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Pokemon Brilliant Diamond and Shining Pearl Trapinch

Trapinch
Ant Pit Pokémon

Pokemon Brilliant Diamond and Shining Pearl Trapinch is a Ground Type Ant Pit Pokémon, with a 33.3% Chance To Catch with a regular Pokeball. Trapinch can be found with Hyper Cutter, Arena Trap and Sheer Force as an Ability and has a Medium Slow growth rate with a 1 Attack EV Yield. We recommend the Brave Nature, based on 290 combined Base Stats.

National Dex Pokemon

Trapinch Stats and Abilities

Based on Trapinch Base IVs we consider this pokemon F-Tier choice. Trapinch Highest IV Stat is Attack 100 and the Lowest being Speed 10.

Tier Stat Base Min Max
F
HP45200294
C
Attack100184328
F
Defense4585207
F
Special Attack4585207
F
Special Defense4585207
F
Speed1022130
F
Total290
Trapinch Detail
Best Held Items
Best Nature
Brave
+10% Attack
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Sweet
EV Yield1 Attack
Growth RateMedium Slow
Catch Rate255 (33.3% with PokéBall, full HP)
Egg GroupsBug, Dragon
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Hyper Cutter
Ability 1
Hyper Cutter prevents the bearer's Attack stat from being lowered by other Pokémon, through moves such as Growl or abilities such as Intimidate.
Arena Trap
Ability 2
Arena Trap prevents opponents from fleeing or switching out. Raised Pokémon are not affected.
Sheer Force
Hidden Ability
Sheer Force increases the power of moves that have beneficial secondary effects by 30%, but removes those additional effects.

How To Evolve Trapinch in BDSP

Trapinch requires (Level 35) to evolve into Vibrava and then (Level 45) to evolve into Flygon.

Base Form Evolution Requirement First Evolution Evolution Requirement Final Evolution
Trapinch
Level 35
Vibrava
Level 45
Flygon

Where To Find Trapinch in BDSP

Trapinch has 6 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Vibrava, within the Big Bluff Cavern location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 228
100 - 20%
Trapinch
Lv. 25
Route 228
20 - 5%
Vibrava
Lv. 52-54
Sunlit Cavern
National
Vibrava
Lv. 16-63
Grassland Cave
National
Vibrava
Lv. 16-63
Sandsear Cave
National
Trapinch
Lv. 16-63
Rocky Cave
National
Trapinch
Lv. 16-63
Rocky Cave
National
Vibrava
Lv. 16-63
Big Bluff Cavern
National
Trapinch
Lv. 16-63
Big Bluff Cavern
National
Vibrava
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Trapinch Weakness

Trapinch is a Ground Type pokemon. This will cause Trapinch to take More Damage from Water, Grass, Ice Type Moves, and Less Damage from Poison, Rock, Electric Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Water
Grass
Ice
0.5x
Less Damage
Poison
Rock
0.25x
Less Damage
Immune to Damage
Electric

What pokemon is Trapinch Weak Against?

Tier Pokemon
S
Palkia
S
Kyogre
S
Celebi
S
Manaphy
S
Articuno

What pokemon is Trapinch Strong Against?

Tier Pokemon
S
Tyranitar
S
Zapdos
S
Raikou
S
Regirock
A
Electivire
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Best Moves Trapinch in BDSP

Best Moveset for Trapinch Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
44
Superpower
Physical
120
100 5 Lowers user's Attack and Defense.
40
Earthquake
Physical
150
100 10 Power is doubled if opponent is underground from using Dig.
36
Earth Power
Special
135
100 10 May lower opponent's Special Defense.
28
Crunch
Physical
80
100 15 May lower opponent's Defense.

Best Moveset for Trapinch TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM22
Solar Beam
Special
120
100 10 Charges on first turn, attacks on second.
TM26
Earthquake
Physical
150
100 10 Power is doubled if opponent is underground from using Dig.
TM28
Dig
Physical
120
100 10 Digs underground on first turn, attacks on second. Can also escape from caves.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Trapinch Level Up Moves

List of Moves Trapinch can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Sand Attack
Power: —
Acc: 100
PP: 15
Status

Lowers opponent's Accuracy.
1
Astonish
Power: 30
Acc: 100
PP: 15
Physical

May cause flinching.
4
Laser Focus
Power: —
Acc: —
PP: 30
Status

User's next attack is guaranteed to result in a critical hit.
8
Bite
Power: 60
Acc: 100
PP: 25
Physical

May cause flinching.
12
Mud-Slap
Power:
30
Acc: 100
PP: 10
Special

Lowers opponent's Accuracy.
16
Sand Tomb
Power:
52.5
Acc: 85
PP: 15
Physical

Traps opponent, damaging them for 4-5 turns.
20
Bulldoze
Power:
90
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
24
Dig
Power:
120
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
28
Crunch
Power: 80
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
32
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
36
Earth Power
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
40
Earthquake
Power:
150
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
44
Superpower
Power: 120
Acc: 100
PP: 5
Physical

Lowers user's Attack and Defense.
48
Fissure
Power: —
Acc: —
PP: 5
Physical

One-Hit-KO, if it hits.
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Trapinch TM Moves

List of Moves Trapinch can learn using (TMs) Technical Machine Items.

TM Move Desc
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM19
Giga Drain
Power: 75
Acc: 100
PP: 10
Special

User recovers half the HP inflicted on opponent.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM26
Earthquake
Power:
150
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM28
Dig
Power:
120
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power:
90
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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Trapinch Egg Moves

List of Egg Moves Trapinch can learn.

Egg Move Desc
Quick Attack
Power: 40
Acc: 100
PP: 30
Physical

User attacks first.
Gust
Power: 40
Acc: 100
PP: 35
Special

Hits Pokémon using Fly/Bounce with double power.
Flail
Power: —
Acc: 100
PP: 15
Physical

The lower the user's HP, the higher the power.
Fury Cutter
Power: 40
Acc: 95
PP: 20
Physical

Power increases each turn.
Bug Bite
Power: 60
Acc: 100
PP: 20
Physical

Receives the effect from the opponent's held berry.
Feint
Power: 30
Acc: 100
PP: 10
Physical

Only hits if opponent uses Protect or Detect in the same turn.
Focus Energy
Power: —
Acc: —
PP: 30
Status

Increases critical hit ratio.
Mud Shot
Power:
82.5
Acc: 95
PP: 15
Special

Lowers opponent's Speed.
Earth Power
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
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Sandshrew
Sandslash
Diglett
Dugtrio
Cubone
Marowak
Rhyhorn
Rhydon
Gligar
Phanpy
Donphan
Vibrava
Flygon
Baltoy
Claydol
Groudon
Hippopotas
Hippowdon
Rhyperior
Gliscor
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