Pokemon Brilliant Diamond and Shining Pearl Grimer is a Poison Type Sludge Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Grimer can be found with Stench, Sticky Hold and Poison Touch as an Ability and has a Medium Fast growth rate with a 1 HP EV Yield. We recommend the Brave Nature, based on 325 combined Base Stats.
Grimer Stats and Abilities
Based on Grimer Base IVs we consider this pokemon F-Tier choice. Grimer Highest IV Stat is Attack 80 and the Lowest being Speed 25.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 80 | 270 | 364 |
D | Attack | 80 | 148 | 284 |
F | Defense | 50 | 94 | 218 |
F | Special Attack | 40 | 76 | 196 |
F | Special Defense | 50 | 94 | 218 |
F | Speed | 25 | 49 | 163 |
F | Total | 325 |
Grimer | Detail |
---|---|
Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | 5% Black Sludge |
Like/Dislikes |
Likes: Spicy
Dislikes: Sweet
|
EV Yield | 1 HP |
Growth Rate | Medium Fast |
Catch Rate | 190 (24.8% with PokéBall, full HP) |
Egg Groups | Amorphous |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Stench Ability 1 | A Pokémon with Stench has a 10% chance of causing the opponent to flinch when hit by a damaging move (provided the ability-bearer strikes first as usual). |
Sticky Hold Ability 2 | Sticky Hold prevents held items from being taken or switched. |
Poison Touch Hidden Ability | May poison targets when a Pokémon makes contact. |
How To Evolve Grimer in BDSP
Grimer requires (Level 38) to evolve into Muk.
Where To Find Grimer in BDSP
Grimer has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
20 - 5% |
Grimer
Lv. 18-20
| |
National |
Grimer
Lv. 16-63
| |
National |
Grimer
Lv. 16-63
| |
National |
Grimer
Lv. 16-63
| |
National |
Grimer
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Grimer Weakness
Grimer is a Poison Type pokemon. This will cause Grimer to take More Damage from Ground, Psychic Type Moves, and Less Damage from Fighting, Poison, Bug, Grass, Fairy Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Ground
Psychic
|
0.5x Less Damage |
Fighting
Poison
Bug
Grass
Fairy
|
0.25x Less Damage | |
Immune to Damage |
What pokemon is Grimer Strong Against?
Best Moves Grimer in BDSP
Best Moveset for Grimer Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
46 |
Belch
| Special | 180 | 90 | 10 | User must have consumed a Berry. | |
40 |
Gunk Shot
| Physical | 180 | 80 | 5 | May poison opponent. | |
32 |
Sludge Wave
| Special | 142.5 | 100 | 10 | May poison opponent. | |
29 |
Sludge Bomb
| Special | 135 | 100 | 10 | May poison opponent. |
Best Moveset for Grimer TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 |
Explosion
| Physical | 250 | 100 | 5 | User faints. | |
TM38 |
Fire Blast
| Special | 110 | 85 | 5 | May burn opponent. | |
TM25 |
Thunder
| Special | 110 | 70 | 10 | May paralyze opponent. | |
TM35 |
Flamethrower
| Special | 90 | 100 | 15 | May burn opponent. |
Grimer Level Up Moves
List of Moves Grimer can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Pound
|
Power: 40
Acc: 100
PP: 35
Physical
|
1 |
Poison Gas
|
Power: —
Acc: 90
PP: 40
Status
Poisons opponent.
|
4 |
Harden
|
Power: —
Acc: —
PP: 30
Status
Raises user's Defense.
|
7 |
Mud-Slap
|
Power: 20
Acc: 100
PP: 10
Special
Lowers opponent's Accuracy.
|
12 |
Disable
|
Power: —
Acc: 100
PP: 20
Status
Opponent can't use its last attack for a few turns.
|
15 |
Sludge
|
Power:
97.5 Acc: 100
PP: 20
Special
May poison opponent.
|
18 |
Smog
|
Power:
45 Acc: 70
PP: 20
Special
May poison opponent.
|
21 |
Minimize
|
Power: —
Acc: —
PP: 10
Status
Sharply raises user's Evasiveness.
|
26 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
29 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
Special
May poison opponent.
|
32 |
Sludge Wave
|
Power:
142.5 Acc: 100
PP: 10
Special
May poison opponent.
|
37 |
Screech
|
Power: —
Acc: 85
PP: 40
Status
Sharply lowers opponent's Defense.
|
40 |
Gunk Shot
|
Power:
180 Acc: 80
PP: 5
Physical
May poison opponent.
|
43 |
Acid Armor
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Defense.
|
46 |
Belch
|
Power:
180 Acc: 90
PP: 10
Special
User must have consumed a Berry.
|
48 |
Memento
|
Power: —
Acc: 100
PP: 10
Status
User faints, sharply lowers opponent's Attack and Special Attack.
|
Grimer TM Moves
List of Moves Grimer can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM19 |
Giga Drain
|
Power: 75
Acc: 100
PP: 10
Special
User recovers half the HP inflicted on opponent.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
Special
May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
Special
May paralyze opponent.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Special
Ignores Accuracy and Evasiveness.
|
TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
Special
May burn opponent.
|
TM36 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
Special
May poison opponent.
|
TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
Special
May burn opponent.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Status
Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
Physical
User faints.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
Physical
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM84 |
Poison Jab
|
Power:
120 Acc: 100
PP: 20
Physical
May poison the opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
Grimer Egg Moves
List of Egg Moves Grimer can learn.
Egg Move | Desc |
---|---|
Haze
|
Power: —
Acc: —
PP: 30
Status
Resets all stat changes.
|
Mean Look
|
Power: —
Acc: —
PP: 5
Status
Opponent cannot flee or switch.
|
Lick
|
Power: 30
Acc: 100
PP: 30
Physical
May paralyze opponent.
|
Imprison
|
Power: —
Acc: —
PP: 10
Status
Opponent is unable to use moves that the user also knows.
|
Curse
|
Power: —
Acc: —
PP: 10
Status
Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
Shadow Punch
|
Power: 60
Acc: —
PP: 20
Physical
Ignores Accuracy and Evasiveness.
|
Shadow Sneak
|
Power: 40
Acc: 100
PP: 30
Physical
User attacks first.
|
Stockpile
|
Power: —
Acc: —
PP: 20
Status
Stores energy for use with Spit Up and Swallow.
|
Swallow
|
Power: —
Acc: —
PP: 10
Status
The more times the user has performed Stockpile, the more HP is recovered.
|
Spit Up
|
Power: —
Acc: 100
PP: 10
Special
Power depends on how many times the user performed Stockpile.
|
Scary Face
|
Power: —
Acc: 100
PP: 10
Status
Sharply lowers opponent's Speed.
|
Acid Spray
|
Power:
60 Acc: 100
PP: 20
Special
Sharply lowers opponent's Special Defense.
|
Power-Up Punch
|
Power: 40
Acc: 100
PP: 10
Physical
Raises Attack.
|
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