Guides

Pokemon Brilliant Diamond and Shining Pearl Seviper

Seviper
Fang Snake Pokémon

Pokemon Brilliant Diamond and Shining Pearl Seviper is a Poison Type Fang Snake Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Seviper can be found with Shed Skin as an Ability and has a Fluctuating growth rate with a 1 Attack, 1 Special Attack EV Yield. We recommend the Lonely Nature, based on 458 combined Base Stats.

Shining Pearl Exclusive
National Dex Pokemon

Seviper Stats and Abilities

Based on Seviper Base IVs we consider this pokemon C-Tier choice. Seviper Highest IV Stat is Attack 100 and the Lowest being Defense 60.

Tier Stat Base Min Max
F
HP73256350
C
Attack100184328
F
Defense60112240
C
Special Attack100184328
F
Special Defense60112240
E
Speed65121251
C
Total458
Seviper Detail
Best Held Items
Best Nature
Lonely
+10% Attack
-10% Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Sour
EV Yield1 Attack, 1 Special Attack
Growth RateFluctuating
Catch Rate90 (11.8% with PokéBall, full HP)
Egg GroupsDragon, Field
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Shed Skin
Ability 1
The Pokémon may heal its own status problems.
Infiltrator
Hidden Ability
Infiltrator ignores the effects of Reflect, Light Screen and Safeguard. In other words, if the opponent has used Safeguard, Toxic would still badly poison them.

How To Evolve Seviper in BDSP

The Pokemon Seviper does not have an evolution in the Brilliant Diamond & Shining Pearl Series.

Where To Find Seviper in BDSP

Seviper has 6 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Seviper, within the Bogsunk Cavern location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Swampy Cave
National
Seviper
Lv. 16-63
Sunlit Cavern
National
Seviper
Lv. 16-63
Stargleam Cavern
National
Seviper
Lv. 16-63
Grassland Cave
National
Seviper
Lv. 16-63
Dazzling Cave
National
Seviper
Lv. 16-63
Bogsunk Cavern
National
Seviper
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Seviper Weakness

Seviper is a Poison Type pokemon. This will cause Seviper to take More Damage from Ground, Psychic Type Moves, and Less Damage from Fighting, Poison, Bug, Grass, Fairy Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Ground
Psychic
0.5x
Less Damage
Fighting
Poison
Bug
Grass
Fairy
0.25x
Less Damage
Immune to Damage

What pokemon is Seviper Weak Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Groudon
S
Celebi
S
Metagross

What pokemon is Seviper Strong Against?

Tier Pokemon
S
Celebi
A
Togekiss
A
Tangrowth
A
Crobat
A
Infernape
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Best Moves Seviper in BDSP

Best Moveset for Seviper Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
41
Belch
Special
180
90 10 User must have consumed a Berry.
46
Sludge Bomb
Special
135
100 10 May poison opponent.
39
Crunch
Physical
80
100 15 May lower opponent's Defense.
31
Poison Jab
Physical
120
100 20 May poison the opponent.

Best Moveset for Seviper TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM26
Earthquake
Physical
100
100 10 Power is doubled if opponent is underground from using Dig.
TM23
Iron Tail
Physical
100
75 15 May lower opponent's Defense.
TM35
Flamethrower
Special
90
100 15 May burn opponent.
TM36
Sludge Bomb
Special
135
100 10 May poison opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Seviper Level Up Moves

List of Moves Seviper can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Wrap
Power: 15
Acc: 90
PP: 20
Physical

Traps opponent, damaging them for 4-5 turns.
1
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
4
Bite
Power: 60
Acc: 100
PP: 25
Physical

May cause flinching.
6
Lick
Power: 30
Acc: 100
PP: 30
Physical

May paralyze opponent.
9
Poison Tail
Power:
75
Acc: 100
PP: 25
Physical

High critical hit ratio. May poison opponent.
11
Feint
Power: 30
Acc: 100
PP: 10
Physical

Only hits if opponent uses Protect or Detect in the same turn.
14
Screech
Power: —
Acc: 85
PP: 40
Status

Sharply lowers opponent's Defense.
16
Venoshock
Power:
97.5
Acc: 100
PP: 10
Special

Inflicts double damage if the target is poisoned.
19
Glare
Power: —
Acc: 100
PP: 30
Status

Paralyzes opponent.
21
Poison Fang
Power:
75
Acc: 100
PP: 15
Physical

May badly poison opponent.
24
Venom Drench
Power: —
Acc: 100
PP: 20
Status

Lowers poisoned opponent's Special Attack and Speed.
26
Night Slash
Power: 70
Acc: 100
PP: 15
Physical

High critical hit ratio.
29
Gastro Acid
Power: —
Acc: 100
PP: 10
Status

Cancels out the effect of the opponent's Ability.
31
Poison Jab
Power:
120
Acc: 100
PP: 20
Physical

May poison the opponent.
34
Haze
Power: —
Acc: —
PP: 30
Status

Resets all stat changes.
36
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
39
Crunch
Power: 80
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
41
Belch
Power:
180
Acc: 90
PP: 10
Special

User must have consumed a Berry.
44
Coil
Power: —
Acc: —
PP: 20
Status

Raises user's Attack, Defense and Accuracy.
46
Sludge Bomb
Power:
135
Acc: 100
PP: 10
Special

May poison opponent.
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Seviper TM Moves

List of Moves Seviper can learn using (TMs) Technical Machine Items.

TM Move Desc
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM19
Giga Drain
Power: 75
Acc: 100
PP: 10
Special

User recovers half the HP inflicted on opponent.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
TM36
Sludge Bomb
Power:
135
Acc: 100
PP: 10
Special

May poison opponent.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM75
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
TM79
Dark Pulse
Power: 80
Acc: 100
PP: 15
Special

May cause flinching.
TM81
X-Scissor
Power: 80
Acc: 100
PP: 15
Physical

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM84
Poison Jab
Power:
120
Acc: 100
PP: 20
Physical

May poison the opponent.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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Seviper Egg Moves

List of Egg Moves Seviper can learn.

Egg Move Desc
Stockpile
Power: —
Acc: —
PP: 20
Status

Stores energy for use with Spit Up and Swallow.
Swallow
Power: —
Acc: —
PP: 10
Status

The more times the user has performed Stockpile, the more HP is recovered.
Spit Up
Power: —
Acc: 100
PP: 10
Special

Power depends on how many times the user performed Stockpile.
Body Slam
Power: 85
Acc: 100
PP: 15
Physical

May paralyze opponent.
Scary Face
Power: —
Acc: 100
PP: 10
Status

Sharply lowers opponent's Speed.
Assurance
Power: 60
Acc: 100
PP: 10
Physical

Power doubles if opponent already took damage in the same turn.
Night Slash
Power: 70
Acc: 100
PP: 15
Physical

High critical hit ratio.
Switcheroo
Power: —
Acc: 100
PP: 15
Status

Swaps held items with the opponent.
Final Gambit
Power: —
Acc: 100
PP: 5
Special

Inflicts damage equal to the user's remaining HP. User faints.
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Nidoranm
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Muk
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Crobat
Gulpin
Swalot
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Skuntank
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