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Pokemon Brilliant Diamond and Shining Pearl Weezing

Weezing
Poison Gas Pokémon

Pokemon Brilliant Diamond and Shining Pearl Weezing is a Poison Type Poison Gas Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Weezing can be found with Levitate, Neutralizing Gas and Stench as an Ability and has a Medium Fast growth rate with a 2 Defense EV Yield. We recommend the Relaxed Nature, based on 490 combined Base Stats.

National Dex Pokemon

Weezing Stats and Abilities

Based on Weezing Base IVs we consider this pokemon C-Tier choice. Weezing Highest IV Stat is Defense 120 and the Lowest being Speed 60.

Tier Stat Base Min Max
F
HP65240334
C
Attack90166306
C
Defense120220372
D
Special Attack85157295
E
Special Defense70130262
E
Speed60112240
C
Total490
Weezing Detail
Best Held Items
Best Nature
Relaxed
+10% Defense
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sour
Dislikes: Sweet
EV Yield2 Defense
Growth RateMedium Fast
Catch Rate60 (7.8% with PokéBall, full HP)
Egg GroupsAmorphous
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Levitate
Ability 1
Levitate causes the Pokémon to be raised (like Flying-type Pokémon).
Neutralizing Gas
Ability 2
Neutralizes abilities of all Pokémon in battle.
Stench
Hidden Ability
A Pokémon with Stench has a 10% chance of causing the opponent to flinch when hit by a damaging move (provided the ability-bearer strikes first as usual).

How To Evolve Weezing in BDSP

Koffing requires (Level 35) to evolve into Weezing.

Base Form Evolution Requirement First Evolution
Koffing
Level 35
Weezing

Where To Find Weezing in BDSP

Weezing has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Weezing, within the Bogsunk Cavern location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Stark Mountain
20 - 5%
Weezing
Lv. 56
Route 227
20 - 5%
Weezing
Lv. 55
Swampy Cave
National
Weezing
Lv. 16-63
Bogsunk Cavern
National
Weezing
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Weezing Weakness

Weezing is a Poison Type pokemon. This will cause Weezing to take More Damage from Ground, Psychic Type Moves, and Less Damage from Fighting, Poison, Bug, Grass, Fairy Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Ground
Psychic
0.5x
Less Damage
Fighting
Poison
Bug
Grass
Fairy
0.25x
Less Damage
Immune to Damage

What pokemon is Weezing Weak Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Groudon
S
Celebi
S
Metagross

What pokemon is Weezing Strong Against?

Tier Pokemon
S
Celebi
A
Togekiss
A
Tangrowth
A
Crobat
A
Infernape
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Best Moves Weezing in BDSP

Best Moveset for Weezing Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
50
Explosion
Physical
250
100 5 User faints.
28
Self-Destruct
Physical
200
100 5 User faints.
44
Belch
Special
180
90 10 User must have consumed a Berry.
1
Heat Wave
Special
95
90 10 May burn opponent.

Best Moveset for Weezing TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM64
Explosion
Physical
250
100 5 User faints.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM38
Fire Blast
Special
110
85 5 May burn opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Weezing Level Up Moves

List of Moves Weezing can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Double Hit
Power: 35
Acc: 90
PP: 10
Physical

Hits twice in one turn.
1
Heat Wave
Power: 95
Acc: 90
PP: 10
Special

May burn opponent.
1
Poison Gas
Power: —
Acc: 90
PP: 40
Status

Poisons opponent.
1
Tackle
Power: 40
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
1
Smog
Power:
45
Acc: 70
PP: 20
Special

May poison opponent.
1
Smokescreen
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
12
Clear Smog
Power:
75
Acc: —
PP: 15
Special

Removes all of the target's stat changes.
16
Assurance
Power: 60
Acc: 100
PP: 10
Physical

Power doubles if opponent already took damage in the same turn.
20
Sludge
Power:
97.5
Acc: 100
PP: 20
Special

May poison opponent.
24
Haze
Power: —
Acc: —
PP: 30
Status

Resets all stat changes.
28
Self-Destruct
Power: 200
Acc: 100
PP: 5
Physical

User faints.
32
Sludge Bomb
Power:
135
Acc: 100
PP: 10
Special

May poison opponent.
38
Toxic
Power: —
Acc: 90
PP: 10
Status

Badly poisons opponent.
44
Belch
Power:
180
Acc: 90
PP: 10
Special

User must have consumed a Berry.
50
Explosion
Power: 250
Acc: 100
PP: 5
Physical

User faints.
56
Memento
Power: —
Acc: 100
PP: 10
Status

User faints, sharply lowers opponent's Attack and Special Attack.
62
Destiny Bond
Power: —
Acc: —
PP: 5
Status

If the user faints, the opponent also faints.
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Weezing TM Moves

List of Moves Weezing can learn using (TMs) Technical Machine Items.

TM Move Desc
TM06
Toxic
Power: —
Acc: 90
PP: 10
Status

Badly poisons opponent.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
TM36
Sludge Bomb
Power:
135
Acc: 100
PP: 10
Special

May poison opponent.
TM38
Fire Blast
Power: 110
Acc: 85
PP: 5
Special

May burn opponent.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM61
Will-O-Wisp
Power: —
Acc: 85
PP: 15
Status

Burns opponent.
TM64
Explosion
Power: 250
Acc: 100
PP: 5
Physical

User faints.
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM74
Gyro Ball
Power: —
Acc: 100
PP: 5
Physical

The slower the user, the stronger the attack.
TM79
Dark Pulse
Power: 80
Acc: 100
PP: 15
Special

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
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