Pokemon Brilliant Diamond and Shining Pearl Marowak is a Ground Type Bone Keeper Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Marowak can be found with Rock Head, Lightning Rod and Battle Armor as an Ability and has a Medium Fast growth rate with a 2 Defense EV Yield. We recommend the Relaxed Nature, based on 425 combined Base Stats.
Marowak Stats and Abilities
Based on Marowak Base IVs we consider this pokemon D-Tier choice. Marowak Highest IV Stat is Defense 110 and the Lowest being Speed 45.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 60 | 230 | 324 |
| D | Attack | 80 | 148 | 284 |
| D | Defense | 110 | 202 | 350 |
| F | Special Attack | 50 | 94 | 218 |
| E | Special Defense | 80 | 148 | 284 |
| F | Speed | 45 | 85 | 207 |
| D | Total | 425 |
| Marowak | Detail |
|---|---|
| Best Nature | Relaxed
↑ +10% Defense↓ -10% Speed |
| Caught in the Wild Held Item Chance | 5% Thick Club |
| Like/Dislikes |
|
| EV Yield | 2 Defense |
| Growth Rate | Medium Fast |
| Catch Rate | 75 (9.8% with PokéBall, full HP) |
| Egg Groups | Monster |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Rock Head Ability 1 | Protects the Pokémon from recoil damage. |
Lightning Rod Ability 2 | Lightning Rod forces all single-target Electric-type moves - used by any other Pokémon on the field - to target this Pokémon, and with 100% accuracy. This includes the status move Thunder Wave. The ability is most useful in double/triple battles. |
Battle Armor Hidden Ability | Battle Armor prevents the Pokémon from receiving a critical hit. |
How To Evolve Marowak in BDSP
Cubone requires (Level 28, outside Alola) to evolve into Marowak.
Evolution ChartWhere To Find Marowak in BDSP
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
National |
Cubone
Lv. 16-63
| |
|
National |
Cubone
Lv. 16-63
| |
|
National |
Cubone
Lv. 16-63
| |
|
National |
Cubone
Lv. 16-63
| |
|
National |
Cubone
Lv. 16-63
| |
|
National |
Cubone
Lv. 16-63
| |
|
5 - 1% |
Cubone
Lv. 4
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Marowak Weakness
Marowak is a Ground Type pokemon. This will cause Marowak to take More Damage from Water, Grass, Ice Type Moves, and Less Damage from Poison, Rock, Electric Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
|
What pokemon is Marowak Strong Against?
| Tier | Pokemon |
|---|---|
S | |
S | |
S | |
S | |
A |
Type Weakness ChartBest Moves Marowak in BDSP
Best Moveset for Marowak Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 60 |
Double-Edge
| | Physical | 120 | 100 | 15 | User receives recoil damage. |
| 54 |
Thrash
| | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
| 24 |
Stomping Tantrum
| | Physical | 112.5 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
| 12 |
Headbutt
| | Physical | 70 | 100 | 15 | May cause flinching. |
Best Moveset for Marowak TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM01 |
Focus Punch
| | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
| TM68 |
Giga Impact
| | Physical | 150 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM52 |
Focus Blast
| | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
Marowak Level Up Moves
List of Moves Marowak can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Mud-Slap
|
Power:
30 Acc: 100
PP: 10
Lowers opponent's Accuracy.
|
| 1 |
Growl
|
Power: —
Acc: 100
PP: 40
Lowers opponent's Attack.
|
| 1 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
Lowers opponent's Defense.
|
| 1 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
Always leaves opponent with at least 1 HP.
|
| 12 |
Headbutt
|
Power: 70
Acc: 100
PP: 15
May cause flinching.
|
| 16 |
Retaliate
|
Power: 70
Acc: 100
PP: 5
Inflicts double damage if a teammate fainted on the last turn.
|
| 20 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| 24 |
Stomping Tantrum
|
Power:
112.5 Acc: 100
PP: 10
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
|
| 31 |
Bone Rush
|
Power:
37.5 Acc: 90
PP: 10
Hits 2-5 times in one turn.
|
| 36 |
Focus Energy
|
Power: —
Acc: —
PP: 30
Increases critical hit ratio.
|
| 42 |
Endeavor
|
Power: —
Acc: 100
PP: 5
Reduces opponent's HP to same as user's.
|
| 48 |
Bonemerang
|
Power:
75 Acc: 90
PP: 10
Hits twice in one turn.
|
| 54 |
Thrash
|
Power: 120
Acc: 100
PP: 10
User attacks for 2-3 turns but then becomes confused.
|
| 60 |
Double-Edge
|
Power: 120
Acc: 100
PP: 15
User receives recoil damage.
|
Marowak TM Moves
List of Moves Marowak can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
If the user is hit before attacking, it flinches instead.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
May freeze opponent.
|
| TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
May freeze opponent.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
May lower opponent's Defense.
|
| TM26 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM28 |
Dig
|
Power:
120 Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Breaks through Reflect and Light Screen barriers.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
May burn opponent.
|
| TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Creates a sandstorm for 5 turns.
|
| TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
May burn opponent.
|
| TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
May lower opponent's Special Defense.
|
| TM54 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
Always leaves opponent with at least 1 HP.
|
| TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM71 |
Stone Edge
|
Power: 100
Acc: 80
PP: 5
High critical hit ratio.
|
| TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Sharply raises user's Attack.
|
| TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Damages opponent switching into battle.
|
| TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
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