Pokemon Brilliant Diamond and Shining Pearl Weezing is a Poison Type Poison Gas Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Weezing can be found with Levitate, Neutralizing Gas and Stench as an Ability and has a Medium Fast growth rate with a 2 Defense EV Yield. We recommend the Relaxed Nature, based on 490 combined Base Stats.
Weezing Stats and Abilities
Based on Weezing Base IVs we consider this pokemon C-Tier choice. Weezing Highest IV Stat is Defense 120 and the Lowest being Speed 60.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 65 | 240 | 334 |
| C | Attack | 90 | 166 | 306 |
| C | Defense | 120 | 220 | 372 |
| D | Special Attack | 85 | 157 | 295 |
| E | Special Defense | 70 | 130 | 262 |
| E | Speed | 60 | 112 | 240 |
| C | Total | 490 |
| Weezing | Detail |
|---|---|
| Best Nature | Relaxed
↑ +10% Defense↓ -10% Speed |
| Caught in the Wild Held Item Chance | 5% Smoke Ball |
| Like/Dislikes |
|
| EV Yield | 2 Defense |
| Growth Rate | Medium Fast |
| Catch Rate | 60 (7.8% with PokéBall, full HP) |
| Egg Groups | Amorphous |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Levitate Ability 1 | Levitate causes the Pokémon to be raised (like Flying-type Pokémon). |
Neutralizing Gas Ability 2 | Neutralizes abilities of all Pokémon in battle. |
Stench Hidden Ability | A Pokémon with Stench has a 10% chance of causing the opponent to flinch when hit by a damaging move (provided the ability-bearer strikes first as usual). |
How To Evolve Weezing in BDSP
Koffing requires (Level 35) to evolve into Weezing.
Evolution ChartWhere To Find Weezing in BDSP
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
20 - 5% |
Weezing
Lv. 56
| |
|
20 - 5% |
Weezing
Lv. 55
| |
|
National |
Weezing
Lv. 16-63
| |
|
National |
Weezing
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Weezing Weakness
Weezing is a Poison Type pokemon. This will cause Weezing to take More Damage from Ground, Psychic Type Moves, and Less Damage from Fighting, Poison, Bug, Grass, Fairy Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
What pokemon is Weezing Strong Against?
Type Weakness ChartBest Moves Weezing in BDSP
Best Moveset for Weezing Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 50 |
Explosion
| | Physical | 250 | 100 | 5 | User faints. |
| 28 |
Self-Destruct
| | Physical | 200 | 100 | 5 | User faints. |
| 44 |
Belch
| | Special | 180 | 90 | 10 | User must have consumed a Berry. |
| 1 |
Heat Wave
| | Special | 95 | 90 | 10 | May burn opponent. |
Best Moveset for Weezing TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM64 |
Explosion
| | Physical | 250 | 100 | 5 | User faints. |
| TM68 |
Giga Impact
| | Physical | 150 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM38 |
Fire Blast
| | Special | 110 | 85 | 5 | May burn opponent. |
Weezing Level Up Moves
List of Moves Weezing can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Double Hit
|
Power: 35
Acc: 90
PP: 10
Hits twice in one turn.
|
| 1 |
Heat Wave
|
Power: 95
Acc: 90
PP: 10
May burn opponent.
|
| 1 |
Poison Gas
|
Power: —
Acc: 90
PP: 40
Poisons opponent.
|
| 1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
A physical attack in which the user charges and slams into the target with its whole body.
|
| 1 |
Smog
|
Power:
45 Acc: 70
PP: 20
May poison opponent.
|
| 1 |
Smokescreen
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Accuracy.
|
| 12 |
Clear Smog
|
Power:
75 Acc: —
PP: 15
Removes all of the target's stat changes.
|
| 16 |
Assurance
|
Power: 60
Acc: 100
PP: 10
Power doubles if opponent already took damage in the same turn.
|
| 20 |
Sludge
|
Power:
97.5 Acc: 100
PP: 20
May poison opponent.
|
| 24 |
Haze
|
Power: —
Acc: —
PP: 30
Resets all stat changes.
|
| 28 |
Self-Destruct
|
Power: 200
Acc: 100
PP: 5
User faints.
|
| 32 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
May poison opponent.
|
| 38 |
Toxic
|
Power: —
Acc: 90
PP: 10
Badly poisons opponent.
|
| 44 |
Belch
|
Power:
180 Acc: 90
PP: 10
User must have consumed a Berry.
|
| 50 |
Explosion
|
Power: 250
Acc: 100
PP: 5
User faints.
|
| 56 |
Memento
|
Power: —
Acc: 100
PP: 10
User faints, sharply lowers opponent's Attack and Special Attack.
|
| 62 |
Destiny Bond
|
Power: —
Acc: —
PP: 5
If the user faints, the opponent also faints.
|
Weezing TM Moves
List of Moves Weezing can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM06 |
Toxic
|
Power: —
Acc: 90
PP: 10
Badly poisons opponent.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Opponent can only use moves that attack.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
May paralyze opponent.
|
| TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
May paralyze opponent.
|
| TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Special Defense.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
May burn opponent.
|
| TM36 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
May poison opponent.
|
| TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
May burn opponent.
|
| TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Opponent cannot use the same move in a row.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
Burns opponent.
|
| TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
User faints.
|
| TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Accuracy.
|
| TM74 |
Gyro Ball
|
Power: —
Acc: 100
PP: 5
The slower the user, the stronger the attack.
|
| TM79 |
Dark Pulse
|
Power: 80
Acc: 100
PP: 15
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
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