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Pokemon Brilliant Diamond and Shining Pearl Marowak

Marowak
Bone Keeper Pokémon

Pokemon Brilliant Diamond and Shining Pearl Marowak is a Ground Type Bone Keeper Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Marowak can be found with Rock Head, Lightning Rod and Battle Armor as an Ability and has a Medium Fast growth rate with a 2 Defense EV Yield. We recommend the Relaxed Nature, based on 425 combined Base Stats.

National Dex Pokemon

Marowak Stats and Abilities

Based on Marowak Base IVs we consider this pokemon D-Tier choice. Marowak Highest IV Stat is Defense 110 and the Lowest being Speed 45.

Tier Stat Base Min Max
F
HP60230324
D
Attack80148284
D
Defense110202350
F
Special Attack5094218
E
Special Defense80148284
F
Speed4585207
D
Total425
Marowak Detail
Best Held Items
Best Nature
Relaxed
+10% Defense
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sour
Dislikes: Sweet
EV Yield2 Defense
Growth RateMedium Fast
Catch Rate75 (9.8% with PokéBall, full HP)
Egg GroupsMonster
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Rock Head
Ability 1
Protects the Pokémon from recoil damage.
Lightning Rod
Ability 2
Lightning Rod forces all single-target Electric-type moves - used by any other Pokémon on the field - to target this Pokémon, and with 100% accuracy. This includes the status move Thunder Wave. The ability is most useful in double/triple battles.
Battle Armor
Hidden Ability
Battle Armor prevents the Pokémon from receiving a critical hit.

How To Evolve Marowak in BDSP

Cubone requires (Level 28, outside Alola) to evolve into Marowak.

Base Form Evolution Requirement First Evolution
Cubone
Level 28, outside Alola
Marowak

Where To Find Marowak in BDSP

Marowak has 7 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 4 Cubone, within the Route 203 location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Still-Water Cavern
National
Cubone
Lv. 16-63
Stargleam Cavern
National
Cubone
Lv. 16-63
Rocky Cave
National
Cubone
Lv. 16-63
Riverbank Cave
National
Cubone
Lv. 16-63
Dazzling Cave
National
Cubone
Lv. 16-63
Big Bluff Cavern
National
Cubone
Lv. 16-63
Route 203
5 - 1%
Cubone
Lv. 4

Pokemon Brilliant Diamond and Shining Pearl Marowak Weakness

Marowak is a Ground Type pokemon. This will cause Marowak to take More Damage from Water, Grass, Ice Type Moves, and Less Damage from Poison, Rock, Electric Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Water
Grass
Ice
0.5x
Less Damage
Poison
Rock
0.25x
Less Damage
Immune to Damage
Electric

What pokemon is Marowak Weak Against?

Tier Pokemon
S
Palkia
S
Kyogre
S
Celebi
S
Manaphy
S
Articuno

What pokemon is Marowak Strong Against?

Tier Pokemon
S
Tyranitar
S
Zapdos
S
Raikou
S
Regirock
A
Electivire
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Best Moves Marowak in BDSP

Best Moveset for Marowak Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
60
Double-Edge
Physical
120
100 15 User receives recoil damage.
54
Thrash
Physical
120
100 10 User attacks for 2-3 turns but then becomes confused.
24
Stomping Tantrum
Physical
112.5
100 10 Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
12
Headbutt
Physical
70
100 15 May cause flinching.

Best Moveset for Marowak TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM52
Focus Blast
Special
120
70 5 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Marowak Level Up Moves

List of Moves Marowak can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Mud-Slap
Power:
30
Acc: 100
PP: 10
Special

Lowers opponent's Accuracy.
1
Growl
Power: —
Acc: 100
PP: 40
Status

Lowers opponent's Attack.
1
Tail Whip
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
1
False Swipe
Power: 40
Acc: 100
PP: 40
Physical

Always leaves opponent with at least 1 HP.
12
Headbutt
Power: 70
Acc: 100
PP: 15
Physical

May cause flinching.
16
Retaliate
Power: 70
Acc: 100
PP: 5
Physical

Inflicts double damage if a teammate fainted on the last turn.
20
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
24
Stomping Tantrum
Power:
112.5
Acc: 100
PP: 10
Physical

Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
31
Bone Rush
Power:
37.5
Acc: 90
PP: 10
Physical

Hits 2-5 times in one turn.
36
Focus Energy
Power: —
Acc: —
PP: 30
Status

Increases critical hit ratio.
42
Endeavor
Power: —
Acc: 100
PP: 5
Physical

Reduces opponent's HP to same as user's.
48
Bonemerang
Power:
75
Acc: 90
PP: 10
Physical

Hits twice in one turn.
54
Thrash
Power: 120
Acc: 100
PP: 10
Physical

User attacks for 2-3 turns but then becomes confused.
60
Double-Edge
Power: 120
Acc: 100
PP: 15
Physical

User receives recoil damage.
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Marowak TM Moves

List of Moves Marowak can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM26
Earthquake
Power:
150
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM28
Dig
Power:
120
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM38
Fire Blast
Power: 110
Acc: 85
PP: 5
Special

May burn opponent.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM40
Aerial Ace
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM52
Focus Blast
Power: 120
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM54
False Swipe
Power: 40
Acc: 100
PP: 40
Physical

Always leaves opponent with at least 1 HP.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM71
Stone Edge
Power: 100
Acc: 80
PP: 5
Physical

High critical hit ratio.
TM75
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
TM76
Stealth Rock
Power: —
Acc: —
PP: 20
Status

Damages opponent switching into battle.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power:
90
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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