Pokemon Brilliant Diamond and Shining Pearl Numel is a Fire and Ground Type Numb Pokémon, with a 33.3% Chance To Catch with a regular Pokeball. Numel can be found with Oblivious, Simple and Own Tempo as an Ability and has a Medium Fast growth rate with a 1 Special Attack EV Yield. We recommend the Quiet Nature, based on 305 combined Base Stats.
Numel Stats and Abilities
Based on Numel Base IVs we consider this pokemon F-Tier choice. Numel Highest IV Stat is Special Attack 65 and the Lowest being Speed 35.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 60 | 230 | 324 |
E | Attack | 60 | 112 | 240 |
F | Defense | 40 | 76 | 196 |
E | Special Attack | 65 | 121 | 251 |
F | Special Defense | 45 | 85 | 207 |
F | Speed | 35 | 67 | 185 |
F | Total | 305 |
Numel | Detail |
---|---|
Best Nature | Quiet
↑ +10% Special Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Dry
Dislikes: Sweet
|
EV Yield | 1 Special Attack |
Growth Rate | Medium Fast |
Catch Rate | 255 (33.3% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Oblivious Ability 1 | Oblivious makes the Pokémon immune to gender-based moves and abilities, specifically Attract, Captivate and Cute Charm. |
Simple Ability 2 | The Simple ability doubles the number of stages of all stat changes. Stats can be raised to a maximum of +6 stages each, or lowered to a minimum of -6 stages each. |
Own Tempo Hidden Ability | Prevents the Pokémon from becoming confused. |
How To Evolve Numel in BDSP
Numel requires (Level 33) to evolve into Camerupt.
Where To Find Numel in BDSP
Numel has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
100 - 20% |
Numel
Lv. 22-24
| |
20 - 5% |
Camerupt
Lv. 55
| |
100 - 20% |
Camerupt
Lv. 56
| |
100 - 20% |
Numel
Lv. 22-24
| |
National |
Camerupt
Lv. 16-63
| |
National |
Numel
Lv. 16-63
| |
National |
Camerupt
Lv. 16-63
| |
National |
Numel
Lv. 16-63
| |
National |
Camerupt
Lv. 16-63
| |
National |
Numel
Lv. 16-63
| |
Advertisement | ||
National |
Camerupt
Lv. 16-63
| |
National |
Numel
Lv. 16-63
| |
National |
Camerupt
Lv. 16-63
| |
National |
Numel
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Numel Weakness
Numel is a Fire and Ground Type pokemon. This will cause Numel to take More Damage from Ground, Water Type Moves, and Less Damage from Bug, Steel, Fire, Fairy, Poison, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage |
Water
|
2.0x More Damage |
Ground
|
0.5x Less Damage |
Bug
Steel
Fire
Fairy
Poison
|
0.25x Less Damage | |
Immune to Damage |
Electric
|
Best Moves Numel in BDSP
Best Moveset for Numel Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
47 |
Double-Edge
| Physical | 120 | 100 | 15 | User receives recoil damage. | |
40 |
Earthquake
| Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
26 |
Earth Power
| Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
43 |
Flamethrower
| Special | 135 | 100 | 15 | May burn opponent. |
Best Moveset for Numel TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM50 |
Overheat
| Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. | |
TM38 |
Fire Blast
| Special | 165 | 85 | 5 | May burn opponent. | |
TM26 |
Earthquake
| Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TM35 |
Flamethrower
| Special | 135 | 100 | 15 | May burn opponent. |
Numel Level Up Moves
List of Moves Numel can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Growl
|
Power: —
Acc: 100
PP: 40
Status
Lowers opponent's Attack.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
Physical
A physical attack in which the user charges and slams into the target with its whole body.
|
5 |
Ember
|
Power:
60 Acc: 100
PP: 25
Special
May burn opponent.
|
8 |
Focus Energy
|
Power: —
Acc: —
PP: 30
Status
Increases critical hit ratio.
|
12 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
15 |
Flame Wheel
|
Power:
90 Acc: 100
PP: 25
Physical
May burn opponent.
|
19 |
Amnesia
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Special Defense.
|
22 |
Lava Plume
|
Power:
120 Acc: 100
PP: 15
Special
May burn opponent.
|
26 |
Earth Power
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
29 |
Curse
|
Power: —
Acc: —
PP: 10
Status
Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
31 |
Take Down
|
Power: 90
Acc: 85
PP: 20
Physical
User receives recoil damage.
|
36 |
Yawn
|
Power: —
Acc: —
PP: 10
Status
Puts opponent to sleep in the next turn.
|
40 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
43 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
Special
May burn opponent.
|
47 |
Double-Edge
|
Power: 120
Acc: 100
PP: 15
Physical
User receives recoil damage.
|
Numel TM Moves
List of Moves Numel can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM26 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
TM28 |
Dig
|
Power:
120 Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM35 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
Special
May burn opponent.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Status
Creates a sandstorm for 5 turns.
|
TM38 |
Fire Blast
|
Power:
165 Acc: 85
PP: 5
Special
May burn opponent.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM50 |
Overheat
|
Power:
195 Acc: 90
PP: 5
Special
Sharply lowers user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
Status
Burns opponent.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Status
Damages opponent switching into battle.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
Physical
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
Numel Egg Moves
List of Egg Moves Numel can learn.
Egg Move | Desc |
---|---|
Howl
|
Power: —
Acc: —
PP: 40
Status
Raises user's Attack.
|
Scary Face
|
Power: —
Acc: 100
PP: 10
Status
Sharply lowers opponent's Speed.
|
Body Slam
|
Power: 85
Acc: 100
PP: 15
Physical
May paralyze opponent.
|
Rollout
|
Power: 30
Acc: 90
PP: 20
Physical
Doubles in power each turn for 5 turns.
|
Defense Curl
|
Power: —
Acc: —
PP: 40
Status
Raises user's Defense.
|
Stomp
|
Power: 65
Acc: 100
PP: 20
Physical
May cause flinching.
|
Yawn
|
Power: —
Acc: —
PP: 10
Status
Puts opponent to sleep in the next turn.
|
Ancient Power
|
Power: 60
Acc: 100
PP: 5
Special
May raise all user's stats at once.
|
Heat Wave
|
Power:
142.5 Acc: 90
PP: 10
Special
May burn opponent.
|
Stockpile
|
Power: —
Acc: —
PP: 20
Status
Stores energy for use with Spit Up and Swallow.
|
Swallow
|
Power: —
Acc: —
PP: 10
Status
The more times the user has performed Stockpile, the more HP is recovered.
|
Spit Up
|
Power: —
Acc: 100
PP: 10
Special
Power depends on how many times the user performed Stockpile.
|
Iron Head
|
Power: 80
Acc: 100
PP: 15
Physical
May cause flinching.
|
Growth
|
Power: —
Acc: —
PP: 40
Status
Raises user's Attack and Special Attack.
|
Heavy Slam
|
Power: —
Acc: 100
PP: 10
Physical
The heavier the user, the stronger the attack.
|
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