Pokemon Brilliant Diamond and Shining Pearl Quagsire is a Water and Ground Type Water Fish Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Quagsire can be found with Damp, Water Absorb and Unaware as an Ability and has a Medium Fast growth rate with a 2 HP EV Yield. We recommend the Brave Nature, based on 430 combined Base Stats.
Quagsire Stats and Abilities
Based on Quagsire Base IVs we consider this pokemon D-Tier choice. Quagsire Highest IV Stat is Attack 85 and the Lowest being Speed 35.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 95 | 300 | 394 |
D | Attack | 85 | 157 | 295 |
E | Defense | 85 | 157 | 295 |
E | Special Attack | 65 | 121 | 251 |
F | Special Defense | 65 | 121 | 251 |
F | Speed | 35 | 67 | 185 |
D | Total | 430 |
Quagsire | Detail |
---|---|
Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Spicy
Dislikes: Sweet
|
EV Yield | 2 HP |
Growth Rate | Medium Fast |
Catch Rate | 90 (11.8% with PokéBall, full HP) |
Egg Groups | Field, Water 1 |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Damp Ability 1 | Damp prevents all Pokémon on the field from using the moves Selfdestruct and Explosion. It also prevents damage (to the Damp Pokémon only) from the ability Aftermath. |
Water Absorb Ability 2 | A Pokémon with Water Absorb heals 1/4 of its maximum HP when hit by a Water-type attack. |
Unaware Hidden Ability | Ignores any stat changes in the Pokémon. |
How To Evolve Quagsire in BDSP
Wooper requires (Level 20) to evolve into Quagsire.
Where To Find Quagsire in BDSP
Quagsire has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
20 - 5% |
Quagsire
Lv. 20-40
| |
5 - 1% |
Wooper
Lv. 20-40
| |
5 - 1% |
Wooper
Lv. 18
| |
100 - 20% |
Quagsire
Lv. 20-40
| |
20 - 5% |
Quagsire
Lv. 25-26
| |
20 - 5% |
Wooper
Lv. 24
| |
5 - 1% |
Wooper
Lv. 20-30
| |
Defog |
Quagsire
Lv. 16-63
| |
Defog |
Wooper
Lv. 16-63
| |
Defog |
Quagsire
Lv. 16-63
| |
Advertisement | ||
Defog |
Wooper
Lv. 16-63
| |
Defog |
Quagsire
Lv. 16-63
| |
Defog |
Wooper
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Quagsire Weakness
Quagsire is a Water and Ground Type pokemon. This will cause Quagsire to take More Damage from Grass Type Moves, and Less Damage from Steel, Fire, Poison, Rock, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage |
Grass
|
2.0x More Damage | |
0.5x Less Damage |
Steel
Fire
Poison
Rock
|
0.25x Less Damage | |
Immune to Damage |
Electric
|
What pokemon is Quagsire Weak Against?
What pokemon is Quagsire Strong Against?
Best Moves Quagsire in BDSP
Best Moveset for Quagsire Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
52 |
Earthquake
| Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
28 |
Aqua Tail
| Physical | 135 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
34 |
Muddy Water
| Special | 135 | 85 | 10 | May lower opponent's Accuracy. | |
16 |
Slam
| Physical | 80 | 75 | 20 |
Best Moveset for Quagsire TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | |
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM52 |
Focus Blast
| Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
Quagsire Level Up Moves
List of Moves Quagsire can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
Special
|
1 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
Status
Lowers opponent's Defense.
|
1 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
1 |
Mud Shot
|
Power:
82.5 Acc: 95
PP: 15
Special
Lowers opponent's Speed.
|
12 |
Mist
|
Power: —
Acc: —
PP: 30
Status
User's stats cannot be changed for a period of time.
|
12 |
Haze
|
Power: —
Acc: —
PP: 30
Status
Resets all stat changes.
|
16 |
Slam
|
Power: 80
Acc: 75
PP: 20
Physical
|
23 |
Yawn
|
Power: —
Acc: —
PP: 10
Status
Puts opponent to sleep in the next turn.
|
28 |
Aqua Tail
|
Power:
135 Acc: 90
PP: 10
Physical
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
34 |
Muddy Water
|
Power:
135 Acc: 85
PP: 10
Special
May lower opponent's Accuracy.
|
40 |
Amnesia
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Special Defense.
|
46 |
Toxic
|
Power: —
Acc: 90
PP: 10
Status
Badly poisons opponent.
|
52 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
Quagsire TM Moves
List of Moves Quagsire can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
Physical
If the user is hit before attacking, it flinches instead.
|
TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
Special
May confuse opponent.
|
TM06 |
Toxic
|
Power: —
Acc: 90
PP: 10
Status
Badly poisons opponent.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
Status
Non-Ice types are damaged for 5 turns.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
Special
May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
Special
May freeze opponent.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
Status
The user's party is protected from status conditions.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
TM26 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
TM28 |
Dig
|
Power:
120 Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM36 |
Sludge Bomb
|
Power: 90
Acc: 100
PP: 10
Special
May poison opponent.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Status
Creates a sandstorm for 5 turns.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
TM49 |
Scald
|
Power:
120 Acc: 100
PP: 15
Special
May burn opponent.
|
TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
Special
May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Status
Lowers opponent's Accuracy.
|
TM71 |
Stone Edge
|
Power: 100
Acc: 80
PP: 5
Physical
High critical hit ratio.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
Physical
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
Special
Hits all adjacent Pokémon.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
TM99 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
Physical
May cause flinching.
|
Click/Tap WATER Pokemon similar to Quagsire.
Click/Tap GROUND Pokemon similar to Quagsire.