Guides

Pokemon Brilliant Diamond and Shining Pearl Cubone

Cubone
Lonely Pokémon

Pokemon Brilliant Diamond and Shining Pearl Cubone is a Ground Type Lonely Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Cubone can be found with Rock Head, Lightning Rod and Battle Armor as an Ability and has a Medium Fast growth rate with a 1 Defense EV Yield. We recommend the Relaxed Nature, based on 320 combined Base Stats.

National Dex Pokemon

Cubone Stats and Abilities

Based on Cubone Base IVs we consider this pokemon F-Tier choice. Cubone Highest IV Stat is Defense 95 and the Lowest being Speed 35.

Tier Stat Base Min Max
F
HP50210304
F
Attack5094218
D
Defense95175317
F
Special Attack4076196
F
Special Defense5094218
F
Speed3567185
F
Total320
Cubone Detail
Best Nature
Relaxed
+10% Defense
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sour
Dislikes: Sweet
EV Yield1 Defense
Growth RateMedium Fast
Catch Rate190 (24.8% with PokéBall, full HP)
Egg GroupsMonster
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Rock Head
Ability 1
Protects the Pokémon from recoil damage.
Lightning Rod
Ability 2
Lightning Rod forces all single-target Electric-type moves - used by any other Pokémon on the field - to target this Pokémon, and with 100% accuracy. This includes the status move Thunder Wave. The ability is most useful in double/triple battles.
Battle Armor
Hidden Ability
Battle Armor prevents the Pokémon from receiving a critical hit.

How To Evolve Cubone in BDSP

Cubone requires (Level 28, outside Alola) to evolve into Marowak.

Base Form Evolution Requirement First Evolution
Cubone
Level 28, outside Alola
Marowak

Where To Find Cubone in BDSP

Cubone has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Still-Water Cavern
National
Cubone
Lv. 16-63
Stargleam Cavern
National
Cubone
Lv. 16-63
Rocky Cave
National
Cubone
Lv. 16-63
Riverbank Cave
National
Cubone
Lv. 16-63
Dazzling Cave
National
Cubone
Lv. 16-63
Big Bluff Cavern
National
Cubone
Lv. 16-63
Route 203
5 - 1%
Cubone
Lv. 4

Pokemon Brilliant Diamond and Shining Pearl Cubone Weakness

Cubone is a Ground Type pokemon. This will cause Cubone to take More Damage from Water, Grass, Ice Type Moves, and Less Damage from Poison, Rock, Electric Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Water
Grass
Ice
0.5x
Less Damage
Poison
Rock
0.25x
Less Damage
Immune to Damage
Electric

What pokemon is Cubone Weak Against?

Tier Pokemon
S
Palkia
S
Kyogre
S
Celebi
S
Manaphy
S
Articuno

What pokemon is Cubone Strong Against?

Tier Pokemon
S
Tyranitar
S
Zapdos
S
Raikou
S
Regirock
A
Electivire
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Best Moves Cubone in BDSP

Best Moveset for Cubone Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
48
Double-Edge
Physical
120
100 15 User receives recoil damage.
44
Thrash
Physical
120
100 10 User attacks for 2-3 turns but then becomes confused.
24
Stomping Tantrum
Physical
112.5
100 10 Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
12
Headbutt
Physical
70
100 15 May cause flinching.

Best Moveset for Cubone TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM14
Blizzard
Special
110
70 5 May freeze opponent.
TM38
Fire Blast
Special
110
85 5 May burn opponent.
TM26
Earthquake
Physical
150
100 10 Power is doubled if opponent is underground from using Dig.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Cubone Level Up Moves

List of Moves Cubone can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Mud-Slap
Power:
30
Acc: 100
PP: 10
Special

Lowers opponent's Accuracy.
1
Growl
Power: —
Acc: 100
PP: 40
Status

Lowers opponent's Attack.
4
Tail Whip
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
8
False Swipe
Power: 40
Acc: 100
PP: 40
Physical

Always leaves opponent with at least 1 HP.
12
Headbutt
Power: 70
Acc: 100
PP: 15
Physical

May cause flinching.
16
Retaliate
Power: 70
Acc: 100
PP: 5
Physical

Inflicts double damage if a teammate fainted on the last turn.
20
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
24
Stomping Tantrum
Power:
112.5
Acc: 100
PP: 10
Physical

Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
29
Bone Rush
Power:
37.5
Acc: 90
PP: 10
Physical

Hits 2-5 times in one turn.
32
Focus Energy
Power: —
Acc: —
PP: 30
Status

Increases critical hit ratio.
36
Endeavor
Power: —
Acc: 100
PP: 5
Physical

Reduces opponent's HP to same as user's.
40
Bonemerang
Power:
75
Acc: 90
PP: 10
Physical

Hits twice in one turn.
44
Thrash
Power: 120
Acc: 100
PP: 10
Physical

User attacks for 2-3 turns but then becomes confused.
48
Double-Edge
Power: 120
Acc: 100
PP: 15
Physical

User receives recoil damage.
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Cubone TM Moves

List of Moves Cubone can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM26
Earthquake
Power:
150
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM28
Dig
Power:
120
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM38
Fire Blast
Power: 110
Acc: 85
PP: 5
Special

May burn opponent.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM40
Aerial Ace
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM54
False Swipe
Power: 40
Acc: 100
PP: 40
Physical

Always leaves opponent with at least 1 HP.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM75
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
TM76
Stealth Rock
Power: —
Acc: —
PP: 20
Status

Damages opponent switching into battle.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power:
90
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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Cubone Egg Moves

List of Egg Moves Cubone can learn.

Egg Move Desc
Ancient Power
Power: 60
Acc: 100
PP: 5
Special

May raise all user's stats at once.
Belly Drum
Power: —
Acc: —
PP: 10
Status

User loses 50% of its max HP, but Attack raises to maximum.
Detect
Power: —
Acc: —
PP: 5
Status

Protects the user, but may fail if used consecutively.
Double Kick
Power: 30
Acc: 100
PP: 30
Physical

Hits twice in one turn.
Perish Song
Power: —
Acc: —
PP: 5
Status

Any Pokémon in play when this attack is used faints in 3 turns.
Skull Bash
Power: 130
Acc: 100
PP: 10
Physical

Raises Defense on first turn, attacks on second.
Curse
Power: —
Acc: —
PP: 10
Status

Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
Leer
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
Screech
Power: —
Acc: 85
PP: 40
Status

Sharply lowers opponent's Defense.
Iron Head
Power: 80
Acc: 100
PP: 15
Physical

May cause flinching.
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Sandslash
Diglett
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Marowak
Rhyhorn
Rhydon
Gligar
Phanpy
Donphan
Trapinch
Vibrava
Flygon
Baltoy
Claydol
Groudon
Hippopotas
Hippowdon
Rhyperior
Gliscor
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