Pokemon Brilliant Diamond and Shining Pearl Hippowdon is a Ground Type Heavyweight Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Hippowdon can be found with Sand Stream as an Ability and has a Slow growth rate with a 2 Defense EV Yield. We recommend the Relaxed Nature, based on 525 combined Base Stats.
Hippowdon Stats and Abilities
Based on Hippowdon Base IVs we consider this pokemon B-Tier choice. Hippowdon Highest IV Stat is Defense 118 and the Lowest being Speed 47.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
D | HP | 108 | 326 | 420 |
B | Attack | 112 | 206 | 355 |
C | Defense | 118 | 216 | 368 |
E | Special Attack | 68 | 126 | 258 |
E | Special Defense | 72 | 134 | 267 |
F | Speed | 47 | 89 | 212 |
B | Total | 525 |
Hippowdon | Detail |
---|---|
Best Held Items | |
Best Nature | Relaxed ↑ +10% Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 Defense |
Growth Rate | Slow |
Catch Rate | 60 (7.8% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 30 (7,454–7,710 steps) |
Abilities | Description |
---|---|
Sand Stream Ability 1 | Sand Stream creates a sandstorm when the ability-bearer enters battle. The effect lasts 5 turns, unless it is cleared via Air Lock or Cloud Nine or replaced by another weather condition. |
Sand Force Hidden Ability | Sand Force raises the power of Ground, Rock and Steel type moves by 30% during a sandstorm. |
How To Evolve Hippowdon in BDSP
Hippopotas requires (Level 34) to evolve into Hippowdon.
Base Form | Evolution Requirement | First Evolution |
---|---|---|
Hippopotas ![]() | Level 34 → | Hippowdon ![]() |

Where To Find Hippowdon in BDSP
Hippowdon has 5 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Hippopotas, within the Big Bluff Cavern location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() | ![]() Hippowdon Lv. 52-54 | |
![]() 100 - 20% ![]() ![]() ![]() | ![]() Hippopotas Lv. 22-23 | |
![]() ![]() Defog | ![]() Hippopotas Lv. 16-63 | |
![]() ![]() Defog | ![]() Hippopotas Lv. 16-63 | |
![]() ![]() Defog | ![]() Hippopotas Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Hippowdon Weakness
Hippowdon is a Ground Type pokemon. This will cause Hippowdon to take More Damage from Water, Grass, Ice Type Moves, and Less Damage from Poison, Rock, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() |
0.25x Less Damage | |
Immune to Damage | ![]() |
What pokemon is Hippowdon Weak Against?
What pokemon is Hippowdon Strong Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
S | |
A |

Best Moves Hippowdon in BDSP
Best Moveset for Hippowdon Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
50 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | User receives recoil damage. |
44 | Earthquake | ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
28 | Take Down | ![]() | Physical | 90 | 85 | 20 | User receives recoil damage. |
20 | Crunch | ![]() | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
Best Moveset for Hippowdon TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM26 | Earthquake | ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |


Hippowdon Level Up Moves
List of Moves Hippowdon can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Ice Fang | Power: 65 Acc: 95 PP: 15 ![]() May cause flinching and/or freeze opponent. |
1 | Fire Fang | Power: 65 Acc: 95 PP: 15 ![]() May cause flinching and/or burn opponent. |
1 | Thunder Fang | Power: 65 Acc: 95 PP: 15 ![]() May cause flinching and/or paralyze opponent. |
1 | Tackle | Power: 40 Acc: 100 PP: 35 ![]() A physical attack in which the user charges and slams into the target with its whole body. |
1 | Sand Attack | Power: — Acc: 100 PP: 15 ![]() Lowers opponent's Accuracy. |
1 | Bite | Power: 60 Acc: 100 PP: 25 ![]() May cause flinching. |
1 | Yawn | Power: — Acc: — PP: 10 ![]() Puts opponent to sleep in the next turn. |
12 | Sand Tomb | Power: 52.5 Acc: 85 PP: 15 ![]() Traps opponent, damaging them for 4-5 turns. |
16 | Dig | Power: 120 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
20 | Crunch | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
24 | Sandstorm | Power: — Acc: — PP: 10 ![]() Creates a sandstorm for 5 turns. |
28 | Take Down | Power: 90 Acc: 85 PP: 20 ![]() User receives recoil damage. |
32 | Roar | Power: — Acc: — PP: 20 ![]() In battles, the opponent switches. In the wild, the Pokémon runs. |
38 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
44 | Earthquake | Power: 150 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
50 | Double-Edge | Power: 120 Acc: 100 PP: 15 ![]() User receives recoil damage. |
56 | Fissure | Power: — Acc: — PP: 5 ![]() One-Hit-KO, if it hits. |
62 | Slack Off | Power: — Acc: — PP: 10 ![]() User recovers half its max HP. |
Hippowdon TM Moves
List of Moves Hippowdon can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 | Water Pulse | Power: 60 Acc: 100 PP: 20 ![]() May confuse opponent. |
TM05 | Roar | Power: — Acc: — PP: 20 ![]() In battles, the opponent switches. In the wild, the Pokémon runs. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM26 | Earthquake | Power: 150 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM28 | Dig | Power: 120 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM37 | Sandstorm | Power: — Acc: — PP: 10 ![]() Creates a sandstorm for 5 turns. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM71 | Stone Edge | Power: 100 Acc: 80 PP: 5 ![]() High critical hit ratio. |
TM76 | Stealth Rock | Power: — Acc: — PP: 20 ![]() Damages opponent switching into battle. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 90 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
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