Pokemon Brilliant Diamond and Shining Pearl Nidoking is a Poison and Ground Type Drill Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Nidoking can be found with Poison Point, Rivalry and Sheer Force as an Ability and has a Medium Slow growth rate with a 3 Attack EV Yield. We recommend the Naughty Nature, based on 505 combined Base Stats.
Nidoking Stats and Abilities
Based on Nidoking Base IVs we consider this pokemon B-Tier choice. Nidoking Highest IV Stat is Attack 102 and the Lowest being Special Defense 75.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 81 | 272 | 366 |
C | Attack | 102 | 188 | 333 |
E | Defense | 77 | 143 | 278 |
D | Special Attack | 85 | 157 | 295 |
E | Special Defense | 75 | 139 | 273 |
D | Speed | 85 | 157 | 295 |
B | Total | 505 |
Nidoking | Detail |
---|---|
Best Nature | Naughty
↑ +10% Attack↓ -10% Special Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Spicy
Dislikes: Bitter
|
EV Yield | 3 Attack |
Growth Rate | Medium Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Field, Monster |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Poison Point Ability 1 | Contact with the Pokémon may poison the attacker. |
Rivalry Ability 2 | Deals more damage to a Pokémon of same gender. |
Sheer Force Hidden Ability | Sheer Force increases the power of moves that have beneficial secondary effects by 30%, but removes those additional effects. |
How To Evolve Nidoking in BDSP
NidoranM requires ( Level 16) to evolve into Nidorino and then ( Moon Stone) to evolve into Nidoking.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
NidoranM
| Level 16 → |
Nidorino
|
Moon Stone → |
Nidoking
|
Where To Find Nidoking in BDSP
Nidoking has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
100 - 20% |
Nidorino
Lv. 22
| |
100 - 20% |
Nidorino
Lv. 22
| |
100 - 20% |
NidoranM
Lv. 2
| |
National |
Nidorino
Lv. 16-63
| |
National |
NidoranM
Lv. 16-63
| |
National |
Nidorino
Lv. 16-63
| |
National |
NidoranM
Lv. 16-63
| |
National |
Nidorino
Lv. 16-63
| |
National |
NidoranM
Lv. 16-63
| |
National |
Nidorino
Lv. 16-63
| |
Advertisement | ||
National |
NidoranM
Lv. 16-63
| |
National |
Nidorino
Lv. 16-63
| |
National |
NidoranM
Lv. 16-63
| |
National |
Nidorino
Lv. 16-63
| |
National |
NidoranM
Lv. 16-63
| |
National |
Nidorino
Lv. 16-63
| |
National |
NidoranM
Lv. 16-63
| |
National |
Nidorino
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Nidoking Weakness
Nidoking is a Poison and Ground Type pokemon. This will cause Nidoking to take More Damage from Ground, Psychic, Water, Ice Type Moves, and Less Damage from Fighting, Bug, Fairy, Rock, Electric, Poison Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Ground
Psychic
Water
Ice
|
0.5x Less Damage |
Fighting
Bug
Fairy
Rock
|
0.25x Less Damage |
Poison
|
Immune to Damage |
Electric
|
What pokemon is Nidoking Strong Against?
Best Moves Nidoking in BDSP
Best Moveset for Nidoking Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 |
Megahorn
| Physical | 120 | 85 | 10 | Using its tough and impressive horn, the user rams into the target to inflict damage. | |
1 |
Sludge Wave
| Special | 142.5 | 100 | 10 | May poison opponent. | |
1 |
Earth Power
| Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
1 |
Poison Jab
| Physical | 120 | 100 | 20 | May poison the opponent. |
Best Moveset for Nidoking TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | |
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM52 |
Focus Blast
| Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
Nidoking Level Up Moves
List of Moves Nidoking can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Megahorn
|
Power: 120
Acc: 85
PP: 10
Physical
Using its tough and impressive horn, the user rams into the target to inflict damage.
|
1 |
Sludge Wave
|
Power:
142.5 Acc: 100
PP: 10
Special
May poison opponent.
|
1 |
Fury Attack
|
Power: 15
Acc: 85
PP: 20
Physical
Hits 2-5 times in one turn.
|
1 |
Toxic Spikes
|
Power: —
Acc: —
PP: 20
Status
Poisons opponents when they switch into battle.
|
1 |
Double Kick
|
Power: 30
Acc: 100
PP: 30
Physical
Hits twice in one turn.
|
1 |
Horn Attack
|
Power: 65
Acc: 100
PP: 25
Physical
|
1 |
Helping Hand
|
Power: —
Acc: —
PP: 20
Status
In Double Battles, boosts the power of the partner's move.
|
1 |
Toxic
|
Power: —
Acc: 90
PP: 10
Status
Badly poisons opponent.
|
1 |
Flatter
|
Power: —
Acc: 100
PP: 15
Status
Confuses opponent, but raises its Special Attack by two stages.
|
1 |
Poison Jab
|
Power:
120 Acc: 100
PP: 20
Physical
May poison the opponent.
|
1 |
Earth Power
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
1 |
Leer
|
Power: —
Acc: 100
PP: 30
Status
Lowers opponent's Defense.
|
1 |
Poison Sting
|
Power:
22.5 Acc: 100
PP: 35
Physical
May poison the opponent.
|
1 |
Peck
|
Power: 35
Acc: 100
PP: 35
Physical
|
1 |
Focus Energy
|
Power: —
Acc: —
PP: 30
Status
Increases critical hit ratio.
|
Nidoking TM Moves
List of Moves Nidoking can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
Physical
If the user is hit before attacking, it flinches instead.
|
TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
Special
May confuse opponent.
|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
Status
In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM06 |
Toxic
|
Power: —
Acc: 90
PP: 10
Status
Badly poisons opponent.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
Special
May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
Special
May freeze opponent.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
Special
May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
Special
May paralyze opponent.
|
TM26 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
TM28 |
Dig
|
Power:
120 Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Special
Ignores Accuracy and Evasiveness.
|
TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
Special
May burn opponent.
|
TM36 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
Special
May poison opponent.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Status
Creates a sandstorm for 5 turns.
|
TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
Special
May burn opponent.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Status
Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
Special
May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM59 |
Dragon Pulse
|
Power: 85
Acc: 100
PP: 10
Special
The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
|
TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
Physical
High critical hit ratio.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM71 |
Stone Edge
|
Power: 100
Acc: 80
PP: 5
Physical
High critical hit ratio.
|
TM72 |
Avalanche
|
Power: 60
Acc: 100
PP: 10
Physical
Power doubles if user took damage first.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Status
Damages opponent switching into battle.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
Physical
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM84 |
Poison Jab
|
Power:
120 Acc: 100
PP: 20
Physical
May poison the opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
Physical
|
TM95 |
Surf
|
Power: 90
Acc: 100
PP: 15
Special
Hits all adjacent Pokémon.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
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