Pokemon Brilliant Diamond and Shining Pearl Slugma is a Fire Type Lava Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Slugma can be found with Magma Armor, Flame Body and Weak Armor as an Ability and has a Medium Fast growth rate with a 1 Special Attack EV Yield. We recommend the Quiet Nature, based on 250 combined Base Stats.
Slugma Stats and Abilities
Based on Slugma Base IVs we consider this pokemon F-Tier choice. Slugma Highest IV Stat is Special Attack 70 and the Lowest being Speed 20.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 40 | 190 | 284 |
| F | Attack | 40 | 76 | 196 |
| F | Defense | 40 | 76 | 196 |
| D | Special Attack | 70 | 130 | 262 |
| F | Special Defense | 40 | 76 | 196 |
| F | Speed | 20 | 40 | 152 |
| F | Total | 250 |
| Slugma | Detail |
|---|---|
| Best Nature | Quiet
↑ +10% Special Attack↓ -10% Speed |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 1 Special Attack |
| Growth Rate | Medium Fast |
| Catch Rate | 190 (24.8% with PokéBall, full HP) |
| Egg Groups | Amorphous |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Magma Armor Ability 1 | Magma Armor prevents the Pokémon from becoming frozen, for example from moves like Blizzard. |
Flame Body Ability 2 | If a Pokémon with Flame Body is hit by a move that makes contact, there is a 30% chance the attacker will become burned. |
Weak Armor Hidden Ability | When a Pokémon with Weak Armor is hit by a physical move, its Defense drops one stage, but its Speed increases by one stage. |
How To Evolve Slugma in BDSP
Slugma requires (Level 38) to evolve into Magcargo.
Evolution ChartWhere To Find Slugma in BDSP
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
100 - 20% |
Slugma
Lv. 25-27
| |
|
5 - 1% |
Magcargo
Lv. 55-56
| |
|
National |
Magcargo
Lv. 16-63
| |
|
National |
Slugma
Lv. 16-63
| |
|
National |
Magcargo
Lv. 16-63
| |
|
National |
Slugma
Lv. 16-63
| |
|
National |
Magcargo
Lv. 16-63
| |
|
National |
Slugma
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Slugma Weakness
Slugma is a Fire Type pokemon. This will cause Slugma to take More Damage from Ground, Rock, Water Type Moves, and Less Damage from Bug, Steel, Fire, Grass, Ice, Fairy Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
What pokemon is Slugma Weak Against?
Type Weakness ChartBest Moves Slugma in BDSP
Best Moveset for Slugma Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 50 |
Earth Power
| | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
| 48 |
Flamethrower
| | Special | 135 | 100 | 15 | May burn opponent. |
| 41 |
Body Slam
| | Physical | 85 | 100 | 15 | May paralyze opponent. |
| 34 |
Lava Plume
| | Special | 120 | 100 | 15 | May burn opponent. |
Best Moveset for Slugma TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM50 |
Overheat
| | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |
| TM38 |
Fire Blast
| | Special | 165 | 85 | 5 | May burn opponent. |
| TM35 |
Flamethrower
| | Special | 135 | 100 | 15 | May burn opponent. |
| TM80 |
Rock Slide
| | Physical | 75 | 90 | 10 | May cause flinching. |
Slugma Level Up Moves
List of Moves Slugma can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Yawn
|
Power: —
Acc: —
PP: 10
Puts opponent to sleep in the next turn.
|
| 1 |
Smog
|
Power: 30
Acc: 70
PP: 20
May poison opponent.
|
| 6 |
Ember
|
Power:
60 Acc: 100
PP: 25
May burn opponent.
|
| 8 |
Rock Throw
|
Power: 50
Acc: 90
PP: 15
|
| 13 |
Harden
|
Power: —
Acc: —
PP: 30
Raises user's Defense.
|
| 15 |
Incinerate
|
Power:
90 Acc: 100
PP: 15
Destroys the target's held berry.
|
| 20 |
Clear Smog
|
Power: 50
Acc: —
PP: 15
Removes all of the target's stat changes.
|
| 22 |
Ancient Power
|
Power: 60
Acc: 100
PP: 5
May raise all user's stats at once.
|
| 29 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
May cause flinching.
|
| 34 |
Lava Plume
|
Power:
120 Acc: 100
PP: 15
May burn opponent.
|
| 36 |
Amnesia
|
Power: —
Acc: —
PP: 20
Sharply raises user's Special Defense.
|
| 41 |
Body Slam
|
Power: 85
Acc: 100
PP: 15
May paralyze opponent.
|
| 43 |
Recover
|
Power: —
Acc: —
PP: 10
User recovers half its max HP.
|
| 48 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
May burn opponent.
|
| 50 |
Earth Power
|
Power: 90
Acc: 100
PP: 10
May lower opponent's Special Defense.
|
Slugma TM Moves
List of Moves Slugma can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Halves damage from Special attacks for 5 turns.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
Halves damage from Physical attacks for 5 turns.
|
| TM35 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
May burn opponent.
|
| TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Creates a sandstorm for 5 turns.
|
| TM38 |
Fire Blast
|
Power:
165 Acc: 85
PP: 5
May burn opponent.
|
| TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM50 |
Overheat
|
Power:
195 Acc: 90
PP: 5
Sharply lowers user's Special Attack.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
Burns opponent.
|
| TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
Slugma Egg Moves
List of Egg Moves Slugma can learn.
| Egg Move | Desc |
|---|---|
|
Acid Armor
|
Power: —
Acc: —
PP: 20
Sharply raises user's Defense.
|
|
Heat Wave
|
Power:
142.5 Acc: 90
PP: 10
May burn opponent.
|
|
Curse
|
Power: —
Acc: —
PP: 10
Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
|
Smokescreen
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Accuracy.
|
|
Memento
|
Power: —
Acc: 100
PP: 10
User faints, sharply lowers opponent's Attack and Special Attack.
|
|
Stockpile
|
Power: —
Acc: —
PP: 20
Stores energy for use with Spit Up and Swallow.
|
|
Spit Up
|
Power: —
Acc: 100
PP: 10
Power depends on how many times the user performed Stockpile.
|
|
Swallow
|
Power: —
Acc: —
PP: 10
The more times the user has performed Stockpile, the more HP is recovered.
|
|
Rollout
|
Power: 30
Acc: 90
PP: 20
Doubles in power each turn for 5 turns.
|
|
Inferno
|
Power:
150 Acc: 50
PP: 5
Burns opponent.
|
|
Earth Power
|
Power: 90
Acc: 100
PP: 10
May lower opponent's Special Defense.
|
|
Guard Swap
|
Power: —
Acc: —
PP: 10
User and opponent swap Defense and Special Defense.
|
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