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Pokemon Brilliant Diamond and Shining Pearl Gorebyss

Gorebyss
South Sea Pokémon

Pokemon Brilliant Diamond and Shining Pearl Gorebyss is a Water Type South Sea Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Gorebyss can be found with Swift Swim as an Ability and has a Erratic growth rate with a 2 Special Attack EV Yield. We recommend the Quiet Nature, based on 485 combined Base Stats.

National Dex Pokemon

Gorebyss Stats and Abilities

Based on Gorebyss Base IVs we consider this pokemon C-Tier choice. Gorebyss Highest IV Stat is Special Attack 114 and the Lowest being Speed 52.

Tier Stat Base Min Max
F
HP55220314
D
Attack84155293
D
Defense105193339
A
Special Attack114209359
E
Special Defense75139273
F
Speed5298223
C
Total485
Gorebyss Detail
Best Held Items
Best Nature
Quiet
+10% Special Attack
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Dry
Dislikes: Sweet
EV Yield2 Special Attack
Growth RateErratic
Catch Rate60 (7.8% with PokéBall, full HP)
Egg GroupsWater 1
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Swift Swim
Ability 1
Swift Swim doubles the ability-bearer's Speed during rain.
Hydration
Hidden Ability
A Pokémon with Hydration will cure itself of any status conditions during rain, at the end of each turn. This includes self-inflicted conditions such as from using Rest.

How To Evolve Gorebyss in BDSP

Clamperl can evolve into Gorebyss (trade holding Deep Sea Scale) or Huntail (trade holding Deep Sea Tooth).

Base Form Evolution Requirement First Evolution
Clamperl
trade holding Deep Sea Tooth
Huntail
Clamperl
trade holding Deep Sea Scale
Gorebyss

Where To Find Gorebyss in BDSP

Gorebyss has 5 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Clamperl, within the Fountainspring Cave location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 221
100 - 20%
Clamperl
Lv. 20-30
Route 219
100 - 20%
Clamperl
Lv. 20-30
Still-Water Cavern
National
Clamperl
Lv. 16-63
Riverbank Cave
National
Clamperl
Lv. 16-63
Fountainspring Cave
National
Clamperl
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Gorebyss Weakness

Gorebyss is a Water Type pokemon. This will cause Gorebyss to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Grass
Electric
0.5x
Less Damage
Steel
Fire
Water
Ice
0.25x
Less Damage
Immune to Damage

What pokemon is Gorebyss Weak Against?

Tier Pokemon
S
Celebi
S
Zapdos
S
Raikou
A
Electivire
A
Tangrowth

What pokemon is Gorebyss Strong Against?

Tier Pokemon
S
Ho-Oh
S
Dialga
S
Palkia
S
Kyogre
S
Metagross
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Best Moves Gorebyss in BDSP

Best Moveset for Gorebyss Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
50
Hydro Pump
Special
165
80 5 The target is blasted by a huge volume of water launched under great pressure.
39
Aqua Tail
Physical
135
90 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
34
Psychic
Special
90
100 10 May lower opponent's Special Defense.
26
Dive
Physical
120
100 10 Dives underwater on first turn, attacks on second turn.

Best Moveset for Gorebyss TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM14
Blizzard
Special
110
70 5 May freeze opponent.
TM13
Ice Beam
Special
90
100 10 May freeze opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Gorebyss Level Up Moves

List of Moves Gorebyss can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Whirlpool
Power:
52.5
Acc: 85
PP: 15
Special

Traps opponent, damaging them for 4-5 turns.
1
Confusion
Power: 50
Acc: 100
PP: 25
Special

May confuse opponent.
5
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
9
Agility
Power: —
Acc: —
PP: 30
Status

Sharply raises user's Speed.
11
Draining Kiss
Power: 50
Acc: 100
PP: 10
Special

User recovers most the HP inflicted on opponent.
14
Water Pulse
Power:
90
Acc: 100
PP: 20
Special

May confuse opponent.
16
Amnesia
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Defense.
19
Aqua Ring
Power: —
Acc: —
PP: 20
Status

Restores a little HP each turn.
23
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
26
Dive
Power:
120
Acc: 100
PP: 10
Physical

Dives underwater on first turn, attacks on second turn.
29
Baton Pass
Power: —
Acc: —
PP: 40
Status

User switches out and gives stat changes to the incoming Pokémon.
34
Psychic
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
39
Aqua Tail
Power:
135
Acc: 90
PP: 10
Physical

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
45
Coil
Power: —
Acc: —
PP: 20
Status

Raises user's Attack, Defense and Accuracy.
50
Hydro Pump
Power:
165
Acc: 80
PP: 5
Special

The target is blasted by a huge volume of water launched under great pressure.
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Gorebyss TM Moves

List of Moves Gorebyss can learn using (TMs) Technical Machine Items.

TM Move Desc
TM03
Water Pulse
Power:
90
Acc: 100
PP: 20
Special

May confuse opponent.
TM07
Hail
Power: —
Acc: —
PP: 10
Status

Non-Ice types are damaged for 5 turns.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM29
Psychic
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM49
Scald
Power:
120
Acc: 100
PP: 15
Special

May burn opponent.
TM55
Brine
Power:
97.5
Acc: 100
PP: 10
Special

Power doubles if opponent's HP is less than 50%.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM95
Surf
Power:
135
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
TM99
Waterfall
Power:
120
Acc: 100
PP: 15
Physical

May cause flinching.
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