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Pokemon Brilliant Diamond and Shining Pearl Claydol

Claydol
Clay Doll Pokémon

Pokemon Brilliant Diamond and Shining Pearl Claydol is a Ground and Psychic Type Clay Doll Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Claydol can be found with Levitate as an Ability and has a Medium Fast growth rate with a 2 Special Defense EV Yield. We recommend the Calm Nature, based on 500 combined Base Stats.

National Dex Pokemon

Claydol Stats and Abilities

Based on Claydol Base IVs we consider this pokemon B-Tier choice. Claydol Highest IV Stat is Special Defense 120 and the Lowest being Attack 70.

Tier Stat Base Min Max
F
HP60230324
E
Attack70130262
D
Defense105193339
D
Special Attack70130262
C
Special Defense120220372
E
Speed75139273
B
Total500
Claydol Detail
Best Held Items
Best Nature
Calm
+10% Special Defense
-10% Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Bitter
Dislikes: Spicy
EV Yield2 Special Defense
Growth RateMedium Fast
Catch Rate90 (11.8% with PokéBall, full HP)
Egg GroupsMineral
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Levitate
Ability 1
Levitate causes the Pokémon to be raised (like Flying-type Pokémon).

How To Evolve Claydol in BDSP

Baltoy requires (Level 36) to evolve into Claydol.

Base Form Evolution Requirement First Evolution
Baltoy
Level 36
Claydol

Where To Find Claydol in BDSP

Claydol has 5 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Baltoy, within the Big Bluff Cavern location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 206
20 - 5%
Baltoy
Lv. 15-16
Stargleam Cavern
National
Baltoy
Lv. 16-63
Rocky Cave
National
Baltoy
Lv. 16-63
Dazzling Cave
National
Baltoy
Lv. 16-63
Big Bluff Cavern
National
Baltoy
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Claydol Weakness

Claydol is a Ground and Psychic Type pokemon. This will cause Claydol to take More Damage from Water, Grass, Ice, Bug, Ghost, Dark Type Moves, and Less Damage from Poison, Rock, Fighting, Psychic, Electric Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Water
Grass
Ice
Bug
Ghost
Dark
0.5x
Less Damage
Poison
Rock
Fighting
Psychic
0.25x
Less Damage
Immune to Damage
Electric

What pokemon is Claydol Weak Against?

Tier Pokemon
S
Palkia
S
Kyogre
S
Tyranitar
S
Celebi
S
Darkrai

What pokemon is Claydol Strong Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Tyranitar
S
Celebi
S
Metagross
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Best Moves Claydol in BDSP

Best Moveset for Claydol Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
48
Explosion
Physical
250
100 5 User faints.
33
Self-Destruct
Physical
200
100 5 User faints.
1
Hyper Beam
Special
150
90 5 User must recharge next turn.
30
Earth Power
Special
135
100 10 May lower opponent's Special Defense.

Best Moveset for Claydol TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM64
Explosion
Physical
250
100 5 User faints.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM22
Solar Beam
Special
120
100 10 Charges on first turn, attacks on second.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Claydol Level Up Moves

List of Moves Claydol can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
1
Teleport
Power: —
Acc: —
PP: 20
Status

Allows user to flee wild battles; also warps player to last PokéCenter.
1
Harden
Power: —
Acc: —
PP: 30
Status

Raises user's Defense.
1
Mud-Slap
Power:
30
Acc: 100
PP: 10
Special

Lowers opponent's Accuracy.
1
Rapid Spin
Power: 20
Acc: 100
PP: 40
Physical

Removes effects of trap moves.
1
Confusion
Power:
75
Acc: 100
PP: 25
Special

May confuse opponent.
9
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
12
Power Trick
Power: —
Acc: —
PP: 10
Status

User's own Attack and Defense switch.
15
Psybeam
Power:
97.5
Acc: 100
PP: 20
Special

May confuse opponent.
18
Ancient Power
Power: 60
Acc: 100
PP: 5
Special

May raise all user's stats at once.
21
Imprison
Power: —
Acc: —
PP: 10
Status

Opponent is unable to use moves that the user also knows.
24
Cosmic Power
Power: —
Acc: —
PP: 20
Status

Raises user's Defense and Special Defense.
27
Extrasensory
Power:
120
Acc: 100
PP: 20
Special

May cause flinching.
30
Earth Power
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
33
Self-Destruct
Power: 200
Acc: 100
PP: 5
Physical

User faints.
38
Guard Split
Power: —
Acc: —
PP: 10
Status

Averages Defense and Special Defense with the target.
38
Power Split
Power: —
Acc: —
PP: 10
Status

Averages Attack and Special Attack with the target.
43
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
48
Explosion
Power: 250
Acc: 100
PP: 5
Physical

User faints.
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Claydol TM Moves

List of Moves Claydol can learn using (TMs) Technical Machine Items.

TM Move Desc
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM21
Dazzling Gleam
Power: 80
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM26
Earthquake
Power:
150
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM28
Dig
Power:
120
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM29
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM48
Skill Swap
Power: —
Acc: —
PP: 10
Status

The user swaps Abilities with the opponent.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM63
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
TM64
Explosion
Power: 250
Acc: 100
PP: 5
Physical

User faints.
TM67
Recycle
Power: —
Acc: —
PP: 10
Status

User's used hold item is restored.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM69
Rock Polish
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Speed.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM71
Stone Edge
Power: 100
Acc: 80
PP: 5
Physical

High critical hit ratio.
TM74
Gyro Ball
Power: —
Acc: 100
PP: 5
Physical

The slower the user, the stronger the attack.
TM76
Stealth Rock
Power: —
Acc: —
PP: 20
Status

Damages opponent switching into battle.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power:
90
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM85
Dream Eater
Power:
150
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM92
Trick Room
Power: —
Acc: —
PP: 5
Status

Slower Pokémon move first in the turn for 5 turns.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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