Pokemon Brilliant Diamond and Shining Pearl Baltoy is a Ground and Psychic Type Clay Doll Pokémon, with a 33.3% Chance To Catch with a regular Pokeball. Baltoy can be found with Levitate as an Ability and has a Medium Fast growth rate with a 1 Special Defense EV Yield. We recommend the Calm Nature, based on 300 combined Base Stats.
Baltoy Stats and Abilities
Based on Baltoy Base IVs we consider this pokemon F-Tier choice. Baltoy Highest IV Stat is Special Defense 70 and the Lowest being Attack 40.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 40 | 190 | 284 |
F | Attack | 40 | 76 | 196 |
F | Defense | 55 | 103 | 229 |
F | Special Attack | 40 | 76 | 196 |
E | Special Defense | 70 | 130 | 262 |
F | Speed | 55 | 103 | 229 |
F | Total | 300 |
Baltoy | Detail |
---|---|
Best Nature | Calm
↑ +10% Special Defense↓ -10% Attack |
Caught in the Wild Held Item Chance | 5% Light Clay |
Like/Dislikes |
Likes: Bitter
Dislikes: Spicy
|
EV Yield | 1 Special Defense |
Growth Rate | Medium Fast |
Catch Rate | 255 (33.3% with PokéBall, full HP) |
Egg Groups | Mineral |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Levitate Ability 1 | Levitate causes the Pokémon to be raised (like Flying-type Pokémon). |
How To Evolve Baltoy in BDSP
Baltoy requires (Level 36) to evolve into Claydol.
Where To Find Baltoy in BDSP
Baltoy has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
20 - 5% |
Baltoy
Lv. 15-16
| |
National |
Baltoy
Lv. 16-63
| |
National |
Baltoy
Lv. 16-63
| |
National |
Baltoy
Lv. 16-63
| |
National |
Baltoy
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Baltoy Weakness
Baltoy is a Ground and Psychic Type pokemon. This will cause Baltoy to take More Damage from Water, Grass, Ice, Bug, Ghost, Dark Type Moves, and Less Damage from Poison, Rock, Fighting, Psychic, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Water
Grass
Ice
Bug
Ghost
Dark
|
0.5x Less Damage |
Poison
Rock
Fighting
Psychic
|
0.25x Less Damage | |
Immune to Damage |
Electric
|
What pokemon is Baltoy Strong Against?
Best Moves Baltoy in BDSP
Best Moveset for Baltoy Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
42 |
Explosion
| Physical | 250 | 100 | 5 | User faints. | |
33 |
Self-Destruct
| Physical | 200 | 100 | 5 | User faints. | |
30 |
Earth Power
| Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
27 |
Extrasensory
| Special | 120 | 100 | 20 | May cause flinching. |
Best Moveset for Baltoy TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 |
Explosion
| Physical | 250 | 100 | 5 | User faints. | |
TM22 |
Solar Beam
| Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
TM85 |
Dream Eater
| Special | 150 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. | |
TM26 |
Earthquake
| Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
Baltoy Level Up Moves
List of Moves Baltoy can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Harden
|
Power: —
Acc: —
PP: 30
Status
Raises user's Defense.
|
1 |
Mud-Slap
|
Power:
30 Acc: 100
PP: 10
Special
Lowers opponent's Accuracy.
|
3 |
Rapid Spin
|
Power: 20
Acc: 100
PP: 40
Physical
Removes effects of trap moves.
|
6 |
Confusion
|
Power:
75 Acc: 100
PP: 25
Special
May confuse opponent.
|
9 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
12 |
Power Trick
|
Power: —
Acc: —
PP: 10
Status
User's own Attack and Defense switch.
|
15 |
Psybeam
|
Power:
97.5 Acc: 100
PP: 20
Special
May confuse opponent.
|
18 |
Ancient Power
|
Power: 60
Acc: 100
PP: 5
Special
May raise all user's stats at once.
|
21 |
Imprison
|
Power: —
Acc: —
PP: 10
Status
Opponent is unable to use moves that the user also knows.
|
24 |
Cosmic Power
|
Power: —
Acc: —
PP: 20
Status
Raises user's Defense and Special Defense.
|
27 |
Extrasensory
|
Power:
120 Acc: 100
PP: 20
Special
May cause flinching.
|
30 |
Earth Power
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
33 |
Self-Destruct
|
Power: 200
Acc: 100
PP: 5
Physical
User faints.
|
36 |
Guard Split
|
Power: —
Acc: —
PP: 10
Status
Averages Defense and Special Defense with the target.
|
36 |
Power Split
|
Power: —
Acc: —
PP: 10
Status
Averages Attack and Special Attack with the target.
|
39 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Status
Creates a sandstorm for 5 turns.
|
42 |
Explosion
|
Power: 250
Acc: 100
PP: 5
Physical
User faints.
|
Baltoy TM Moves
List of Moves Baltoy can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Status
Raises user's Special Attack and Special Defense.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
Special
May freeze opponent.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Status
Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
Status
The user's party is protected from status conditions.
|
TM21 |
Dazzling Gleam
|
Power: 80
Acc: 100
PP: 10
Special
Hits all adjacent opponents.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Special
Charges on first turn, attacks on second.
|
TM26 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
TM28 |
Dig
|
Power:
120 Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM29 |
Psychic
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
Status
Halves damage from Physical attacks for 5 turns.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Status
Creates a sandstorm for 5 turns.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM48 |
Skill Swap
|
Power: —
Acc: —
PP: 10
Status
The user swaps Abilities with the opponent.
|
TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
Special
May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
Physical
User faints.
|
TM67 |
Recycle
|
Power: —
Acc: —
PP: 10
Status
User's used hold item is restored.
|
TM69 |
Rock Polish
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Speed.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Status
Lowers opponent's Accuracy.
|
TM74 |
Gyro Ball
|
Power: —
Acc: 100
PP: 5
Physical
The slower the user, the stronger the attack.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Status
Damages opponent switching into battle.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Status
Copies the opponent's stat changes.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
Physical
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM85 |
Dream Eater
|
Power:
150 Acc: 100
PP: 15
Special
User recovers half the HP inflicted on a sleeping opponent.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
Special
The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM92 |
Trick Room
|
Power: —
Acc: —
PP: 5
Status
Slower Pokémon move first in the turn for 5 turns.
|
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