Pokemon Brilliant Diamond and Shining Pearl Quagsire is a Water and Ground Type Water Fish Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Quagsire can be found with Damp, Water Absorb and Unaware as an Ability and has a Medium Fast growth rate with a 2 HP EV Yield. We recommend the Brave Nature, based on 430 combined Base Stats.
Quagsire Stats and Abilities
Based on Quagsire Base IVs we consider this pokemon D-Tier choice. Quagsire Highest IV Stat is Attack 85 and the Lowest being Speed 35.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 95 | 300 | 394 |
D | Attack | 85 | 157 | 295 |
E | Defense | 85 | 157 | 295 |
E | Special Attack | 65 | 121 | 251 |
F | Special Defense | 65 | 121 | 251 |
F | Speed | 35 | 67 | 185 |
D | Total | 430 |
Quagsire | Detail |
---|---|
Best Held Items | |
Best Nature | Brave ↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 HP |
Growth Rate | Medium Fast |
Catch Rate | 90 (11.8% with PokéBall, full HP) |
Egg Groups | Field, Water 1 |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Damp Ability 1 | Damp prevents all Pokémon on the field from using the moves Selfdestruct and Explosion. It also prevents damage (to the Damp Pokémon only) from the ability Aftermath. |
Water Absorb Ability 2 | A Pokémon with Water Absorb heals 1/4 of its maximum HP when hit by a Water-type attack. |
Unaware Hidden Ability | Ignores any stat changes in the Pokémon. |
How To Evolve Quagsire in BDSP
Wooper requires (Level 20) to evolve into Quagsire.

Where To Find Quagsire in BDSP
Quagsire has 5 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Wooper, within the Bogsunk Cavern location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() | ![]() Quagsire Lv. 20-40 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Wooper Lv. 20-40 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Wooper Lv. 18 | |
![]() 100 - 20% ![]() ![]() ![]() | ![]() Quagsire Lv. 20-40 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Quagsire Lv. 25-26 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Wooper Lv. 24 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Wooper Lv. 20-30 | |
![]() ![]() Defog | ![]() Quagsire Lv. 16-63 | |
![]() ![]() Defog | ![]() Wooper Lv. 16-63 | |
![]() ![]() Defog | ![]() Quagsire Lv. 16-63 | |
advertisement | ||
![]() ![]() Defog | ![]() Wooper Lv. 16-63 | |
![]() ![]() Defog | ![]() Quagsire Lv. 16-63 | |
![]() ![]() Defog | ![]() Wooper Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Quagsire Weakness
Quagsire is a Water and Ground Type pokemon. This will cause Quagsire to take More Damage from Grass Type Moves, and Less Damage from Steel, Fire, Poison, Rock, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | ![]() |
2.0x More Damage | |
0.5x Less Damage | ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage | ![]() |
What pokemon is Quagsire Weak Against?
What pokemon is Quagsire Strong Against?

Best Moves Quagsire in BDSP
Best Moveset for Quagsire Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
52 | Earthquake | ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
28 | Aqua Tail | ![]() | Physical | 135 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
34 | Muddy Water | ![]() | Special | 135 | 85 | 10 | May lower opponent's Accuracy. |
16 | Slam | ![]() | Physical | 80 | 75 | 20 |
Best Moveset for Quagsire TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |


Quagsire Level Up Moves
List of Moves Quagsire can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Water Gun | Power: 60 Acc: 100 PP: 25 ![]() |
1 | Tail Whip | Power: — Acc: 100 PP: 30 ![]() Lowers opponent's Defense. |
1 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
1 | Mud Shot | Power: 82.5 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
12 | Mist | Power: — Acc: — PP: 30 ![]() User's stats cannot be changed for a period of time. |
12 | Haze | Power: — Acc: — PP: 30 ![]() Resets all stat changes. |
16 | Slam | Power: 80 Acc: 75 PP: 20 ![]() |
23 | Yawn | Power: — Acc: — PP: 10 ![]() Puts opponent to sleep in the next turn. |
28 | Aqua Tail | Power: 135 Acc: 90 PP: 10 ![]() The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
34 | Muddy Water | Power: 135 Acc: 85 PP: 10 ![]() May lower opponent's Accuracy. |
40 | Amnesia | Power: — Acc: — PP: 20 ![]() Sharply raises user's Special Defense. |
46 | Toxic | Power: — Acc: 90 PP: 10 ![]() Badly poisons opponent. |
52 | Earthquake | Power: 150 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
Quagsire TM Moves
List of Moves Quagsire can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 | Focus Punch | Power: 150 Acc: 100 PP: 20 ![]() If the user is hit before attacking, it flinches instead. |
TM03 | Water Pulse | Power: 90 Acc: 100 PP: 20 ![]() May confuse opponent. |
TM06 | Toxic | Power: — Acc: 90 PP: 10 ![]() Badly poisons opponent. |
TM07 | Hail | Power: — Acc: — PP: 10 ![]() Non-Ice types are damaged for 5 turns. |
TM13 | Ice Beam | Power: 90 Acc: 100 PP: 10 ![]() May freeze opponent. |
TM14 | Blizzard | Power: 110 Acc: 70 PP: 5 ![]() May freeze opponent. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM20 | Safeguard | Power: — Acc: — PP: 25 ![]() The user's party is protected from status conditions. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM26 | Earthquake | Power: 150 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM28 | Dig | Power: 120 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM31 | Brick Break | Power: 75 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM36 | Sludge Bomb | Power: 90 Acc: 100 PP: 10 ![]() May poison opponent. |
TM37 | Sandstorm | Power: — Acc: — PP: 10 ![]() Creates a sandstorm for 5 turns. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM46 | Thief | Power: 60 Acc: 100 PP: 25 ![]() Also steals opponent's held item. |
TM49 | Scald | Power: 120 Acc: 100 PP: 15 ![]() May burn opponent. |
TM52 | Focus Blast | Power: 120 Acc: 70 PP: 5 ![]() May lower opponent's Special Defense. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM70 | Flash | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
TM71 | Stone Edge | Power: 100 Acc: 80 PP: 5 ![]() High critical hit ratio. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 90 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM95 | Surf | Power: 135 Acc: 100 PP: 15 ![]() Hits all adjacent Pokémon. |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
TM99 | Waterfall | Power: 120 Acc: 100 PP: 15 ![]() May cause flinching. |
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