Pokemon Brilliant Diamond and Shining Pearl Trapinch is a Ground Type Ant Pit Pokémon, with a 33.3% Chance To Catch with a regular Pokeball. Trapinch can be found with Hyper Cutter, Arena Trap and Sheer Force as an Ability and has a Medium Slow growth rate with a 1 Attack EV Yield. We recommend the Brave Nature, based on 290 combined Base Stats.
Trapinch Stats and Abilities
Based on Trapinch Base IVs we consider this pokemon F-Tier choice. Trapinch Highest IV Stat is Attack 100 and the Lowest being Speed 10.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 45 | 200 | 294 |
C | Attack | 100 | 184 | 328 |
F | Defense | 45 | 85 | 207 |
F | Special Attack | 45 | 85 | 207 |
F | Special Defense | 45 | 85 | 207 |
F | Speed | 10 | 22 | 130 |
F | Total | 290 |
Trapinch | Detail |
---|---|
Best Held Items | |
Best Nature | Brave ↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | 5% Soft Sand ![]() |
Like/Dislikes | ![]() ![]() |
EV Yield | 1 Attack |
Growth Rate | Medium Slow |
Catch Rate | 255 (33.3% with PokéBall, full HP) |
Egg Groups | Bug, Dragon |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Hyper Cutter Ability 1 | Hyper Cutter prevents the bearer's Attack stat from being lowered by other Pokémon, through moves such as Growl or abilities such as Intimidate. |
Arena Trap Ability 2 | Arena Trap prevents opponents from fleeing or switching out. Raised Pokémon are not affected. |
Sheer Force Hidden Ability | Sheer Force increases the power of moves that have beneficial secondary effects by 30%, but removes those additional effects. |
How To Evolve Trapinch in BDSP
Trapinch requires (Level 35) to evolve into Vibrava and then (Level 45) to evolve into Flygon.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Trapinch ![]() | Level 35 → | Vibrava ![]() | Level 45 → | Flygon ![]() |

Where To Find Trapinch in BDSP
Trapinch has 6 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Vibrava, within the Big Bluff Cavern location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() | ![]() Trapinch Lv. 25 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Vibrava Lv. 52-54 | |
![]() ![]() National | ![]() Vibrava Lv. 16-63 | |
![]() ![]() National | ![]() Vibrava Lv. 16-63 | |
![]() ![]() National | ![]() Trapinch Lv. 16-63 | |
![]() ![]() National | ![]() Trapinch Lv. 16-63 | |
![]() ![]() National | ![]() Vibrava Lv. 16-63 | |
![]() ![]() National | ![]() Trapinch Lv. 16-63 | |
![]() ![]() National | ![]() Vibrava Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Trapinch Weakness
Trapinch is a Ground Type pokemon. This will cause Trapinch to take More Damage from Water, Grass, Ice Type Moves, and Less Damage from Poison, Rock, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() |
0.25x Less Damage | |
Immune to Damage | ![]() |
What pokemon is Trapinch Strong Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
S | |
A |

Best Moves Trapinch in BDSP
Best Moveset for Trapinch Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
44 | Superpower | ![]() | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. |
40 | Earthquake | ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
36 | Earth Power | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
28 | Crunch | ![]() | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
Best Moveset for Trapinch TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM26 | Earthquake | ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TM28 | Dig | ![]() | Physical | 120 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |



Trapinch Level Up Moves
List of Moves Trapinch can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Sand Attack | Power: — Acc: 100 PP: 15 ![]() Lowers opponent's Accuracy. |
1 | Astonish | Power: 30 Acc: 100 PP: 15 ![]() May cause flinching. |
4 | Laser Focus | Power: — Acc: — PP: 30 ![]() User's next attack is guaranteed to result in a critical hit. |
8 | Bite | Power: 60 Acc: 100 PP: 25 ![]() May cause flinching. |
12 | Mud-Slap | Power: 30 Acc: 100 PP: 10 ![]() Lowers opponent's Accuracy. |
16 | Sand Tomb | Power: 52.5 Acc: 85 PP: 15 ![]() Traps opponent, damaging them for 4-5 turns. |
20 | Bulldoze | Power: 90 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
24 | Dig | Power: 120 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
28 | Crunch | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
32 | Sandstorm | Power: — Acc: — PP: 10 ![]() Creates a sandstorm for 5 turns. |
36 | Earth Power | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
40 | Earthquake | Power: 150 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
44 | Superpower | Power: 120 Acc: 100 PP: 5 ![]() Lowers user's Attack and Defense. |
48 | Fissure | Power: — Acc: — PP: 5 ![]() One-Hit-KO, if it hits. |
Trapinch TM Moves
List of Moves Trapinch can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM19 | Giga Drain | Power: 75 Acc: 100 PP: 10 ![]() User recovers half the HP inflicted on opponent. |
TM22 | Solar Beam | Power: 120 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
TM26 | Earthquake | Power: 150 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM28 | Dig | Power: 120 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM37 | Sandstorm | Power: — Acc: — PP: 10 ![]() Creates a sandstorm for 5 turns. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 90 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
Trapinch Egg Moves
List of Egg Moves Trapinch can learn.
Egg Move | Desc |
---|---|
Quick Attack | Power: 40 Acc: 100 PP: 30 ![]() User attacks first. |
Gust | Power: 40 Acc: 100 PP: 35 ![]() Hits Pokémon using Fly/Bounce with double power. |
Flail | Power: — Acc: 100 PP: 15 ![]() The lower the user's HP, the higher the power. |
Fury Cutter | Power: 40 Acc: 95 PP: 20 ![]() Power increases each turn. |
Bug Bite | Power: 60 Acc: 100 PP: 20 ![]() Receives the effect from the opponent's held berry. |
Feint | Power: 30 Acc: 100 PP: 10 ![]() Only hits if opponent uses Protect or Detect in the same turn. |
Focus Energy | Power: — Acc: — PP: 30 ![]() Increases critical hit ratio. |
Mud Shot | Power: 82.5 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
Earth Power | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
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