |
![]() Aron
Lv. 16-63
| |
![]() ![]() National |
![]() Lairon
Lv. 16-63
| |
![]() ![]() National |
![]() Aron
Lv. 16-63
| |
![]() ![]() National |
![]() Lairon
Lv. 16-63
| |
![]() ![]() National |
![]() Aron
Lv. 16-63
| |
![]() ![]() National |
![]() Lairon
Lv. 16-63
| |
![]() ![]() National |
![]() Aron
Lv. 16-63
| |
Advertisement | ||
![]() ![]() National |
![]() Lairon
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Lairon Weakness
Lairon is a Steel and Rock Type pokemon. This will cause Lairon to take More Damage from Water, Fighting, Ground Type Moves, and Less Damage from Rock, Bug, Psychic, Ice, Dragon, Fairy, Poison, Normal, Type moves.
Damage | Types |
---|---|
4.0x More Damage |
![]() ![]() |
2.0x More Damage |
![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage |
![]() ![]() |
Immune to Damage |
![]() |

Best Moves Lairon in BDSP
Best Moveset for Lairon Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
70 |
Double-Edge
| ![]() | Physical | 120 | 100 | 15 | User receives recoil damage. |
52 |
Iron Tail
| ![]() | Physical | 150 | 75 | 15 | May lower opponent's Defense. |
40 |
Take Down
| ![]() | Physical | 90 | 85 | 20 | User receives recoil damage. |
28 |
Iron Head
| ![]() | Physical | 120 | 100 | 15 | May cause flinching. |
Best Moveset for Lairon TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM26 |
Earthquake
| ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TM23 |
Iron Tail
| ![]() | Physical | 150 | 75 | 15 | May lower opponent's Defense. |
TM71 |
Stone Edge
| ![]() | Physical | 150 | 80 | 5 | High critical hit ratio. |
TM28 |
Dig
| ![]() | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |


Lairon Level Up Moves
List of Moves Lairon can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
![]() A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Harden
|
Power: —
Acc: —
PP: 30
![]() Raises user's Defense.
|
1 |
Metal Claw
|
Power:
75 Acc: 95
PP: 35
![]() May raise user's Attack.
|
1 |
Rock Tomb
|
Power:
90 Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
12 |
Roar
|
Power: —
Acc: —
PP: 20
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
16 |
Headbutt
|
Power: 70
Acc: 100
PP: 15
![]() May cause flinching.
|
20 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
24 |
Rock Slide
|
Power:
112.5 Acc: 90
PP: 10
![]() May cause flinching.
|
28 |
Iron Head
|
Power:
120 Acc: 100
PP: 15
![]() May cause flinching.
|
35 |
Metal Sound
|
Power: —
Acc: 85
PP: 40
![]() Sharply lowers opponent's Special Defense.
|
40 |
Take Down
|
Power: 90
Acc: 85
PP: 20
![]() User receives recoil damage.
|
46 |
Autotomize
|
Power: —
Acc: —
PP: 15
![]() Reduces weight and sharply raises Speed.
|
52 |
Iron Tail
|
Power:
150 Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
58 |
Iron Defense
|
Power: —
Acc: —
PP: 15
![]() Sharply raises user's Defense.
|
64 |
Heavy Slam
|
Power: —
Acc: 100
PP: 10
![]() The heavier the user, the stronger the attack.
|
70 |
Double-Edge
|
Power: 120
Acc: 100
PP: 15
![]() User receives recoil damage.
|
76 |
Metal Burst
|
Power: —
Acc: 100
PP: 10
![]() Deals damage equal to 1.5x opponent's attack.
|
Lairon TM Moves
List of Moves Lairon can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
![]() May confuse opponent.
|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power:
150 Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
![]() Creates a sandstorm for 5 turns.
|
TM39 |
Rock Tomb
|
Power:
90 Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
![]() High critical hit ratio.
|
TM69 |
Rock Polish
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Speed.
|
TM71 |
Stone Edge
|
Power:
150 Acc: 80
PP: 5
![]() High critical hit ratio.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
![]() Damages opponent switching into battle.
|
TM80 |
Rock Slide
|
Power:
112.5 Acc: 90
PP: 10
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
![]() |
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
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