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Pokemon Brilliant Diamond and Shining Pearl Slowking

Slowking
Royal Pokémon

Pokemon Brilliant Diamond and Shining Pearl Slowking is a Water and Psychic Type Royal Pokémon, with a 9.1% Chance To Catch with a regular Pokeball. Slowking can be found with Oblivious, Own Tempo and Regenerator as an Ability and has a Medium Fast growth rate with a 2 Special Defense EV Yield. We recommend the Sassy Nature, based on 490 combined Base Stats.

National Dex Pokemon

Slowking Stats and Abilities

Based on Slowking Base IVs we consider this pokemon C-Tier choice. Slowking Highest IV Stat is Special Defense 110 and the Lowest being Speed 30.

Tier Stat Base Min Max
E
HP95300394
D
Attack75139273
E
Defense80148284
C
Special Attack100184328
D
Special Defense110202350
F
Speed3058174
C
Total490
Slowking Detail
Best Nature
Sassy
+10% Special Defense
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Bitter
Dislikes: Sweet
EV Yield2 Special Defense
Growth RateMedium Fast
Catch Rate70 (9.1% with PokéBall, full HP)
Egg GroupsMonster, Water 1
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Oblivious
Ability 1
Oblivious makes the Pokémon immune to gender-based moves and abilities, specifically Attract, Captivate and Cute Charm.
Own Tempo
Ability 2
Prevents the Pokémon from becoming confused.
Regenerator
Hidden Ability
A Pokémon with Regenerator restores 1/3 of its maximum HP when switching out.

How To Evolve Slowking in BDSP

Slowpoke can evolve into Slowking (trade holding Kings Rock) or Slowbro (Level 37).

Base Form Evolution Requirement First Evolution
Slowpoke
Level 37
Slowbro
Slowpoke
trade holding Kings Rock
Slowking

Where To Find Slowking in BDSP

Slowking has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 205
20 - 5%
Slowpoke
Lv. 11-12
Sunlit Cavern
National
Slowpoke
Lv. 16-63
Still-Water Cavern
National
Slowpoke
Lv. 16-63
Stargleam Cavern
National
Slowpoke
Lv. 16-63
Spacious Cave
National
Slowpoke
Lv. 16-63
Riverbank Cave
National
Slowpoke
Lv. 16-63
Grassland Cave
National
Slowpoke
Lv. 16-63
Fountainspring Cave
National
Slowpoke
Lv. 16-63
Dazzling Cave
National
Slowpoke
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Slowking Weakness

Slowking is a Water and Psychic Type pokemon. This will cause Slowking to take More Damage from Grass, Electric, Bug, Ghost, Dark Type Moves, and Less Damage from Steel, Fire, Water, Ice, Fighting, Psychic Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Grass
Electric
Bug
Ghost
Dark
0.5x
Less Damage
Steel
Fire
Water
Ice
Fighting
Psychic
0.25x
Less Damage
Immune to Damage

What pokemon is Slowking Weak Against?

Tier Pokemon
S
Tyranitar
S
Celebi
S
Darkrai
S
Zapdos
S
Raikou

What pokemon is Slowking Strong Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Ho-Oh
S
Dialga
S
Palkia
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Best Moves Slowking in BDSP

Best Moveset for Slowking Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
36
Psychic
Special
135
100 10 May lower opponent's Special Defense.
30
Surf
Special
135
100 15 Hits all adjacent Pokémon.
1
Power Gem
Special
80
100 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.
24
Zen Headbutt
Physical
120
90 15 May cause flinching.

Best Moveset for Slowking TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM52
Focus Blast
Special
120
70 5 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Slowking Level Up Moves

List of Moves Slowking can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Power Gem
Power: 80
Acc: 100
PP: 20
Special

The user attacks with a ray of light that sparkles as if it were made of gemstones.
1
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
1
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
1
Tackle
Power: 40
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
1
Curse
Power: —
Acc: —
PP: 10
Status

Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
1
Growl
Power: —
Acc: 100
PP: 40
Status

Lowers opponent's Attack.
1
Water Gun
Power:
60
Acc: 100
PP: 25
Special

9
Yawn
Power: —
Acc: —
PP: 10
Status

Puts opponent to sleep in the next turn.
12
Confusion
Power:
75
Acc: 100
PP: 25
Special

May confuse opponent.
15
Disable
Power: —
Acc: 100
PP: 20
Status

Opponent can't use its last attack for a few turns.
18
Water Pulse
Power:
90
Acc: 100
PP: 20
Special

May confuse opponent.
21
Headbutt
Power: 70
Acc: 100
PP: 15
Physical

May cause flinching.
24
Zen Headbutt
Power:
120
Acc: 90
PP: 15
Physical

May cause flinching.
27
Amnesia
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Defense.
30
Surf
Power:
135
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
33
Slack Off
Power: —
Acc: —
PP: 10
Status

User recovers half its max HP.
36
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
39
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
42
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
45
Heal Pulse
Power: —
Acc: —
PP: 10
Status

Restores half the target's max HP.
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Slowking TM Moves

List of Moves Slowking can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM03
Water Pulse
Power:
90
Acc: 100
PP: 20
Special

May confuse opponent.
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM07
Hail
Power: —
Acc: —
PP: 10
Status

Non-Ice types are damaged for 5 turns.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM29
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
TM38
Fire Blast
Power: 110
Acc: 85
PP: 5
Special

May burn opponent.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM48
Skill Swap
Power: —
Acc: —
PP: 10
Status

The user swaps Abilities with the opponent.
TM49
Scald
Power:
120
Acc: 100
PP: 15
Special

May burn opponent.
TM52
Focus Blast
Power: 120
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM55
Brine
Power:
97.5
Acc: 100
PP: 10
Special

Power doubles if opponent's HP is less than 50%.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM60
Drain Punch
Power: 75
Acc: 100
PP: 10
Physical

User recovers half the HP inflicted on opponent.
TM63
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
TM67
Recycle
Power: —
Acc: —
PP: 10
Status

User's used hold item is restored.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM72
Avalanche
Power: 60
Acc: 100
PP: 10
Physical

Power doubles if user took damage first.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM85
Dream Eater
Power:
150
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM92
Trick Room
Power: —
Acc: —
PP: 5
Status

Slower Pokémon move first in the turn for 5 turns.
TM95
Surf
Power:
135
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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