Pokemon Brilliant Diamond and Shining Pearl Skorupi is a Poison and Bug Type Scorpion Pokémon, with a 15.7% Chance To Catch with a regular Pokeball. Skorupi can be found with Battle Armor, Sniper and Keen Eye as an Ability and has a Slow growth rate with a 1 Defense EV Yield. We recommend the Impish Nature, based on 330 combined Base Stats.
Skorupi Stats and Abilities
Based on Skorupi Base IVs we consider this pokemon F-Tier choice. Skorupi Highest IV Stat is Defense 90 and the Lowest being Special Attack 30.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 40 | 190 | 284 |
F | Attack | 50 | 94 | 218 |
E | Defense | 90 | 166 | 306 |
F | Special Attack | 30 | 58 | 174 |
F | Special Defense | 55 | 103 | 229 |
E | Speed | 65 | 121 | 251 |
F | Total | 330 |
Skorupi | Detail |
---|---|
Best Nature | Impish
↑ +10% Defense↓ -10% Special Attack |
Caught in the Wild Held Item Chance | 5% Poison Barb ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Defense |
Growth Rate | Slow |
Catch Rate | 120 (15.7% with PokéBall, full HP) |
Egg Groups | Bug, Water 3 |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Battle Armor Ability 1 | Battle Armor prevents the Pokémon from receiving a critical hit. |
Sniper Ability 2 | Sniper increases the power of critical hits by 1.5x. This means a critical hit will deal 2.25x normal damage instead of 1.5x. |
Keen Eye Hidden Ability | Keen Eye prevents the Pokémon from losing accuracy, for example from moves like Sand-Attack. |
How To Evolve Skorupi in BDSP
Skorupi requires (Level 40) to evolve into Drapion.

Where To Find Skorupi in BDSP
Skorupi has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() |
![]() Drapion
Lv. 20-26
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Skorupi
Lv. 20-26
| |
![]() Start |
![]() Skorupi
Lv. 16-63
| |
![]() Start |
![]() Skorupi
Lv. 16-63
| |
![]() Start |
![]() Skorupi
Lv. 16-63
| |
![]() Start |
![]() Skorupi
Lv. 16-63
| |
![]() Start |
![]() Skorupi
Lv. 16-63
| |
![]() Start |
![]() Skorupi
Lv. 16-63
| |
![]() Start |
![]() Skorupi
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Skorupi Weakness
Skorupi is a Poison and Bug Type pokemon. This will cause Skorupi to take More Damage from Psychic, , Rock, Fire Type Moves, and Less Damage from Poison, Bug, Fairy, Fighting, Grass Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() |
0.25x Less Damage |
![]() ![]() |
Immune to Damage |
What pokemon is Skorupi Strong Against?

Best Moves Skorupi in BDSP
Best Moveset for Skorupi Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
48 |
Crunch
| ![]() | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
42 |
X-Scissor
| ![]() | Physical | 120 | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit. |
39 |
Cross Poison
| ![]() | Physical | 105 | 100 | 20 | High critical hit ratio. May poison opponent. |
36 |
Night Slash
| ![]() | Physical | 70 | 100 | 15 | High critical hit ratio. |
Best Moveset for Skorupi TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM23 |
Iron Tail
| ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TM62 |
Bug Buzz
| ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TM36 |
Sludge Bomb
| ![]() | Special | 135 | 100 | 10 | May poison opponent. |
TM79 |
Dark Pulse
| ![]() | Special | 80 | 100 | 15 | May cause flinching. |



Skorupi Level Up Moves
List of Moves Skorupi can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Poison Sting
|
Power:
22.5 Acc: 100
PP: 35
![]() May poison the opponent.
|
1 |
Leer
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
3 |
Hone Claws
|
Power: —
Acc: —
PP: 15
![]() Raises user's Attack and Accuracy.
|
6 |
Fell Stinger
|
Power:
75 Acc: 100
PP: 25
![]() Drastically raises user's Attack if target is KO'd.
|
9 |
Poison Fang
|
Power:
75 Acc: 100
PP: 15
![]() May badly poison opponent.
|
12 |
Bite
|
Power: 60
Acc: 100
PP: 25
![]() May cause flinching.
|
15 |
Toxic Spikes
|
Power: —
Acc: —
PP: 20
![]() Poisons opponents when they switch into battle.
|
18 |
Bug Bite
|
Power:
90 Acc: 100
PP: 20
![]() Receives the effect from the opponent's held berry.
|
21 |
Venoshock
|
Power:
97.5 Acc: 100
PP: 10
![]() Inflicts double damage if the target is poisoned.
|
24 |
Knock Off
|
Power: 65
Acc: 100
PP: 20
![]() Removes opponent's held item for the rest of the battle.
|
27 |
Scary Face
|
Power: —
Acc: 100
PP: 10
![]() Sharply lowers opponent's Speed.
|
30 |
Pin Missile
|
Power:
37.5 Acc: 95
PP: 20
![]() Hits 2-5 times in one turn.
|
33 |
Toxic
|
Power: —
Acc: 90
PP: 10
![]() Badly poisons opponent.
|
36 |
Night Slash
|
Power: 70
Acc: 100
PP: 15
![]() High critical hit ratio.
|
39 |
Cross Poison
|
Power:
105 Acc: 100
PP: 20
![]() High critical hit ratio. May poison opponent.
|
42 |
X-Scissor
|
Power:
120 Acc: 100
PP: 15
![]() The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
|
45 |
Acupressure
|
Power: —
Acc: —
PP: 30
![]() Sharply raises a random stat.
|
48 |
Crunch
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
Skorupi TM Moves
List of Moves Skorupi can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM06 |
Toxic
|
Power: —
Acc: 90
PP: 10
![]() Badly poisons opponent.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM36 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
![]() May poison opponent.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
![]() Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM54 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
![]() Always leaves opponent with at least 1 HP.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM62 |
Bug Buzz
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
TM79 |
Dark Pulse
|
Power: 80
Acc: 100
PP: 15
![]() May cause flinching.
|
TM81 |
X-Scissor
|
Power:
120 Acc: 100
PP: 15
![]() The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM84 |
Poison Jab
|
Power:
120 Acc: 100
PP: 20
![]() May poison the opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
![]() |
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
Skorupi Egg Moves
List of Egg Moves Skorupi can learn.
Egg Move | Desc |
---|---|
Sand Attack
|
Power: —
Acc: 100
PP: 15
![]() Lowers opponent's Accuracy.
|
Slash
|
Power: 70
Acc: 100
PP: 20
![]() High critical hit ratio.
|
Confuse Ray
|
Power: —
Acc: 100
PP: 10
![]() Confuses opponent.
|
Whirlwind
|
Power: —
Acc: —
PP: 20
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
Screech
|
Power: —
Acc: 85
PP: 40
![]() Sharply lowers opponent's Defense.
|
Agility
|
Power: —
Acc: —
PP: 30
![]() Sharply raises user's Speed.
|
Night Slash
|
Power: 70
Acc: 100
PP: 15
![]() High critical hit ratio.
|
Poison Tail
|
Power:
75 Acc: 100
PP: 25
![]() High critical hit ratio. May poison opponent.
|
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