Guides

Pokemon Brilliant Diamond and Shining Pearl Sandslash

Sandslash
Mouse Pokémon

Pokemon Brilliant Diamond and Shining Pearl Sandslash is a Ground Type Mouse Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Sandslash can be found with Sand Veil as an Ability and has a Medium Fast growth rate with a 2 Defense EV Yield. We recommend the Impish Nature, based on 450 combined Base Stats.

National Dex Pokemon

Sandslash Stats and Abilities

Based on Sandslash Base IVs we consider this pokemon C-Tier choice. Sandslash Highest IV Stat is Defense 110 and the Lowest being Special Attack 45.

Tier Stat Base Min Max
F
HP75260354
C
Attack100184328
D
Defense110202350
F
Special Attack4585207
F
Special Defense55103229
E
Speed65121251
C
Total450
Sandslash Detail
Best Nature
Impish
+10% Defense
-10% Special Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sour
Dislikes: Dry
EV Yield2 Defense
Growth RateMedium Fast
Catch Rate90 (11.8% with PokéBall, full HP)
Egg GroupsField
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Sand Veil
Ability 1
Sand Veil raises the ability-bearer's evasion by 20% in a sandstorm. It also gives immunity to sandstorm damage (if they are not already protected by being Ground/Rock/Steel type).
Sand Rush
Hidden Ability
Sand Rush doubles the ability-bearer's Speed during a sandstorm.

How To Evolve Sandslash in BDSP

Sandshrew requires (Level 22) to evolve into Sandslash.

Base Form Evolution Requirement First Evolution
Sandshrew
Level 22
Sandslash

Where To Find Sandslash in BDSP

Sandslash has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Spacious Cave
National
Sandshrew
Lv. 16-63
Spacious Cave
National
Sandslash
Lv. 16-63
Sandsear Cave
National
Sandshrew
Lv. 16-63
Sandsear Cave
National
Sandslash
Lv. 16-63
Rocky Cave
National
Sandshrew
Lv. 16-63
Rocky Cave
National
Sandslash
Lv. 16-63
Big Bluff Cavern
National
Sandshrew
Lv. 16-63
Big Bluff Cavern
National
Sandslash
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Sandslash Weakness

Sandslash is a Ground Type pokemon. This will cause Sandslash to take More Damage from Water, Grass, Ice Type Moves, and Less Damage from Poison, Rock, Electric Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Water
Grass
Ice
0.5x
Less Damage
Poison
Rock
0.25x
Less Damage
Immune to Damage
Electric

What pokemon is Sandslash Weak Against?

Tier Pokemon
S
Palkia
S
Kyogre
S
Celebi
S
Manaphy
S
Articuno

What pokemon is Sandslash Strong Against?

Tier Pokemon
S
Tyranitar
S
Zapdos
S
Raikou
S
Regirock
A
Electivire
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Best Moves Sandslash in BDSP

Best Moveset for Sandslash Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
61
Earthquake
Physical
150
100 10 Power is doubled if opponent is underground from using Dig.
41
Dig
Physical
120
100 10 Digs underground on first turn, attacks on second. Can also escape from caves.
1
Crush Claw
Physical
75
95 10 May lower opponent's Defense.
36
Slash
Physical
70
100 20 High critical hit ratio.

Best Moveset for Sandslash TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM52
Focus Blast
Special
120
70 5 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Sandslash Level Up Moves

List of Moves Sandslash can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Crush Claw
Power: 75
Acc: 95
PP: 10
Physical

May lower opponent's Defense.
1
Scratch
Power: 40
Acc: 100
PP: 35
Physical

1
Defense Curl
Power: —
Acc: —
PP: 40
Status

Raises user's Defense.
1
Poison Sting
Power: 15
Acc: 100
PP: 35
Physical

May poison the opponent.
1
Sand Attack
Power: —
Acc: 100
PP: 15
Status

Lowers opponent's Accuracy.
9
Rollout
Power: 30
Acc: 90
PP: 20
Physical

Doubles in power each turn for 5 turns.
12
Fury Cutter
Power: 40
Acc: 95
PP: 20
Physical

Power increases each turn.
15
Rapid Spin
Power: 20
Acc: 100
PP: 40
Physical

Removes effects of trap moves.
18
Bulldoze
Power:
90
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
21
Swift
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
26
Fury Swipes
Power: 18
Acc: 80
PP: 15
Physical

Hits 2-5 times in one turn.
31
Sand Tomb
Power:
52.5
Acc: 85
PP: 15
Physical

Traps opponent, damaging them for 4-5 turns.
36
Slash
Power: 70
Acc: 100
PP: 20
Physical

High critical hit ratio.
41
Dig
Power:
120
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
46
Gyro Ball
Power: —
Acc: 100
PP: 5
Physical

The slower the user, the stronger the attack.
51
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
56
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
61
Earthquake
Power:
150
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
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Sandslash TM Moves

List of Moves Sandslash can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM26
Earthquake
Power:
150
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM28
Dig
Power:
120
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM40
Aerial Ace
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM52
Focus Blast
Power: 120
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM65
Shadow Claw
Power: 70
Acc: 100
PP: 15
Physical

High critical hit ratio.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM71
Stone Edge
Power: 100
Acc: 80
PP: 5
Physical

High critical hit ratio.
TM74
Gyro Ball
Power: —
Acc: 100
PP: 5
Physical

The slower the user, the stronger the attack.
TM75
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
TM76
Stealth Rock
Power: —
Acc: —
PP: 20
Status

Damages opponent switching into battle.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM81
X-Scissor
Power: 80
Acc: 100
PP: 15
Physical

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power:
90
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM84
Poison Jab
Power: 80
Acc: 100
PP: 20
Physical

May poison the opponent.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM93
Cut
Power: 50
Acc: 95
PP: 30
Physical

TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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