Pokemon Brilliant Diamond and Shining Pearl Sandslash is a Ground Type Mouse Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Sandslash can be found with Sand Veil as an Ability and has a Medium Fast growth rate with a 2 Defense EV Yield. We recommend the Impish Nature, based on 450 combined Base Stats.
Sandslash Stats and Abilities
Based on Sandslash Base IVs we consider this pokemon C-Tier choice. Sandslash Highest IV Stat is Defense 110 and the Lowest being Special Attack 45.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 75 | 260 | 354 |
C | Attack | 100 | 184 | 328 |
D | Defense | 110 | 202 | 350 |
F | Special Attack | 45 | 85 | 207 |
F | Special Defense | 55 | 103 | 229 |
E | Speed | 65 | 121 | 251 |
C | Total | 450 |
Sandslash | Detail |
---|---|
Best Held Items | |
Best Nature | Impish
↑ +10% Defense↓ -10% Special Attack |
Caught in the Wild Held Item Chance | 5% Grip Claw ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Defense |
Growth Rate | Medium Fast |
Catch Rate | 90 (11.8% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Sand Veil Ability 1 | Sand Veil raises the ability-bearer's evasion by 20% in a sandstorm. It also gives immunity to sandstorm damage (if they are not already protected by being Ground/Rock/Steel type). |
Sand Rush Hidden Ability | Sand Rush doubles the ability-bearer's Speed during a sandstorm. |
How To Evolve Sandslash in BDSP
Sandshrew requires (Level 22) to evolve into Sandslash.

Where To Find Sandslash in BDSP
Sandslash has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Sandslash, within the Big Bluff Cavern location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National |
![]() Sandshrew
Lv. 16-63
| |
![]() ![]() National |
![]() Sandslash
Lv. 16-63
| |
![]() ![]() National |
![]() Sandshrew
Lv. 16-63
| |
![]() ![]() National |
![]() Sandslash
Lv. 16-63
| |
![]() ![]() National |
![]() Sandshrew
Lv. 16-63
| |
![]() ![]() National |
![]() Sandslash
Lv. 16-63
| |
![]() ![]() National |
![]() Sandshrew
Lv. 16-63
| |
![]() ![]() National |
![]() Sandslash
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Sandslash Weakness
Sandslash is a Ground Type pokemon. This will cause Sandslash to take More Damage from Water, Grass, Ice Type Moves, and Less Damage from Poison, Rock, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
![]() |
What pokemon is Sandslash Weak Against?
What pokemon is Sandslash Strong Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
S | |
A |

Best Moves Sandslash in BDSP
Best Moveset for Sandslash Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
61 |
Earthquake
| ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
41 |
Dig
| ![]() | Physical | 120 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
1 |
Crush Claw
| ![]() | Physical | 75 | 95 | 10 | May lower opponent's Defense. |
36 |
Slash
| ![]() | Physical | 70 | 100 | 20 | High critical hit ratio. |
Best Moveset for Sandslash TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM52 |
Focus Blast
| ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |


Sandslash Level Up Moves
List of Moves Sandslash can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Crush Claw
|
Power: 75
Acc: 95
PP: 10
![]() May lower opponent's Defense.
|
1 |
Scratch
|
Power: 40
Acc: 100
PP: 35
![]() |
1 |
Defense Curl
|
Power: —
Acc: —
PP: 40
![]() Raises user's Defense.
|
1 |
Poison Sting
|
Power: 15
Acc: 100
PP: 35
![]() May poison the opponent.
|
1 |
Sand Attack
|
Power: —
Acc: 100
PP: 15
![]() Lowers opponent's Accuracy.
|
9 |
Rollout
|
Power: 30
Acc: 90
PP: 20
![]() Doubles in power each turn for 5 turns.
|
12 |
Fury Cutter
|
Power: 40
Acc: 95
PP: 20
![]() Power increases each turn.
|
15 |
Rapid Spin
|
Power: 20
Acc: 100
PP: 40
![]() Removes effects of trap moves.
|
18 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
21 |
Swift
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
26 |
Fury Swipes
|
Power: 18
Acc: 80
PP: 15
![]() Hits 2-5 times in one turn.
|
31 |
Sand Tomb
|
Power:
52.5 Acc: 85
PP: 15
![]() Traps opponent, damaging them for 4-5 turns.
|
36 |
Slash
|
Power: 70
Acc: 100
PP: 20
![]() High critical hit ratio.
|
41 |
Dig
|
Power:
120 Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
46 |
Gyro Ball
|
Power: —
Acc: 100
PP: 5
![]() The slower the user, the stronger the attack.
|
51 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
56 |
Sandstorm
|
Power: —
Acc: —
PP: 10
![]() Creates a sandstorm for 5 turns.
|
61 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
Sandslash TM Moves
List of Moves Sandslash can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
![]() The user's party is protected from status conditions.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM26 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM28 |
Dig
|
Power:
120 Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
![]() Creates a sandstorm for 5 turns.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
![]() May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
![]() High critical hit ratio.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM71 |
Stone Edge
|
Power: 100
Acc: 80
PP: 5
![]() High critical hit ratio.
|
TM74 |
Gyro Ball
|
Power: —
Acc: 100
PP: 5
![]() The slower the user, the stronger the attack.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
![]() Damages opponent switching into battle.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
TM81 |
X-Scissor
|
Power: 80
Acc: 100
PP: 15
![]() The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM84 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
![]() May poison the opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
![]() |
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
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