Pokemon Brilliant Diamond and Shining Pearl Vibrava is a Ground and Dragon Type Vibration Pokémon, with a 15.7% Chance To Catch with a regular Pokeball. Vibrava can be found with Levitate as an Ability and has a Medium Slow growth rate with a 1 Attack, 1 Speed EV Yield. We recommend the Lonely Nature, based on 340 combined Base Stats.
Vibrava Stats and Abilities
Based on Vibrava Base IVs we consider this pokemon E-Tier choice. Vibrava Highest IV Stat is Attack 70 and the Lowest being Defense 50.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 50 | 210 | 304 |
E | Attack | 70 | 130 | 262 |
F | Defense | 50 | 94 | 218 |
F | Special Attack | 50 | 94 | 218 |
F | Special Defense | 50 | 94 | 218 |
E | Speed | 70 | 130 | 262 |
E | Total | 340 |
Vibrava | Detail |
---|---|
Best Held Items | |
Best Nature | Lonely ↑ +10% Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 1 Attack, 1 Speed |
Growth Rate | Medium Slow |
Catch Rate | 120 (15.7% with PokéBall, full HP) |
Egg Groups | Bug, Dragon |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Levitate Ability 1 | Levitate causes the Pokémon to be raised (like Flying-type Pokémon). |
How To Evolve Vibrava in BDSP
Trapinch requires (Level 35) to evolve into Vibrava and then (Level 45) to evolve into Flygon.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Trapinch ![]() | Level 35 → | Vibrava ![]() | Level 45 → | Flygon ![]() |

Where To Find Vibrava in BDSP
Vibrava has 6 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Vibrava, within the Big Bluff Cavern location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() | ![]() Trapinch Lv. 25 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Vibrava Lv. 52-54 | |
![]() ![]() National | ![]() Vibrava Lv. 16-63 | |
![]() ![]() National | ![]() Vibrava Lv. 16-63 | |
![]() ![]() National | ![]() Trapinch Lv. 16-63 | |
![]() ![]() National | ![]() Trapinch Lv. 16-63 | |
![]() ![]() National | ![]() Vibrava Lv. 16-63 | |
![]() ![]() National | ![]() Trapinch Lv. 16-63 | |
![]() ![]() National | ![]() Vibrava Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Vibrava Weakness
Vibrava is a Ground and Dragon Type pokemon. This will cause Vibrava to take More Damage from Dragon, Fairy, Ice Type Moves, and Less Damage from Poison, Rock, Fire, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | ![]() |
2.0x More Damage | ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage | ![]() |
What pokemon is Vibrava Weak Against?
What pokemon is Vibrava Strong Against?

Best Moves Vibrava in BDSP
Best Moveset for Vibrava Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
62 | Boomburst | ![]() | Special | 140 | 100 | 10 | Hits all adjacent Pokémon. |
1 | Superpower | ![]() | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. |
56 | Dragon Rush | ![]() | Physical | 150 | 75 | 10 | May cause flinching. |
44 | Earthquake | ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
Best Moveset for Vibrava TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM26 | Earthquake | ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TM62 | Bug Buzz | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |



Vibrava Level Up Moves
List of Moves Vibrava can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Dragon Breath | Power: 90 Acc: 100 PP: 20 ![]() May paralyze opponent. |
1 | Laser Focus | Power: — Acc: — PP: 30 ![]() User's next attack is guaranteed to result in a critical hit. |
1 | Bulldoze | Power: 90 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
1 | Dig | Power: 120 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
1 | Crunch | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
1 | Superpower | Power: 120 Acc: 100 PP: 5 ![]() Lowers user's Attack and Defense. |
1 | Fissure | Power: — Acc: — PP: 5 ![]() One-Hit-KO, if it hits. |
1 | Sand Attack | Power: — Acc: 100 PP: 15 ![]() Lowers opponent's Accuracy. |
1 | Astonish | Power: 30 Acc: 100 PP: 15 ![]() May cause flinching. |
1 | Supersonic | Power: — Acc: 55 PP: 20 ![]() Confuses opponent. |
1 | Bite | Power: 60 Acc: 100 PP: 25 ![]() May cause flinching. |
12 | Mud-Slap | Power: 30 Acc: 100 PP: 10 ![]() Lowers opponent's Accuracy. |
16 | Sand Tomb | Power: 52.5 Acc: 85 PP: 15 ![]() Traps opponent, damaging them for 4-5 turns. |
20 | Dragon Tail | Power: 90 Acc: 90 PP: 10 ![]() In battles, the opponent switches. In the wild, the Pokémon runs. |
24 | Screech | Power: — Acc: 85 PP: 40 ![]() Sharply lowers opponent's Defense. |
28 | Bug Buzz | Power: 90 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
32 | Sandstorm | Power: — Acc: — PP: 10 ![]() Creates a sandstorm for 5 turns. |
38 | Earth Power | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
44 | Earthquake | Power: 150 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
50 | Uproar | Power: 90 Acc: 100 PP: 10 ![]() User attacks for 3 turns and prevents sleep. |
56 | Dragon Rush | Power: 150 Acc: 75 PP: 10 ![]() May cause flinching. |
62 | Boomburst | Power: 140 Acc: 100 PP: 10 ![]() Hits all adjacent Pokémon. |
Vibrava TM Moves
List of Moves Vibrava can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM19 | Giga Drain | Power: 75 Acc: 100 PP: 10 ![]() User recovers half the HP inflicted on opponent. |
TM22 | Solar Beam | Power: 120 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
TM26 | Earthquake | Power: 150 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM28 | Dig | Power: 120 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM37 | Sandstorm | Power: — Acc: — PP: 10 ![]() Creates a sandstorm for 5 turns. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM47 | Steel Wing | Power: 70 Acc: 90 PP: 25 ![]() May raise user's Defense. |
TM51 | Roost | Power: — Acc: — PP: 10 ![]() User recovers half of its max HP and loses the Flying type temporarily. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM59 | Dragon Pulse | Power: 127.5 Acc: 100 PP: 10 ![]() The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses. |
TM62 | Bug Buzz | Power: 90 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 90 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM89 | U-turn | Power: 70 Acc: 100 PP: 20 ![]() User switches out immediately after attacking. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM94 | Fly | Power: 90 Acc: 95 PP: 15 ![]() Flies up on first turn, attacks on second turn. |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM97 | Defog | Power: — Acc: — PP: 15 ![]() Lowers opponent's Evasiveness and clears fog. |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
Vibrava Tutor Moves
List of Tutor Moves Vibrava can learn.
Egg Move | Desc |
---|---|
Draco Meteor | Power: 195 Acc: 90 PP: 5 ![]() Sharply lowers user's Special Attack. |
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