Pokemon Brilliant Diamond and Shining Pearl Sandslash is a Ground Type Mouse Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Sandslash can be found with Sand Veil as an Ability and has a Medium Fast growth rate with a 2 Defense EV Yield. We recommend the Impish Nature, based on 450 combined Base Stats.
Sandslash Stats and Abilities
Based on Sandslash Base IVs we consider this pokemon C-Tier choice. Sandslash Highest IV Stat is Defense 110 and the Lowest being Special Attack 45.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 75 | 260 | 354 |
C | Attack | 100 | 184 | 328 |
D | Defense | 110 | 202 | 350 |
F | Special Attack | 45 | 85 | 207 |
F | Special Defense | 55 | 103 | 229 |
E | Speed | 65 | 121 | 251 |
C | Total | 450 |
Sandslash | Detail |
---|---|
Best Held Items | |
Best Nature | Impish ↑ +10% Defense↓ -10% Special Attack |
Caught in the Wild Held Item Chance | 5% Grip Claw ![]() |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 Defense |
Growth Rate | Medium Fast |
Catch Rate | 90 (11.8% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Sand Veil Ability 1 | Sand Veil raises the ability-bearer's evasion by 20% in a sandstorm. It also gives immunity to sandstorm damage (if they are not already protected by being Ground/Rock/Steel type). |
Sand Rush Hidden Ability | Sand Rush doubles the ability-bearer's Speed during a sandstorm. |
How To Evolve Sandslash in BDSP
Sandshrew requires (Level 22) to evolve into Sandslash.

Where To Find Sandslash in BDSP
Sandslash has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Sandslash, within the Big Bluff Cavern location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National | ![]() Sandshrew Lv. 16-63 | |
![]() ![]() National | ![]() Sandslash Lv. 16-63 | |
![]() ![]() National | ![]() Sandshrew Lv. 16-63 | |
![]() ![]() National | ![]() Sandslash Lv. 16-63 | |
![]() ![]() National | ![]() Sandshrew Lv. 16-63 | |
![]() ![]() National | ![]() Sandslash Lv. 16-63 | |
![]() ![]() National | ![]() Sandshrew Lv. 16-63 | |
![]() ![]() National | ![]() Sandslash Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Sandslash Weakness
Sandslash is a Ground Type pokemon. This will cause Sandslash to take More Damage from Water, Grass, Ice Type Moves, and Less Damage from Poison, Rock, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() |
0.25x Less Damage | |
Immune to Damage | ![]() |
What pokemon is Sandslash Weak Against?
What pokemon is Sandslash Strong Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
S | |
A |

Best Moves Sandslash in BDSP
Best Moveset for Sandslash Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
61 | Earthquake | ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
41 | Dig | ![]() | Physical | 120 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
1 | Crush Claw | ![]() | Physical | 75 | 95 | 10 | May lower opponent's Defense. |
36 | Slash | ![]() | Physical | 70 | 100 | 20 | High critical hit ratio. |
Best Moveset for Sandslash TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |


Sandslash Level Up Moves
List of Moves Sandslash can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Crush Claw | Power: 75 Acc: 95 PP: 10 ![]() May lower opponent's Defense. |
1 | Scratch | Power: 40 Acc: 100 PP: 35 ![]() |
1 | Defense Curl | Power: — Acc: — PP: 40 ![]() Raises user's Defense. |
1 | Poison Sting | Power: 15 Acc: 100 PP: 35 ![]() May poison the opponent. |
1 | Sand Attack | Power: — Acc: 100 PP: 15 ![]() Lowers opponent's Accuracy. |
9 | Rollout | Power: 30 Acc: 90 PP: 20 ![]() Doubles in power each turn for 5 turns. |
12 | Fury Cutter | Power: 40 Acc: 95 PP: 20 ![]() Power increases each turn. |
15 | Rapid Spin | Power: 20 Acc: 100 PP: 40 ![]() Removes effects of trap moves. |
18 | Bulldoze | Power: 90 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
21 | Swift | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
26 | Fury Swipes | Power: 18 Acc: 80 PP: 15 ![]() Hits 2-5 times in one turn. |
31 | Sand Tomb | Power: 52.5 Acc: 85 PP: 15 ![]() Traps opponent, damaging them for 4-5 turns. |
36 | Slash | Power: 70 Acc: 100 PP: 20 ![]() High critical hit ratio. |
41 | Dig | Power: 120 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
46 | Gyro Ball | Power: — Acc: 100 PP: 5 ![]() The slower the user, the stronger the attack. |
51 | Swords Dance | Power: — Acc: — PP: 20 ![]() Sharply raises user's Attack. |
56 | Sandstorm | Power: — Acc: — PP: 10 ![]() Creates a sandstorm for 5 turns. |
61 | Earthquake | Power: 150 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
Sandslash TM Moves
List of Moves Sandslash can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 | Focus Punch | Power: 150 Acc: 100 PP: 20 ![]() If the user is hit before attacking, it flinches instead. |
TM10 | Work Up | Power: — Acc: — PP: 30 ![]() Raises user's Attack and Special Attack. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM20 | Safeguard | Power: — Acc: — PP: 25 ![]() The user's party is protected from status conditions. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM26 | Earthquake | Power: 150 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM28 | Dig | Power: 120 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM31 | Brick Break | Power: 75 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM37 | Sandstorm | Power: — Acc: — PP: 10 ![]() Creates a sandstorm for 5 turns. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM40 | Aerial Ace | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM46 | Thief | Power: 60 Acc: 100 PP: 25 ![]() Also steals opponent's held item. |
TM52 | Focus Blast | Power: 120 Acc: 70 PP: 5 ![]() May lower opponent's Special Defense. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM65 | Shadow Claw | Power: 70 Acc: 100 PP: 15 ![]() High critical hit ratio. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM71 | Stone Edge | Power: 100 Acc: 80 PP: 5 ![]() High critical hit ratio. |
TM74 | Gyro Ball | Power: — Acc: 100 PP: 5 ![]() The slower the user, the stronger the attack. |
TM75 | Swords Dance | Power: — Acc: — PP: 20 ![]() Sharply raises user's Attack. |
TM76 | Stealth Rock | Power: — Acc: — PP: 20 ![]() Damages opponent switching into battle. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM81 | X-Scissor | Power: 80 Acc: 100 PP: 15 ![]() The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 90 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM84 | Poison Jab | Power: 80 Acc: 100 PP: 20 ![]() May poison the opponent. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM93 | Cut | Power: 50 Acc: 95 PP: 30 ![]() |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
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