Pokemon Brilliant Diamond and Shining Pearl Grimer is a Poison Type Sludge Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Grimer can be found with Stench, Sticky Hold and Poison Touch as an Ability and has a Medium Fast growth rate with a 1 HP EV Yield. We recommend the Brave Nature, based on 325 combined Base Stats.
Grimer Stats and Abilities
Based on Grimer Base IVs we consider this pokemon F-Tier choice. Grimer Highest IV Stat is Attack 80 and the Lowest being Speed 25.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 80 | 270 | 364 |
D | Attack | 80 | 148 | 284 |
F | Defense | 50 | 94 | 218 |
F | Special Attack | 40 | 76 | 196 |
F | Special Defense | 50 | 94 | 218 |
F | Speed | 25 | 49 | 163 |
F | Total | 325 |
Grimer | Detail |
---|---|
Best Held Items | |
Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | 5% Black Sludge ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 HP |
Growth Rate | Medium Fast |
Catch Rate | 190 (24.8% with PokéBall, full HP) |
Egg Groups | Amorphous |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Stench Ability 1 | A Pokémon with Stench has a 10% chance of causing the opponent to flinch when hit by a damaging move (provided the ability-bearer strikes first as usual). |
Sticky Hold Ability 2 | Sticky Hold prevents held items from being taken or switched. |
Poison Touch Hidden Ability | May poison targets when a Pokémon makes contact. |
How To Evolve Grimer in BDSP
Grimer requires (Level 38) to evolve into Muk.

Where To Find Grimer in BDSP
Grimer has 5 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Grimer, within the Bogsunk Cavern location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() |
![]() Grimer
Lv. 18-20
| |
![]() ![]() National |
![]() Grimer
Lv. 16-63
| |
![]() ![]() National |
![]() Grimer
Lv. 16-63
| |
![]() ![]() National |
![]() Grimer
Lv. 16-63
| |
![]() ![]() National |
![]() Grimer
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Grimer Weakness
Grimer is a Poison Type pokemon. This will cause Grimer to take More Damage from Ground, Psychic Type Moves, and Less Damage from Fighting, Poison, Bug, Grass, Fairy Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Grimer Strong Against?

Best Moves Grimer in BDSP
Best Moveset for Grimer Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
46 |
Belch
| ![]() | Special | 180 | 90 | 10 | User must have consumed a Berry. |
40 |
Gunk Shot
| ![]() | Physical | 180 | 80 | 5 | May poison opponent. |
32 |
Sludge Wave
| ![]() | Special | 142.5 | 100 | 10 | May poison opponent. |
29 |
Sludge Bomb
| ![]() | Special | 135 | 100 | 10 | May poison opponent. |
Best Moveset for Grimer TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 |
Explosion
| ![]() | Physical | 250 | 100 | 5 | User faints. |
TM38 |
Fire Blast
| ![]() | Special | 110 | 85 | 5 | May burn opponent. |
TM25 |
Thunder
| ![]() | Special | 110 | 70 | 10 | May paralyze opponent. |
TM35 |
Flamethrower
| ![]() | Special | 90 | 100 | 15 | May burn opponent. |



Grimer Level Up Moves
List of Moves Grimer can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Pound
|
Power: 40
Acc: 100
PP: 35
![]() |
1 |
Poison Gas
|
Power: —
Acc: 90
PP: 40
![]() Poisons opponent.
|
4 |
Harden
|
Power: —
Acc: —
PP: 30
![]() Raises user's Defense.
|
7 |
Mud-Slap
|
Power: 20
Acc: 100
PP: 10
![]() Lowers opponent's Accuracy.
|
12 |
Disable
|
Power: —
Acc: 100
PP: 20
![]() Opponent can't use its last attack for a few turns.
|
15 |
Sludge
|
Power:
97.5 Acc: 100
PP: 20
![]() May poison opponent.
|
18 |
Smog
|
Power:
45 Acc: 70
PP: 20
![]() May poison opponent.
|
21 |
Minimize
|
Power: —
Acc: —
PP: 10
![]() Sharply raises user's Evasiveness.
|
26 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
29 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
![]() May poison opponent.
|
32 |
Sludge Wave
|
Power:
142.5 Acc: 100
PP: 10
![]() May poison opponent.
|
37 |
Screech
|
Power: —
Acc: 85
PP: 40
![]() Sharply lowers opponent's Defense.
|
40 |
Gunk Shot
|
Power:
180 Acc: 80
PP: 5
![]() May poison opponent.
|
43 |
Acid Armor
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Defense.
|
46 |
Belch
|
Power:
180 Acc: 90
PP: 10
![]() User must have consumed a Berry.
|
48 |
Memento
|
Power: —
Acc: 100
PP: 10
![]() User faints, sharply lowers opponent's Attack and Special Attack.
|
Grimer TM Moves
List of Moves Grimer can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM19 |
Giga Drain
|
Power: 75
Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
![]() May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
![]() May paralyze opponent.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
![]() May burn opponent.
|
TM36 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
![]() May poison opponent.
|
TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
![]() May burn opponent.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
![]() Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
![]() User faints.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM84 |
Poison Jab
|
Power:
120 Acc: 100
PP: 20
![]() May poison the opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
Grimer Egg Moves
List of Egg Moves Grimer can learn.
Egg Move | Desc |
---|---|
Haze
|
Power: —
Acc: —
PP: 30
![]() Resets all stat changes.
|
Mean Look
|
Power: —
Acc: —
PP: 5
![]() Opponent cannot flee or switch.
|
Lick
|
Power: 30
Acc: 100
PP: 30
![]() May paralyze opponent.
|
Imprison
|
Power: —
Acc: —
PP: 10
![]() Opponent is unable to use moves that the user also knows.
|
Curse
|
Power: —
Acc: —
PP: 10
![]() Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
Shadow Punch
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
Shadow Sneak
|
Power: 40
Acc: 100
PP: 30
![]() User attacks first.
|
Stockpile
|
Power: —
Acc: —
PP: 20
![]() Stores energy for use with Spit Up and Swallow.
|
Swallow
|
Power: —
Acc: —
PP: 10
![]() The more times the user has performed Stockpile, the more HP is recovered.
|
Spit Up
|
Power: —
Acc: 100
PP: 10
![]() Power depends on how many times the user performed Stockpile.
|
Scary Face
|
Power: —
Acc: 100
PP: 10
![]() Sharply lowers opponent's Speed.
|
Acid Spray
|
Power:
60 Acc: 100
PP: 20
![]() Sharply lowers opponent's Special Defense.
|
Power-Up Punch
|
Power: 40
Acc: 100
PP: 10
![]() Raises Attack.
|
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