Pokemon Brilliant Diamond and Shining Pearl Donphan is a Ground Type Armor Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Donphan can be found with Sturdy as an Ability and has a Medium Fast growth rate with a 1 Attack, 1 Defense EV Yield. We recommend the Brave Nature, based on 500 combined Base Stats.
Donphan Stats and Abilities
Based on Donphan Base IVs we consider this pokemon B-Tier choice. Donphan Highest IV Stat is Attack 120 and the Lowest being Speed 50.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| E | HP | 90 | 290 | 384 |
| A | Attack | 120 | 220 | 372 |
| C | Defense | 120 | 220 | 372 |
| E | Special Attack | 60 | 112 | 240 |
| F | Special Defense | 60 | 112 | 240 |
| F | Speed | 50 | 94 | 218 |
| B | Total | 500 |
| Donphan | Detail |
|---|---|
| Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 1 Attack, 1 Defense |
| Growth Rate | Medium Fast |
| Catch Rate | 60 (7.8% with PokéBall, full HP) |
| Egg Groups | Field |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Sturdy Ability 1 | Sturdy allows the Pokémon to survive with 1 HP if attacked at full HP with an attack that would otherwise knock it out. It also prevents One-Hit-KO moves (Fissure, Horn Drill, Guillotine or Sheer Cold). |
Sand Veil Hidden Ability | Sand Veil raises the ability-bearer's evasion by 20% in a sandstorm. It also gives immunity to sandstorm damage (if they are not already protected by being Ground/Rock/Steel type). |
How To Evolve Donphan in BDSP
Phanpy requires (Level 25) to evolve into Donphan.
Evolution ChartWhere To Find Donphan in BDSP
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
National |
Phanpy
Lv. 16-63
| |
|
National |
Phanpy
Lv. 16-63
| |
|
5 - 1% |
Phanpy
Lv. 5
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Donphan Weakness
Donphan is a Ground Type pokemon. This will cause Donphan to take More Damage from Water, Grass, Ice Type Moves, and Less Damage from Poison, Rock, Electric Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
|
What pokemon is Donphan Strong Against?
| Tier | Pokemon |
|---|---|
S | |
S | |
S | |
S | |
A |
Type Weakness ChartBest Moves Donphan in BDSP
Best Moveset for Donphan Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 50 |
Giga Impact
| | Physical | 150 | 90 | 5 | User must recharge next turn. |
| 43 |
Earthquake
| | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
| 24 |
Slam
| | Physical | 80 | 75 | 20 | |
| 1 |
Fire Fang
| | Physical | 65 | 95 | 15 | May cause flinching and/or burn opponent. |
Best Moveset for Donphan TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM68 |
Giga Impact
| | Physical | 150 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM26 |
Earthquake
| | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
| TM23 |
Iron Tail
| | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
Donphan Level Up Moves
List of Moves Donphan can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Fury Attack
|
Power: 15
Acc: 85
PP: 20
Hits 2-5 times in one turn.
|
| 1 |
Fire Fang
|
Power: 65
Acc: 95
PP: 15
May cause flinching and/or burn opponent.
|
| 1 |
Thunder Fang
|
Power: 65
Acc: 95
PP: 15
May cause flinching and/or paralyze opponent.
|
| 1 |
Horn Attack
|
Power: 65
Acc: 100
PP: 25
|
| 1 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
Lowers opponent's Speed.
|
| 1 |
Growl
|
Power: —
Acc: 100
PP: 40
Lowers opponent's Attack.
|
| 1 |
Defense Curl
|
Power: —
Acc: —
PP: 40
Raises user's Defense.
|
| 6 |
Rapid Spin
|
Power: 20
Acc: 100
PP: 40
Removes effects of trap moves.
|
| 10 |
Rollout
|
Power: 30
Acc: 90
PP: 20
Doubles in power each turn for 5 turns.
|
| 15 |
Assurance
|
Power: 60
Acc: 100
PP: 10
Power doubles if opponent already took damage in the same turn.
|
| 19 |
Knock Off
|
Power: 65
Acc: 100
PP: 20
Removes opponent's held item for the rest of the battle.
|
| 24 |
Slam
|
Power: 80
Acc: 75
PP: 20
|
| 30 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Lowers opponent's Speed.
|
| 37 |
Scary Face
|
Power: —
Acc: 100
PP: 10
Sharply lowers opponent's Speed.
|
| 43 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| 50 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
Donphan TM Moves
List of Moves Donphan can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM05 |
Roar
|
Power: —
Acc: —
PP: 20
In battles, the opponent switches. In the wild, the Pokémon runs.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
May lower opponent's Defense.
|
| TM26 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Creates a sandstorm for 5 turns.
|
| TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM69 |
Rock Polish
|
Power: —
Acc: —
PP: 20
Sharply raises user's Speed.
|
| TM71 |
Stone Edge
|
Power: 100
Acc: 80
PP: 5
High critical hit ratio.
|
| TM74 |
Gyro Ball
|
Power: —
Acc: 100
PP: 5
The slower the user, the stronger the attack.
|
| TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Damages opponent switching into battle.
|
| TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM84 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
May poison the opponent.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
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