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Pokemon Brilliant Diamond and Shining Pearl Hippowdon

Hippowdon
Heavyweight Pokémon

Pokemon Brilliant Diamond and Shining Pearl Hippowdon is a Ground Type Heavyweight Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Hippowdon can be found with Sand Stream as an Ability and has a Slow growth rate with a 2 Defense EV Yield. We recommend the Relaxed Nature, based on 525 combined Base Stats.

Hippowdon Stats and Abilities

Based on Hippowdon Base IVs we consider this pokemon B-Tier choice. Hippowdon Highest IV Stat is Defense 118 and the Lowest being Speed 47.

Tier Stat Base Min Max
D
HP108326420
B
Attack112206355
C
Defense118216368
E
Special Attack68126258
E
Special Defense72134267
F
Speed4789212
B
Total525
Hippowdon Detail
Best Held Items
Best Nature
Relaxed
+10% Defense
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sour
Dislikes: Sweet
EV Yield2 Defense
Growth RateSlow
Catch Rate60 (7.8% with PokéBall, full HP)
Egg GroupsField
Egg Cycles30 (7,454–7,710 steps)
Abilities Description
Sand Stream
Ability 1
Sand Stream creates a sandstorm when the ability-bearer enters battle. The effect lasts 5 turns, unless it is cleared via Air Lock or Cloud Nine or replaced by another weather condition.
Sand Force
Hidden Ability
Sand Force raises the power of Ground, Rock and Steel type moves by 30% during a sandstorm.

How To Evolve Hippowdon in BDSP

Hippopotas requires (Level 34) to evolve into Hippowdon.

Base Form Evolution Requirement First Evolution
Hippopotas
Level 34
Hippowdon

Where To Find Hippowdon in BDSP

Hippowdon has 5 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Hippopotas, within the Big Bluff Cavern location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 228
20 - 5%
Hippowdon
Lv. 52-54
Maniac Tunnel
100 - 20%
Hippopotas
Lv. 22-23
Sandsear Cave
Defog
Hippopotas
Lv. 16-63
Rocky Cave
Defog
Hippopotas
Lv. 16-63
Big Bluff Cavern
Defog
Hippopotas
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Hippowdon Weakness

Hippowdon is a Ground Type pokemon. This will cause Hippowdon to take More Damage from Water, Grass, Ice Type Moves, and Less Damage from Poison, Rock, Electric Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Water
Grass
Ice
0.5x
Less Damage
Poison
Rock
0.25x
Less Damage
Immune to Damage
Electric

What pokemon is Hippowdon Weak Against?

Tier Pokemon
S
Palkia
S
Kyogre
S
Celebi
S
Manaphy
S
Articuno

What pokemon is Hippowdon Strong Against?

Tier Pokemon
S
Tyranitar
S
Zapdos
S
Raikou
S
Regirock
A
Electivire
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Best Moves Hippowdon in BDSP

Best Moveset for Hippowdon Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
50
Double-Edge
Physical
120
100 15 User receives recoil damage.
44
Earthquake
Physical
150
100 10 Power is doubled if opponent is underground from using Dig.
28
Take Down
Physical
90
85 20 User receives recoil damage.
20
Crunch
Physical
80
100 15 May lower opponent's Defense.

Best Moveset for Hippowdon TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM26
Earthquake
Physical
150
100 10 Power is doubled if opponent is underground from using Dig.
TM23
Iron Tail
Physical
100
75 15 May lower opponent's Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Hippowdon Level Up Moves

List of Moves Hippowdon can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Ice Fang
Power: 65
Acc: 95
PP: 15
Physical

May cause flinching and/or freeze opponent.
1
Fire Fang
Power: 65
Acc: 95
PP: 15
Physical

May cause flinching and/or burn opponent.
1
Thunder Fang
Power: 65
Acc: 95
PP: 15
Physical

May cause flinching and/or paralyze opponent.
1
Tackle
Power: 40
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
1
Sand Attack
Power: —
Acc: 100
PP: 15
Status

Lowers opponent's Accuracy.
1
Bite
Power: 60
Acc: 100
PP: 25
Physical

May cause flinching.
1
Yawn
Power: —
Acc: —
PP: 10
Status

Puts opponent to sleep in the next turn.
12
Sand Tomb
Power:
52.5
Acc: 85
PP: 15
Physical

Traps opponent, damaging them for 4-5 turns.
16
Dig
Power:
120
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
20
Crunch
Power: 80
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
24
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
28
Take Down
Power: 90
Acc: 85
PP: 20
Physical

User receives recoil damage.
32
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
38
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
44
Earthquake
Power:
150
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
50
Double-Edge
Power: 120
Acc: 100
PP: 15
Physical

User receives recoil damage.
56
Fissure
Power: —
Acc: —
PP: 5
Physical

One-Hit-KO, if it hits.
62
Slack Off
Power: —
Acc: —
PP: 10
Status

User recovers half its max HP.
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Hippowdon TM Moves

List of Moves Hippowdon can learn using (TMs) Technical Machine Items.

TM Move Desc
TM03
Water Pulse
Power: 60
Acc: 100
PP: 20
Special

May confuse opponent.
TM05
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM26
Earthquake
Power:
150
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM28
Dig
Power:
120
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM71
Stone Edge
Power: 100
Acc: 80
PP: 5
Physical

High critical hit ratio.
TM76
Stealth Rock
Power: —
Acc: —
PP: 20
Status

Damages opponent switching into battle.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power:
90
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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