Pokemon Brilliant Diamond and Shining Pearl Numel is a Fire and Ground Type Numb Pokémon, with a 33.3% Chance To Catch with a regular Pokeball. Numel can be found with Oblivious, Simple and Own Tempo as an Ability and has a Medium Fast growth rate with a 1 Special Attack EV Yield. We recommend the Quiet Nature, based on 305 combined Base Stats.
Numel Stats and Abilities
Based on Numel Base IVs we consider this pokemon F-Tier choice. Numel Highest IV Stat is Special Attack 65 and the Lowest being Speed 35.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 60 | 230 | 324 |
| E | Attack | 60 | 112 | 240 |
| F | Defense | 40 | 76 | 196 |
| E | Special Attack | 65 | 121 | 251 |
| F | Special Defense | 45 | 85 | 207 |
| F | Speed | 35 | 67 | 185 |
| F | Total | 305 |
| Numel | Detail |
|---|---|
| Best Nature | Quiet
↑ +10% Special Attack↓ -10% Speed |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 1 Special Attack |
| Growth Rate | Medium Fast |
| Catch Rate | 255 (33.3% with PokéBall, full HP) |
| Egg Groups | Field |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Oblivious Ability 1 | Oblivious makes the Pokémon immune to gender-based moves and abilities, specifically Attract, Captivate and Cute Charm. |
Simple Ability 2 | The Simple ability doubles the number of stages of all stat changes. Stats can be raised to a maximum of +6 stages each, or lowered to a minimum of -6 stages each. |
Own Tempo Hidden Ability | Prevents the Pokémon from becoming confused. |
How To Evolve Numel in BDSP
Numel requires (Level 33) to evolve into Camerupt.
Evolution ChartWhere To Find Numel in BDSP
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
100 - 20% |
Numel
Lv. 22-24
| |
|
20 - 5% |
Camerupt
Lv. 55
| |
|
100 - 20% |
Camerupt
Lv. 56
| |
|
100 - 20% |
Numel
Lv. 22-24
| |
|
National |
Camerupt
Lv. 16-63
| |
|
National |
Numel
Lv. 16-63
| |
|
National |
Camerupt
Lv. 16-63
| |
|
National |
Numel
Lv. 16-63
| |
|
National |
Camerupt
Lv. 16-63
| |
|
National |
Numel
Lv. 16-63
| |
|
National |
Camerupt
Lv. 16-63
| |
|
National |
Numel
Lv. 16-63
| |
|
National |
Camerupt
Lv. 16-63
| |
|
National |
Numel
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Numel Weakness
Numel is a Fire and Ground Type pokemon. This will cause Numel to take More Damage from Ground, Water Type Moves, and Less Damage from Bug, Steel, Fire, Fairy, Poison, Electric Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage |
|
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
|
Type Weakness ChartBest Moves Numel in BDSP
Best Moveset for Numel Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 47 |
Double-Edge
| | Physical | 120 | 100 | 15 | User receives recoil damage. |
| 40 |
Earthquake
| | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
| 26 |
Earth Power
| | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
| 43 |
Flamethrower
| | Special | 135 | 100 | 15 | May burn opponent. |
Best Moveset for Numel TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM50 |
Overheat
| | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |
| TM38 |
Fire Blast
| | Special | 165 | 85 | 5 | May burn opponent. |
| TM26 |
Earthquake
| | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
| TM35 |
Flamethrower
| | Special | 135 | 100 | 15 | May burn opponent. |
Numel Level Up Moves
List of Moves Numel can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Growl
|
Power: —
Acc: 100
PP: 40
Lowers opponent's Attack.
|
| 1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
A physical attack in which the user charges and slams into the target with its whole body.
|
| 5 |
Ember
|
Power:
60 Acc: 100
PP: 25
May burn opponent.
|
| 8 |
Focus Energy
|
Power: —
Acc: —
PP: 30
Increases critical hit ratio.
|
| 12 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
Lowers opponent's Speed.
|
| 15 |
Flame Wheel
|
Power:
90 Acc: 100
PP: 25
May burn opponent.
|
| 19 |
Amnesia
|
Power: —
Acc: —
PP: 20
Sharply raises user's Special Defense.
|
| 22 |
Lava Plume
|
Power:
120 Acc: 100
PP: 15
May burn opponent.
|
| 26 |
Earth Power
|
Power:
135 Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| 29 |
Curse
|
Power: —
Acc: —
PP: 10
Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
| 31 |
Take Down
|
Power: 90
Acc: 85
PP: 20
User receives recoil damage.
|
| 36 |
Yawn
|
Power: —
Acc: —
PP: 10
Puts opponent to sleep in the next turn.
|
| 40 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| 43 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
May burn opponent.
|
| 47 |
Double-Edge
|
Power: 120
Acc: 100
PP: 15
User receives recoil damage.
|
Numel TM Moves
List of Moves Numel can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM26 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM28 |
Dig
|
Power:
120 Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM35 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
May burn opponent.
|
| TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Creates a sandstorm for 5 turns.
|
| TM38 |
Fire Blast
|
Power:
165 Acc: 85
PP: 5
May burn opponent.
|
| TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM50 |
Overheat
|
Power:
195 Acc: 90
PP: 5
Sharply lowers user's Special Attack.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
Burns opponent.
|
| TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Damages opponent switching into battle.
|
| TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
Numel Egg Moves
List of Egg Moves Numel can learn.
| Egg Move | Desc |
|---|---|
|
Howl
|
Power: —
Acc: —
PP: 40
Raises user's Attack.
|
|
Scary Face
|
Power: —
Acc: 100
PP: 10
Sharply lowers opponent's Speed.
|
|
Body Slam
|
Power: 85
Acc: 100
PP: 15
May paralyze opponent.
|
|
Rollout
|
Power: 30
Acc: 90
PP: 20
Doubles in power each turn for 5 turns.
|
|
Defense Curl
|
Power: —
Acc: —
PP: 40
Raises user's Defense.
|
|
Stomp
|
Power: 65
Acc: 100
PP: 20
May cause flinching.
|
|
Yawn
|
Power: —
Acc: —
PP: 10
Puts opponent to sleep in the next turn.
|
|
Ancient Power
|
Power: 60
Acc: 100
PP: 5
May raise all user's stats at once.
|
|
Heat Wave
|
Power:
142.5 Acc: 90
PP: 10
May burn opponent.
|
|
Stockpile
|
Power: —
Acc: —
PP: 20
Stores energy for use with Spit Up and Swallow.
|
|
Swallow
|
Power: —
Acc: —
PP: 10
The more times the user has performed Stockpile, the more HP is recovered.
|
|
Spit Up
|
Power: —
Acc: 100
PP: 10
Power depends on how many times the user performed Stockpile.
|
|
Iron Head
|
Power: 80
Acc: 100
PP: 15
May cause flinching.
|
|
Growth
|
Power: —
Acc: —
PP: 40
Raises user's Attack and Special Attack.
|
|
Heavy Slam
|
Power: —
Acc: 100
PP: 10
The heavier the user, the stronger the attack.
|
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