Pokemon Brilliant Diamond and Shining Pearl Swalot is a Poison Type Poison Bag Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Swalot can be found with Liquid Ooze, Sticky Hold and Gluttony as an Ability and has a Fluctuating growth rate with a 2 HP EV Yield. We recommend the Relaxed Nature, based on 467 combined Base Stats.
Swalot Stats and Abilities
Based on Swalot Base IVs we consider this pokemon C-Tier choice. Swalot Highest IV Stat is Defense 83 and the Lowest being Speed 55.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 100 | 310 | 404 |
D | Attack | 73 | 135 | 269 |
E | Defense | 83 | 153 | 291 |
D | Special Attack | 73 | 135 | 269 |
E | Special Defense | 83 | 153 | 291 |
F | Speed | 55 | 103 | 229 |
C | Total | 467 |
Swalot | Detail |
---|---|
Best Held Items | |
Best Nature | Relaxed
↑ +10% Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | 50% Oran Berry ![]() 5% Sitrus Berry ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 HP |
Growth Rate | Fluctuating |
Catch Rate | 75 (9.8% with PokéBall, full HP) |
Egg Groups | Amorphous |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Liquid Ooze Ability 1 | Damages attackers using any draining move. |
Sticky Hold Ability 2 | Sticky Hold prevents held items from being taken or switched. |
Gluttony Hidden Ability | A Pokémon with Gluttony will use a pinch berry when its HP drops to 50%, rather than the usual 25%. |
How To Evolve Swalot in BDSP
Gulpin requires (Level 26) to evolve into Swalot.

Where To Find Swalot in BDSP
Swalot has 1 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 20-26 Gulpin, within the Great Marsh location using the Walking method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() |
![]() Gulpin
Lv. 20-26
|

Pokemon Brilliant Diamond and Shining Pearl Swalot Weakness
Swalot is a Poison Type pokemon. This will cause Swalot to take More Damage from Ground, Psychic Type Moves, and Less Damage from Fighting, Poison, Bug, Grass, Fairy Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Swalot Strong Against?

Best Moves Swalot in BDSP
Best Moveset for Swalot Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
49 |
Belch
| ![]() | Special | 180 | 90 | 10 | User must have consumed a Berry. |
61 |
Gunk Shot
| ![]() | Physical | 180 | 80 | 5 | May poison opponent. |
37 |
Sludge Bomb
| ![]() | Special | 135 | 100 | 10 | May poison opponent. |
1 |
Body Slam
| ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
Best Moveset for Swalot TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 |
Explosion
| ![]() | Physical | 250 | 100 | 5 | User faints. |
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM22 |
Solar Beam
| ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |


Swalot Level Up Moves
List of Moves Swalot can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Body Slam
|
Power: 85
Acc: 100
PP: 15
![]() May paralyze opponent.
|
1 |
Venom Drench
|
Power: —
Acc: 100
PP: 20
![]() Lowers poisoned opponent's Special Attack and Speed.
|
61 |
Gunk Shot
|
Power:
180 Acc: 80
PP: 5
![]() May poison opponent.
|
1 |
Pound
|
Power: 40
Acc: 100
PP: 35
![]() |
5 |
Yawn
|
Power: —
Acc: —
PP: 10
![]() Puts opponent to sleep in the next turn.
|
8 |
Poison Gas
|
Power: —
Acc: 90
PP: 40
![]() Poisons opponent.
|
10 |
Sludge
|
Power:
97.5 Acc: 100
PP: 20
![]() May poison opponent.
|
12 |
Amnesia
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Defense.
|
17 |
Acid Spray
|
Power:
60 Acc: 100
PP: 20
![]() Sharply lowers opponent's Special Defense.
|
20 |
Encore
|
Power: —
Acc: 100
PP: 5
![]() Forces opponent to keep using its last move for 3 turns.
|
25 |
Toxic
|
Power: —
Acc: 90
PP: 10
![]() Badly poisons opponent.
|
30 |
Stockpile
|
Power: —
Acc: —
PP: 20
![]() Stores energy for use with Spit Up and Swallow.
|
30 |
Spit Up
|
Power: —
Acc: 100
PP: 10
![]() Power depends on how many times the user performed Stockpile.
|
30 |
Swallow
|
Power: —
Acc: —
PP: 10
![]() The more times the user has performed Stockpile, the more HP is recovered.
|
37 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
![]() May poison opponent.
|
42 |
Gastro Acid
|
Power: —
Acc: 100
PP: 10
![]() Cancels out the effect of the opponent's Ability.
|
49 |
Belch
|
Power:
180 Acc: 90
PP: 10
![]() User must have consumed a Berry.
|
54 |
Pain Split
|
Power: —
Acc: —
PP: 20
![]() The user's and opponent's HP becomes the average of both.
|
Swalot TM Moves
List of Moves Swalot can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
![]() May confuse opponent.
|
TM06 |
Toxic
|
Power: —
Acc: 90
PP: 10
![]() Badly poisons opponent.
|
TM09 |
Bullet Seed
|
Power: 25
Acc: 100
PP: 30
![]() Hits 2-5 times in one turn.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
![]() May freeze opponent.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
![]() Charges on first turn, attacks on second.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM36 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
![]() May poison opponent.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
![]() User faints.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
![]() User recovers half the HP inflicted on a sleeping opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
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