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Pokemon Brilliant Diamond and Shining Pearl Grimer

Grimer
Sludge Pokémon

Pokemon Brilliant Diamond and Shining Pearl Grimer is a Poison Type Sludge Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Grimer can be found with Stench, Sticky Hold and Poison Touch as an Ability and has a Medium Fast growth rate with a 1 HP EV Yield. We recommend the Brave Nature, based on 325 combined Base Stats.

National Dex Pokemon

Grimer Stats and Abilities

Based on Grimer Base IVs we consider this pokemon F-Tier choice. Grimer Highest IV Stat is Attack 80 and the Lowest being Speed 25.

Tier Stat Base Min Max
E
HP80270364
D
Attack80148284
F
Defense5094218
F
Special Attack4076196
F
Special Defense5094218
F
Speed2549163
F
Total325
Grimer Detail
Best Nature
Brave
+10% Attack
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Sweet
EV Yield1 HP
Growth RateMedium Fast
Catch Rate190 (24.8% with PokéBall, full HP)
Egg GroupsAmorphous
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Stench
Ability 1
A Pokémon with Stench has a 10% chance of causing the opponent to flinch when hit by a damaging move (provided the ability-bearer strikes first as usual).
Sticky Hold
Ability 2
Sticky Hold prevents held items from being taken or switched.
Poison Touch
Hidden Ability
May poison targets when a Pokémon makes contact.

How To Evolve Grimer in BDSP

Grimer requires (Level 38) to evolve into Muk.

Base Form Evolution Requirement First Evolution
Grimer
Level 38
Muk
Base Form Evolution Requirement First Evolution
Grimer
Level 38
Muk

Where To Find Grimer in BDSP

Grimer has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 212
20 - 5%
Grimer
Lv. 18-20
Swampy Cave
National
Grimer
Lv. 16-63
Stargleam Cavern
National
Grimer
Lv. 16-63
Dazzling Cave
National
Grimer
Lv. 16-63
Bogsunk Cavern
National
Grimer
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Grimer Weakness

Grimer is a Poison Type pokemon. This will cause Grimer to take More Damage from Ground, Psychic Type Moves, and Less Damage from Fighting, Poison, Bug, Grass, Fairy Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Ground
Psychic
0.5x
Less Damage
Fighting
Poison
Bug
Grass
Fairy
0.25x
Less Damage
Immune to Damage

What pokemon is Grimer Weak Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Groudon
S
Celebi
S
Metagross

What pokemon is Grimer Strong Against?

Tier Pokemon
S
Celebi
A
Togekiss
A
Tangrowth
A
Crobat
A
Infernape
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Best Moves Grimer in BDSP

Best Moveset for Grimer Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
46
Belch
Special
180
90 10 User must have consumed a Berry.
40
Gunk Shot
Physical
180
80 5 May poison opponent.
32
Sludge Wave
Special
142.5
100 10 May poison opponent.
29
Sludge Bomb
Special
135
100 10 May poison opponent.

Best Moveset for Grimer TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM64
Explosion
Physical
250
100 5 User faints.
TM38
Fire Blast
Special
110
85 5 May burn opponent.
TM25
Thunder
Special
110
70 10 May paralyze opponent.
TM35
Flamethrower
Special
90
100 15 May burn opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Grimer Level Up Moves

List of Moves Grimer can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Pound
Power: 40
Acc: 100
PP: 35
Physical

1
Poison Gas
Power: —
Acc: 90
PP: 40
Status

Poisons opponent.
4
Harden
Power: —
Acc: —
PP: 30
Status

Raises user's Defense.
7
Mud-Slap
Power: 20
Acc: 100
PP: 10
Special

Lowers opponent's Accuracy.
12
Disable
Power: —
Acc: 100
PP: 20
Status

Opponent can't use its last attack for a few turns.
15
Sludge
Power:
97.5
Acc: 100
PP: 20
Special

May poison opponent.
18
Smog
Power:
45
Acc: 70
PP: 20
Special

May poison opponent.
21
Minimize
Power: —
Acc: —
PP: 10
Status

Sharply raises user's Evasiveness.
26
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
29
Sludge Bomb
Power:
135
Acc: 100
PP: 10
Special

May poison opponent.
32
Sludge Wave
Power:
142.5
Acc: 100
PP: 10
Special

May poison opponent.
37
Screech
Power: —
Acc: 85
PP: 40
Status

Sharply lowers opponent's Defense.
40
Gunk Shot
Power:
180
Acc: 80
PP: 5
Physical

May poison opponent.
43
Acid Armor
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Defense.
46
Belch
Power:
180
Acc: 90
PP: 10
Special

User must have consumed a Berry.
48
Memento
Power: —
Acc: 100
PP: 10
Status

User faints, sharply lowers opponent's Attack and Special Attack.
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Grimer TM Moves

List of Moves Grimer can learn using (TMs) Technical Machine Items.

TM Move Desc
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM19
Giga Drain
Power: 75
Acc: 100
PP: 10
Special

User recovers half the HP inflicted on opponent.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
TM36
Sludge Bomb
Power:
135
Acc: 100
PP: 10
Special

May poison opponent.
TM38
Fire Blast
Power: 110
Acc: 85
PP: 5
Special

May burn opponent.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM64
Explosion
Power: 250
Acc: 100
PP: 5
Physical

User faints.
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM84
Poison Jab
Power:
120
Acc: 100
PP: 20
Physical

May poison the opponent.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

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Grimer Egg Moves

List of Egg Moves Grimer can learn.

Egg Move Desc
Haze
Power: —
Acc: —
PP: 30
Status

Resets all stat changes.
Mean Look
Power: —
Acc: —
PP: 5
Status

Opponent cannot flee or switch.
Lick
Power: 30
Acc: 100
PP: 30
Physical

May paralyze opponent.
Imprison
Power: —
Acc: —
PP: 10
Status

Opponent is unable to use moves that the user also knows.
Curse
Power: —
Acc: —
PP: 10
Status

Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
Shadow Punch
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
Shadow Sneak
Power: 40
Acc: 100
PP: 30
Physical

User attacks first.
Stockpile
Power: —
Acc: —
PP: 20
Status

Stores energy for use with Spit Up and Swallow.
Swallow
Power: —
Acc: —
PP: 10
Status

The more times the user has performed Stockpile, the more HP is recovered.
Spit Up
Power: —
Acc: 100
PP: 10
Special

Power depends on how many times the user performed Stockpile.
Scary Face
Power: —
Acc: 100
PP: 10
Status

Sharply lowers opponent's Speed.
Acid Spray
Power:
60
Acc: 100
PP: 20
Special

Sharply lowers opponent's Special Defense.
Power-Up Punch
Power: 40
Acc: 100
PP: 10
Physical

Raises Attack.
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