Pokemon Brilliant Diamond and Shining Pearl Bronzor is a Steel and Psychic Type Bronze Pokémon, with a 33.3% Chance To Catch with a regular Pokeball. Bronzor can be found with Levitate, Heatproof and Heavy Metal as an Ability and has a Medium Fast growth rate with a 1 Defense EV Yield. We recommend the Relaxed Nature, based on 300 combined Base Stats.
Bronzor Stats and Abilities
Based on Bronzor Base IVs we consider this pokemon F-Tier choice. Bronzor Highest IV Stat is Defense 86 and the Lowest being Speed 23.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 57 | 224 | 318 |
F | Attack | 24 | 47 | 161 |
E | Defense | 86 | 159 | 298 |
F | Special Attack | 24 | 47 | 161 |
E | Special Defense | 86 | 159 | 298 |
F | Speed | 23 | 45 | 159 |
F | Total | 300 |
Bronzor | Detail |
---|---|
Best Nature | Relaxed
↑ +10% Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | 5% Metal Coat |
Like/Dislikes |
Likes: Sour
Dislikes: Sweet
|
EV Yield | 1 Defense |
Growth Rate | Medium Fast |
Catch Rate | 255 (33.3% with PokéBall, full HP) |
Egg Groups | Mineral |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Levitate Ability 1 | Levitate causes the Pokémon to be raised (like Flying-type Pokémon). |
Heatproof Ability 2 | Heatproof reduces the damage taken from Fire-type moves by 50%. It also halves the damage from a burn, from 1/8 to 1/16 of the Pokémon's maximum HP. |
Heavy Metal Hidden Ability | Heavy Metal doubles the Pokémon's weight in battle. Increasing weight affects these moves: |
How To Evolve Bronzor in BDSP
Bronzor requires (Level 33) to evolve into Bronzong.
Where To Find Bronzor in BDSP
Bronzor has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
5 - 1% |
Bronzor
Lv. 14-16
| |
20 - 5% |
Bronzor
Lv. 15
| |
100 - 20% |
Bronzor
Lv. 44
| |
5 - 1% |
Bronzong
Lv. 45-46
| |
100 - 20% |
Bronzor
Lv. 36
| |
20 - 5% |
Bronzong
Lv. 38
| |
Strength |
Bronzor
Lv. 16-63
| |
Strength |
Bronzor
Lv. 16-63
| |
Strength |
Bronzor
Lv. 16-63
| |
Strength |
Bronzor
Lv. 16-63
| |
Advertisement | ||
Strength |
Bronzor
Lv. 16-63
| |
Strength |
Bronzor
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Bronzor Weakness
Bronzor is a Steel and Psychic Type pokemon. This will cause Bronzor to take More Damage from Ground, Fire, Ghost, Dark Type Moves, and Less Damage from Normal, , Rock, Steel, Grass, Ice, Dragon, Fairy, Poison, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Ground
Fire
Ghost
Dark
|
0.5x Less Damage |
Normal
Flying
Rock
Steel
Grass
Ice
Dragon
Fairy
|
0.25x Less Damage |
Psychic
|
Immune to Damage |
Poison
|
What pokemon is Bronzor Weak Against?
Best Moves Bronzor in BDSP
Best Moveset for Bronzor Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
44 |
Future Sight
| Special | 180 | 100 | 10 | Damage occurs 2 turns later. | |
28 |
Extrasensory
| Special | 120 | 100 | 20 | May cause flinching. | |
1 |
Confusion
| Special | 75 | 100 | 25 | May confuse opponent. | |
8 |
Payback
| Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. |
Best Moveset for Bronzor TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM22 |
Solar Beam
| Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
TM85 |
Dream Eater
| Special | 150 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. | |
TM26 |
Earthquake
| Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TM29 |
Psychic
| Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
Bronzor Level Up Moves
List of Moves Bronzor can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
Physical
A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Confusion
|
Power:
75 Acc: 100
PP: 25
Special
May confuse opponent.
|
4 |
Confuse Ray
|
Power: —
Acc: 100
PP: 10
Status
Confuses opponent.
|
8 |
Payback
|
Power: 50
Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
12 |
Imprison
|
Power: —
Acc: —
PP: 10
Status
Opponent is unable to use moves that the user also knows.
|
16 |
Gyro Ball
|
Power: —
Acc: 100
PP: 5
Physical
The slower the user, the stronger the attack.
|
20 |
Hypnosis
|
Power: —
Acc: 60
PP: 20
Status
Puts opponent to sleep.
|
24 |
Safeguard
|
Power: —
Acc: —
PP: 25
Status
The user's party is protected from status conditions.
|
28 |
Extrasensory
|
Power:
120 Acc: 100
PP: 20
Special
May cause flinching.
|
32 |
Heavy Slam
|
Power: —
Acc: 100
PP: 10
Physical
The heavier the user, the stronger the attack.
|
36 |
Iron Defense
|
Power: —
Acc: —
PP: 15
Status
Sharply raises user's Defense.
|
40 |
Metal Sound
|
Power: —
Acc: 85
PP: 40
Status
Sharply lowers opponent's Special Defense.
|
44 |
Future Sight
|
Power:
180 Acc: 100
PP: 10
Special
Damage occurs 2 turns later.
|
Bronzor TM Moves
List of Moves Bronzor can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Status
Raises user's Special Attack and Special Defense.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Status
Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
Status
The user's party is protected from status conditions.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Special
Charges on first turn, attacks on second.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
TM29 |
Psychic
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
Status
Halves damage from Physical attacks for 5 turns.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Status
Creates a sandstorm for 5 turns.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM48 |
Skill Swap
|
Power: —
Acc: —
PP: 10
Status
The user swaps Abilities with the opponent.
|
TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
Special
May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
TM67 |
Recycle
|
Power: —
Acc: —
PP: 10
Status
User's used hold item is restored.
|
TM69 |
Rock Polish
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Speed.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Status
Lowers opponent's Accuracy.
|
TM74 |
Gyro Ball
|
Power: —
Acc: 100
PP: 5
Physical
The slower the user, the stronger the attack.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Status
Damages opponent switching into battle.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Status
Copies the opponent's stat changes.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
Physical
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM85 |
Dream Eater
|
Power:
150 Acc: 100
PP: 15
Special
User recovers half the HP inflicted on a sleeping opponent.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
Special
The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM91 |
Flash Cannon
|
Power:
120 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM92 |
Trick Room
|
Power: —
Acc: —
PP: 5
Status
Slower Pokémon move first in the turn for 5 turns.
|
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