Pokemon Brilliant Diamond and Shining Pearl Donphan is a Ground Type Armor Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Donphan can be found with Sturdy as an Ability and has a Medium Fast growth rate with a 1 Attack, 1 Defense EV Yield. We recommend the Brave Nature, based on 500 combined Base Stats.
Donphan Stats and Abilities
Based on Donphan Base IVs we consider this pokemon B-Tier choice. Donphan Highest IV Stat is Attack 120 and the Lowest being Speed 50.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 90 | 290 | 384 |
A | Attack | 120 | 220 | 372 |
C | Defense | 120 | 220 | 372 |
E | Special Attack | 60 | 112 | 240 |
F | Special Defense | 60 | 112 | 240 |
F | Speed | 50 | 94 | 218 |
B | Total | 500 |
Donphan | Detail |
---|---|
Best Held Items | |
Best Nature | Brave ↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 1 Attack, 1 Defense |
Growth Rate | Medium Fast |
Catch Rate | 60 (7.8% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Sturdy Ability 1 | Sturdy allows the Pokémon to survive with 1 HP if attacked at full HP with an attack that would otherwise knock it out. It also prevents One-Hit-KO moves (Fissure, Horn Drill, Guillotine or Sheer Cold). |
Sand Veil Hidden Ability | Sand Veil raises the ability-bearer's evasion by 20% in a sandstorm. It also gives immunity to sandstorm damage (if they are not already protected by being Ground/Rock/Steel type). |
How To Evolve Donphan in BDSP
Phanpy requires (Level 25) to evolve into Donphan.

Where To Find Donphan in BDSP
Donphan has 3 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 5 Phanpy, within the Route 207 location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National | ![]() Phanpy Lv. 16-63 | |
![]() ![]() National | ![]() Phanpy Lv. 16-63 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Phanpy Lv. 5 |

Pokemon Brilliant Diamond and Shining Pearl Donphan Weakness
Donphan is a Ground Type pokemon. This will cause Donphan to take More Damage from Water, Grass, Ice Type Moves, and Less Damage from Poison, Rock, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() |
0.25x Less Damage | |
Immune to Damage | ![]() |
What pokemon is Donphan Strong Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
S | |
A |

Best Moves Donphan in BDSP
Best Moveset for Donphan Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
50 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
43 | Earthquake | ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
24 | Slam | ![]() | Physical | 80 | 75 | 20 | |
1 | Fire Fang | ![]() | Physical | 65 | 95 | 15 | May cause flinching and/or burn opponent. |
Best Moveset for Donphan TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM26 | Earthquake | ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |


Donphan Level Up Moves
List of Moves Donphan can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Fury Attack | Power: 15 Acc: 85 PP: 20 ![]() Hits 2-5 times in one turn. |
1 | Fire Fang | Power: 65 Acc: 95 PP: 15 ![]() May cause flinching and/or burn opponent. |
1 | Thunder Fang | Power: 65 Acc: 95 PP: 15 ![]() May cause flinching and/or paralyze opponent. |
1 | Horn Attack | Power: 65 Acc: 100 PP: 25 ![]() |
1 | Bulldoze | Power: 90 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
1 | Growl | Power: — Acc: 100 PP: 40 ![]() Lowers opponent's Attack. |
1 | Defense Curl | Power: — Acc: — PP: 40 ![]() Raises user's Defense. |
6 | Rapid Spin | Power: 20 Acc: 100 PP: 40 ![]() Removes effects of trap moves. |
10 | Rollout | Power: 30 Acc: 90 PP: 20 ![]() Doubles in power each turn for 5 turns. |
15 | Assurance | Power: 60 Acc: 100 PP: 10 ![]() Power doubles if opponent already took damage in the same turn. |
19 | Knock Off | Power: 65 Acc: 100 PP: 20 ![]() Removes opponent's held item for the rest of the battle. |
24 | Slam | Power: 80 Acc: 75 PP: 20 ![]() |
30 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
37 | Scary Face | Power: — Acc: 100 PP: 10 ![]() Sharply lowers opponent's Speed. |
43 | Earthquake | Power: 150 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
50 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
Donphan TM Moves
List of Moves Donphan can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM05 | Roar | Power: — Acc: — PP: 20 ![]() In battles, the opponent switches. In the wild, the Pokémon runs. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM26 | Earthquake | Power: 150 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM37 | Sandstorm | Power: — Acc: — PP: 10 ![]() Creates a sandstorm for 5 turns. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM69 | Rock Polish | Power: — Acc: — PP: 20 ![]() Sharply raises user's Speed. |
TM71 | Stone Edge | Power: 100 Acc: 80 PP: 5 ![]() High critical hit ratio. |
TM74 | Gyro Ball | Power: — Acc: 100 PP: 5 ![]() The slower the user, the stronger the attack. |
TM76 | Stealth Rock | Power: — Acc: — PP: 20 ![]() Damages opponent switching into battle. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 90 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM84 | Poison Jab | Power: 80 Acc: 100 PP: 20 ![]() May poison the opponent. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
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